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Major Clod

 

Mercenary Pirate and smuggler captain, the overly confident Han Solo is a rugged individual of the Galactic Rim. His reputation as a gunfighter matches his renown as captain of the Millennium Falcon. Reckless and foolhardy, he is also corageous and daring, a match for any adventure.

 

Other Info : This includes three Han Solo player models (one for each of the original Star Wars films) and the Blastech DL-44 heavy blaster that replaces the original Bryar Pistol. Also includes bot support and full facial animation.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

PierceDoughty likes this

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Can you make a JK Academy npc please? And Leia with all her outfits?

I may be doing that for my npc patch file if I can get permission to use the models.

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Can you make a JK Academy npc please? And Leia with all her outfits?

 

@Daft Lord Serious

 

Why don't I just give you a tutorial on how to make NPC's instead?

 

 

 

First, go into your base folder, after you extract your the PK3 file into your base folder, right-click the pk3 file, and then go to properties.

 

Now that you have properties open, it should say somewhere on the properties: "Opens With:     (Whatever thing it already opens with)   [Change]".

 

Click on the [Change] button, and try to find WinRAR, click on winrar, and make sure thats the thing you change it to.

 

Now, you can easily open PK3 files from now on, and if you ever have to change them back again, look back to these instructions.

 

Now, after thats done, click on the PK3 file (make sure to double-click), then create a folder called ext_data, then go into that folder, and create a folder called "npcs", and then go into that folder.

 

Now that THATS finished, open up another pk3 file that already has the "ext_data" folder (a good pk3 file to use would be assets1, it already has tons of NPC files to choose from), and go into that folder, then go into into the "npcs" folder, make sure to look for an npc file to base it off of (I chose "chewie" for Han), the file should look like a txt file and have .npc at the end, drag that over to the han solo pk3 file and place it in the npcs part.

 

Open up the ".npc" file you chose, and simply replace that with this (copy and paste what I am about to post for the best results)::::::

 

 

 

 

han_solo
{
playerModel han_anh
altFire 0
weapon WP_BRIAR_PISTOL
FP_HEAL 0
FP_LEVITATION 0
FP_SPEED 0
FP_PUSH 0
FP_PULL 0
FP_TELEPATHY 0
FP_GRIP 0
FP_LIGHTNING 0
FP_SABERTHROW 0
FP_SABER_DEFENSE 0
FP_SABER_OFFENSE 0
health 400
reactions    5
aim   5
move   5
aggression   5
evasion   5
intelligence   5
earshot      1024
visrange     2048
hfov      120
vfov      100
rank captain
playerTeam      TEAM_PLAYER
enemyTeam     TEAM_ENEMY
class                CLASS_REBEL
walkSpeed       60
runSpeed      160
snd                  han_anh
sndcombat      han_anh
sndextra          han_anh
yawspeed      90
}
 
 
(Make sure to INCLUDE those brackets at the beginning and end when making the file, otherwise it won't work, don't worry about the underline, it won't show up when you paste it.)
 
Now that you've done that, go up, click on files, save the npc file. I probably don't need to tell you how to do this, but make sure you click SAVE, and not "save as", thats important.
 
Click back into the "mc_hansolo" file and it should say "File "whatever.npc" was modified. Do you wish to update it in the archive?" When you see this, click "Yes", it may ask you for another update. Just click yes again.
 
Exit out of the ".npc" txt file, then go back to the "mc_hansolo" file, and rename is from "whatever.npc" to "han_solo.npc".
 
After that, you're pretty much finished, buddy. Hope this helped!
PierceDoughty likes this
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