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About This File

This mod was released in five parts between 2005 and 2009 by Larry McBruce.
Now, in 2022, I combined all chapters into one, so you can play all mods about Nina as a one story.


Installation instructions:
Place “Nina_Anthology” folder and "Nina_Anthology.bat" file from this archive into your Jedi Academy "GameData" folder.
Run mod by double-clicking "Nina_Anthology.bat" file

**Optional**
Remove "Nina_ForceProgression.pk3" file from "Nina_Anthology" folder if you don’t want to play with manually upgradable force powers.
Remove "Nina_NewModels.pk3" and "Nina_NewReborns.pk3" files from "Nina_Anthology" folder if you want to play mod with original models.
Or just remove "Nina_NewReborns.pk3" file from "Nina_Anthology" folder to use original models for reborn characters and new models for
everybody else.Remove "Nina_E11BlueShot.pk3" file from "Nina_Anthology" folder if you want tokeep E11 rifle’s red blaster bolt 
from the original game.

Play the mod and have fun!


Blue E11 blaster bolt

In the original mods, starting from chapter 3, Larry decided to make the E11 blaster bolt blue. You can either keep it or,
if you want, you can delete "Nina_E11BlueShot.pk3" file to retain the original blaster bolt.


There were also some little additions I made for the original mods:

New Voice-over
First of all in original mods chapters 1,2,5 weren’t voiced.
I generated voice-over for that chapters using Ivona reader.
It’s not always good and of course generated voice is way worse than real human speech.
But i guess its better than having no voice-over at all.
If you think otherwise, you can just mute the voice channel in the setting of the game during those chapters.

Force progression:
In original mods, force powers of the player was set to a specific level for each map.
In this mod anthology, I added more RPG style progression for force powers. 
After every level player can choose force power to develop. Similar to the way it was done in original Jedi academy game.
Also i changed script for the holocrons that player can find closer to the end of the game.
In original mod, those holocrons were upgrading heal and grip force power to 3rd level.
But in this anthology, player might have 3rd level grip and heal at the moment the holocrons are found.
So in this anthology one holocron upgrades all dark force powers to 3rd level, and the other all light.
However if you don’t like this force manual upgrading, you can go back to the way it was designed in the original mods.
Just delete "Nina_ForceProgression.pk3" file from mod folder.

Player’s customization:
I added player customization. You can choose some jedi_tf, jedi_hf and jedi_zf reskinned costumes for your player.And also some textures from
"Jedi Zora v3" by Me0is0Jade was used for additional costumes for player.


Model replacement:
I replaced some old models from Jedi Academy  with newer and better versions created by various modders. 
I also created some reskins for Larry’s NPCs. Previously, they were mostly reskins from the original game.
To see the changes look on the screenshots, in this archive.
If you want to play mod with original models, just remove "Nina_NewModels.pk3" and "Nina_NewReborns.pk3" from mod folder.


Credits:
  • Models from "CT Elite Force 3" mod by tobe_one used for rocket launcher and sniper rifle.
  • Stormtroopers by DT85.
  • Backpack and pouches from Sandtrooper model by HapSlash was added to DT85 stormtrooper model.
  • TFU trooper reskins by Barricade24 used for stormtrooper snipers.
  • Nina's privateer stormtrooper reskin by zahar0z.
  • Imperial officers by HapSlash.
  • Pellaeon reskin by zahar0z.
  • Imperial Kyle's face texture by DarthPhae was used for Moff Serenim.
  • Count Dooku's cape by HapSlash was used for Moff Serenim.
  • ROTJ Luke Skywalker by Toshi.
  • Anakin Skywalker by HapSlash and reskins from "Sith Customization" by Spanki was used for jedi zombies from chapter 2.
  • Anakin Skywalker by HapSlash and reskins from "Jedi customization" and "Sith Customization" by Spanki was used for Chancellor Alamacy's,
    Ship's, scientist Kaplan's, Rogue Jedi Aldeo's and various reborn's faces.
  • Celas Nien model by Jose Carlos, was slightly reskined by Zahar0z and used for Chancellor Alamacy's, and scientist Kaplan's costumes.
  • Improved Jedi_hm by DT85 was used for Horatio and Ship.
  • Textures from "Default Jedi Replacement" by Sharad Hett edited and used for Horatio's face.
  • Textures from "Jedi Zora v3" by Me0is0Jade was used for zabrak sisters NPCs from chapter5.
  • Trandoshan Head Improvement by Darth Shiftee.
  • Devaronian mercenary by AshuraDX.
  • Human merc reskin by Spaghetti used for for devaronian mercs costume.
  • Boushh by Dwayne "oddjob" Douglass.
  • "Greedo" rodian reskin by Circa was used for rodians.
  • Rodian reskin from "ultimat Jedi Academy" mod by Hollywood was used for Saask.
  • Dark forces gran reskin by Barricade24 was used for some of the grans.
  • Human merc reskins for nobleman and Elvan by Zahar0z.
  • Hazardtrooper reskins by zahar0z.
  • Armored reborn model was used for reborns, shadowtroopers, and rogue jedi master Aldeo. This model was kitbashed by zahar0z.
  • It is using parts of the Clone Trooper model by Neomarz1, Anakin Skywalker by HapSlash, and Stormtroopers by DT85.
Unfortunately, I couldn't contact Larry McBruce to ask for his permission to use his mods for this re-release. 
But I really tried to use his work as respectfully as I can. I just wanted to give this awesome mods another small time in the spotlight.


Known bugs:
  • Sometimes player gain unintentional additional lightsaber fighting styles after finishing a level.
  • If you play with "force progression" feature, and chose a map or chapter from main menu,
    instead of playing chronologically then your player would not have starting light or dark force powers.
  • You can still upgrade force powers after a level.

 

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

Citrom, DarthValeria, HNaF28 and 1 other like this

User Feedback

Recommended Comments

I played through the Nina Mods about 2 years ago, it was fun, and this looks like a great remaster, I love the new models! I always love seeing old mods get updated 🙂 I look forward to playing through this mod again now✌️

zahar likes this
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If you're planning to rework the voices, I recommend xVASynth. You can find it on Steam, but you have to download the voice models from Nexus Mods. And once you get the hang out of the software, you'll get much better results. In fact, the voices are really convincing.

 

KyleRendar and zahar like this
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That's pretty awesome and if you want a new voice for Nina

I know some people who does voice acting for hobby

If you're interested, contact me in private so i can introduce you to them, maybe you can find a perfect voice actor for Nina

zahar likes this
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Thanks for the feedback everyone.
Unfortunately for now i don't have much free time for creating new voice over. I feel like i did all I could at the moment, and i satisfied with the result, more or less.
Ofcource if somebody recorder and integrate new better voiceover. That would be great. But for now, it wouldnt be me.

NumberWan likes this
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Wow, I loved playing this series a couple years ago and it'll be nice to re-try it again. Are there new hairstyles for nina?

zahar likes this
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This is such a great idea. The Nina series includes some of the best mods for JKA, so I'm super excited someone finally compiled all the mods.

zahar likes this
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On 6/25/2022 at 11:27 PM, Noodle said:

Wow, I loved playing this series a couple years ago and it'll be nice to re-try it again. Are there new hairstyles for nina?

Thanks. 

No, no new hairstyles. Just Tavion's head model, and reskins from nina mods. 

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I just finished the mod and it was awesome! The plot may be not the best, gameplay is great with much JK vibes, maps are really well-made and game design is fairly balanced. I even made a translation of it, although I had to make some modifications in UI files and MENUS.str to allow to translate all menus texts in the language you want. If you're interested, I can at least send you the files, and then people would be able to make subtitles in their own language.

If people want to make a voice acting, then the ext_data folder should have some editions as well to avoid some speaking characters having vanilla combat quotes.

 

Careful tho, if you select "Choose chapter" : you start the levels with reinitialisated Force powers. I suggest to play the whole chronological scenario.

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This mod is amazing, very nice work!.

But I have a question about the Privateer chapter: Are all secondary missions doable?

I cannot find the illegal cargo that smuggler asks me to destroy. And the power distributing room mission, I completed that mission but I cannot find the secret passage mentioned.

Did I miss something?

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@zahar, just to let you know... Larry McBruce is a regular over on The Nexus Mods Site if you're still trying to track him down

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