Utilities
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0 comments
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Assimilate
By DT85
***************
* Assimilate *
***************
Original Code: Raven
Code edits: DT
Date: 21st August 2014
Version: 3.1
Description:
***************
Edited the code to stop the auto re-ordering of animations in the .car files, added a 5th additional animation slot
& added support for FACE_ & VM_ (JK:Enhanced use only) animations to be listed in the animation picker.
Installation:
***************
Place assimilate.exe in your JKA tools directory to replace the old one.
155 downloads
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Unofficial Vicarious Visions .GOB Tools
By eezstreet
PLEASE READ THE LICENSE FILE BEFORE EXTRACTING.
These unofficial Vicarious Visions .GOB Tools allow you to manipulate the archive format of the console versions of Jedi Knight 2 and Jedi Academy (among other games). They include the following:
gobextract: Extract content from the .gob/gfc files. gobconvert: Convert a zip/pk3 into a .gob/gfc pair.
Please note that these are commandline tools - you will need to use them using the cmd.exe terminal on Windows.
402 downloads
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SOAB
By CansecoDev
Server Only Assets Batch (SOAB) - Save some of SSD disk space.
Description:
- This is a real simple windows batch script that processes .pk3 assets into an smaller file, deleting any unnecessary file for a server.
A bit of history:
- I was about to launch a new server, so I decided to upload my assets, but I noticed that my low cost SSD server was about to be full, so I made this script to shrink my assets.
- As a result, I give you a tool to save almost 1GB in your servers, this is really a thing if you use SSD servers.
- Understand that SOAB is not meant to be a wonderful featured software, just a little script made to save time.
Disclaimer:
- This script is intended for non pure servers.
- As this is a batch script, it needs to be used on a Windows system, I have tested it on an updated Windows 10 system.
- Following the Usage section of this description is required for a proper usage of this script.
- This script uses a recursive deleting loop, not following the Usage section may harm your computer, if you execute it on your system's root (C:/), you may delete some system files and even your family photos.
- This is a really lazy script, I have not added any kind of security to avoid people to harm themselves, not following the Usage section may harm your computer.
- I am not responsible for any harm that this script may do to your computer.
- RTFM
Usage:
- First, you need WinRAR, you can get it at WinRAR official webpage.
- Then:
This will end up with a single assets0.pk3, this will contain the only assets that your server needs.
45 downloads
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xNormal
By JKHub
Q: What is xNormal?
A: xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ). It also includes an interactive 3D viewer ( with advanced shaders and realtime soft shadows / glow effect ), some Photoshop filters and importers/exporters for 3dsmax (Max7-2013) and Maya (8.5-2013). It supports high levels of parallelism using multicore/multithreading, distributed/parallel rendering, ray tracing and advanced GPGPU techniques. (NOTE: The latest version 3.19.2 available for download at www.xnormal.net deprecated all x86 plugins for older versions of 3ds Max and Maya that are still heavily used by this modding community-- these x86 plugins are last available in version 3.17.16 and thus my reason for making this tool available here as it is no longer possible to download it or its SDK on the internet. Additionally, v3.19.2 no longer supports the dotXSI file format. So we must use v3.17.16 if we want to bake normal maps using dotXSI files).
Q: How much xNormal costs?
A: Absolutely nothing. It's free for any use, including commercial one. No price and no fees at all. If you like it, please, help them by sending bugs/feedback, examples of your art or mention xNormal in your project.
Q: I can't use other normal mappers because they calculate their own tangent space and they only allow to use a kind of mesh format. Does xNormal include a SDK to make my own importers, exporters and plugins?
A: Yes, xNormal includes a complete and easy-to-use C++ SDK to write plug-ins. You can make image or mesh importers/exporters,etc... One of the key features of the xNormal SDK is the ability to customize the tangent basis. Please, take a look at this link to know why it's so important: http://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps (NOTE: I've also included the 3.17.16 SDK since it is no longer available to download).
Tutorials for using XNormal can be found here: http://www.xnormal.net/Tutorials.aspx
Finally, if you get an error on program start about missing an OpenRL dll then simply rename the extension on the MapRenderer_OpenRL.dll to .bak in the x86 and x64 plugins folders. It isn't needed and the program can function without it. Or you could try to reinstall the OpenRL runtime if you're using a graphics card that requires it.
1,942 downloads
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3ds Max 2017 dotXSI 3.0 Exporter
This plugin exports a Softimage dotXSI 3.0 file. See the included readme file for more details and installation/usage instructions.
88 downloads
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ModView (for Windows and Mac)
By Xycaleth
What is ModView?
ModView is a tool to view models used by Jedi Knight II and Jedi Academy. It was originally created by Raven Software and now being improved by the OpenJK developers.
ModView currently supports only .glm model format.
What's different?
The original ModView runs only on Windows. This ModView currently runs on Windows and Mac with some functionality disabled. Going forward, ModView will see more functionality restored, and changes to improve usability and to aid the process of getting models into JK2/JKA.
If you are able to run the original ModView on Windows without problems, I recommend people to continue using ithe original if you don't want any reduced functionality.
How to use
Extract all the files to a folder of your choosing.
Run ModView.exe (Windows) or Modview.app (Mac)
Known Issues
Currently, some of the ModView features are missing as changes are made to add Linux and Mac support. These features will be added back in the future, along with improvements!
Attached models don't show up in the control on the left side of the window.
No way of adjusting the floor position
1,152 downloads
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3ds Max Quake III MD3 Exporter Multi-Version Pack
Exporters for the Quake III .MD3 model format.
This was a tag-team effort between DT85 and myself... and at times we called on outside experts to help us overcome some of our coding challenges.
3ds Max versions Supported:
**********************************
6 (32-bit)
7 (32-bit)
8 (32-bit)
9 (32-bit/64-bit)
2008 (32-bit/64-bit)
2009 (32-bit/64-bit)
2010 (32-bit/64-bit)
2011 (32-bit/64-bit)
2012 (32-bit/64-bit)
2013 (32-bit/64-bit)
2014 (64-bit)
2015 (64-bit)
2016 (64-bit)
2017 (64-bit)
2018 (64-bit)
2019 (64-bit)
2020 (64-bit)
For v2.3 features, installation and usage instructions please see the included readme_v2.3.pdf file.
Exporting Process:
**********************
- Make your model.
- Apply your texture using the 'standard' material only.
- Make sure your texture is in a 'models' folder (e.g.: models/map_objects/ships/ship.jpg ),
*** or alternatively name your material slots with the relative path and check "Use material name..." -- this new feature does not require a "models" folder in the path name.
- Make sure the destination folder has 'models' in it (e.g.: models/map_objects/ships ).
- Export it with 'Smart paths' checked and/or 'Use material name...'
- For a static model (no animation) just leave the default value of '0' in the 'frames' field.
Known Issues:
*****************
- None.
Credits:
*********
Pop'N'Fresh (original code)
DT (code enhancements)
Archangel35757 (code enhancements)
1,109 downloads
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Jedi Academy File Manager
By Key
Jedi Academy File Manager
JAFM Beta Version 00.01.01
Introduction
Jedi Academy File Manager (JAFM) is a utility for easily keeping track of PK3's/Packages, Mods, and CFG's for your Jedi Academy game. You can install new PK3's and mods, view / edit their in-depth properties, and even remove them from your game folder. Currently it's in beta, there are features being added and tweaked as development goes on. All criticism, enthusiasm, evaluation, etc. is appreciated. (if you find an issue, please PM me directly on JKhub!)
Features
- Enable/Disable PK3's
- Detailed PK3 support for modders
- Dynamic mod installation & management
- CFG (scripts and configs) editor.
- JASP/JAMP launcher with argument support.
- Profile system for keeping multiple sets of gamedata folders and selections of active packages.
- Large amount of backgrounds to choose from, all from JA! (reason the DL is so big, sorry)
- Automatic PK3-type name parsing (authors and version #'s require jafm_info.txt files)
Installation
1. Download JAFM.
2. Put the application wherever you want, and start it up. It does not need to be in a certain directory.
3. Use as you see fit!
Planned Features
- PK3 packaging tool & editor for quick fixes / access
- MAC AND LINUX SUPPORT
- List sorting
- Skins and more customization
- More ergonomic CFG editor and modder support
Things That Don't Work & Disclaimers
- If you have a steam installation of JA, due to the way steam works you will be unable to launch multiplayer from JAFM. Sorry!
- This application must be ran in administrator mode for people who have installed JA into their "x:\Program Files" and "x:\Program Files (x86)" directories.
- Mac & Linux aren't supported yet.
- I'm confident JAFM won't destroy your game or folders, however if you don't believe me - back up your GameData folder before use.
Further Notes
- I've been working on versions of this for nearly two years, inspired by the likes of NMM and MO.
- Just recently started learning how to use WPF, this is my first project with it.
Modder Support
1. Download a copy of the jafm_info.txt file found here: clicky clicky OR download from the JKH link, there'll be a folder named "sample jafm_info"
2. Fill out your mod's details inside.
3. Put the jafm_info.txt into your PK3's top directory or next to it inside a ZIP file.
4. JAFM will attempt to look for a jafm_info.txt and a read-me.txt during analysis.
5. A plethora of Read-Me file names are searched to cover multiple possibilities of you messing up
Credits
- Thanks to MasterM, he has been my most dedicated tester.
- Thanks to Fal & Zab for the support & encouragement.
429 downloads
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GTK Radiant 1.6.4
By JKHub
This is the most recent pre-release build of GTK Radiant (ZeroRadiant) (v1.6.4)
Noteable improvements:
64-bit q3map2 support
Inbuilt JA support (No need to download a separate gamepack)
Install
Simply extract the contents of the .zip archive to a folder of your choice and run radiant.exe. No install required at present. Select Jedi Academy from the list and point the path to your /GameData folder.
=============================
GtkRadiant is the official level design toolchain for games powered by id Tech engines from id Software, and is maintained by a community of volunteers. GtkRadiant is powered by the GTK+ Project and released under a GPL license.
Repository - https://github.com/TTimo/GtkRadiant
Release notes:
http://icculus.org/pipermail/gtkradiant/2013-August/011885.html
1,615 downloads
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GtkRadiant
By JKHub
GtkRadiant is the official level design toolchain for id Tech 3 by id Software and is maintained by a community of volunteers. GtkRadiant is powered by the Gtk+ Project and released under a GPL license.
Features
Simple, Intuitive Interface
Enhanced texture browser
Entity inspector
Portal viewer
Wavefront .obj export
Game Engine-Independent
Dark Places
Doom 3
Half-Life
Heretic II
Nexiuz
Prey
Quake
Quake II
Quake III Arena
Quake 4
Return to Castle Wolfenstein
Wolfenstein: Enemy Territory
Soldier of Fortune II: Double Helix
Star Trek: Voyager Elite Force
Star Wars Jedi Knight II: Jedi Outcast
Star Wars Jedi Knight: Jedi Academy
Tremulous
UFO: Alien Invasion
Urban Terror
War§ow
and more...
Powered by Q3Map2
495 downloads
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GtkRadiant
By JKHub
Gtk Radiant is the official level design toolchain for id Tech 3 by id Software and is maintained by a community of volunteers. Gtk Radiant is powered by the Gtk+ Project and released under a GPL license.
Features
Simple, Intuitive Interface
Enhanced texture browser
Entity inspector
Portal viewer
Wavefront .obj export
Game Engine-Independent
Dark Places
Doom 3
Half-Life
Heretic II
Nexiuz
Prey
Quake
Quake II
Quake III Arena
Quake 4
Return to Castle Wolfenstein
Wolfenstein: Enemy Territory
Soldier of Fortune II: Double Helix
Star Trek: Voyager Elite Force
Star Wars Jedi Knight II: Jedi Outcast
Star Wars Jedi Knight: Jedi Academy
Tremulous
UFO: Alien Invasion
Urban Terror
War§ow
and more...
Powered by Q3Map2
2,273 downloads
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GtkRadiant
By JKHub
GtkRadiant is the official level design toolchain for id Tech 3 by id Software and is maintained by a community of volunteers. GtkRadiant is powered by the Gtk+ Project and released under a GPL license.
Features
Simple, Intuitive Interface
Enhanced texture browser
Entity inspector
Portal viewer
Wavefront .obj export
Game Engine-Independent
Dark Places
Doom 3
Half-Life
Heretic II
Nexiuz
Prey
Quake
Quake II
Quake III Arena
Quake 4
Return to Castle Wolfenstein
Wolfenstein: Enemy Territory
Soldier of Fortune II: Double Helix
Star Trek: Voyager Elite Force
Star Wars Jedi Knight II: Jedi Outcast
Star Wars Jedi Knight: Jedi Academy
Tremulous
UFO: Alien Invasion
Urban Terror
War§ow
and more...
Powered by Q3Map2
844 downloads
0 comments
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.map to .ase Converter Utility
By Yzmo
This is a small program i made to convert .map files to .ase models,
it will convert and then show the conversion log.
Bugs: There are a few bugs!
1. Program starts with transparent on.. Just change it in the settings
2. Program Freezes when converting, will unfreeze when finished.
3. Some more..
388 downloads
0 comments
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IBIze-mac
By redsaurus
The command-line application 'IBIze-mac' compiles suitable textfile into Jedi Academy scripts. I threw out my old IBIze-mac code and used proper Raven code found in the Star Trek : Elite Force SP SDK to redo it.
I've also included the Raven icarus scripting manual and the Raven example scripts (whilst their file extension is ".icarus", you can open them fine in TextEdit), and the source code (most of it's just from the ST:EF SDK).
Needs Mac OS X 10.4 or newer. It's only for macs, but works on PPC AND Intel (or should do, at least).
39 downloads
0 comments
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Q3E Minimizer
By TiM
Author: TiM
Website: http://www.ubergames.net
Permission: https://jkhub.org/images/iasiSjw.png
Uploaded by: @Caelum
Description:
Quake 3 Engine Minimizer (or Q3E Minimizer for short) is a small desktop utility designed to allow users to forcibly minimize any games that were built on the idTech 3 engine, using a set of predefined hotkeys.
For technical reasons, all Quake 3 based games disable the Alt-Tab key command when they are in full screen mode (Presumably this is because the engine takes control of the display's hardware gamma in order to render the game at higher contrast. More on that here). Suffice it to say, this can sometimes be quite frustrating especially if you have any programs you want to reach in the background (such as a music player).
To help get around this, Q3E Minimizer was created to let users set hotkeys that will forcibly minimize the game engine window, and return them to the desktop.
Features of Q3E Minimizer include:
Operates entirely out of the system tray, so it's as invisible as possible.
Can be set to open upon Windows login.
A dynamic detector that determines what idTech 3 games are being played on the system.
A dynamic resolution modifier that will change your screen resolution between desktop and game modes.
Instructions
Open Q3EMinimizerv151_Setup.exe and follow the on-screen instructions.
Once installed, and upon opening Q3E minimizer, the main window will appear. In the drop-down menu located near the bottom of the window, choose which game you would like the minimizer to currently focus on, or leave it at Auto Game Detection, if you wish.
Start up that game as you would normally.
To minimize the game, press the default keys: Control-Z
To restore, press Shift-Control-Z
To configure the hot keys, right-click on your current game's icon in the system tray, and choose "Settings...". From there, use the interface to select your new keys.
To exit the program, right-click on the Q3E Minimizer icon in the system tray and choose 'Exit'.
I hope you enjoy using Q3E Minimizer and that it makes your gaming experience all the more better.
Happy Fragging!!!!!
-TiM
7,908 downloads
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Blender 2.62 - GLM Importer & Exporter
By mrwonko
Import and export of .glm and .gla work in Blender 2.62, bones rolled 90 degrees for better handling
Note: Check out the Blender Plugin Suite for updates and support for more recent Blender versions.
1,390 downloads
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Blender 2.64+ - Jedi Academy Plugin Suite
By mrwonko
New version! Check out my GitHub for the latest pre-release, which supports newer Blender versions and addresses various shortcomings. A new JKHub release will follow at some point.
A manual is included, make sure to read it if you're having problems.
This is a compilation of all my Blender plugins, ported to 2.64:
MD3 Exporter (originally by Xembie, forked a couple of versions ago) ROFF Importer & Exporter ASE Importer & Exporter (specifically for GtkRadiant/Q3Map2 - very simplistic) .map patch exporter - i.e. export as patches GLM/GLA Importer & Exporter and animation.cfg exporter with support for everything, including creation of new playermodels and animations. Installation:
Go to the Blender User Preferences, select "Install Addon" and select this zip.
7,651 downloads
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Mr Wonko's MD3View
By mrwonko
MD3View is an OpenGL based application useful for viewing model files from Jedi Knight. In this version glm export is fixed - tags were offset a little.
860 downloads
0 comments
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Q3Map2Toolz
By JKHub
Q3Map2Toolz is an alternative front-end application for Ydnar's Q3Map2 to q3map2build. It is larger than it's build counterpart but for current days still small.
It's main advantage is that it has an included mapacker by Equim which greatly reduces effort in making the .pk3 files.
Additionally, it allows the use of more BSP switches than Q3map2 GUI.
1,425 downloads
0 comments
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GLAMerge
This program written by Alex Shapiro (aka ASk) allows for merging 2 .gla files, something that is a must when making animations for characters in this game. I take absolutely no credit for this, just uploading since the original authors website is no longer in existence and strongly feel that it is something that cannot be forgotten about.
Original Readme
//========================================================================
//
// GLA Merger version 1.2b
//
// Copyright 2003 by Alex Shapiro (aka ASk)
//
// Additional credits go to (in no particular order):
//
// Wudan, RazorAce, JaiiDerHerr,
// Tchouky,CortoMaltes, Jedistone
// and anyone that I have forgotten
//
//========================================================================
==========================================================================
==
== DISCLAIMER:
== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION,
== RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
== ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
==
== THE AUTHOR IS NOT TO BE HELD RESPONSIBLE FOR ANY DAMAGE THAT THIS PROGRAM
== MAY CAUSE TO USER'S COMPUTER, INCLUDING BUT NOT LIMITED TO: DATA LOSS,
== CRASHES AND INSTABILITY.
== REMEMBER: USE OF THIS PROGRAM IS OF YOUR OWN RISK.
==
==========================================================================
============================= Instructions ==============================
****************** BACKUP FILES BEFORE USING THIS PROGRAM ****************
1) Put the 2 .gla files into the same directory as the program
User .gla file must contain the 'base' pose (the DaVinci pose) as first frame, it will be ignored during merge.
2) Invoke the program as "glamerge.exe firstfile secondfile [-o]|[-l]"
- If invoked in this format, 2 user .gla's may be merged into 1.
- If invoked in "glamerge.exe file" format, _humanoid.gla from the current dir is used as first file.
- The optional -l switch makes the program dump the bone data (hierarchy) from both gla files, then quit.
- The optional -o switch makes the program eliminate any redundant bone data (producing .gla files comparable to the ones produced with carcass.
- If both -o and -l are specified, the second of two (in the order they are specified) will be ignored
- The program rearranges the bones in the correct order, so as long as the hierarchy/origins are the same, it should work
3) Enter the name of output file
4) Add your animations to animations.cfg file
5) Enjoy
359 downloads
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.menu Notepad++ Language
By eezstreet
When installed correctly on Notepad++, this allows you to view syntax highlighting for .menu files. Very straightforward and simple.
This also includes keywords for Jedi Knight Galaxies-specific keywords, if that's your cup of tea.
162 downloads
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JK2 Map Models - Image Reference Library for JK2/JKA
By Szico VII
JK2/JKA Map Models (v1.0)
Image Reference Library
by Szico VII
May 13th 2013
=====================
CREATED BY Szico VII
MSN: szicovii@gmail.com
E-Mail: szicovii@gmail.com
AIM: Szico VII
http://www.jkhub.org
=====================
Map Models - Screenshot Reference Library (v1.0) for JK2/JKA
Size: 51.78MB
===========
Description
===========
This is a complete compressed (.zip) file containing screenshot references of all the JK2 and JKA model assets,
located in the base/models/map_objects folder. This should make it easier for modders of the game to browse
the models and decide which to use without manually loading each and every model in radiant to check.
You should unzip the entire library to your computer so you can utilise your OS's inbuilt thumbnail viewer.
===========
Notes
===========
- Some models are broken - i.e they are missing texture assets. These are clearly labelled.
- Some models are for JK2 only, so you will need the JK2 asset files for the models to display correctly.
- The above also applies to JK3.
- Some screenshots were taken ingame to better illustrate their ingame appearance, so if they appear
differently in radiant do not be alarmed.
- Any model with a _b suffix in its name was designed for use as a misc_model_static. It is otherwise identical
to its normal counterpart, so there are no screenshots of these models.
---------------------------------------------------------------------------------
IMPORTANT!!!!
---------------------------------------------------------------------------------
I spent a great deal of time compiling this library together so please leave credit if you find it useful in your projects!
You may not redistribute these images or use them for anything other than personal use only.
NO ELEMENTS OF THIS FILE CAN BE RIPPED!
==================================================================================
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
==================================================================================
~Szico VII~
525 downloads
- JK2
- 3D Modelling & Animation
- (and 2 more)