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Utilities

88 files

  1. IBIze-mac

    The command-line application 'IBIze-mac' compiles suitable textfile into Jedi Academy scripts. I threw out my old IBIze-mac code and used proper Raven code found in the Star Trek : Elite Force SP SDK to redo it.
     
    I've also included the Raven icarus scripting manual and the Raven example scripts (whilst their file extension is ".icarus", you can open them fine in TextEdit), and the source code (most of it's just from the ST:EF SDK).
     
    Needs Mac OS X 10.4 or newer. It's only for macs, but works on PPC AND Intel (or should do, at least).

    39 downloads

       (1 review)

    0 comments

    Updated

  2. 3ds Max 5 dotXSI 1.x Importer Script

    This MAXScript is an importer for the Softimage dotXSI 1.x file format. It is derived from Tsvetan's original script (see credits). Version 1.029 makes significant changes for importing Star Trek:Voyager- Elite Force dotXSI 1.x animtaion files that were released by Raven Software.
     
    See the included documentation for history and usage.
     
    Version 1.029Beta works for 3ds Max 5 and later... (Not compatible with Gmax)

    73 downloads

       (1 review)

    0 comments

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  3. Q3Map2Toolz

    Q3Map2Toolz is an alternative front-end application for Ydnar's Q3Map2 to q3map2build. It is larger than it's build counterpart but for current days still small.
    It's main advantage is that it has an included mapacker by Equim which greatly reduces effort in making the .pk3 files.
     
    Additionally, it allows the use of more BSP switches than Q3map2 GUI.

    1,429 downloads

       (1 review)

    0 comments

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  4. 3ds Max 8 JO-JA Skeleton

    The JK3 skeleton(s) that are floating around out in cyberspace have had some bones accidently moved; and other bone transform errors when compiling with Carcass and combining originally released dotXSI animations. Some of these errors (that are fixed by this skeleton) don't manifest when you compile against the existing _humanoid.gla.
     
    Pedigree:
    This skeleton was first created by importing the released JO Kyle root.xsi file using Raven's 3ds Max 5 importer (which automatically creates Max Bones).
    Then using the Luke JA root.xsi file, I incorporated the left and right tail bones.
    I then fixed the spine bones lengths (pelvis and thoracic) to appear as a continuous chain.
    I incorporated the JKA "face_always" dummy... and relinked all the facial bones to match the correct order.
    I then had to fix the left and right eye basepose transforms due to carcass errors (solved by adding root nulls and making eye bone transforms match the released root.xsi values).
    Added bolts and had to fix Stupidtriangle_off... (I really can't recall what I did to fix it-- I know I skinned it to only a single bone).

    I know this skeleton works... it has been tested to compile a new root.xsi as well as taking this new root.xsi and combining it with original dotXSI animations to verify all goes well with Carcass. This skeleton, or a future update, will serve as the basis for my advanced character rig. I also plan to make a simple IK rig using only the JA facial bones. Currently this skeleton includes the SOF2 facial bones that are inherent in the JO root.xsi file. I plan to use all of these facial bones in the facial rig of my advanced character rig.
     
    So for the purposes of compiling JKA models you should select the JO and SOF2 bone layers and hide them... so that you don't accidently weight anything to them. Be sure to do an "Export Select" when you export your dotXSI.
    The purple bones are JA unique bones (i.e., the rtail and ltail bones).
    The yellow bones are the JO unique bones.
    The cyan bones are common to both JO-JA skeletons.
    The pink bones are the motion and hang/hand tag bones.
    The magenta bones are the SoF2 facial bones.

    NOTE: This skeleton will eventually be released as a 3ds Max 6 file for those still using 3ds Max 6 (...I haven't forgotten about you! ). And the color scheme may change in the future.

    198 downloads

       (1 review)

    0 comments

    Updated

  5. 3ds Max 2013/2014 dotXSI 3.0 Exporter (32/64-bit)

    This plugin exports a Softimage dotXSI 3.0 file. The 64-bit plugin will also work in 3ds Max 2014 (Note: there is no 32-bit version of 3ds Max 2014 or later).

    103 downloads

       (3 reviews)

    0 comments

    Updated

  6. 3ds Max 2012 dotXSI 3.0 Exporter (32/64-bit)

    This plugin exports a Softimage dotXSI 3.0 file. See the included readme file for more details and installation/usage instructions.

    50 downloads

       (1 review)

    0 comments

    Updated

  7. 3ds Max 2010 32/64-bit dotXSI 3.0 Exporter

    This plug-in exports a Softimage dotXSI 3.0 file. These 2010 plug-ins will also work in 3ds Max 2011 32/64-bit.
     
    See the included readme file for more details and installation/usage instructions.

    58 downloads

       (0 reviews)

    0 comments

    Updated

  8. 3ds Max 2009 dotXSI 3.0 Exporter 32/64-bit

    See the included readme file for more details and usage instructions.

    41 downloads

       (0 reviews)

    0 comments

    Updated

  9. 3ds Max 9 dotXSI 3.0 Exporter 32/64-bit

    See the included readme file for more details and usage instructions.
     
    This plugin will also work in 3ds Max 2008 (32/64-bit).

    52 downloads

       (0 reviews)

    0 comments

    Updated

  10. 3ds Max 8 dotXSI 3.0 Exporter

    Softimage dotXSI 3.0 exporter plug-in for 3ds Max 8 (compiled using the 3ds Max 8 SDK). This plug-in is not backwards compatible to Max 6 or 7.
     
    See the included readme file for more details and usage instructions.

    33 downloads

       (0 reviews)

    0 comments

    Updated

  11. 3ds Max 6 dotXSI 3.0 Exporter

    Softimage dotXSI 3.0 exporter plug-in for 3ds Max 6. This plug-in will also work in 3ds Max 7 and 8.
     
    See the included readme file for more details and usage instructions.

    26 downloads

       (0 reviews)

    0 comments

    Updated

  12. Gmax MD3 Importer

    For importing MD3 files into Gmax.
     
    Author
    Chris Cookson
     
    Instructions
    Just place the q3-md3.ms file in your gmax/scripts folder.

    549 downloads

       (0 reviews)

    0 comments

    Updated

  13. Gmax dotXSI 1.x Importer Script

    This Gmax MAXScript is an importer for the Softimage dotXSI 1.x file format. It is derived from Tsvetan's original script (see credits). Version 1.029 makes significant changes for importing Star Trek:Voyager- Elite Force dotXSI 1.x animtaion files that were released by Raven Software.
     
    See the included documentation for history and usage.
     
    Version 1.029Beta works for Gmax only (a version is in work to restore broken compatibility for Max 5).

    84 downloads

       (0 reviews)

    0 comments

    Updated


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