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Vehicles

68 files

  1. TIE Striker

    TIE Striker from Rogue One: A Star Wars Story. Based on vanilla TIE Fighter, flies just like it.

    325 downloads

       (16 reviews)

    10 comments

    Updated

  2. GAT-12 Skipray Blastboat

    This mod adds the GAT-12 Skipray Blastboat to the game as a flyable ship. Overall it is slightly faster than an X-Wing, but a less intense acceleration, a bulkier armor, heavier shields and it is overall more resistant. In an attempt to balance the increased resistance I lowered the damage the Ion Cannons deal.
     
    The main pilot can fire the three Ion Cannons, while in theory the other three passengers could control the top Twin Blaster Cannons, the Concussion Missile Launcher and the Proton Torpedo Launcher respectively. I haven't been able to test this feature, however, so it might not work properly. I'm also a terrible texture artist, so the textures for now are a punch in the eyes. Another minor visual bug I couldn't fix is on the left hull wing, which being mirrored from the right wing its normals were messed up, and Blender wasn't being cooperative with this. Lastly the radar icons don't show transparency correctly.
     
    To install, unpack the file Skipray.pk3 into your GameData/Base folder. To uninstall, remove the file Skipray.pk3 from the GameData/Base folder.

    197 downloads

       (7 reviews)

    7 comments

    Updated

  3. Hoverboard

    Swoops are fun, but I needed something new. So suddenly it occured to me that a hoverboard, as a swoop replacement (or even its own vehicle) would be really cool. And so a little hoverboard was born! It hovers, it glows, it hums, and it sinks in water (for those who were worried!).

    504 downloads

       (5 reviews)

    4 comments

    Updated

  4. Star Viper (Xizor's Virago)

    Star Viper (Xizor's Virago)
    -------------------------------------
     
    This is the very popular Back Sun starfighter from Shadows of the Empire expanded universe,
    the Star Viper. When landed the wings are folded back and the guns tucked behind the ship. When in attack
    mode the wings open and quoting a discription "blossom like a flower of death" as well as the cannons
    rotating forward.
     
    This is actually the second one that i made. The first had a terrible skin and wasnt too accurate
    since i could't find any good reference pics so i scrapped it. Then a little while back i decided to remake
    it new and improved.
     
     
    Spawning:
     
    To spawn this vehicle, go ingame and use devmap to enable cheats. Then type:
     
    /npc spawn vehicle star_viper
     
    Then step back a bit to let it spawn.
     
    ------------------------------------------
     
    Installation: Put the star viper.pk3 into your base folder
     
    Uninstallation: Remove the star viper.pk3 from your base folder
     
    ------------------------------------------
     
    Model: minilogoguy18
    Rigging and animations: minilogoguy18
    Skin: NeoMarz1 (Mars Marshal)
    -------------------------------------
     
    This file and all of its contents canT be modified, changed, or used in any
    map, mod, or project as long as i say its cool...

    278 downloads

       (6 reviews)

    1 comment

    Submitted

  5. Luke's Speeder VM

    This is "Luke's speeder" as seen in a "New Hope".
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle lukespeeder.
     
    Here are the npc vehicle names for this pack...
    lukespeeder
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
    **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.
     
    ***Trouble shoot***
    1) vehicle wont spawn- make sure you have enough space to spawn, make sure you have cheats activated, make sure you use the proper npc name.
    2) vehicle wont take off- You may have spawned the vehicle too close to a wall or rock. This will ancor the vehicle so that it wont move.
    3) The vehicle keeps crashing- Read instructions up above, if you practice youll find that controlling the craft is pretty easy with practice. Big note here, you need a map with alot of room. Also keep from flying to high because the maps will have an invisible ceiling height that will cause you to crash. If you fly to fast into a cliff wall, you will be sent into a spinning crash! The crash detection is very sensative to fast collisions.

    371 downloads

       (3 reviews)

    1 comment

    Submitted

  6. Anakin's Custom Jedi Starfighter

    Author: Zymotico


     
    This is the Anakin's Custom Jedi Starfighter seen in Clones Wars.

    281 downloads

       (5 reviews)

    2 comments

    Submitted

  7. Imperial era ARC-170

    Version 1.0
    Reskin author: GLTh3Pr0
     
    Description:
    In the first years after the Declaration of a New Order, the ARC were considered an elite craft in the Imperial Fleet. As with all craft commissioned by the new Empire, ARC-170s were henceforth given the standard 'Imperial gray' color scheme, doing away with the variety of colorful markings that military vessels bore to identify their squadron affiliations with during the Clone Wars.
     
    This is a reskin of Minilogoguy's ARC-170. I replaced the red color with dark grey, removed the Republic Fleet simbols and some other stuff (I used the Dark Times comics as reference). I also replaced the green Astromech with the vanilla r2d2_imp.
     
    Installation:
    Drop the pk3 file into your base folder. To spawn the fighter just use the code /npc spawn vehicle mini_arc in your console. Take the file out of the folder or delete it to unistall.
     
    Special thanks:
    To Minilogoguy18 and his team for giving me the permission to release the reskin! You can find the original one here:
    https://jkhub.org/files/file/1258-arc-170-fighter/
     
     
    You can contact the original maker at minilogoguy18@aol.com or me at glthepro@libero.it

    186 downloads

       (5 reviews)

    3 comments

    Updated

  8. Vader's Tie VM

    This model came from Raven's assets within the game. I simply made it a usable vehicle.
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle tievadervm.
     
    Here is the npc vehicle name for this pack...
    tievadervm
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
    **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.

    373 downloads

       (7 reviews)

    1 comment

    Submitted

  9. GunshipVM Skinpack

    ***************************
    JEDI KNIGHT ACADEMY MODIFICATION
    ***************************
     
    Title :Republic Gunship Skin Pack
    Vehicle Imports :Mars Marshall "NeoMarz1"
    Modeling :Mars Marshall "NeoMarz1"
    Skinning :Dark_Cuillere
    Rigged :Zappa_0
    E-Mail :neomarz1@sbcglobal.net
    :zappa0@gmail.com
    Website :
    :http://www.jedioutcastmovies.wordpress.com
     
    File Name :gunshipVM_AOTC.pk3
    File Size :2077KB
    Date Released :1/30/2014
     
    File Name :gunshipVM_ARC.pk3
    File Size :2067KB
    Date Released :1/30/2014
     
    File Name :gunshipVM_Camo.pk3
    File Size :1949KB
    Date Released :1/30/2014
     
    File Name :gunshipVM_Kenobi.pk3
    File Size :2093KB
    Date Released :1/30/2014
     
    File Name :gunshipVM_ROTS.pk3
    File Size :2042KB
    Date Released :1/30/2014
     
    File Name :gunshipVM_Shark.pk3
    File Size :2157KB
    Date Released :1/30/2014
     
    Description : Skin pack for Neomarz's Republic Gunship Vehicle
     
    ---------------------------------------------------------------------------------------------
     
    Spawning Commands:
     
    AOTC: npc spawn vehicle gunshipx_aotc
     
    ARC: npc spawn vehicle gunshipx_arc
     
    Camo: npc spawn vehicle gunshipx_camo
     
    Kenobi: npc spawn vehicle gunshipx_kenobi
     
    ROTS: npc spawn vehicle gunshipx_rots
     
    Shark: npc spawn vehicle gunshipx_shark
     
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle gunshipx.
     
    Here are the npc vehicle names for this pack...
    gunshipx_aotc
    gunshipx_arc
    gunshipx_camo
    gunshipx_kenobi
    gunshipx_rots
    gunshipx_shark
     
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
    **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.
     
    ***Trouble shoot***
    1) vehicle wont spawn- make sure you have enough space to spawn, make sure you have cheats activated, make sure you use the proper npc name.
    2) vehicle wont take off- You may have spawned the vehicle too close to a wall or rock. This will ancor the vehicle so that it wont move.
    3) The vehicle keeps crashing- Read instructions up above, if you practice youll find that controlling the craft is pretty easy with practice. Big note here, you need a map with alot of room. Also keep from flying to high because the maps will have an invisible ceiling height that will cause you to crash. If you fly to fast into a cliff wall, you will be sent into a spinning crash! The crash detection is very sensative to fast collisions.
     
     
    ***Known Issues***
    1) Gunship rockets dont work in Single Player.
     
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    612 downloads

       (6 reviews)

    2 comments

    Updated

  10. Usable hop-on-chair-entity

    This vehicle lets you sit on any chair model you wish, just appropriate placement over it needed!
    hop on it, press USE or w/e.
     
    rest to know is in the readme.txt aiight.
     
    ah, you can test it by /devmap vehtest
     
     
    guyze!
    if anybody can edit the .veh file to not show a radar, i'd appreciate it
     
     
    hint: use entity modding - techniques to get rid of the hud, didnt try it but should work

    201 downloads

       (1 review)

    4 comments

    Updated

  11. Arc-170 Fighter

    Arc-170 Fighter
     
    Description:
    Protecting the skies over Coruscant were specialized clone fighter forces flying the latest
    in starfighter technology. The ARC-170 fighter was a bulky, aggressive ship covered with weapons. Three
    clone trooper pilots operated this advanced combat craft, with a pilot handling the flight maneuvers, a
    copilot operating the laser cannons mounted on the ship's wide wings, and a tailgunner operating the
    dorsal rear-facing cannon. The fighter also carried an astromech droid for onboard repairs.
     
    Installation:
     
    Just throw the mini_arc.pk3 in your base and its as simple as that!
     
    Uninstallation:
     
    Take the mini_arc.pk3 out of the base folder
     
    Spawn code:
     
    /npc spawn vehicle mini_arc
     
    Notes:
    I tried to get just the glass on the cockpit mesh to have a glare but it wouldnt work right. I think the
    only way i could get it to work is make a new mesh out of just the glass. I also very badly wanted to
    make the rear turrets controllable but i need to test it alot more, but ill keep the ship set up so that
    it may one day be able to do so...
     
    Model: me
    Anims and riggin: me
    Skins: Dark_Cuillere
    Shaders and efx files: me
    Text files: me
    Beta testing: Me N' Dark_Cuillere
    Programs used: Softimage|XSI v4.2, Adobe Photoshop Elements 2.0, notepad and all the stuff that came with
    the SDK
     
    This file and all of its contents can be modified, changed, or used in any
    map, mod, or project if i approve. If your seeking permission you can contact me at
    minilogoguy18@aol.com, or post on the forums.

    558 downloads

       (6 reviews)

    1 comment

    Submitted

  12. Textureless Swoop Fix

    Description:
     
    When using /npc spawn vehicle swoop, you normally encounter a MAX_QPATH error that winds up with the swoop itself remaining textureless. This mod fixes that, but also lets you choose which colour swoop you'd like that vehicle to be.

    416 downloads

       (6 reviews)

    2 comments

    Updated

  13. STAP MST

    Author: Monsoontide
     
    this is a vehicle model like the swoop. it can be either spawned by players in game or placed by a mapper in his map. the vehicle wors in single and multiplyer.
    if you want to use this vehicle in your new map, you are very welcome - BUT give us credit for the vehicle please!

    263 downloads

       (1 review)

    1 comment

    Updated

  14. Y-Wing

    Author: Manquesa


     
    Description:
     
    This is the Y-wing bomber from Star Wars as seen in the movie Return of the Jedi. It's a very tough and durable vehicle that can take a pounding, it's slow but has powerful weapons.
    Features: 2 front laser canons
    2 bottom proton torpedo launchers with lock on capabilites
    A top mounted AI controlled turret
    Animated landing gear
    Custom sounds and weapon effects
    Custom sheild display and reticle
    4 levels of LOD's
     
     

    Submitted by Barricade24


    400 downloads

       (6 reviews)

    1 comment

    Submitted

  15. Hailfire Droid

    Author: Duncan_10158


    Model Name: "hailfire_droid06.pk3"
     
    Author Mesh: Duncan_10158
     
    Contact: http://io.meskinaw.net/
     
    Skins: Monsoontide
     
    Sounds: Yes
     
    Concept: A self-aware mobile missile-platform used exclusively by the InterGalactic Banking Clan, hailfire droids delivered surface-to-surface and surface-to-air strikes with their stacked banks of 30 rocket warheads.
    Hailfires roll along on oversized hoop-like wheels. In between the bracketing axle arms is a small, central body equipped with a single photoreceptor.
    When the InterGalactic Banking Clan pledged its forces to the Confederacy of Independent Systems (in a non-exclusive arrangement, of course), its hailfire droids were added to the immense Separatist battle droid army. (starwars.com/databank)
     

    Submitted by: Barricade24


    371 downloads

       (1 review)

    2 comments

    Submitted

  16. TIE FIGHTER (EPISODE 7) Re-Skin by Dark_Apprentice

    ===============================================================
    STAR WARS: EPISODE 7 - THE FORCE AWAKENS (TIE FIGHTER RE-SKIN)
    ===============================================================
     
    FILE NAME: TIE FIGHTER--Episode 7 by Dark_Apprentice.pk3
     
    Autor of the re-skin: Dark_Apprentice
     
    CREDITS:
    - LucasArts, Raven, Disney (for the original TIE Fighter vehicle in Jedi Academy, Idea & Design)
     
    - NumberWan (some tips for Photoshop)
     
    - Zappa_0 (for his version of the TIE Fighter model, that I use to put the new textures I've made)
     
    - AshuraDX (for helping me out with the shaders)
     
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     
    !!! BUGS !!!
     
    I have no idea why, but even after I have edit the shader file
    few times and made tones of testing, the shadows of TIE fighter's wings is missing.
     
    None other, that are familiar to me, if you find any, please comment.
     
    Tested the model both for JKA Single Player & Multi Player, works good.
     
    -- Somehow in Multi Player game play, when you load the TIE Fighter it doesn't show you
    the transparant wing textures so much as in SP (but they are still transparant, just not so much as in SP
     
     
     
    FEEL FREE TO MAKE ANY CHANGES ON THIS MODIFICATION TEXTURE OF TIE FIGHTER, BUT PLEASE CREDIT ME IN YOUR WORK.
     
     
    THIS TEXTURE IS BASED ON THE FIRST 2 PROMO TRAILERS FROM THE NEW UPCOMING SAGA: "STAR WARS - THE FORCE AWAKENS (EPISODE 7)""
     
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
     
    In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" level, once your in the game make sure you move your character to an area big enough to spawn the craft.
     
    * Hit "shift and tild (~)" to activate the console.
    * Next type "devmapall"...hit enter (cheats are now on)...
    * Next type "npc spawn vehicle (vehicle's name)"
     
    --> Example: npc spawn vehicle tie-fighter
     
    ______________________________________________________________________________________
    This mod just changes the basic TIE-Fighter textures from JKA, to look more like
    the new desing from the trailers of STAR WARS: THE FORCE AWAKENS (Episode 7)
    ______________________________________________________________________________________
     
     
    WARNING!!!
     
    – Close the console by hitting the tild (~) again.
     
    – Now this is the most important part, move back to allow the ship to spawn, it may need alot of space.
    Once the ship spawns you simply move up and hit your "USE" key (usually return).
    Now you can fly!
     
     
    **Now read this part carefully**
     
    ...or you'll end up crashing into everything before you know it:
     
    - To lift off you push down the space bar, but dont hold it down too long or you will
    activate the turbo thrust (this will cause a crash almost always)
    just lift off a little and tap the forward key a few times.
    The more times you tap the faster you will go.
    Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different.
     
    ***Activate the console by hitting: shift+tild(~)
    ***Next type: /devmapall "mapname".
    (Example: /devmapall kotor_flight_school) = The map will load with cheats activated.
    Now join the game and find a large area to spawn the craft.
    ***Open the console again and type:
    /npc spawn vehicle "vehicle name".
     
    (Example: /npc spawn vehicle tie-fighter). Notice that Multi Player you have to put the "/" slash before the command.

    291 downloads

       (10 reviews)

    15 comments

    Updated

  17. TIE Defender

    Author: Lord Hatrus


    Description:
    Then Imperial Tie Defender, used to defeat the rogue Admiral Zarrin, and
    featured in the Tie Fighter & Defender of the Empire PC game.
     
    Spawning:
    To spawn this, go ingame and do /devmap box in your console. Then type:
     
    /npc spawn vehicle tie-defender
     
    to spawn the vehicle. You will have to step back or to the side a bit for it to appear.
     
    Copywrite/Permissions:
    This file and all of its contents can be modified, changed, or used in any
    map, mod, or project as long as credit is given to Lord Hatrusand Michael Gummelt.

    307 downloads

       (4 reviews)

    1 comment

    Updated

  18. AT-PT

    Submitted by Barricade24


     
    This vehicle model was created by Light Ninja and texture by neomarz1, he has given permission for it to be uploaded here and we appreciate it very much.
     
    Here is some text from the original readme...
     
    Information: The AT-PT was originally developed by the Old Republic and was intended to be a major component of its ground forces. Platoons of troops were to be assigned AT-PTs; a single platoon would be granted the firepower of nearly a
    company of ground troops at a substantially reduce cost. AT-PT platoons were to be equivalent to light mechanized infantry units with the added benefit of speed and extended comlink ranges, thus permitting the platoon to patrol a far greater area.
    This light walker was also intended to provide armoured heavy fire support to infantry units. A soldier strapped into this vehicle was turned into an one-man attack force capable of stopping a full squad of infantry. Although this walker cannot match
    the speeds obtainable by repulsorcraft, they can be devastating against conventional ground forces.
     
    Project designers of the AT-PT developed the light walker to be suitable for open ground, shallow water, jungle, mountain terrain, and urban locations. This design can overcome inclines and obstacles that block repulsorlift and
    treaded craft due to its independently adjusting leg suspension system. Unfortunately, most of the AT-PTs were carried onboard the famed Katana Fleet, and when that fleet disappeared without a trace momentum to continue the AT-PT project evapourated.
    As a result the project was canceled.Ultimately, AT-PTs were never given the thorough battlefield testing they deserved. Many of the concepts pioneered by this design were later incorporated by Imperial engineers when they created the AT-AT and AT-ST.
     
    Its heavily armoured command pod accords the driver with outstanding protection. Small flank hatches (with foot pegs below them) allow access into the cramped cockpit. Its legs can be fully extended upward for either high speed
    movement or to allow the driver a superior observation position. The AT-PT can also adapt to operate in cramped conditions by moving itself into a "half crouch" posture, where its command pod is lowered to be even with its legs' drive joints.
    When compared to the AT-ST, the AT-PT's drive system affords the light walker with superior balance. When sealed, the vehicle is virtually immune to small-arms fire. Located behind the command pod is the walker's main drive unit. Its primitive sensor
    package is employed for navigation and assists in alerting the driver to approaching dangers."
     
    AT-PTs are seeing use by Imperial Forces and can be carried into battle by Sentinel-class Landing Shuttles. Unfortunately, the Rebels have obtained a few AT-PTs from the Empire. An example of this was seen on the planet of Fest, where Rebel commandos
    stole three AT-PTs from a secret Imperial weapons research facility. These walkers can still be found in the ranks of mercenaries and pirates who stole them, bought them on the black market or salvaged them from battlefields. Planetary defence forces such
    as the m'Yalfor'ac Order (from the planet of Guiteica) employ the AT-PT (they approximately maintain three dozen of these light walkers).
     
     
    ========================================================================================================
     
    NOTES FROM THE AUTHORS:
     
    This model has 1 year and i never thought that it would be finished but well, live is live and casually i contacted with NeoMarz1 and he was able to do this great skin for the model. Also i'll make soon a new version with much better walk animations,
    if you get a veh file extension error, you have to many vehicles installed in your base folder, remove some of them from your base folder. standart max vehicles, then onces from raven included, is 16. there are mods that can improve that.
     
     
    To install put it in your 'GameData/Base" folder, to uninstall remove "atpt.pk3" from your 'GameData/base' folder.
     
    IMPORTANT:
    THERE IS A .DLL INSIDE THE ZIP, EXTRACT IT TO YOUR /BASE FOLDER AND YOUR VEHILE LIMIT WILL BE INCREASED TO 64 OR SO.
     
     
    HOW TO PLAY IN A MAP THAT HAS NOT PLACED THE VEHICLE BY DEFAULT
     
    to play the vehicles in game start a map in cheat mode, "devmap ffa3".
    when the map is loaded, bring down the console and type in "/npc spawn vehicle atpt_vehicle", make a LOT of steps back and then the vehicle should be in front of you.
    have fun!, hope this help mappers in siege maps.

    654 downloads

       (8 reviews)

    4 comments

    Submitted

  19. Alot (Hyberbole and a Half)

    Description:
     
    This mod is a reskin of Mars' old Bantha model, converting it into an Alot from the blog and web comic, Hyperbole and a Half.
     
    To spawn the Alot, open the console and enter: "/npc spawn vehicle alot", then jump on his back to ride him!
     
    Any bugs, let me know in the comments section!
     
    Credits:
     
    Thanks to neomarz1 for the Bantha model, as well as Light NInja for animating it.
     

    Uses content from the following mods:
     

    https://jkhub.org/files/file/645-%7B%3F%7D/

    100 downloads

       (4 reviews)

    3 comments

    Updated

  20. TIE Hunter

    Tie Hunter
     
    Discription: A prototype tie fighter that was to best the x-wing
     
    Many probably wont recognize this thing but it was from the game Star Wars Rogue Squadron III:Rebel Strike
    It looks kinda like a tie interceptor but with all the fixins of an x-wing(minus the droid) It has two
    laser cannons, sheilds, missils, s-foils and a hyperdrive. For this i made the imp_laser thinner to look more like
    they do in the movies. As well as it has no exhaust cause in the movies the engines just kinda glowed red
    so thats what i did for that. And for those who feel all ships should do this, it can roll.
     
     
    Installation
     
    Just throw the tie_hunter.pk3 in your base and its as simple as that!
     
    Uninstallation
    Take the tie_hunter.pk3 out of the base folder
     
    Spawn code
     
    /npc spawn vehicle tie_hunter
     
    Notes:
    The two cannons on the struts were ion cannons in RS3, until i figure out how to code it to where i can
    toggle between them like the atst, they wont do anything. I also tried to make the lasers fire linked like
    the movies but you can just hit Use Held Item to link em.
     
    Model: me
    Anims and riggin: me
    Skins: Raven
    Shaders and efx files: me
    Text files: me
    Beta testing: Angelis
     
    This file and all of its contents CANNOT be modified, changed, or used in any
    map, mod, or project at all unless i approve. If your seeking permission you can contact me at minilogoguy

    312 downloads

       (6 reviews)

    1 comment

    Submitted

  21. Hypostreeds VM

    The Streed or "Hypostreed" is a NeoMarz1 personal creation... It does not exist in the StarWars universe. Actually the creature was designed to be used in my "up and coming" 3D comic Eve!
    Someone had suggested that a horse model would be cool to put in the jedi game, and the Streed seemed to be a good model to import. Light Ninja had suggested that I should do an NPC model (since we both worked on the Bantha).
    I liked the idea of using a Horse like character that could be used to gallop through the narrow halls in a map, especially in a Single Player game! Hopefully someone will make a "Free For All" Map that will host these models
    on spawn points, That would be Great! The Streeds are pretty versatile, and are a blast to use when attacking bots on foot!
     
    Character Background
    The Hypostreed is an alien horse breed that seemed to have been imported from somewhere in the "outer rim". The Breeds seemed to just pop up in the "Hydian Run" trade route. The unique characteristics of the Streed include
    Gills, long neck, and protruding chin. The Gills are only a secondary breathing apparatus to the primary lung system. It is believed that the Streed is from a planet with a very humid atmosphere. The long neck, and protruding chin
    are a evolutionary tool, that enables them to dig stream bottom vegitation up for consumption. The amazing thing about this animal is that they seem to be very adaptable to various harsh climates.

    172 downloads

       (1 review)

    0 comments

    Updated

  22. Battle Streeds VM

    The Streed or "Hypostreed" is a NeoMarz1 personal creation... It does not exist in the StarWars universe. Actually the creature was designed to be used in my "up and coming" 3D comic Eve!
    Someone had suggested that a horse model would be cool to put in the jedi game, and the Streed seemed to be a good model to import. Light Ninja had suggested that I should do an NPC model (since we both worked on the Bantha).
    I liked the idea of using a Horse like character that could be used to gallop through the narrow halls in a map, especially in a Single Player game! Hopefully someone will make a "Free For All" Map that will host these models
    on spawn points, That would be Great! The Streeds are pretty versatile, and are a blast to use when attacking bots on foot!
     
    Character Background
    The Hypostreed is an alien horse breed that seemed to have been imported from somewhere in the "outer rim". The Breeds seemed to just pop up in the "Hydian Run" trade route. The unique characteristics of the Streed include
    Gills, long neck, and protruding chin. The Gills are only a secondary breathing apparatus to the primary lung system. It is believed that the Streed is from a planet with a very humid atmosphere. The long neck, and protruding chin
    are a evolutionary tool, that enables them to dig stream bottom vegitation up for consumption. The amazing thing about this animal is that they seem to be very adaptable to various harsh climates.

    153 downloads

       (2 reviews)

    0 comments

    Submitted

  23. Raven's Claw VM

    :These are models that came from Raven's assets within the game. I simply made them to be usable vehicles. Within this pack you will find the Raven's claw.
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle ravensclawvm.
     
    Here is the npc vehicle name for this pack...
    ravensclawvm
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
    **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.

    383 downloads

       (4 reviews)

    0 comments

    Submitted

  24. Bantha VM

    Bantha 2.0!!! What can I say. I couldnt have done this without "Light Ninja". He is a great animator, I must say he improved the model even more, plus the model sits above ground! Included is a death animation. There is a difference in the mounting procedure... Dont be shocked that when the bantha spawns, you will be inside of him... just back up and jump up on the saddle, and have some fun. Mars out
     
    For some fun: spawn wampa's next to bantha, they will attack him!
     
    Special Thanks to: "Light Ninja".... you fixed this beast!!!! Thanks alot man.

    295 downloads

       (5 reviews)

    0 comments

    Submitted

  25. Speeder Bike MST

    Author: Monsoontide
     
     
    This is a vehicle model like the swoop bike. it can be either spawned by players in game or placed by a mapper in his map. the vehicle is designed for multiplyer.
    If you want to use this vehicle in your new map, you are very welcome - BUT give us credit for the vehicle please!
     
    The Default skin is by Monsoontide.
     
    If you wish to re-skin the model, I've included a blank template to work from.
     
    This vehicle will become part of the Open Jedi Project - so if you feel inclines to improve it look for it there.
     
    The speeder bike is equipped with a small laser cannon.

    548 downloads

       (5 reviews)

    0 comments

    Submitted


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