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SUMMER MOD CONTEST 2021
WINNER

This map was made for the 2021 JKhub summer contest and based off Final Fantasy 7 references to Costa del sol from the original game and Crisis Core. Also took influence from the Final Fantasy 7 remake. Some areas in this map are never seen in any version of the Final Fantasy games so that’s where I took some creative liberties. Couple picks ups to be found and some jump challenges for strafers. Map is also fun to fly on or other events.

Lighting not fully done...wanted to use external light maps and blend the terrain more but ran out of time.

https://jawaclan.com/profile/4229-sephff/

MJT: https://jkhub.org/profile/4531-mjt/


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Map Info:

Map Name: costadelsol
Released: Sept 14th
Filesize: bsp 20mb
Version: 1.0
Build Time: 6 weeks
Brush Count: 9121

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Features:

FFA / TFFA / Duel
Botrouting: no
New Music: Yes      (Best to play map with music on!!!!)
New Textures: Yes
New Shaders: Yes
New Sounds: No
New Models: Yes
New NPC: Yes  <---- had to remove last min too buggy
New Skybox: Yes

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***********IMPORTANT***********
Source .MAP file inside the pk3.

Feel free to use anything SephFF or MJT has made in this map for your own maps made for Jedi Academy. I only ask that you give proper credit. If you want to port the map for a different game, you will need to request permission.

Tho boat sometimes does not move so requires a map restart to work also if a player blocks the boats movment it will mess up the animations for a full loop cycle of the animation intill it resets on its own.

***********IMPORTANT***********

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Programs Used:

NetRadiant -20210105
Photoshop2021
Blender

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Credits:

SephFF Brush work, patches, skybox, custom textures, layout of lvl and structural brushes/details, player spawns, TFFA spawns, transition cam and lots of testing and compiling.

MJT (CO-Author): Made barrel npc/model light maps and helped with countless shaders, and building tips remaps. Made the terrain and added waterfall and textured itmes in blender for smooth transitions....this dude does black magic.

mrwonko: Blender tools and Animation/scripting using ROFF in blender of the boat in the water like a boss (black magic)

Ashurdax: helped clip impossible to clip stairs with their 3ds max plugin
 
Somaz: Blender tools and mapping tips

Niger: Helped with showing me some alpha shader tips and sky box is based a person named ydnar off his shaderlabs 1337

DarthLekku: Shared with me the shader to get the fish to look all fish like.

Helena Ravan: Mapping tips and testing found all kinds of things for me to fix

Shadow: helped with roof and bollard's on the dock and testing

Szico: Horizon blending / alpha shader tutorial found on JKhub
https://jkhub.org/forums/topic/10100-horizon-blending/

Also some ground grass and rock textures came from textures.com
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Installation: 

Place the costadelsol.pk3 into your gamedata/base folder.

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Run map commands:

To play this map not a server pull down the console with (shift + `) then type /devmap costadelsol

To spawn NPC /npc spawn barrel_costa

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

Lwkill, Smoo, Wundai and 6 others like this

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Reepray

  

Such a lovely place recreated beautifully with a lot of detail put into it. Very atmospheric, relaxing and fun to explore.

I followed SephFF's progress closely and the amount of work put in this map was/is astonishing. Worthy Summer Contest winner! Congrats! 😃

SephFF likes this
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