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  • 1 year later...

Well after several months I have to conclude that JK2mv unfortunately doesn't increase any limitations and seems like a more upscaled version of the base JK2 multiplayer part with some bug fixes. Too bad because it does have potential and I did hoped that they would have increased certain limitations where I and other mappers could take advantage of.


When I tried porting the Jedi Academy version of "Asteroid Base", the map loads but the moment I join the game, it crashes with a "ERROR: CM_InlineModel: bad number" message. When I remove a lot of brush models (such as double doors), I can play the map without problems. Unfortunately, this will mean that I cannot create a special JK2 version for engine-removing port(s), such as OpenJK for Jedi Academy and the various ports for the original Doom . . .


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