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About This File

Hello all, and thank you for checking out this file. 

This is RPG Yalara v2, a revival and remastering of the original Yalara RP map by CydonPrax, then known as Ki-Adi-Mundi. The map is very popular with RP communities, and as such, I thought I'd try to give it a little facelift. That facelift turned into a bit more time as I decided to completely redo entire sections of the map, so here we are. 

The readme will contain a full list of the changes, should you wish to see them. One of the biggest changes is a marked improvement in performance, as I believe the original map never had a full -vis compile. So portalling is done better and as such, the city and temple exterior sections run much smoother.

A friendly alert that this map will likely require OpenJK to run, as it seems that base versions don't support the number of triggers / interactables present on this map. Under those conditions, the elevators in the temple don't work. However, you can still access the second floor via a teleport on the map; check out the readme for info on that. 

Anyways, I hope those of you still RPing can enjoy the map, and I look forward to hopefully producing another!

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


What's New in Version 2.5

Released

  • Added a teleporter to the entrance of the Ebon Hawk, taking players to the interior of SJC's Ebon Hawk from Mos Kreetle.
  • Fixed the elevators in the temple so that they act more reasonably.
  • Removed a fair amount of entities that were unnecessary and could cause problems in BaseJK at entity limits.
  • Added light shafts to the council room
  • Fixed the transition between the star port and the terminal so that players can walk from the terminal to the starport without needing to jump over the lip of the brush there.
  • Rotated the teleport orientation when teleporting into the second floor of the temple.
  • Other small cosmetic fixes.

User Feedback

Recommended Comments

ok so your texture called templewall_1 started overriding my base templewall_1 in radiant. Took me a while to realize it was from this map.

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1 hour ago, Acrobat said:

ok so your texture called templewall_1 started overriding my base templewall_1 in radiant. Took me a while to realize it was from this map.

Sorry about that! I do believe I extracted the texture that was in the texture overhaul pack, which included some textures from JK2 as well if memory serves.

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Did you make that texture btw? I'd say it's an improvement over the base assets01 version of the texture (it's in both jk2 and jka)

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13 minutes ago, Acrobat said:

Did you make that texture btw? I'd say it's an improvement over the base assets01 version of the texture (it's in both jk2 and jka)

Hi! No, as I mentioned it was likely in the TextureOverhaul mod, but I included it to remove the dependency on that mod as the map was designed partially around the look of that texture. So I felt the need to include it there. However, if memory serves, I did put it on a different shader specifically so it wouldn't override other maps, but I'd have to go back and have a look. 

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ah can you link me to this texture overhaul mod? i wanna look at it for some ideas. This maybe? 

 

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