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Jedi Academy turned 20 this year! We celebrated in a ton of different ways: mod contest, server event, podcast, etc. Thank you to all who have been a part of this game for the last two decades. Check out the anniversary content!

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This community is dedicated to the games Star Wars: Jedi Outcast (2002) and Jedi Academy (2003). We host over 3,000 mods created by passionate fans around the world, and thousands of threads of people showcasing their works in progress and asking for assistance. From mods to art to troubleshooting help, we probably have it. If we don't, request or contribute!

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This game turned 20 years old this year, and it is still one of the greatest Star Wars games of all time. If you're new or returning from a long hiatus, here are the basics of getting started with Star Wars Jedi Knight Jedi Academy in 2023.

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Music in maps


Linken

WHAT YOU NEED

  • A map with no music on it
  • The music you want to use
  • Audacity (free sound editing program)
  • Some folders (which I shall explain)
  • Basic GTKRadiant knowledge
  • GTKRadiant itself

Placing the music in your map

Alright, so you open up GTK Radiant to a map that is musicless that you REALLY want music for.
Open up the Entity Properties on any brush (like a wall or ceiling) (Press N)

You should see two imput boxes, one says Key, the other says Value

In the Key box, type Music and press enter, in Value, type in the filepath (ex: music/mymusic.mp3) NOTE: It is highly recommended your music is .MP3

Save and compile

Preparing the Music
In your base folder, make a folder called music
Before you place your music into the music folder, you must make sure the music is set at Stereo, 44100 hz, failure to do this will result in the music not working at all, if this needs to be changed, do so and make sure you compile the music as a .mp3 (IF YOU CAN'T COMPILE AS .MP3, USE AN ONLINE CONVERTING TOOL, YOU CAN EASILY FIND ONE ON GOOGLE).
Place your music into your music folder, start up your map and test it.


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