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This is something I've been working on for quite a long while. Originally it was supposed to be just a generic Jedi, but as the modeling went on, he got a backstory involving a mission of searching for Sith remnants two decades after TSL. His master dies , lots of personal drama, DAAAHK SAAYD and so forth. The usual, y'know.

 

Now, something funky about this model: there's a separate _humanoid.gla specific to this model. The NPC uses the modified animations (and thus has a hipsaber in MP) and you can too, by using the playermodel command in SP (see readme). Not available for MP, and here's why: the fast and strong styles have been sped up by quite a bit. They felt too slow, so liberties were taken. Medium style is a backhand style, with new basic attacks and a replaced kata move. New basic motion animations for both forehand and backhand grips (defaults to forehand, see the readme).

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


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Quality. Yes. You've created a very unique looking character.


Although hoods and monk-like clothing is the center of Jedi/Sith lives too..
this has some resemblance to SW:TFU and AssassinsCreed game characters.

 


 

KyleRendar likes this
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