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About This File

Author: Spanki

 

This is a Sith Customization based on the HS_anakin model of Hapslash. You will find 27 new customization screens after having this modification installed, so its impossible to have both, Jedi and Sith Customization installed at the same time with having all its possibilities (I noticed that the limitation of customization screens is 32 when I had the mod already done). So you gotta decide, what you prefer. In the first time I made this modification for Sith based clans around the world but decided later to include some RPG chars coming along with it. These RPG chars are the main difference between Jedi and Sith Customization, even to light side RPG chars are included here. These Chars all have unique robes that are not customizable and of course unique faces that are not customizable either. Another difference regarding to the Jedi customization is the fact that I worked with alot of glowing effects this time, you are able to costumize every torso with red and blue glowing lights. By the way, there are 2 unique robes at the end of every of the 9 different torso menus. The RPG character are all selectable at the MP icon screen (22 icons, 2 for each character). Altough I decided neither to do NPC nor Bot support with this Mod. It seems many people cant handle that big amount of NPCs , or they arent aware of how to delete them. Therefore is coming a NPC list for spawning within this zip file and an NPC folder, just copy the NPC you want to add and paste it in "ext_data / npcs" folder of the mod.

 

. . . the only Bot you can choose to fight is my beloved Exar Khun . . .

 

Maybe some people remember the Jedi_Customization_Plus, there were just Humans, Chiss , a Rodian and some Cyborg species included. This time I decided to do more species variants . . . of course the main Heads still have a human topic but there is a Kelifarian, a Rodian, some Cyborgs, a Lizard like dude, a Frog guy ;D , a big selection of different Heads form the Ratatakki species (Ratatakki is the species of Asajj Ventraa, and they look very sithish in my eyes) and finally some heads that are so bizarr that you cant say what species they are . . .

 

 

But the facts now:

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- 27 customization screens

- 96 customizable heads ( + 11 unique heads of RPG chars )

- 288 customizable torsos ( + 11 unique torsos of RPG chars )

- 20 customizable boots

- red and blue glowing lights variations

 

- 552.960 possibilities at all

- 11 RPG chars

 

Exar Khun

Darth Bane

Darth Krayt

A´shared Hett

Darth Kruhl

Ulic Qel Droma

Kyp Durron

Cade Skywalker

Aviar

Jagged Fel

Nomi Sunrider ( I wanted to include something for the ladies :P )

 

Credits:

Model - HapSlash

Textures - Spanki

Mesh Optimization, Weighting & Conversion - Infinity Blade

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™

zahar and havingabreakdown like this

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Great mod.If you have problems with dual sabers, when one of them has no blade, you need to replace l_hand,*off with l_hand,off in .skin files of mod. Hope Spanki will fix it sometimes.

d2g2 likes this
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Great mod.If you have problems with dual sabers, when one of them has no blade, you need to replace l_hand,*off with l_hand,off in .skin files of mod. Hope Spanki will fix it sometimes.

 

Thanks for explaining this! Was wondering why that kept happening ha. How would I go about doing this, exactly?

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Exar Kun, baby!  I'm excited he has a great skin. My search is finally at an end.

 

Thank you for this mod.

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Thanks for explaining this! Was wondering why that kept happening ha. How would I go about doing this, exactly?

i fixed the problem with the mod by getting the program's 

   pakscape

   Notepad++

 

1. use pakscape on the .pk3 file to extract the player folder under the model section

2 open Notepad++ and use  Search and replace l_hand,*off with l_hand,off in all files on the directory for players

3 before doing the replace function do a search all to make sure it's correct

4. import the newly edited players folder

5 save over the original .pk3 file 

6 play have fun and enjoy your duel wielding awesomeness

d2g2 likes this
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Is it possible to put all the faces in one customization screen in order to bypass the 32 screens limit? Or is there also a limit for the number of faces in a single customization screen? 

Fireposo and d2g2 like this
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Amazing customization options that really work great for doing RP on custom maps, but wrecked the heck out of SP mode by messing up NPC spawns, especially during cutscenes. Probably works fine if you have skippable cutscenes though.

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6 hours ago, d2g2 said:

Amazing customization options that really work great for doing RP on custom maps, but wrecked the heck out of SP mode by messing up NPC spawns, especially during cutscenes. Probably works fine if you have skippable cutscenes though.

This mod doesn't change the game's NPC's though, it only adds new ones, and they are optional. Maybe it was a different mod that caused the issue?

d2g2 likes this
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17 hours ago, Circa said:

This mod doesn't change the game's NPC's though, it only adds new ones, and they are optional. Maybe it was a different mod that caused the issue?

I got a frozen cutscene on the Tatooine Mercenaries quest, saved, and removed one mod at a time until it unfroze. This was one of the last mods I tried so I am very confident this is the problem. Also the backup file I kept at that spot has continued working despite trying to recreate the problem using other mods, however reinstalling this one caused the problem to come back. All Weequay npcs stop spawning.
Also the problem file is in this mod, but is not the core mod itself. There is an NPC.pk3 file that is in the Zip that is what caused the problem.

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5 hours ago, d2g2 said:

I got a frozen cutscene on the Tatooine Mercenaries quest, saved, and removed one mod at a time until it unfroze. This was one of the last mods I tried so I am very confident this is the problem. Also the backup file I kept at that spot has continued working despite trying to recreate the problem using other mods, however reinstalling this one caused the problem to come back. All Weequay npcs stop spawning.
Also the problem file is in this mod, but is not the core mod itself. There is an NPC.pk3 file that is in the Zip that is what caused the problem.

Ah, could be too many NPCs then. If you don't plan on using those NPCs of the Sith then shouldn't need that one anyway. OpenJK or JAEnhanced raise the NPC limit so you might have better luck with those if you're not using them already.

bigphil2695 likes this
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