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Substance Painter Export Workflow


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I know @@AshuraDX can surely give you a lot of tips on that, other than the converter smart material I use there's also a possibility to combine different PBR maps later in photoshop with different blending types (You start of with the basecolor map as your base, paste the AO map over it and set it to multiply, paste the roughness over it and set it to overlay or softlight, take the green channel of the world space normal map for top-down lightning set to multiply etc). It's also exactly what the converter smart material does but on it's own without you needing to paste all those maps one over the other so it's just a time saver.

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