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About This File

Character model of Rey from the Force Awakens and the Last Jedi.

 

Modelled in 3ds Max, Topogun and zbrush. Maps Baked in xNormal and textured with Quixel Suite and AshuraDX's Substance shader.

 

Singleplayer Support.
Team Skins.
Npc Support.
Bot Support.
New sounds.

 

Npc Spawn List:

 

st_rey
st_rey_scavenger
st_rey_jedi
st_rey_resistance

 

Known Bugs: Minor clipping

 

Comments: Let me know if there are any issues.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


What's New in Version 2.3

Released

  • 2.3 - Changed Head and Hair Meshes
  • -Changed Hair strands
  • -Updated textures for Head and Hair
  • 2.2 -Changed hair texture to be lighter and more detailed.
  • -Reduced specular on hair greatly.
  • -Adjusted and smoothed skin textures further.
  • -Updated icons to match changes.
  • 2.1 -Smoothed and tweaked face texture.
  • - Darkened Jedi Tabard slightly.
  • 2.0:-Redone textures and face mesh.
  • -Added EP VIII The Last Jedi Outfit
  • 1.1:- Made the undershirt whiter.
Devolved, kira, JediAndras and 3 others like this

User Feedback

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Question: How many custom models do you have in your base folder? If you have too many, remove the ones you don't need.

Alternatively, try OpenJK. As far as I know, it is able to handle many NPC files. https://builds.openjk.org/

Thanks Lancelot, doing that now. Hopefully it'll work.

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im currently testing this skin and i encountered an issue with it: Error: Ran out of transform space for Ghoul2

this was during the first mission of hoth (singleplayer), is there a way to fix this problem? i cannot proceed with my gameplay.

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im currently testing this skin and i encountered an issue with it: Error: Ran out of transform space for Ghoul2

this was during the first mission of hoth (singleplayer), is there a way to fix this problem? i cannot proceed with my gameplay.

Use OpenJK or JKA Enhanced since normal JKA has limits due to models.

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Great work, played a couple of missions in single player using this model and it has worked very well but I now I have encountered a problem - on planet Hoth the model losts its textures or something. Do you know a way to fix it?

 

2lq1b4.jpg

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Great work, played a couple of missions in single player using this model and it has worked very well but I now I have encountered a problem - on planet Hoth the model losts its textures or something. Do you know a way to fix it?

 

 

2lq1b4.jpg

 

 

For some mods I've had to go back to an original skin for that level. Crashes or freezes. Haven't tried this particular mod though.

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I really love the quality of this, the outfits are spot on! The head though, looks a bit off to me. Doesn't match the skin of the body and looks a bit scary for me. :( I must be using 2.2. Never saw the 1.1. I hate to complain, it's not my intention. Meant as constructive criticism :)

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Great work, played a couple of missions in single player using this model and it has worked very well but I now I have encountered a problem - on planet Hoth the model losts its textures or something. Do you know a way to fix it?   2lq1b4.jpg
This is a common issue with the Hoth SP mission as the game looks for specific skin files. It looks for torso_g1 and lower_e1, if I remember the names correctly (I believe is documented in the tutorials section). Just open the Pk3 file with packscape, extract the torso and lower files you want to use in Hoth and rename them torso_g1.skin and lower_e1.skin, then drop them again in the model folder in packscape and save it.

 

Edit:

 

Here is the link. See "Fixing the Hoth Skins" at the end.

 

https://jkhub.org/topic/10013-how-to-make-a-singleplayer-species-with-variants/?hl=%2Bhoth+%2Bsingle+%2Bplayer

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And I thought this model couldn't get any better. The details are shockingly amazing. This is the definitive version of Rey.

I'm even going so far to say that this is, by any means, the most detailed recreation of a Star Wars character/actor ever made for Jedi Academy.

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The best Rey´s face ever. But that hair color need little tweaking. It is now too grey and she looks little bit like granny. Also i dont know but hair for Jedi version was better in previous version. Looked more high quality  :)

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THATS JUST::JUST::PHHH::::::AMAZING :o 

The is from battlefront 2 right? with some changes 

Lol, get outta here, Scerendo doesn't need to steal game meshes for his work!

 

Technical note: her arm wraps need to be bulkier and beveled quite a lot in the modeling stage or else you get a thin jaggy result.

Wasa and Lancelot like this
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Lol, get outta here, Scerendo doesn't need to steal game meshes for his work!

 

Technical note: her arm wraps need to be bulkier and beveled quite a lot in the modeling stage or else you get a thin jaggy result.

when i said its from battlefront 2 i mean the head,cause its really looks like from the BF2 game. or its just so detailed :)

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Great job man!

 

But imo, the hair are too bright now. I wish you could back them closer to black, like that used to be.

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Well done, i hope that you will make Kylo Ren for Single Player Menu. Which doesn't have to be activated from Console.

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I RAN into this issue on Hoth where the character moddel is just a bunch of grey polygons and then the game crashes to this

spacer.png

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