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Epic Challenge Mod II is the second huge mod of my creation for SP Game.

It is a sort of sequel of the first one and contains more maps and the design is more various.

 

 

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STAR WARS JEDI KNIGHT MODIFICATION

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Author: RJA

File Name and Version: Epic Challenge II

Release Date: 2015

Filesize:

Description with installation instructions:

 

 

 

THE PLOT:

 

I always loved awesome movies plots. So, I decided to don't make a plot, because this one doesn't deserve a plot.

The Destroyer is a bad guy, I mean, a REAL bad guy (you see he has a red lightsaber... when I say bad guy...). Kyle Katarn,

who killed Darth Lawn in his islands some months ago, is now drinking on a beach, and absolutly not giving a f*** about the galaxy.

But when two strange hooded guys try to kill him, he knows he MUST do something. To Join the secret lair of The Destroyer, Kyle

will have to get 4 crystals which are hidden in 4 sanctuaries, one per element. To find his way, he'll travel around the swamps,

the coast, the skies and the dark ways. A total of more than 50 maps with new ennemies, musics, textures, landscapes.

Hours to play, and a difficulty which really INCREASE. All is playable, because I played all with my girlfriend (yes, the same

I forced to play the first one, but she's still alive, don't panic).

 

And well, the new secrets... this time, no need to find boring keys, you'll simply have to find secrets zones which lead you to

 

secrets maps, one per environnement (environnement is composed of 5 maps between the sanctuaries, the fifth map is always a boss).

In theses secrets levels, you'll get a code, which notice you to use it in a specifical level. One little thing I can say, don't

forget to add " 90" after the code. Without that, It won't work.

 

The map is based of Rayman II: The Great Escape, and It is an old platform game mapping style. Because I assume I'm not a living god

in mapping, but just a decent mapper with a passion for mods with sith and secrets.

 

Nooowwwwwwww... TEASER (With beautiful Pillarbox, before I learn how to do a video correctly):

 

 

 

You simply have to run the .exe and install the mod in gamedata/.

After that, go in gamedata, create a folder ECMII/ and put ECMII.pk3, royalguard.pk3, modsect_skin01.pk3, hidden_dragon_skins.pk3,

 

skeleton.pk3 and ECMII.cfg in this folder. Now, you have LucasArts/Star Wars [...]/gamedata/ECMII.bat and gamedata/ECMII/*files*.

 

 

To play, after install, simply launch ECMII.bat.

 

 

THINGS YOU'LL HAVE TO DOWNLOAD TO PLAY THE MOD WELL:

 

http://jkhub.org/files/file/559-stick-man/

http://jkhub.org/files/file/2214-kylo-rens-lightaber-adx/

 

 

 

Copyright/License:

 

External Content Used / Credits:

 

SKINS I USED FOR MY NPCS:

 

Inpsyte - ModSect Evil Skin Pack

Eric Landreneau - Royal Guard, in this one you'll fight him.

Orb - Hidden Dragon Skins

Skeleton - This is an old model I get from a site which crashed. I have it for years, didn't find the original author.

Thanks to him, I hope he'll see my mod one day and recognizes his fantastic work and tell us his name !

 

TEXTURES:

 

Raven Software - JK2 textures.

Sith J-Cull - Lava Texture from SJC Map Pack.

 

MUSICS:

 

Eric Chevalier - Rayman II: The Great Escape OST

Justin Scharvona - Croc: Legend Of The Gobbos OST

Claude Samard - Rayman M OST

Swallow Studious Game - Toy Story 2 PC OST

YELLO - Oh Yeaaaah

Dr.Viossy - MoonLigt Sonata 3rd Movement in METAL.

 

 

 

 

IN THIS MOD I CREATED:

- Maps

- Skins (those who are not external sources)

- NPCs

- Videos (low quality)

- 3 Scripts

- Textures

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THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


What's New in Version 11/22/2015 12:19 PM

Released

A better poster

DarthValeria likes this

User Feedback

Recommended Comments

At the start of the mod, If you want to be Katarn with all his abilities (which are required to play), do "exec ECMII". :)

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Strange Bug. Almost funny, I think I must have forgotten the legs textures of the skin. By the way, it doesn't change the gameplay, fortunatly... x)

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I like how this is modeled after single player ladder maps that were made when pcgamemods was around.I got the same  too with the reskined reborn missing his legs.

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Tested 4 times, did you tried Force Protection ? I remember when I was testing the first time it was deadly if you don't use protection.

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Absolutly true. It seems like player have to die, very bad thing x)

 

I will remember to make some texts before places like this. 

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Hello, I do not want to bother you but the rancors appear without textures and in the Temple of Ancients level, the walls appear without textures. I do not know why that is, because I installed the fix.

 

One more thing that I've noticed is that in the Treasure Ship level, there is a room with soldiers in orange platforms, where if you jump to the second platform, will you hit an invisible wall. Below is water but I find no other way out.

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Really a strange thing. I think I made mistakes with upload, it was a day which JKHUB uploading platform was busy and I tried during hours and hours. I think I made a confusion between the versions. It is the nightmare of every modder. All is named by versions, but I could have taken the wrong one. 

 

What wall doesn't appear ? 

 

 

In the treasure ship it's strange, because it works perfectly for me. :/

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Lack of textures in the rancor:

 

 th_067518276_2_122_161lo.jpg 

 

When I jump here, I find an invisible wall and I can not follow.

 

 th_906756079_3_122_205lo.jpg 

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Strange ! It works perfect for me. Do you finally succeed ?

 

Only with noclip. And I finished the mod, but the final video does not load automatically, but I had to load it writing in console.

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At least, I'm glad ECM III is not made in the same way. In every Epic Challenge Mod, I change my way of working. I made yesterday my first cinematic InGame. 

 

 

Well, did you found the secrets maps in ECMII ? 

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At least, I'm glad ECM III is not made in the same way. In every Epic Challenge Mod, I change my way of working. I made yesterday my first cinematic InGame. 

 

 

Well, did you found the secrets maps in ECMII ? 

 

I have not found the secret maps.

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