Utilities
88 files
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GTK Radiant 1.6.4
By JKHub
This is the most recent pre-release build of GTK Radiant (ZeroRadiant) (v1.6.4)
Noteable improvements:
64-bit q3map2 support
Inbuilt JA support (No need to download a separate gamepack)
Install
Simply extract the contents of the .zip archive to a folder of your choice and run radiant.exe. No install required at present. Select Jedi Academy from the list and point the path to your /GameData folder.
=============================
GtkRadiant is the official level design toolchain for games powered by id Tech engines from id Software, and is maintained by a community of volunteers. GtkRadiant is powered by the GTK+ Project and released under a GPL license.
Repository - https://github.com/TTimo/GtkRadiant
Release notes:
http://icculus.org/pipermail/gtkradiant/2013-August/011885.html
1,615 downloads
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Softimage Quake3 MD3 Exporter
This MD3 exporter generates a proper Quake3 player model, weapon or object (either static or animated), conforming to the MD3 format specification found at: https://www.icculus.org/homepages/phaethon/q3a/formats/md3format.html
This plugin-pack supports the following versions of Softimage:
XSI6.0/ModTool6 (32bit) XSI7.01 (32/64bit) Softimage 7.5/ModTool7.5 (32bit) Softimage 2011 (32/64bit) Softimage 2012 (64bit) Softimage 2013 (64bit) Softimage 2014 (64bit) Softimage 2015 (64bit)
See the included html help file after installing the plugin.
152 downloads
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3ds Max 2018 dotXSI 3.0 Exporter
This plugin exports a Softimage dotXSI 3.0 file. See the included readme file for more details and installation/usage instructions.
100 downloads
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3D Modelling & Animation dotXSI 1.x / 3.x Importer Maxscript
See the included readme files within the zip file. Put the "MissingBitmap.png" texture in your 3ds Max "images" folder.
Please report any bugs or crashes in the dotXSI Import WIP thread here:
http://jkhub.org/topic/3297-dotxsi-3035-importer-for-3ds-max-gmax/page-4
Post any questions in the same thread above.
131 downloads
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Unofficial Vicarious Visions .GOB Tools
By eezstreet
PLEASE READ THE LICENSE FILE BEFORE EXTRACTING.
These unofficial Vicarious Visions .GOB Tools allow you to manipulate the archive format of the console versions of Jedi Knight 2 and Jedi Academy (among other games). They include the following:
gobextract: Extract content from the .gob/gfc files. gobconvert: Convert a zip/pk3 into a .gob/gfc pair.
Please note that these are commandline tools - you will need to use them using the cmd.exe terminal on Windows.
402 downloads
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xNormal
By JKHub
Q: What is xNormal?
A: xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ). It also includes an interactive 3D viewer ( with advanced shaders and realtime soft shadows / glow effect ), some Photoshop filters and importers/exporters for 3dsmax (Max7-2013) and Maya (8.5-2013). It supports high levels of parallelism using multicore/multithreading, distributed/parallel rendering, ray tracing and advanced GPGPU techniques. (NOTE: The latest version 3.19.2 available for download at www.xnormal.net deprecated all x86 plugins for older versions of 3ds Max and Maya that are still heavily used by this modding community-- these x86 plugins are last available in version 3.17.16 and thus my reason for making this tool available here as it is no longer possible to download it or its SDK on the internet. Additionally, v3.19.2 no longer supports the dotXSI file format. So we must use v3.17.16 if we want to bake normal maps using dotXSI files).
Q: How much xNormal costs?
A: Absolutely nothing. It's free for any use, including commercial one. No price and no fees at all. If you like it, please, help them by sending bugs/feedback, examples of your art or mention xNormal in your project.
Q: I can't use other normal mappers because they calculate their own tangent space and they only allow to use a kind of mesh format. Does xNormal include a SDK to make my own importers, exporters and plugins?
A: Yes, xNormal includes a complete and easy-to-use C++ SDK to write plug-ins. You can make image or mesh importers/exporters,etc... One of the key features of the xNormal SDK is the ability to customize the tangent basis. Please, take a look at this link to know why it's so important: http://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps (NOTE: I've also included the 3.17.16 SDK since it is no longer available to download).
Tutorials for using XNormal can be found here: http://www.xnormal.net/Tutorials.aspx
Finally, if you get an error on program start about missing an OpenRL dll then simply rename the extension on the MapRenderer_OpenRL.dll to .bak in the x86 and x64 plugins folders. It isn't needed and the program can function without it. Or you could try to reinstall the OpenRL runtime if you're using a graphics card that requires it.
1,942 downloads
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SOAB
By CansecoDev
Server Only Assets Batch (SOAB) - Save some of SSD disk space.
Description:
- This is a real simple windows batch script that processes .pk3 assets into an smaller file, deleting any unnecessary file for a server.
A bit of history:
- I was about to launch a new server, so I decided to upload my assets, but I noticed that my low cost SSD server was about to be full, so I made this script to shrink my assets.
- As a result, I give you a tool to save almost 1GB in your servers, this is really a thing if you use SSD servers.
- Understand that SOAB is not meant to be a wonderful featured software, just a little script made to save time.
Disclaimer:
- This script is intended for non pure servers.
- As this is a batch script, it needs to be used on a Windows system, I have tested it on an updated Windows 10 system.
- Following the Usage section of this description is required for a proper usage of this script.
- This script uses a recursive deleting loop, not following the Usage section may harm your computer, if you execute it on your system's root (C:/), you may delete some system files and even your family photos.
- This is a really lazy script, I have not added any kind of security to avoid people to harm themselves, not following the Usage section may harm your computer.
- I am not responsible for any harm that this script may do to your computer.
- RTFM
Usage:
- First, you need WinRAR, you can get it at WinRAR official webpage.
- Then:
This will end up with a single assets0.pk3, this will contain the only assets that your server needs.
45 downloads
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GMax / 3dsMax4.x Plugin Pack
A collection of over 50 Freeware Max-scripts, Plugins and Suites to extend Gmax v1.2 and 3DSmax v4+ File I/O capabilities.
Supported Apps/Games/Engines/Formats:
3DS, AutoCAD, AutoDesk, Battlezone, C Language Format, Command & Conquer Renegade, Dragon's Age Origins, DirectX, Fly3D, Gamebryo/Netimmerse Engine, Ghoul2 Engine, Ghoul2 Engine, Granny Engine, GTA, Halflife, Kingpin, Lightwave, Maya, Milkshape, Morrowind Oblivion, NWN, NWN2, OpenGL, PowerVR, Quake2, Quake3, ReelMotion, Return to Castle Wolfenstein, Total Annihilation, Unreal Tournament 2003, VRML, Wavefront, xFrog, ZenGin Engine
Gmax Specific Plugins:
3DS - 3ds importer v1.1 - gmax
AutoCad - Dxf importer v1.1 - gmax
GTA - Importer/Exporter - Gmax
NWN - NWmax .8 for Gmax (conflicts with Waylands MaxScript)
NWN - Waylands Import/Export MaxScript for Gmax (conflicts with NWmax)
Quake2 - md2 importer v1.1 - gmax
Quake3 - MD3 exporter beta v1.0 - gmax
Quake3 - md3 importer beta0.1 - gmax
Quake3 - md3 importer v1.0 - gmax
Return To Castle Wolfenstein - mdc importer v1.1 - gmax
Wavefront - OBJ importer v1.1 - gmax
Wavefront - OBJ importer v1.1a - gmax
Gmax & 3DS Max Mixed-Support Plugins:
AutoCad - DFX Importer (importdxf.zip) gmax/max
3DS - 3DS Importer v1.0 (max42-imp3DS.zip) gmax/max
Gamebryo/NetImmerse - NIF Import / Export (niftools-max-plugins-3.4.2.4632.7z) gmax/3dsmax
Granny Engine - .GR2 Skeleton and Animation import Plugin (3ds Max / GMax)
GTA - Kam's Max Scripts Import/export for 3DS Max & GMax
Half-Life - SMD importer v1.0 - gmax/3d max 4.2+
Kingpin mdx importer v1.0- gmax/max4
Milkshape - (ms3dImportExport_ver1_0.zip.zip) gmax/max
Return To Castle Wolfenstein - MDS importer v1.0 - gmax/3d max 4.2
3DS Max v4+ Plugins:
(Note: Althought supposedly some 3DSMax4 maxscripts and plugins can work for gmax12, (as Gmax is based off 3DSMax v4.0,) most are still largly untested, so please post if something doesn't work or seems buggy.)
Autodesk - Game Export Interface v1.122 (IGame_v_1.122.zip) max4
C&C Renegade - W3DImporter.zip
Dragon's Age Online - Import/Export
DirectX - Exporter v1.0.0.1 (efx_xout.zip)
Fly3D - Fly3D Mesh Import/Export v3.0 (fly3d3_plugins.zip)
Quake3 - MD3 Exporter v6.1 beta (MD3 Model Exporter v6.1 beta)
Quake3 - MD3 exporter - 3d max 6
Quake3 - MD3 exporter v2.0.1 - 3ds max 4.2/5
TotalWar - ms3dImportExport_ver1_0 (ms3dImportExport_ver1_0.zip)
UT2003 - Jamlander v3.01 (jamlander_301.zip)
3DS Max v4+ Specific Plugins:
(known to cause startup errors in Gmax)
AutoCad - DFX Export - HDXFEXP v4.0 (HDxfExp4.zip)
AutoCad - Material Lib Import - MLI to MAX v4.0 (mli2max4.zip)
Autodesk - Ascii Mdl Importer (asciiimporter.zip)
Battlezone - GEO Import/Export v1.0 VDF Import v1.0 (BZImportExport.zip) 3ds max
Battlezone -SDF Import v1.0 (SDFImport_max45.zip) 3ds max4
Ghoul2 Engine - Model Importer v0.2 (max4glmimport2.zip)
Half-Life - SMD exporter v1.0 3d - 3ds max 4.2+ only
Lightwave - LWO Importer LWOImpR4_043.zip
Lightwave - LWO2 Importer v0.90 (lwo2imp.zip)
Maya - Max2Maya ASCII v0.0 Exporter (Max2MayaAscii.zip)
Morrowind - NIF Importer v1.0 (NifImport.rar) max4
NWN - MDL Plugin Suite (MDLPluginSuite1.1b2Max5.zip) max 5
NWN2 - MDB Importer / Exporter v2.3.0(nwn2utilsmaxplugins2.3.0.rar/exe)
OpenGL (.c) - ESM Importer/Exporter v0.1 (Esmexp42.zip)
PowerVR - Exporter (PVRexp4.zip)
Quake3 - MD3 Importer v1.01 (md3imp.zip)
ReelMotion (ReelMotionMAX4.zip)
Total Annihilation - 3DO Import/Export v1.0 (3dopluginr4.zip+tatextures.zip) max4
Valve - Skeletal Model Exporter v4.1.3.0 (smdlexp_4130_max4_5.zip) 3ds max
VRML - 2.0 Export v4.4.1.0 (3dsmax4vrmlexp.exe) 3ds max
Wavefront - OBJ Importer v4.2 (Objimp42.zip) 3ds max
XFrog - Importer v1.0 (xfrog_maxplug.zip) 3ds max
Specificity, the following plugin's won't load with Gmax (so install to 3DSMax v4+ only):
3doexport.dle, 3doimport.dli, asciiimp.dli, Esmexport.dlu, GEOExport.dle, GEOimport.dli, ghoul2imp.dli, HDxfExp.dle, lwo2imp.dli, Max2MayaAsciiExp50.dle, Max2MayaAsciiExp60.dle, md3imp.dli, Mli2Max.dli, NifImport.dli, NWN2Utils.dlu, objimp.dli, PVRExp_v4.dle, SDFImport.dli, smdlexp.dle, VDFImport.dli, vrmlexp.dle (stdplugs dir), and xfrog.dlo
This is something I've had in my plugin archives and I thought I would share here since most of these can't be found online anymore. Hope they help, and happy modding!
P.S. - Also, there has been a rendering plugin created for GMax a long time ago ...for those who'd like to render images of their masterpieces. Just do an internet search for "GMax Renderer" and you should find it.
1,334 downloads
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Jedi Academy File Manager
By Key
Jedi Academy File Manager
JAFM Beta Version 00.01.01
Introduction
Jedi Academy File Manager (JAFM) is a utility for easily keeping track of PK3's/Packages, Mods, and CFG's for your Jedi Academy game. You can install new PK3's and mods, view / edit their in-depth properties, and even remove them from your game folder. Currently it's in beta, there are features being added and tweaked as development goes on. All criticism, enthusiasm, evaluation, etc. is appreciated. (if you find an issue, please PM me directly on JKhub!)
Features
- Enable/Disable PK3's
- Detailed PK3 support for modders
- Dynamic mod installation & management
- CFG (scripts and configs) editor.
- JASP/JAMP launcher with argument support.
- Profile system for keeping multiple sets of gamedata folders and selections of active packages.
- Large amount of backgrounds to choose from, all from JA! (reason the DL is so big, sorry)
- Automatic PK3-type name parsing (authors and version #'s require jafm_info.txt files)
Installation
1. Download JAFM.
2. Put the application wherever you want, and start it up. It does not need to be in a certain directory.
3. Use as you see fit!
Planned Features
- PK3 packaging tool & editor for quick fixes / access
- MAC AND LINUX SUPPORT
- List sorting
- Skins and more customization
- More ergonomic CFG editor and modder support
Things That Don't Work & Disclaimers
- If you have a steam installation of JA, due to the way steam works you will be unable to launch multiplayer from JAFM. Sorry!
- This application must be ran in administrator mode for people who have installed JA into their "x:\Program Files" and "x:\Program Files (x86)" directories.
- Mac & Linux aren't supported yet.
- I'm confident JAFM won't destroy your game or folders, however if you don't believe me - back up your GameData folder before use.
Further Notes
- I've been working on versions of this for nearly two years, inspired by the likes of NMM and MO.
- Just recently started learning how to use WPF, this is my first project with it.
Modder Support
1. Download a copy of the jafm_info.txt file found here: clicky clicky OR download from the JKH link, there'll be a folder named "sample jafm_info"
2. Fill out your mod's details inside.
3. Put the jafm_info.txt into your PK3's top directory or next to it inside a ZIP file.
4. JAFM will attempt to look for a jafm_info.txt and a read-me.txt during analysis.
5. A plethora of Read-Me file names are searched to cover multiple possibilities of you messing up
Credits
- Thanks to MasterM, he has been my most dedicated tester.
- Thanks to Fal & Zab for the support & encouragement.
429 downloads
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3DS Max 2013 .MAP Exporter
By CaptainCrazy
Very handy tool for creating maps and exporting as .MAP from 3DS Max to GtkRadiant. If you have any questions or problems then let me know!
Note: It seems to work best with GtkRadiant 1.4.0 as this version of Radiant is best suited for JKA.
======================================================================
Just drag and drop "GLBuilderV2_22max4-8.ms" into 3DS Max or 'RUN' it via the Max script menu.
Enjoy!
Copyright © 2013 maple3D.com, All Rights Reserved. Created by Michael Little
Game Level Builder 2.22 (for 3ds max™ 3-2008, Viz and gmax®) updated:7 Dec 2007
Game Level Builder 2.2 Rated Champion of the Month by Pixel (France) in magazine No. 85.
GLB 2.22 is a free tool set for creating convex solid geometry (csg) based game levels in Autodesk's 3ds max®, VIZ® and gmax®, It is an essential tool for building Half-Life®, Counter-Strike® and Quake® Levels. Building your level is easy, all you have to do is draw where you want your walls to be created, and then click on the walls where you would like doors or windows placed. Floors can be created with a single click and then copied to make ceilings. GLB2 is very useful for making buildings of any kind in max. You can make pipes or any other loft based object with PipeMax script (included). It's possible with PipeMax to make, Pipes, Tunnels, Arches, Roofs, Stairs, and even any lathe type object such as a hollow sphere or vase. GLB2 also includes 'Handy Cam' a first person camera that lets you walk around your level easily. 'Handy Cam' can be set to create a spline along the path of the camera, which can then be used to make roller-coaster shaped walls or pipes. Another use for this path is to render walk-throughs of your level. Ever wanted to make a fly-through animation of a building but found moving and keyframing the camera a pain, well not anymore. GLB now includes Map Exporter 1.0 Limited Edition. A custom written script to export your levels to .map files in seconds, allowing you to add entities in WorldCraft® or a similar level editior. Note: Map Exporter LE does not export texture coordinates, for full texture support and much much more, check out Convexity our professional level design package.
NEW features in Version 2.22:
Updated Map Exporter LE so map files are now compatible with GTK Radiant.
All walls are now made convex, so you don't have to worry so much about making walls turn on the level to stop twisted faces.
Floor tool has been improved so that floors created on slopes work more reliably.
Holes that could sometimes occur in floors due to a spline not being correctly extruded have been fixed. Floor pieces are now editable meshes, not extruded splines.
04 version updated for 3ds max 9 - 2008 and has been improved to work with dual monitor setups.
379 downloads
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Transfer Skin Data Maxscript
This maxscript allows the user to transfer Skin Modifier data from mesh objects onto a new skeleton. It assumes the incoming new skeleton has the exact same bone names as the old skeleton-- however, the "Load Envelopes" dialog will allow you to match bones manually so you could use different bone names if necessary.
See the included readme file for description and usage.
210 downloads
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Ashura's male basemesh
By AshuraDX
A simple male basemesh I made to build Jedi Academy or Jedi Outcast models around
Feel free to use it, but if you do please mention me in your models readMe, happy modeling!
244 downloads
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FBX to Ghoul 2 Converter
By Xycaleth
The FBX to Ghoul 2 converter takes an FBX model and converts it to the GLM model format used by Jedi Knight 2 and Jedi Academy. The FBX model format is widely supported by the majority of 3D modeling programs and so this will allow the largest number of modelers to create models for the Jedi Knight games. This tool allows you to convert static models as well as animated models (which use an existing GLA skeleton).
If you have any questions, comments, improvements or want to report bugs, head towards the thread for this converter at http://jkhub.org/topic/2457-fbx-to-glm-converter/.
Thanks
Alex
223 downloads
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3ds Max 2012 32bit/64bit MD3 Exporter
By Darth Martyr
**************************************
* MD3 Exporter for 3ds Max 2012 *
**************************************
Original Code: Pop'N'Fresh
Code edits: DT, Darth Martyr
Recompile for 2012 SDK: Darth Martyr
Date: 19th February 2014
Max versions Supported: 2012 32bit & 64bit
Installation:
**************
For 32bit: Place MD3_Export2012.dle in your 3ds Max 'plugins' folder.
For 64bit: Place MD3_Export2012_x64.dle in your 3ds Max 'plugins' folder.
Exporting:
***********
- make your model
- texture it and apply your texture using the 'standard' material only.
- make sure the texture folder has 'models' in it (see below for example).
- export it with 'smart paths' checked, and make sure the destination folder has 'models' in it (see below for example).
- for a static model (no animation) just put a '0' in for 'following frames'.
(example: 'models\map_objects\MD3OBJ')
418 downloads
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3ds Max 2015/2016 dotXSI 3.0 Exporter (64-bit)
This plugin exports a Softimage dotXSI 3.0 file. See the included readme file for more details and installation/usage instructions. This plugin will also work in 3ds Max 2016.
171 downloads
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.menu Notepad++ Language
By eezstreet
When installed correctly on Notepad++, this allows you to view syntax highlighting for .menu files. Very straightforward and simple.
This also includes keywords for Jedi Knight Galaxies-specific keywords, if that's your cup of tea.
162 downloads
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GtkRadiant
By JKHub
GtkRadiant is the official level design toolchain for id Tech 3 by id Software and is maintained by a community of volunteers. GtkRadiant is powered by the Gtk+ Project and released under a GPL license.
Features
Simple, Intuitive Interface
Enhanced texture browser
Entity inspector
Portal viewer
Wavefront .obj export
Game Engine-Independent
Dark Places
Doom 3
Half-Life
Heretic II
Nexiuz
Prey
Quake
Quake II
Quake III Arena
Quake 4
Return to Castle Wolfenstein
Wolfenstein: Enemy Territory
Soldier of Fortune II: Double Helix
Star Trek: Voyager Elite Force
Star Wars Jedi Knight II: Jedi Outcast
Star Wars Jedi Knight: Jedi Academy
Tremulous
UFO: Alien Invasion
Urban Terror
War§ow
and more...
Powered by Q3Map2
495 downloads
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JK2/JKA Server browser
By Grenixal
Server browser for JO/JA with many supported masterservers. You can also customize the masterserver settings in settings.ini.
You are able to join server directly from the browser. The browser includes favourite list and a server guard, which will inform you when someone has joined the guarded server.
For further instructions please read Oobah's comment below.
You need Java to run this server browser.
https://java.com/en/download/
614 downloads
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Q3map2 (>2GB Memory Usage)
By JKHub
Ydnar's official q3map2 program updated to use >2GB Ram during compiles to avoid safe_malloc error. No other changes,
Requires a 64-bit OS.
643 downloads
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RPLMaster
By ouned
---------------------------------------------
RPLMaster
---------------------------------------------
Author: ouned
Website: http://jk2.ouned.de/master/
Version: 1.0
Description:
This is a masterserver for the quake 3 protocol with advanced features:
- copy IP's from other masterservers
- maximum servers per IP
- maximum requests per IP per second
- backup servers to a file which is used to restore IP's on a crash
Installation:
Run the rplmaster executable for your platform including the name of your configuration file and the name
for your backup file.
e.g. rplmaster.exe jka.cfg jka.bak
See the configuration file for more details.
License:
GPLv3 (http://www.gnu.org/licenses/gpl.html)
Sourcecode can be found in the "src" directory
Example servers for JK2 and JKA are running on master.ouned.de
53 downloads
- Native OS X Support
- Native Linux Support
- (and 2 more)
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Blender 2.62 - GLM Importer & Exporter
By mrwonko
Import and export of .glm and .gla work in Blender 2.62, bones rolled 90 degrees for better handling
Note: Check out the Blender Plugin Suite for updates and support for more recent Blender versions.
1,390 downloads
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3D Modelling & Animation Softimage dotXSI Import (v1.7 Plug-in) Cleaner
This Maxscript file is intended to be used in conjunction with the Softimage v1.7 dotXSI Importer Plug-in for Max 6, 7, and 8.
Usage: After importing a dotXSI file with the Softimage plug-in, run this script to fix issues with imported scene.
What this script does:
1. It removes duplicate nodes within the skeleton hierarchy (i.e., descendants of $skeleton_root).
2. Strips out any Softimage "Davinci" prefix from node names.
3. Strips out "B:" from model_root node name.
4. Fixes the pivots and animations for Dummy objects to be in +Z up 3ds Max coordinate system, instead of the Softimage +Y up coordinate system.
5. Shifts animation to start on frame 1 (rather than as imported on frame 0). This is necessary because the root skin pose MUST be on frame 0 to work with the newer exporters.
6. These fixes make the corrected files compatible for use with the newer dotXSI v1.8 and later exporter plug-ins.
What this script does not do:
It does not restore skin weights, or do anything with the imported geometry. Use my other scripts for that!
You'll also need to manually merge in the root pose on frame 0 if you want to re-export the dotXSI animation.
P.S. -- my motivation for writing this script was to get some troublesome dotXSI files to import into 3ds Max correctly. If you have any questions-- just ask.
100 downloads
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Assimilate
By DT85
***************
* Assimilate *
***************
Original Code: Raven
Code edits: DT
Date: 21st August 2014
Version: 3.1
Description:
***************
Edited the code to stop the auto re-ordering of animations in the .car files, added a 5th additional animation slot
& added support for FACE_ & VM_ (JK:Enhanced use only) animations to be listed in the animation picker.
Installation:
***************
Place assimilate.exe in your JKA tools directory to replace the old one.
155 downloads
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3D Modelling & Animation XSI Import MAXScript
This MAXScript is an importer for the Softimage dotXSI 1.x file format. It is derived from Tsvetan's original script (see credits). Version 1.030 makes significant changes for importing Star Trek:Voyager- Elite Force dotXSI 1.x animtaion files that were released by Raven Software.
There are a few issues with the script but it suffices to import in the animation and save it to a 3ds Max file for later retargeting of the animation onto any 3ds Max skeleton rig. See the included documentation for history and usage.
Version 1.030Beta breaks compatibility for Gmax, 3ds Max 5.1 and earlier (a version is in work to restore broken compatibility).
136 downloads
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XSI Viewer
The XSI Viewer is a visualization tool for dotXSI files. It supports dotXSI 3.0, 3.5 and 3.6 in both the text and binary compressed format. The XSI Viewer can load one or more files and display a subset of their content using either OpenGL or DirectX. It's usually used as an interactive content validation tool, a pre-visualization tool or as a 3D prototyping tool.
When viewing animations, you need to turn off Subframe Interpolation... or else you might see errorneous pops in your animation as it loops.
See the included readme file for installation instructions.
415 downloads