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Player Size Reference 1.0

   (6 reviews)

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About This File

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JEDI KNIGHT III : JEDI ACADEMY MODIFICATION

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Title : Player Size Reference

Author : DT

File Name : DT_PSR.zip

File Size : 140 KB

Date Released : February 20, 2015

 

 

 

 

Description:

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Player size reference model for level designers. In MD3 format.

Uses base JKA's Kyle textures.

 

 

 

Known Bugs:

 

None

 

 

External Credits:

 

Ravensoft for their Kyle Katarn model.

 

 

Installation:

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Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory.

 

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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


User Feedback

Recommended Comments

Even as an experienced mapper, I find this simple, yet needed asset for mapping.  Thank you @DT85
This helps the detailing; brush mapping chairs, tables, railings, consoles etc.

Rooxon likes this
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When I was creating maps long ago, it was just a pain in the ass to get a map right. No matter how hard you tried,

the map was either small or very big, simply because there was no reference to the players size at all.

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Isn't the player spawner entity roughly the same size as the player?

Nope it is a bit smaller. The crouching position would be nice too but this is very helpful!!! Great job :3

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The red player spawn ent is already a good size indictation (even models aren't perfect so bare with me) of rougly the ceiling height to that of the floor and such.  But sometimes a specific player model spawn can aid as well.  But it all comes down to specificly what people are trying to create and give to the community.  Even crouch positions you can look at anyones map sources to get an idea of things like that.

 

Most people start out creating maps for example on a larger scale.  But people who map on smaller scales are getting into specifics such as filling more rooms with specific things like chairs, desks, bookshelfs, etc.  And specifics take a lot more practice than the larger creations due to things needing setup that aren't in a way but don't make an area/room feel empty.  This is why the red ent still works fine regardless of how big or small of the size.  The best people don't create work souly upon other peoples works but also upon there interpretations of it and how they portray that.  But it takes practice and work to reach higher points to breath more life into it.  But I do applaud people releasing works in ANY way shape/form that aid people to reach those points of things that brings more peoples imaginations to life.

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The default player & NPC is 64 units tall and 32 x 32 units wide and deep, yeah? Also you can turn on the ruler in ModView and see how tall the player is in the "crouch" (or any) animation... but it helps to have a full character as reference to get a better appreciation for correct map scaling.

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