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Can you use CoD Radiant for JA mapping?


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Hi, I was thinking about using Call of Duty Radiant (World at War version) for Jedi Academy mapping. Because it has better terrain editing and integrated texture blending tools for patch meshes.

 

I understand that some of the CoD specifics won't work with JA, like entities and and higher graphical features. But I suspect that the low level brush/patch mesh format is still the same as Q3?

 

Has anyone here tried or know of this ability? Or does anyone have CoD radiant and wants to try this out for me, before I buy a game solely for the editor :)

 

This would be very interesting if possible because I could make my terrain patch and texture it with alpha blending in the same program. I wouldn't need to use other terrain tools anymore, and could just import the terrain into GtkRadiant for JA.

 

Thanks on advance!

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