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STAR WARS JEDI KNIGHT MODIFICATION

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Author: Oobah

File Name and Version: JA FFA Bespin

Release Date: 02/24/2015

Filesize: 3.37mbs

Description with installation instructions: Drop it into your base folder

 

Copyright/License: Raven Software/Lucasarts/Disney

 

External Content Used / Credits: Raven Software

 

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THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

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THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


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Whilst I appreciate this, hasn't this been done before? It's listed as FFA Bespin or Bespin FFA here already I believe.

Maksman likes this
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Most people do direct copy paste of it.  Problem is you get a bloated pk3 with all the specific folders where as this is a direct map port AKA remapped, cleaned up textures, improved lighting for JA, and so forth.  The original map alone had a few little bugs as it is which I also fixed but beyond that this actual port is properly setup for JA where as copy and past is all well and good (which tons of people have done through the years) the problem is you end up with bloated pk3 files with tons of assets copied over (lazily by folks).  Where as this just takes the key assets and migrates a few others to JA textures such as the flares and in doing so the download size for this in comparison is much smaller.

 

The other problem is for direct copy paste laziness is people don't know the specific assets to copy over so they tend to copy full things over and this can run into file conflictions with base things where as this just used the key missing textures from JO with the rest already in base JA.  No point bloating up a file with assets that are already in the core game as well.

 

Also some key things from JO are different such as how elevators work, toggle switches/doors, and an older setup for map lighting.  No reason for not doing a direct port because you can basically modernize it while keeping it in line with the original version.  Where as copy paste just seems lazy for someone whose gotten as far as I have with mapping now.  Smaller pk3 file size, cleaned up little bugs, better map lighting, some atmospheric changes, and a little bit cleaner presentation on textures.  Original map lighting was setup for the on base JO standard which kinda adds a sorta high gamme/brightness look to the map lighting (can't remember the command for it but JA has it also).  Were as JA didn't rely upon that and this is why if you turn it off in JO or copy paste/port it to JA you see a major different in map lighting being a lot darker compared to that setting on by default in JO.  JOs lighting is a bit more primitive compared to JAs hence why they used that command to bump up the birghtness of the maps, as well as lighting JO sometimes you get random colour changes at certain light diamonds on certain textures with random red/blue showing up.  JA remedied this as well and there is no point in not giving the map a more modern/proper face lift to make use of JAs improved mapping.

 

It didn't come by default to JA so less you either played the original in JO, a copy paste job in JA, most people will only see this as new content in JA they can make use of that fits into the star wars theme as well as the custom game mode support by default.  No one has done proper ports of old JO content to JA cause people either don't have the skills or are to lazy to do so.  The Academy maps for example started out based on a yavin style temple, is a JO version of it.  Most likely it was based off the idea of yavin_temple from JO and even those that are ported/remapped to JA they always look a lot different from the original counterpart.  Most people these days live on base maps anyway so no one is really going to care in the grand scheme probably about hosting content from another time and place.

 

 

tl;dr

Proper port looks/functions better, copy pasteing old assets onto something newer is pure laziness.

Maksman likes this
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I believe Helena already addressed the issues with the popular bespin port, but it's nice to have it in one pk3 here I guess :)

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You can honestly have both variations or versions, whatever you wish to call it, in a single base folder.  This copy is more independant with the core assets from JO in an individual folder instead of wedging/reusing assets that already come with the base game that were also present in JO.  Test it out and compare/constrast what is different.  You can spot the differences pretty easily if you have the eyes/ears to notice.

 

As for what is better or what have you, that's up for the user to decide.  Any alterations from the original to this are purely cosmetic but still in line with the final release copy that came with base JO and the general star wars theme.

 

Any issues/disagreements with older content between JO and JA is due to older game engine and the files created were done in a different time and place.  Both are respective in terms of better in regards to what people settled into enjoying more.  Same general argument/view in regards to older patch versions vs. later patches and mods.

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