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88 files

  1. Assimilate

    ***************
    * Assimilate *
    ***************
    Original Code: Raven
    Code edits: DT
    Date: 21st August 2014
    Version: 3.1
     
    Description:
    ***************
    Edited the code to stop the auto re-ordering of animations in the .car files, added a 5th additional animation slot
    & added support for FACE_ & VM_ (JK:Enhanced use only) animations to be listed in the animation picker.
     
     
    Installation:
    ***************
    Place assimilate.exe in your JKA tools directory to replace the old one.

    156 downloads

       (3 reviews)

    4 comments

    Updated

  2. GtkRadiant

    Gtk Radiant is the official level design toolchain for id Tech 3 by id Software and is maintained by a community of volunteers. Gtk Radiant is powered by the Gtk+ Project and released under a GPL license.
     
    Features
    Simple, Intuitive Interface
    Enhanced texture browser
    Entity inspector
    Portal viewer
    Wavefront .obj export

    Game Engine-Independent
    Dark Places
    Doom 3
    Half-Life
    Heretic II
    Nexiuz
    Prey
    Quake
    Quake II
    Quake III Arena
    Quake 4
    Return to Castle Wolfenstein
    Wolfenstein: Enemy Territory
    Soldier of Fortune II: Double Helix
    Star Trek: Voyager Elite Force
    Star Wars Jedi Knight II: Jedi Outcast
    Star Wars Jedi Knight: Jedi Academy
    Tremulous
    UFO: Alien Invasion
    Urban Terror
    War§ow
    and more...

    Powered by Q3Map2

    2,275 downloads

       (4 reviews)

    4 comments

    Updated

  3. JKA in Minecraft: MineAcademy [DEMO]

    THIS IS NOT A MOD FOR JEDI ACADEMY
    THIS IS A MOD FOR MINECRAFT
    For the recent Hekathon speedrunning event, DrMeowington, a fellow jka speedrunner, and I have recreated the first act of the JKA Singleplayer along the Speedrun route. You can see us run the map for an unknowing crowd of JKA speedrunning legends. 
    https://www.twitch.tv/videos/1807641558?t=05h50m5s (at the Timestamp 5:50:05)
    We have implemented Quicksave/Quickload mechanics, Force Jump I, as well as other small gags and references.
    In addition, we have found an old Minecraft mod kept alive by ZeithComms that implements Quake1 movement into Minecraft. Since the Mod was open-source I have adjusted it to replicate Quake3 movement instead. 
    Here is a more in-depth Showcase of the map
     

    28 downloads

       (0 reviews)

    3 comments

    Updated

  4. XSI Viewer

    The XSI Viewer is a visualization tool for dotXSI files. It supports dotXSI 3.0, 3.5 and 3.6 in both the text and binary compressed format. The XSI Viewer can load one or more files and display a subset of their content using either OpenGL or DirectX. It's usually used as an interactive content validation tool, a pre-visualization tool or as a 3D prototyping tool.
     
    When viewing animations, you need to turn off Subframe Interpolation... or else you might see errorneous pops in your animation as it loops.
     
    See the included readme file for installation instructions.

    416 downloads

       (1 review)

    3 comments

    Updated

  5. 3ds Max 2017 dotXSI 3.0 Exporter

    This plugin exports a Softimage dotXSI 3.0 file. See the included readme file for more details and installation/usage instructions.

    88 downloads

       (1 review)

    3 comments

    Updated

  6. ModView

    Used to view models outside of the game.
     
    Works for both Jedi Academy and Jedi Outcast

    6,436 downloads

       (6 reviews)

    3 comments

    Updated

  7. Transfer Skin Data Maxscript

    This maxscript allows the user to transfer Skin Modifier data from mesh objects onto a new skeleton. It assumes the incoming new skeleton has the exact same bone names as the old skeleton-- however, the "Load Envelopes" dialog will allow you to match bones manually so you could use different bone names if necessary.
     
    See the included readme file for description and usage.

    210 downloads

       (6 reviews)

    3 comments

    Updated

  8. Softimage dotXSI Import (v1.7 Plug-in) Cleaner

    This Maxscript file is intended to be used in conjunction with the Softimage v1.7 dotXSI Importer Plug-in for Max 6, 7, and 8.
     
    Usage: After importing a dotXSI file with the Softimage plug-in, run this script to fix issues with imported scene.
     
    What this script does:
    1. It removes duplicate nodes within the skeleton hierarchy (i.e., descendants of $skeleton_root).
    2. Strips out any Softimage "Davinci" prefix from node names.
    3. Strips out "B:" from model_root node name.
    4. Fixes the pivots and animations for Dummy objects to be in +Z up 3ds Max coordinate system, instead of the Softimage +Y up coordinate system.
    5. Shifts animation to start on frame 1 (rather than as imported on frame 0). This is necessary because the root skin pose MUST be on frame 0 to work with the newer exporters.
    6. These fixes make the corrected files compatible for use with the newer dotXSI v1.8 and later exporter plug-ins.
     
    What this script does not do:
    It does not restore skin weights, or do anything with the imported geometry. Use my other scripts for that!
    You'll also need to manually merge in the root pose on frame 0 if you want to re-export the dotXSI animation.
     
     
    P.S. -- my motivation for writing this script was to get some troublesome dotXSI files to import into 3ds Max correctly. If you have any questions-- just ask.

    100 downloads

       (1 review)

    3 comments

    Updated

  9. SOAB

    Server Only Assets Batch (SOAB) - Save some of SSD disk space.
     
    Description:
    - This is a real simple windows batch script that processes .pk3 assets into an smaller file, deleting any unnecessary file for a server.
     
    A bit of history:
    - I was about to launch a new server, so I decided to upload my assets, but I noticed that my low cost SSD server was about to be full, so I made this script to shrink my assets.
    - As a result, I give you a tool to save almost 1GB in your servers, this is really a thing if you use SSD servers.
    - Understand that SOAB is not meant to be a wonderful featured software, just a little script made to save time.
     
    Disclaimer:
    - This script is intended for non pure servers.
    - As this is a batch script, it needs to be used on a Windows system, I have tested it on an updated Windows 10 system.
    - Following the Usage section of this description is required for a proper usage of this script.
    - This script uses a recursive deleting loop, not following the Usage section may harm your computer, if you execute it on your system's root (C:/), you may delete some system files and even your family photos.
    - This is a really lazy script, I have not added any kind of security to avoid people to harm themselves, not following the Usage section may harm your computer.
    - I am not responsible for any harm that this script may do to your computer.
    - RTFM
     
    Usage:
    - First, you need WinRAR, you can get it at WinRAR official webpage.
    - Then:

     
    This will end up with a single assets0.pk3, this will contain the only assets that your server needs.

    45 downloads

       (2 reviews)

    2 comments

    Updated

  10. GMax / 3dsMax4.x Plugin Pack

    A collection of over 50 Freeware Max-scripts, Plugins and Suites to extend Gmax v1.2 and 3DSmax v4+ File I/O capabilities.
     
    Supported Apps/Games/Engines/Formats:
     
    3DS, AutoCAD, AutoDesk, Battlezone, C Language Format, Command & Conquer Renegade, Dragon's Age Origins, DirectX, Fly3D, Gamebryo/Netimmerse Engine, Ghoul2 Engine, Ghoul2 Engine, Granny Engine, GTA, Halflife, Kingpin, Lightwave, Maya, Milkshape, Morrowind Oblivion, NWN, NWN2, OpenGL, PowerVR, Quake2, Quake3, ReelMotion, Return to Castle Wolfenstein, Total Annihilation, Unreal Tournament 2003, VRML, Wavefront, xFrog, ZenGin Engine
     
    Gmax Specific Plugins:
    3DS - 3ds importer v1.1 - gmax
    AutoCad - Dxf importer v1.1 - gmax
    GTA - Importer/Exporter - Gmax
    NWN - NWmax .8 for Gmax (conflicts with Waylands MaxScript)
    NWN - Waylands Import/Export MaxScript for Gmax (conflicts with NWmax)
    Quake2 - md2 importer v1.1 - gmax
    Quake3 - MD3 exporter beta v1.0 - gmax
    Quake3 - md3 importer beta0.1 - gmax
    Quake3 - md3 importer v1.0 - gmax
    Return To Castle Wolfenstein - mdc importer v1.1 - gmax
    Wavefront - OBJ importer v1.1 - gmax
    Wavefront - OBJ importer v1.1a - gmax
     
    Gmax & 3DS Max Mixed-Support Plugins:
     
    AutoCad - DFX Importer (importdxf.zip) gmax/max
    3DS - 3DS Importer v1.0 (max42-imp3DS.zip) gmax/max
    Gamebryo/NetImmerse - NIF Import / Export (niftools-max-plugins-3.4.2.4632.7z) gmax/3dsmax
    Granny Engine - .GR2 Skeleton and Animation import Plugin (3ds Max / GMax)
    GTA - Kam's Max Scripts Import/export for 3DS Max & GMax
    Half-Life - SMD importer v1.0 - gmax/3d max 4.2+
    Kingpin mdx importer v1.0- gmax/max4
    Milkshape - (ms3dImportExport_ver1_0.zip.zip) gmax/max
    Return To Castle Wolfenstein - MDS importer v1.0 - gmax/3d max 4.2
     
    3DS Max v4+ Plugins:
     
    (Note: Althought supposedly some 3DSMax4 maxscripts and plugins can work for gmax12, (as Gmax is based off 3DSMax v4.0,) most are still largly untested, so please post if something doesn't work or seems buggy.)
     
    Autodesk - Game Export Interface v1.122 (IGame_v_1.122.zip) max4
    C&C Renegade - W3DImporter.zip
    Dragon's Age Online - Import/Export
    DirectX - Exporter v1.0.0.1 (efx_xout.zip)
    Fly3D - Fly3D Mesh Import/Export v3.0 (fly3d3_plugins.zip)
    Quake3 - MD3 Exporter v6.1 beta (MD3 Model Exporter v6.1 beta)
    Quake3 - MD3 exporter - 3d max 6
    Quake3 - MD3 exporter v2.0.1 - 3ds max 4.2/5
    TotalWar - ms3dImportExport_ver1_0 (ms3dImportExport_ver1_0.zip)
    UT2003 - Jamlander v3.01 (jamlander_301.zip)
     
    3DS Max v4+ Specific Plugins:
     
    (known to cause startup errors in Gmax)
     
    AutoCad - DFX Export - HDXFEXP v4.0 (HDxfExp4.zip)
    AutoCad - Material Lib Import - MLI to MAX v4.0 (mli2max4.zip)
    Autodesk - Ascii Mdl Importer (asciiimporter.zip)
    Battlezone - GEO Import/Export v1.0 VDF Import v1.0 (BZImportExport.zip) 3ds max
    Battlezone -SDF Import v1.0 (SDFImport_max45.zip) 3ds max4
    Ghoul2 Engine - Model Importer v0.2 (max4glmimport2.zip)
    Half-Life - SMD exporter v1.0 3d - 3ds max 4.2+ only
    Lightwave - LWO Importer LWOImpR4_043.zip
    Lightwave - LWO2 Importer v0.90 (lwo2imp.zip)
    Maya - Max2Maya ASCII v0.0 Exporter (Max2MayaAscii.zip)
    Morrowind - NIF Importer v1.0 (NifImport.rar) max4
    NWN - MDL Plugin Suite (MDLPluginSuite1.1b2Max5.zip) max 5
    NWN2 - MDB Importer / Exporter v2.3.0(nwn2utilsmaxplugins2.3.0.rar/exe)
    OpenGL (.c) - ESM Importer/Exporter v0.1 (Esmexp42.zip)
    PowerVR - Exporter (PVRexp4.zip)
    Quake3 - MD3 Importer v1.01 (md3imp.zip)
    ReelMotion (ReelMotionMAX4.zip)
    Total Annihilation - 3DO Import/Export v1.0 (3dopluginr4.zip+tatextures.zip) max4
    Valve - Skeletal Model Exporter v4.1.3.0 (smdlexp_4130_max4_5.zip) 3ds max
    VRML - 2.0 Export v4.4.1.0 (3dsmax4vrmlexp.exe) 3ds max
    Wavefront - OBJ Importer v4.2 (Objimp42.zip) 3ds max
    XFrog - Importer v1.0 (xfrog_maxplug.zip) 3ds max
     
    Specificity, the following plugin's won't load with Gmax (so install to 3DSMax v4+ only):
     
    3doexport.dle, 3doimport.dli, asciiimp.dli, Esmexport.dlu, GEOExport.dle, GEOimport.dli, ghoul2imp.dli, HDxfExp.dle, lwo2imp.dli, Max2MayaAsciiExp50.dle, Max2MayaAsciiExp60.dle, md3imp.dli, Mli2Max.dli, NifImport.dli, NWN2Utils.dlu, objimp.dli, PVRExp_v4.dle, SDFImport.dli, smdlexp.dle, VDFImport.dli, vrmlexp.dle (stdplugs dir), and xfrog.dlo
     
    This is something I've had in my plugin archives and I thought I would share here since most of these can't be found online anymore. Hope they help, and happy modding!
     
    P.S. - Also, there has been a rendering plugin created for GMax a long time ago ...for those who'd like to render images of their masterpieces. Just do an internet search for "GMax Renderer" and you should find it.

    1,339 downloads

       (2 reviews)

    2 comments

    Updated

  11. 3DS Max 6 ROFF2 Exporter

    This is my first beta version for my 3ds Max ROFF v2 (.ROF) exporter. This exporter generates a .ROF file which is used for brush Model animations via Icarus Scripting.
     
    Place the .dle plugin in your \plugins folder.
     
    See the tutorial and other info that is posted in my WIP: ROFF Exporter thread in the Coding & Scripting section.
     
    *This plugin will only work for 3ds Max 6, 7, or 8. You can find a link to 30-day trial versions for 3ds Max 6, 7, or 8
    Interested parties can find downloads for 3ds Max 6, 7, or 8 30-day Trials at modacity.net at this link: http://files.modacity.net/software/3dsmax/
    You must apply the Origin.jpg GtkRadiant shader as the Diffuse map texture (using Standard Material) to the Scene Object.
     
    To create notes... you'll need to refer to the 3dsMax help docs. Just select your node and go to TrackView... then switch to DopeSheet mode.
     
    With the node still selected in DopeSheet mode, select the menu: Tracks > NoteTrack > Add.
     
    Then add your note keys (following the tutorial and info in the WIP thread). when you're done... just export to .ROF.
     
    Please post your results.
     
    Thanks.

    53 downloads

       (1 review)

    2 comments

    Updated

  12. Q3E Minimizer

    Author: TiM
    Website: http://www.ubergames.net
    Permission: https://jkhub.org/images/iasiSjw.png
    Uploaded by: @Caelum
     
    Description:
     
    Quake 3 Engine Minimizer (or Q3E Minimizer for short) is a small desktop utility designed to allow users to forcibly minimize any games that were built on the idTech 3 engine, using a set of predefined hotkeys.
     
    For technical reasons, all Quake 3 based games disable the Alt-Tab key command when they are in full screen mode (Presumably this is because the engine takes control of the display's hardware gamma in order to render the game at higher contrast. More on that here). Suffice it to say, this can sometimes be quite frustrating especially if you have any programs you want to reach in the background (such as a music player).
    To help get around this, Q3E Minimizer was created to let users set hotkeys that will forcibly minimize the game engine window, and return them to the desktop.
     
    Features of Q3E Minimizer include:
    Operates entirely out of the system tray, so it's as invisible as possible.
    Can be set to open upon Windows login.
    A dynamic detector that determines what idTech 3 games are being played on the system.
    A dynamic resolution modifier that will change your screen resolution between desktop and game modes.

    Instructions
    Open Q3EMinimizerv151_Setup.exe and follow the on-screen instructions.
    Once installed, and upon opening Q3E minimizer, the main window will appear. In the drop-down menu located near the bottom of the window, choose which game you would like the minimizer to currently focus on, or leave it at Auto Game Detection, if you wish.
    Start up that game as you would normally.
    To minimize the game, press the default keys: Control-Z
    To restore, press Shift-Control-Z

    To configure the hot keys, right-click on your current game's icon in the system tray, and choose "Settings...". From there, use the interface to select your new keys.
     
    To exit the program, right-click on the Q3E Minimizer icon in the system tray and choose 'Exit'.
     
    I hope you enjoy using Q3E Minimizer and that it makes your gaming experience all the more better.
     
    Happy Fragging!!!!!
     
    -TiM

    7,921 downloads

       (4 reviews)

    2 comments

    Updated

  13. Softimage Quake3 MD3 Exporter

    This MD3 exporter generates a proper Quake3 player model, weapon or object (either static or animated), conforming to the MD3 format specification found at: https://www.icculus.org/homepages/phaethon/q3a/formats/md3format.html
     
    This plugin-pack supports the following versions of Softimage:
    XSI6.0/ModTool6 (32bit) XSI7.01 (32/64bit) Softimage 7.5/ModTool7.5 (32bit) Softimage 2011 (32/64bit) Softimage 2012 (64bit) Softimage 2013 (64bit) Softimage 2014 (64bit) Softimage 2015 (64bit)

    See the included html help file after installing the plugin.

    153 downloads

       (4 reviews)

    2 comments

    Updated

  14. dotXSI 1.x / 3.x Importer Maxscript

    See the included readme files within the zip file. Put the "MissingBitmap.png" texture in your 3ds Max "images" folder.
     
    Please report any bugs or crashes in the dotXSI Import WIP thread here:
     
    http://jkhub.org/topic/3297-dotxsi-3035-importer-for-3ds-max-gmax/page-4
     
    Post any questions in the same thread above.

    131 downloads

       (1 review)

    1 comment

    Updated

  15. GtkRadiant

    GtkRadiant is the official level design toolchain for id Tech 3 by id Software and is maintained by a community of volunteers. GtkRadiant is powered by the Gtk+ Project and released under a GPL license.
     
    Features
    Simple, Intuitive Interface
    Enhanced texture browser
    Entity inspector
    Portal viewer
    Wavefront .obj export

    Game Engine-Independent
    Dark Places
    Doom 3
    Half-Life
    Heretic II
    Nexiuz
    Prey
    Quake
    Quake II
    Quake III Arena
    Quake 4
    Return to Castle Wolfenstein
    Wolfenstein: Enemy Territory
    Soldier of Fortune II: Double Helix
    Star Trek: Voyager Elite Force
    Star Wars Jedi Knight II: Jedi Outcast
    Star Wars Jedi Knight: Jedi Academy
    Tremulous
    UFO: Alien Invasion
    Urban Terror
    War§ow
    and more...

    Powered by Q3Map2

    495 downloads

       (2 reviews)

    1 comment

    Updated

  16. Blender 2.62 - GLM Importer & Exporter

    Import and export of .glm and .gla work in Blender 2.62, bones rolled 90 degrees for better handling
     
    Note: Check out the Blender Plugin Suite for updates and support for more recent Blender versions.

    1,393 downloads

       (1 review)

    1 comment

    Updated

  17. 3ds Max 2018 dotXSI 3.0 Exporter

    This plugin exports a Softimage dotXSI 3.0 file. See the included readme file for more details and installation/usage instructions.

    100 downloads

       (2 reviews)

    1 comment

    Updated

  18. XSI Import MAXScript

    This MAXScript is an importer for the Softimage dotXSI 1.x file format. It is derived from Tsvetan's original script (see credits). Version 1.030 makes significant changes for importing Star Trek:Voyager- Elite Force dotXSI 1.x animtaion files that were released by Raven Software.
     
    There are a few issues with the script but it suffices to import in the animation and save it to a 3ds Max file for later retargeting of the animation onto any 3ds Max skeleton rig. See the included documentation for history and usage.
     
    Version 1.030Beta breaks compatibility for Gmax, 3ds Max 5.1 and earlier (a version is in work to restore broken compatibility).

    136 downloads

       (0 reviews)

    1 comment

    Updated

  19. Quake Video Maker

    This tool can be used to create RoQ videos inside JK2/JK3
     
    Here is Quake Video Maker. A simple tool to create AVI files with both video and audio.
    Import TGA, JPEG, BMP and PNG sequences into scenes
    Import AVI movies
    Import RoQ (IdSoftware video format)
    Import GIF animations
    Import RoQ movies
    Export to AVI using available video codecs on your PC
    Export to RoQ to create ingame videos
    Organize your scenes
    Make scenes transitions
    Special effects (PIP, Overlay, Luma, Monochomatic, ...)
    Add your favourite MP3 or WAV file as the movie soundtrack
    Include image sequences generated by Flash (or other tools) to create title scenes

    765 downloads

       (1 review)

    1 comment

    Updated

  20. GtkRadiant 1.5 Complete Version

    This version of GtkRadiant, which is now no longer available due to the absence of the old QeRadiant website, is the most complete and bugless version of GtkRadiant 1.5 available. Many users complain about 1.5 bugs and therefor tout the 1.4 editor as being better. Anytime I have helped fix the bug, this particular .msi has always done the trick.
     
    Note that the features included in this version are but not limited to:
     
    ShaderPlug
    bobtoolz
    brushexport2 (convert brushes into .obj)
    prtview (view portal divisions, very useful!)
    Maya style Translation, Scale, and Rotate (always snap to grid after using these!)

    1,269 downloads

       (3 reviews)

    1 comment

    Updated

  21. Maya 4.5 dotXSI 3.x Exporter

    **************************************************
    JEDI KNIGHT III : JEDI ACADEMY UTILITY
    **************************************************
    Title : Maya 4.5 dotXSI 3.x Exporter
    Author : Unknown
    File Name : dotXSI4Maya45_121.zip
    File Size : 132 KB
    Date Released : March 21, 2014
     
    Description:
    ----------------------------------------------------------------------
    Maya 4.5 dotXSI 3.x Exporter. This was a hard find, but hopefully someone has use for it.
    This is as-is with no support and is untested because it's so old. If you're able to use
    this plugin, I'd like to hear if it actually works.
     
     
    ======================================================================
    THIS UTILITY IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    50 downloads

       (0 reviews)

    1 comment

    Updated

  22. xNormal

    Q: What is xNormal?
    A: xNormal is an application to generate normal / ambient occlusion / displacement maps. It can also project the texture of the highpoly model into the lowpoly mesh ( complete texture transfer, even with different topologies ). It also includes an interactive 3D viewer ( with advanced shaders and realtime soft shadows / glow effect ), some Photoshop filters and importers/exporters for 3dsmax (Max7-2013) and Maya (8.5-2013). It supports high levels of parallelism using multicore/multithreading, distributed/parallel rendering, ray tracing and advanced GPGPU techniques. (NOTE: The latest version 3.19.2 available for download at www.xnormal.net deprecated all x86 plugins for older versions of 3ds Max and Maya that are still heavily used by this modding community-- these x86 plugins are last available in version 3.17.16 and thus my reason for making this tool available here as it is no longer possible to download it or its SDK on the internet. Additionally, v3.19.2 no longer supports the dotXSI file format. So we must use v3.17.16 if we want to bake normal maps using dotXSI files).
     
    Q: How much xNormal costs?
    A: Absolutely nothing. It's free for any use, including commercial one. No price and no fees at all. If you like it, please, help them by sending bugs/feedback, examples of your art or mention xNormal in your project.
     
    Q: I can't use other normal mappers because they calculate their own tangent space and they only allow to use a kind of mesh format. Does xNormal include a SDK to make my own importers, exporters and plugins?
    A: Yes, xNormal includes a complete and easy-to-use C++ SDK to write plug-ins. You can make image or mesh importers/exporters,etc... One of the key features of the xNormal SDK is the ability to customize the tangent basis. Please, take a look at this link to know why it's so important: http://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps (NOTE: I've also included the 3.17.16 SDK since it is no longer available to download).
     
    Tutorials for using XNormal can be found here: http://www.xnormal.net/Tutorials.aspx
     
    Finally, if you get an error on program start about missing an OpenRL dll then simply rename the extension on the MapRenderer_OpenRL.dll to .bak in the x86 and x64 plugins folders. It isn't needed and the program can function without it. Or you could try to reinstall the OpenRL runtime if you're using a graphics card that requires it.

    1,943 downloads

       (5 reviews)

    1 comment

    Updated

  23. 3ds Max 2015/2016 dotXSI 3.0 Exporter (64-bit)

    This plugin exports a Softimage dotXSI 3.0 file. See the included readme file for more details and installation/usage instructions. This plugin will also work in 3ds Max 2016.

    171 downloads

       (2 reviews)

    1 comment

    Updated

  24. 3ds Max 2010/2011 32bit GLM Importer

    **********************************************
    * GLM Importer for 3ds Max 2010/2011 *
    **********************************************
    Original Code: sfhgp (http://sfhgp.users.sourceforge.net)
    Code edits: DT
    Recompile for 2010 SDK: DT
    Date: 1st December 2013
    Max versions Supported: 2010 32bit & 2011 32bit
     
    Installation:
    **************
    Place GLM_Import2010.dli in your 3ds Max 'plugins' folder

    226 downloads

       (1 review)

    1 comment

    Updated

  25. RPLMaster

    ---------------------------------------------
    RPLMaster
    ---------------------------------------------
     
    Author: ouned
    Website: http://jk2.ouned.de/master/
    Version: 1.0
     
    Description:
    This is a masterserver for the quake 3 protocol with advanced features:
    - copy IP's from other masterservers
    - maximum servers per IP
    - maximum requests per IP per second
    - backup servers to a file which is used to restore IP's on a crash
     
    Installation:
    Run the rplmaster executable for your platform including the name of your configuration file and the name
    for your backup file.
    e.g. rplmaster.exe jka.cfg jka.bak
    See the configuration file for more details.
     
    License:
    GPLv3 (http://www.gnu.org/licenses/gpl.html)
    Sourcecode can be found in the "src" directory
     
     
    Example servers for JK2 and JKA are running on master.ouned.de

    53 downloads

       (0 reviews)

    1 comment

    Updated


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