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A Lightsaber model I originally made just for fun and with on intent to put into JKA

it's based at the same Concept as Rooxons Good Vigilante hilt so go and check that one out aswell !

https://jkhub.org/files/file/2260-%7B%3F%7D/

 

To spawn the saber in single player use the following cheatcode, this requires cheats to be anabled ofc :

saber Turanis

 

Have fun and enjoy this beautiful saber !

 

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

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Nice! I noticed this is the second time Rooxon has made a hilt then Ashura made a better one. lol :P

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Nice! I noticed this is the second time Rooxon has made a hilt then Ashura made a better one. lol :P

in fact - I made the original Kyloren hilt - without any intent to put it in JKA and gave him the ultra highpoly mesh to make a JKA version , by modeling a less detailed model around my highpoly model, and then use that to teach him my workflow - during which I ade a lowpoly kylo ren hilt aswell so we could get compareable results, we then decided after some discussion to release both hilts at the same time

 

With this hilt he asked me for help on modeling a few pieces and I ended up modeling the entire hilt aswell and made a "lower poly" version which I textured, it's the model you see in the presentation image and the sketchfab link. That model would have killed JKA the second it'd have to render it because it was waaaaay to detailed.

I thought I could not get this hilt in JKA without sacrificing too much detail - which I couldn't accept really and therefore tried it - and was surprised how good it came out

 

Rooxon and I work together a lot, I often walk him through stuff or push him in the right direction - this is friendly competition and if he had any trouble with me publishing these i'd have known before even thinknig of that ;)

Daedra and Rooxon like this
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in fact - I made the original Kyloren hilt - without any intent to put it in JKA and gave him the ultra highpoly mesh to make a JKA version , by modeling a less detailed model around my highpoly model, and then use that to teach him my workflow - during which I ade a lowpoly kylo ren hilt aswell so we could get compareable results, we then decided after some discussion to release both hilts at the same time

 

With this hilt he asked me for help on modeling a few pieces and I ended up modeling the entire hilt aswell and made a "lower poly" version which I textured, it's the model you see in the presentation image and the sketchfab link. That model would have killed JKA the second it'd have to render it because it was waaaaay to detailed.

I thought I could not get this hilt in JKA without sacrificing too much detail - which I couldn't accept really and therefore tried it - and was surprised how good it came out

 

Rooxon and I work together a lot, I often walk him through stuff or push him in the right direction - this is friendly competition and if he had any trouble with me publishing these i'd have known before even thinknig of that ;)

Couldn't have said it better but I didn't reply to Arachno-Man because it's true and there's no shame in my confession, more like admiration - Ashura has really evolved such a great workflow routine that simply stuns me all the time, in any model he's made/makes. That's the one and only truth!

 

That's what I thought at least before I started learning it. Next-gen programs and genius thinking are the true reasons for your gorgeous mods. I can achieve the programs allright in due time but get to a point where we'll be on equal terms is probably yet years away.

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