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Inspired by this post. Another DIY-looking set of lightsabers. Enjoy!

 

 

 

Single Player:
1. Enable cheats;
2. Type saber marauder1, saber marauder2, or saber marauder3

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

Iron-Wolf98 likes this

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There's quite a bit of stuff that could be optimized and getting the vert count down. It's no biggie - about 1000 verts should be the max limit of verts for sabers for vanilla JKA so that it wouldn't eat up a lot of transformspace. 1.5k later converted probably ends up being near 3k verts, once it's split by smoothing groups and UV islands. Think of how far away the saber is always viewed - you can model in everything if you wish but i'd skip the geometry that does not make any difference in visuals from far away or near. Delete all unseen faces, weld verts together to minimize triangulation extras, replace cylindric meshes with less-sided ones etc. Also, you seem to be getting a hang of Painter - now try creating your own materials. Some of those on these on the textures remind me too much of the pre-installed ones, like bone or scratched steel. I was taught that in case i do use smart materials, i modify the heck out of them, replace stuff inside them, remove or add layers/masks with additional effects, reverse engineer them with my own preferences etc.

​But i am not a fan of kitchen/household tools becoming sabers. I find it too wierd.

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The second one looks great for a Sort of Sith Marauder or Dark Assassin!

Also, you can tell me how find that sith playermodel? Looks awesome too!

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