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Jedi Knight Galaxies Clientside Patch 1.2.2

   (5 reviews)

About This File

Only use this to upgrade a Jedi Knight Galaxies 1.2.0 or 1.2.1 installation to a 1.2.2 installation.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.


What's New in Version 1.2.2

Released

  • Fixed a critical bug that (possibly) caused clients to crash when thermal detonators were used.
  • Fixed a critical bug that caused a client who didn't have the server's map to crash the entire server.
  • You can no longer "claim" your own bounty or a teammate's bounty (You never could, it would just trigger the chat message)
  • You can no longer acquire bounties from killing teammates.
  • Fixed weapon indicators potentially dividing by zero.
  • Processed input before current frame rather than after, for improved input smoothness at lower FPSes
  • Fixed input potentially dividing by zero.
  • Removed cvars: sv_blockJumpSelect
  • sv_autoDemo now matches OpenJK base settings.
  • Fixed a bug that allowed you to buy items while dead or as a spectator.
  • Removed commands: gc, thedestroyer
  • Fixed some nonexistent commands causing "That command cannot be used while in intermission"
  • Fixed potential buffer overflow with /say
  • Freeze and carbonite effects are portrayed on your first person weapon.
  • Added a new cvar: jkg_killsPerBounty (number of kills required to trigger bounties)
  • Stateless challenge requests, for decreased vulnerability to DDOS
  • The command processor has been totally rewritten, with new commands
  • Punching no longer drains stamina (5 -> 0), but requires 5 stamina to use (0 -> 5).
  • Stamina thresholds reduced for rolling and jumping (20 -> 15)
  • Kicking now requires 5 stamina to use (0 -> 5)
  • ELG-3A: "Charged" mode changed to "Stun"
  • Fixed a problem with E-11b Carbine and Rifle where it fired four shots at once in full-auto mode
  • Scoped DLT-19 got improved base accuracy for the Heavy blaster mode (18 -> 15)
  • Scoped DLT-19 got improved aim-down-sight accuracy for both firing modes (0.55 -> 0.35 for Heavy; 0.55 -> 0.45 for Light)
  • Scoped DLT-19 got increased damage (15 -> 18) in "Light" firing mode.
  • KYD-21: Renamed alternate firemode ("Sting" -> "Paralyzer Beam"), no change in effect

User Feedback

Recommended Comments

This was the biggest fail of all conversions. XD JKA will NEVER make a good MMO. Really glad I didn't stay signed on as a mapper in its infancy. Would've been a huge waste of time. Any one with talent dropped off this ages ago. I wouldn't waste my time. No one uses this. 

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