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Utilities

88 files

  1. Q3map2 Graphical User Interface

    Author: Darth Arth
     
     
    Why did anybody code a new frontend for old Q3 based engine compiler?
     
    Hmm.., cause i'm still a small active part of german JK-mapping community
     
    Till today i used q3map2build to compile my maps, but i dreamed about a fronted,
    which can check the logfile "live", during the compilation.
     
    But the problem was, i couldn't write a working Log-Listener.
    I asked DLB for providing me the q3map2build-quellcode, but received no answer
     
    many days after, i did it finally...
     
    ... an working log-listener
     
    It was the beginning of q3map2GUI.
     
    Q3map2GUI is simple like q3map2build, but powerfull like q3map2toolz
     
    The most different featuers of q3map2GUI are:
     
    - "live" Log - checking for errors ans warnings (You can see them at one click)
    - you can compile and play maps in subfolders! (base/maps/ ...."
    - you can specify SP and MP game executables
    - this app do not add any registry keys, not one
     
    BSPC is not supported at this time.

    833 downloads

       (0 reviews)

    0 comments

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  2. EffectsEd

    This is the EffectsEd utility provided with the Jedi Academy SDK. It is used to create the EFX files that provide the visual effects for many of the games weapons and environments.
     
    DISCLAIMER:
     
    PLEASE READ THIS DISCLAIMER CAREFULLY BEFORE INSTALLING OR USING THE BINARIES AND ASSETS. IF YOU DO NOT AGREE TO BE BOUND BY THE TERMS OF THIS DISCLAIMER, DO NOT INSTALL OR USE THE BINARIES AND ASSETS. These binaries, assets and source code are released by Raven Software Corporation ("Raven") as a non-supported product. Since these binaries and assets are a non-supported product, neither Raven's, nor LucasArts Entertainment Company LLC's ("LucasArts") nor Activision Inc.'s ("Activision") respective technical support centers can answer or help with any issues you may encounter with this release or these binaries and assets. These assets and binaries have received minimal developer testing and may crash your computer or cause other undesirable effects! Raven, LucasArts and Activision make no representation or warranty to you of any kind regarding these assets and binaries or your success in using them. You expressly acknowledge and agree that your use of the assets and binaries is at your sole risk. The binaries and assets and any related documentation or materials are provided "AS IS" and without warranty of any kind. RAVEN, LUCASARTS, AND ACTIVISION EACH EXPRESSLY DISCLAIMS ALL WARRANTIES, EXPRESS AND IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. RAVEN, LUCASARTS AND ACTIVISION DO NOT WARRANT THAT THE FUNCTIONS CONTAINED IN THE BINARIES AND ASSETS WILL MEET YOUR COMPUTER'S SYSTEM REQUIREMENTS, THAT THE OPERATION OF THE BINARIES AND ASSETS WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT DEFECTS IN THE BINARIES AND ASSETS WILL BE CORRECTED. THE ENTIRE RISK AS TO THE RESULTS AND PERFORMANCE OF THE BINARIES AND ASSETS IS ASSUMED BY YOU AND YOU (AND NOT RAVEN, LUCASARTS OR ACTIVISION) ASSUME ANY OF THE COST OF ALL SERVICING, REPAIR AND/OR CORRECTION. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO THE ABOVE EXCLUSION MAY NOT APPLY TO YOU.
     
    UNDER NO CIRCUMSTANCES INCLUDING NEGLIGENCE SHALL RAVEN, LUCASARTS OR ACTIVISION, OR THEIR RESPECTIVE DIRECTORS, OFFICERS, EMPLOYEES, LICENSORS OR AGENTS, BE LIABLE TO YOU FOR ANY INCIDENTAL, INDIRECT, SPECIAL OR CONSEQUENTIAL DAMAGES (INCLUDING DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOST DATA, LOSS OF BUSINESS INFORMATION, AND THE LIKE) ARISING OUT OF THE POSSESSION, USE, OR MALFUNCTION OF THESE BINARIES OR ASSETS, INCLUDING WITHOUT LIMITATION DAMAGE TO PROPERTY AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF RAVEN, LUCASARTS OR ACTIVISION OR AN AUTHORIZED REPRESENTATIVE OF RAVEN, LUCASARTS OR ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR LOSS. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. YOU AGREE THAT THE LIABILITY OF RAVEN, LUCASARTS OR ACTIVISION ARISING OUT OF ANY KIND OF LEGAL CLAIM (WHETHER IN CONTRACT, TORT, OR OTHERWISE) WILL NOT EXCEED THE AMOUNT YOU ORIGINALLY PAID FOR THE USE OF THE SOFTWARE.

    357 downloads

       (0 reviews)

    0 comments

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  3. 3ds Max 2010 32/64-bit dotXSI 3.0 Exporter

    This plug-in exports a Softimage dotXSI 3.0 file. These 2010 plug-ins will also work in 3ds Max 2011 32/64-bit.
     
    See the included readme file for more details and installation/usage instructions.

    58 downloads

       (0 reviews)

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  4. 3ds Max 2009 dotXSI 3.0 Exporter 32/64-bit

    See the included readme file for more details and usage instructions.

    41 downloads

       (0 reviews)

    0 comments

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  5. 3ds Max 9 dotXSI 3.0 Exporter 32/64-bit

    See the included readme file for more details and usage instructions.
     
    This plugin will also work in 3ds Max 2008 (32/64-bit).

    52 downloads

       (0 reviews)

    0 comments

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  6. 3ds Max 8 dotXSI 3.0 Exporter

    Softimage dotXSI 3.0 exporter plug-in for 3ds Max 8 (compiled using the 3ds Max 8 SDK). This plug-in is not backwards compatible to Max 6 or 7.
     
    See the included readme file for more details and usage instructions.

    33 downloads

       (0 reviews)

    0 comments

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  7. 3ds Max 6 dotXSI 3.0 Exporter

    Softimage dotXSI 3.0 exporter plug-in for 3ds Max 6. This plug-in will also work in 3ds Max 7 and 8.
     
    See the included readme file for more details and usage instructions.

    26 downloads

       (0 reviews)

    0 comments

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  8. Gmax dotXSI 1.x Importer Script

    This Gmax MAXScript is an importer for the Softimage dotXSI 1.x file format. It is derived from Tsvetan's original script (see credits). Version 1.029 makes significant changes for importing Star Trek:Voyager- Elite Force dotXSI 1.x animtaion files that were released by Raven Software.
     
    See the included documentation for history and usage.
     
    Version 1.029Beta works for Gmax only (a version is in work to restore broken compatibility for Max 5).

    84 downloads

       (0 reviews)

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  9. XSI Import MAXScript

    This MAXScript is an importer for the Softimage dotXSI 1.x file format. It is derived from Tsvetan's original script (see credits). Version 1.030 makes significant changes for importing Star Trek:Voyager- Elite Force dotXSI 1.x animtaion files that were released by Raven Software.
     
    There are a few issues with the script but it suffices to import in the animation and save it to a 3ds Max file for later retargeting of the animation onto any 3ds Max skeleton rig. See the included documentation for history and usage.
     
    Version 1.030Beta breaks compatibility for Gmax, 3ds Max 5.1 and earlier (a version is in work to restore broken compatibility).

    136 downloads

       (0 reviews)

    1 comment

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  10. Gmax MD3 Importer

    For importing MD3 files into Gmax.
     
    Author
    Chris Cookson
     
    Instructions
    Just place the q3-md3.ms file in your gmax/scripts folder.

    549 downloads

       (0 reviews)

    0 comments

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  11. Maya 4.5 dotXSI 3.x Exporter

    **************************************************
    JEDI KNIGHT III : JEDI ACADEMY UTILITY
    **************************************************
    Title : Maya 4.5 dotXSI 3.x Exporter
    Author : Unknown
    File Name : dotXSI4Maya45_121.zip
    File Size : 132 KB
    Date Released : March 21, 2014
     
    Description:
    ----------------------------------------------------------------------
    Maya 4.5 dotXSI 3.x Exporter. This was a hard find, but hopefully someone has use for it.
    This is as-is with no support and is untested because it's so old. If you're able to use
    this plugin, I'd like to hear if it actually works.
     
     
    ======================================================================
    THIS UTILITY IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    50 downloads

       (0 reviews)

    1 comment

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  12. ASE to MD3 or GLM file converter

    This is an executable that can be run to convert ASE format models to MD3 and GLM format. This was a tool originally released by Raven for Soldier of Fortune 2 for the making of static models so when making GLM models it will not write any bone animation or envelope weight data. This tool can be particularly useful to those who are using 3d software that has no MD3 format export support.
     
    Included are instructions on how to use the program in PDF format.
     
    There are two different model formats used in SoF2, MD3 and Ghoul2. MD3 is used
    primarily for static models and have an extension of .md3. Ghoul2 models are used for
    ConfusEd entities (for SP), bolt-ons and characters andhave the .glm format. Ghoul2
    models also have two different methods of being built, one with bones, and the other
    without. Ghoul2 with bones are used for models that require animations (characters and
    some ConfusEd models). Ghoul2 without bones are used for non-animated models
    such as bolt-ons.
    This document gives no explanation on actually modelingobjects. If you are new to
    putting models into a game, start with MD3s, as they are far less complex than Ghoul2
    models. Also, we use 3DS Max 4 for model creation and our supplied plug-ins work with
    Max 4. All following instructions assume Max is being used in the creation of models

    300 downloads

       (0 reviews)

    1 comment

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  13. RPLMaster

    ---------------------------------------------
    RPLMaster
    ---------------------------------------------
     
    Author: ouned
    Website: http://jk2.ouned.de/master/
    Version: 1.0
     
    Description:
    This is a masterserver for the quake 3 protocol with advanced features:
    - copy IP's from other masterservers
    - maximum servers per IP
    - maximum requests per IP per second
    - backup servers to a file which is used to restore IP's on a crash
     
    Installation:
    Run the rplmaster executable for your platform including the name of your configuration file and the name
    for your backup file.
    e.g. rplmaster.exe jka.cfg jka.bak
    See the configuration file for more details.
     
    License:
    GPLv3 (http://www.gnu.org/licenses/gpl.html)
    Sourcecode can be found in the "src" directory
     
     
    Example servers for JK2 and JKA are running on master.ouned.de

    53 downloads

       (0 reviews)

    1 comment

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