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About This File

This simple mod will give almost every NPC in the game lightsabers. The exceptions are those which can't wield lightsabers, like assassin droids and hazard troopers.

 

Every NPC affected:

  • chewie
  • cultist
  • cultistcommando
  • cultist_destroyer
  • cultist_drain
  • cultist_grip
  • cultist_lightning
  • galak
  • gran
  • human_merc
  • impcommander
  • imperial
  • impofficer
  • impworker
  • jan
  • lando
  • noghri
  • rax
  • rebel
  • rebel2
  • reelo
  • rockettrooper
  • rockettrooper_w
  • rodian
  • saboteur
  • saboteurpistol
  • saboteursniper
  • snowtrooper
  • stcommander
  • stofficer
  • stofficeralt
  • stormpilot
  • stormtrooper
  • swamptrooper
  • trandoshan
  • tusken
  • tuskensniper
  • weequay


Known issues:

  • Saboteurs do not attack while invisible.
  • Some NPC's that are assigned special weapons (like Rosh with his pistol or Rax with his cannon) will not use lightsabers.
  • Non-force-users will occasionally use Force Push. This is part of saber defense for some reason, and if I disable that, then instead of deflecting blasters, the lasers go straight through them as though they don't exist.
  • Occasionally, you will see an NPC that is scripted to stay in one place. They will still jump and dodge, but they won't walk towards you.
  • Any NPC wielding a lightsaber cannot be affected by Mind Trick. Sadly, this includes NPC's affected by this mod.
  • Any NPC wielding a lightsaber will also use Push to cancel a Force Choke hold on them. Again, this includes the NPC's affected by this mod.


This made the campaign pretty interesting; almost everyone in the game uses lightsabers. It's especially funny to see them turn on eachother by accident occasionally, too.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


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this is a bit lazy

 

if u want to give assassin droids, rockettroopers and hazardtroopers lightsabers just change their model and class

same for saboteurs, just give them CLASS_SHADOWTROOPER and they work fine

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this is a bit lazy

 

if u want to give assassin droids, rockettroopers and hazardtroopers lightsabers just change their model and class

same for saboteurs, just give them CLASS_SHADOWTROOPER and they work fine

 

I wanted to do this mod without changing the NPC's into different ones. Changing the models of the assassin droids and hazardtrooper essentially changes who they are.

 

However, you are right about the saboteur -- I will do that in an update soon.

bigphil2695 likes this
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You could always extract their models and simply port them back but this time weighing the JK3 humanoid skeleton. This way they would look like themselves and still be able to hold a lightsaber.

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