Utilities
88 files
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Q3map2 Graphical User Interface
By JKHub
Author: Darth Arth
Why did anybody code a new frontend for old Q3 based engine compiler?
Hmm.., cause i'm still a small active part of german JK-mapping community
Till today i used q3map2build to compile my maps, but i dreamed about a fronted,
which can check the logfile "live", during the compilation.
But the problem was, i couldn't write a working Log-Listener.
I asked DLB for providing me the q3map2build-quellcode, but received no answer
many days after, i did it finally...
... an working log-listener
It was the beginning of q3map2GUI.
Q3map2GUI is simple like q3map2build, but powerfull like q3map2toolz
The most different featuers of q3map2GUI are:
- "live" Log - checking for errors ans warnings (You can see them at one click)
- you can compile and play maps in subfolders! (base/maps/ ...."
- you can specify SP and MP game executables
- this app do not add any registry keys, not one
BSPC is not supported at this time.
829 downloads
0 comments
Updated
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Q3Map2Toolz
By JKHub
Q3Map2Toolz is an alternative front-end application for Ydnar's Q3Map2 to q3map2build. It is larger than it's build counterpart but for current days still small.
It's main advantage is that it has an included mapacker by Equim which greatly reduces effort in making the .pk3 files.
Additionally, it allows the use of more BSP switches than Q3map2 GUI.
1,425 downloads
0 comments
Updated
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Quake Video Maker
By JKHub
This tool can be used to create RoQ videos inside JK2/JK3
Here is Quake Video Maker. A simple tool to create AVI files with both video and audio.
Import TGA, JPEG, BMP and PNG sequences into scenes
Import AVI movies
Import RoQ (IdSoftware video format)
Import GIF animations
Import RoQ movies
Export to AVI using available video codecs on your PC
Export to RoQ to create ingame videos
Organize your scenes
Make scenes transitions
Special effects (PIP, Overlay, Luma, Monochomatic, ...)
Add your favourite MP3 or WAV file as the movie soundtrack
Include image sequences generated by Flash (or other tools) to create title scenes
763 downloads
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RPLMaster
By ouned
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RPLMaster
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Author: ouned
Website: http://jk2.ouned.de/master/
Version: 1.0
Description:
This is a masterserver for the quake 3 protocol with advanced features:
- copy IP's from other masterservers
- maximum servers per IP
- maximum requests per IP per second
- backup servers to a file which is used to restore IP's on a crash
Installation:
Run the rplmaster executable for your platform including the name of your configuration file and the name
for your backup file.
e.g. rplmaster.exe jka.cfg jka.bak
See the configuration file for more details.
License:
GPLv3 (http://www.gnu.org/licenses/gpl.html)
Sourcecode can be found in the "src" directory
Example servers for JK2 and JKA are running on master.ouned.de
53 downloads
- Native OS X Support
- Native Linux Support
- (and 2 more)
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SOAB
By CansecoDev
Server Only Assets Batch (SOAB) - Save some of SSD disk space.
Description:
- This is a real simple windows batch script that processes .pk3 assets into an smaller file, deleting any unnecessary file for a server.
A bit of history:
- I was about to launch a new server, so I decided to upload my assets, but I noticed that my low cost SSD server was about to be full, so I made this script to shrink my assets.
- As a result, I give you a tool to save almost 1GB in your servers, this is really a thing if you use SSD servers.
- Understand that SOAB is not meant to be a wonderful featured software, just a little script made to save time.
Disclaimer:
- This script is intended for non pure servers.
- As this is a batch script, it needs to be used on a Windows system, I have tested it on an updated Windows 10 system.
- Following the Usage section of this description is required for a proper usage of this script.
- This script uses a recursive deleting loop, not following the Usage section may harm your computer, if you execute it on your system's root (C:/), you may delete some system files and even your family photos.
- This is a really lazy script, I have not added any kind of security to avoid people to harm themselves, not following the Usage section may harm your computer.
- I am not responsible for any harm that this script may do to your computer.
- RTFM
Usage:
- First, you need WinRAR, you can get it at WinRAR official webpage.
- Then:
This will end up with a single assets0.pk3, this will contain the only assets that your server needs.
45 downloads
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3D Modelling & Animation Softimage dotXSI Import (v1.7 Plug-in) Cleaner
This Maxscript file is intended to be used in conjunction with the Softimage v1.7 dotXSI Importer Plug-in for Max 6, 7, and 8.
Usage: After importing a dotXSI file with the Softimage plug-in, run this script to fix issues with imported scene.
What this script does:
1. It removes duplicate nodes within the skeleton hierarchy (i.e., descendants of $skeleton_root).
2. Strips out any Softimage "Davinci" prefix from node names.
3. Strips out "B:" from model_root node name.
4. Fixes the pivots and animations for Dummy objects to be in +Z up 3ds Max coordinate system, instead of the Softimage +Y up coordinate system.
5. Shifts animation to start on frame 1 (rather than as imported on frame 0). This is necessary because the root skin pose MUST be on frame 0 to work with the newer exporters.
6. These fixes make the corrected files compatible for use with the newer dotXSI v1.8 and later exporter plug-ins.
What this script does not do:
It does not restore skin weights, or do anything with the imported geometry. Use my other scripts for that!
You'll also need to manually merge in the root pose on frame 0 if you want to re-export the dotXSI animation.
P.S. -- my motivation for writing this script was to get some troublesome dotXSI files to import into 3ds Max correctly. If you have any questions-- just ask.
100 downloads
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Softimage Quake3 MD3 Exporter
This MD3 exporter generates a proper Quake3 player model, weapon or object (either static or animated), conforming to the MD3 format specification found at: https://www.icculus.org/homepages/phaethon/q3a/formats/md3format.html
This plugin-pack supports the following versions of Softimage:
XSI6.0/ModTool6 (32bit) XSI7.01 (32/64bit) Softimage 7.5/ModTool7.5 (32bit) Softimage 2011 (32/64bit) Softimage 2012 (64bit) Softimage 2013 (64bit) Softimage 2014 (64bit) Softimage 2015 (64bit)
See the included html help file after installing the plugin.
152 downloads
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Steam Integration Tools
By eezstreet
With the Steam Integration Tools, you can either:
Enable enhanced Steam functionality for mods which allow it, or: Get information about enabling enhanced Steam functionality in your own mods.
For instance, you can enable the Steam overlay in your custom mod, or enable Steam's Rich Presence, or perhaps provide support for Steam controllers!
Note that this is unsupported by Valve, Activision and Raven Software and done entirely at your own risk.
140 downloads
0 comments
Updated
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Transfer Skin Data Maxscript
This maxscript allows the user to transfer Skin Modifier data from mesh objects onto a new skeleton. It assumes the incoming new skeleton has the exact same bone names as the old skeleton-- however, the "Load Envelopes" dialog will allow you to match bones manually so you could use different bone names if necessary.
See the included readme file for description and usage.
210 downloads
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Unofficial Vicarious Visions .GOB Tools
By eezstreet
PLEASE READ THE LICENSE FILE BEFORE EXTRACTING.
These unofficial Vicarious Visions .GOB Tools allow you to manipulate the archive format of the console versions of Jedi Knight 2 and Jedi Academy (among other games). They include the following:
gobextract: Extract content from the .gob/gfc files. gobconvert: Convert a zip/pk3 into a .gob/gfc pair.
Please note that these are commandline tools - you will need to use them using the cmd.exe terminal on Windows.
402 downloads
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xNormal
By JKHub
Q: What is xNormal?
A: xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ). It also includes an interactive 3D viewer ( with advanced shaders and realtime soft shadows / glow effect ), some Photoshop filters and importers/exporters for 3dsmax (Max7-2013) and Maya (8.5-2013). It supports high levels of parallelism using multicore/multithreading, distributed/parallel rendering, ray tracing and advanced GPGPU techniques. (NOTE: The latest version 3.19.2 available for download at www.xnormal.net deprecated all x86 plugins for older versions of 3ds Max and Maya that are still heavily used by this modding community-- these x86 plugins are last available in version 3.17.16 and thus my reason for making this tool available here as it is no longer possible to download it or its SDK on the internet. Additionally, v3.19.2 no longer supports the dotXSI file format. So we must use v3.17.16 if we want to bake normal maps using dotXSI files).
Q: How much xNormal costs?
A: Absolutely nothing. It's free for any use, including commercial one. No price and no fees at all. If you like it, please, help them by sending bugs/feedback, examples of your art or mention xNormal in your project.
Q: I can't use other normal mappers because they calculate their own tangent space and they only allow to use a kind of mesh format. Does xNormal include a SDK to make my own importers, exporters and plugins?
A: Yes, xNormal includes a complete and easy-to-use C++ SDK to write plug-ins. You can make image or mesh importers/exporters,etc... One of the key features of the xNormal SDK is the ability to customize the tangent basis. Please, take a look at this link to know why it's so important: http://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps (NOTE: I've also included the 3.17.16 SDK since it is no longer available to download).
Tutorials for using XNormal can be found here: http://www.xnormal.net/Tutorials.aspx
Finally, if you get an error on program start about missing an OpenRL dll then simply rename the extension on the MapRenderer_OpenRL.dll to .bak in the x86 and x64 plugins folders. It isn't needed and the program can function without it. Or you could try to reinstall the OpenRL runtime if you're using a graphics card that requires it.
1,942 downloads
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3D Modelling & Animation XSI Import MAXScript
This MAXScript is an importer for the Softimage dotXSI 1.x file format. It is derived from Tsvetan's original script (see credits). Version 1.030 makes significant changes for importing Star Trek:Voyager- Elite Force dotXSI 1.x animtaion files that were released by Raven Software.
There are a few issues with the script but it suffices to import in the animation and save it to a 3ds Max file for later retargeting of the animation onto any 3ds Max skeleton rig. See the included documentation for history and usage.
Version 1.030Beta breaks compatibility for Gmax, 3ds Max 5.1 and earlier (a version is in work to restore broken compatibility).
136 downloads
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XSI Viewer
The XSI Viewer is a visualization tool for dotXSI files. It supports dotXSI 3.0, 3.5 and 3.6 in both the text and binary compressed format. The XSI Viewer can load one or more files and display a subset of their content using either OpenGL or DirectX. It's usually used as an interactive content validation tool, a pre-visualization tool or as a 3D prototyping tool.
When viewing animations, you need to turn off Subframe Interpolation... or else you might see errorneous pops in your animation as it loops.
See the included readme file for installation instructions.
415 downloads