Jump to content

DarthStevenus's Lightning Enhancement Pack

   (3 reviews)

11 Screenshots

About This File

Author: Darth Stevenus

 

 

This pack contains 10 different force lightning effects, a new force push effect, 3 weapon effects replacements, a new saber-type weapon, and a new 2 handed force lightning stance.

 

Lightning fx -

  1. Datastream
  2. DragonRoar
  3. Lightning type 1
  4. Lightning type 2
  5. Lightning type 3
  6. Lightning type 4
  7. Lightning type 5
  8. Psychburst
  9. Stardust
  10. Twister

 

Push fx -

  1. Shockwave

 

Weapon fx -

  1. Arc Caster
  2. Megawatt Rocket Launcher
  3. Plasma Detonator

 

Sabers -

  1. Force Pike

 

Animations -

  1. New 2 handed lightning stance
  2. New force push anim (with Shockwave fx)

 

Most of the fx come in several different colors such as blue, green, orange, pink, purple, red, yellow, white, and black.

THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION PUBLISHING, INC., RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY, LLC. ELEMENTS™ & © LUCASFILM LTD.™ & DISNEY, INC.™ AND/OR ITS LICENSORS. STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ AND WALT DISNEY, INC.™ STAR WARS®, JEDI®, & JEDI KNIGHT® ARE REGISTERED TRADEMARKS OF LUCASFILM LTD™ & DISNEY, INC.™


User Feedback

Recommended Comments

How do you cycle through the different lightning effects or do you have to have specific files in the base folder and change the files around if you want different effects? Thanks.

Link to comment

not possible without coding, sorry man.

With coding and basic C++ knowledge is easily possible to customize lightning effects by npc CLASS (player can use with playermodels)

or, much better, create new enumerators for customize force power with a new varibles,

(you make a list on code of ALL force lightning, heal, rage etc, effect you want and you use an if/else stuff in code, or a switch/case statement for change the visual effects and also MOD_damage, in relation of what kind of effect you want)

Unlockly, force powers and weapons are heavily hardcoded on original JKsp.

Is possible only with a code hacking of wp_saber.cpp / cg_players.cpp for single player and c_players.c and w_force for multiplayer.
i am working to a code hack (only single player for moment)

for adding  a library for customizing shoot weapons (exactly like SAB files for sabers) and force powers, but i have also trouble of real life and other stuff to do, and i'm alone on that, so my project going very very very very slow).

 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...