Jump to content

Vehicles

68 files

  1. Alot (Hyberbole and a Half)

    Description:
     
    This mod is a reskin of Mars' old Bantha model, converting it into an Alot from the blog and web comic, Hyperbole and a Half.
     
    To spawn the Alot, open the console and enter: "/npc spawn vehicle alot", then jump on his back to ride him!
     
    Any bugs, let me know in the comments section!
     
    Credits:
     
    Thanks to neomarz1 for the Bantha model, as well as Light NInja for animating it.
     

    Uses content from the following mods:
     

    https://jkhub.org/files/file/645-%7B%3F%7D/

    100 downloads

       (4 reviews)

    3 comments

    Updated

  2. Episode III Jedi Starfighter

    Created by Gregory A. Birmingham (Manquesa)
     
    All modeling, skinning (except for the 3 new skins), effects (except for the engine exhaust and primary weapon fire which were made by Ravensoft), animations, shaders, .veh files, and gfx were created by Manquesa.
     
    WHAT'S NEW:
     
    This file includes 6 variants of the Star Wars Episode 3 Jedi Starfighter.
     
    Anakin's Yellow Jedi Interceptor -- made by Manquesa
    Obi-Wan's Red Jedi Interceptor -- made by Manquesa
    Anakins (or Darth Vader's) Green Jedi Interceptor -- made by Manquesa
    Yoda's Green Jedi Interceptor -- made by Dark_Cuillere
    Hot Rod Jedi Interceptor concept -- made by Dark_Cuillere
    Plo Koon's Blue? Jedi Interceptor -- made by Jadendecar (this version is Jadencar's concept of the Plo Koon version had Plo Koon used an Ep. 3 Jedi Interceptor instead of a the Ep. 2 stle JSF that he actually used in the movie.)
     
    All versions are equipped with an astromech droid. The astromechs used were created by Ravensoft. The skin on the astromech droid on the Obi Wan version is an edited version of the R2D2 skin created by Ravensoft, Edited by Manquesa. The skin on the astromech droid on the Plo Koon version is and edited version of the R2D2 skin created by Ravensoft, Edited by Jadendecar and Manquesa.
     
    Also fixed a problem with the original mesh in which the maingun mount support was in the wrong position, it was pushed back into the cockpit. I doubt anyone noticed though, I didn't until very recently.
     
    And lastly I also changed the secondary missile effect to better match what I originally intended it to look like. I used the ATST missile effect and placed my missile model on it.
     
    I am currently working on yet another version of this ship for a future release. One that will include a fully modeled cockpit interior as well as a few other changes to better match the way they looked in the movie. So be on the lookout out for version 2.0 to be released hopefully sometime in the not too distant future.
     
    Features:
     
    Multiple versions including an Anakins, Obi-Wan's, Vader's, Plo Koons, Yoda's, and a Hot Rod design.
    Animated wing foils -- can be flown with wing foils in the open or closed position.
    To fly with the wing foils open, simply perform a normal take off allowing the animation to be initiated.
    To fly with the wing foil closed, begin a normal take off, then press forward soon after take off making sure to do so before the animation can begin.
    Primary weapon fire -- green imperial lasers
    Secondary weapon fire -- missile's
    Barrel Roll -- using the "Step Left" and "Step Right" buttons (which I strongly suggest you reverse) will allow you to barrel roll and control the vehicle in a manner very much like the way they were flown in the movie.
     
    To spawn the vehicle, type:
     
    Anakins Jedi Interceptor -- /npc spawn vehicle manq-jsf
    Obi Wan's Jedi Interceptor -- /npc spawn vehicle manq-jsf-obi
    Anakins/Vader's Jedi Interceptor -- /npc spawn vehicle manq-jsf-vader
    Yoda's Jedi Interceptor -- /npc spawn vehicle manq-jsf-yoda
    Hot Rod concept Jedi Interceptor -- /npc spawn vehicle manq-jsf-hotrod
    Plo Koon's Jedi Interceptor -- /npc spawn vehicle manq-jsf-plo
     
    Please feel free to use this vehicle in any manner which you see fit with or without permission, I could care less. I'm releasing it so people will hopefully use it. I only ask that you credit me for my work.
     
    Thank you,
    Manquesa

    1,027 downloads

       (9 reviews)

    3 comments

    Submitted

  3. Anakin's Custom Jedi Starfighter

    Author: Zymotico


     
    This is the Anakin's Custom Jedi Starfighter seen in Clones Wars.

    281 downloads

       (5 reviews)

    2 comments

    Submitted

  4. Textureless Swoop Fix

    Description:
     
    When using /npc spawn vehicle swoop, you normally encounter a MAX_QPATH error that winds up with the swoop itself remaining textureless. This mod fixes that, but also lets you choose which colour swoop you'd like that vehicle to be.

    416 downloads

       (6 reviews)

    2 comments

    Updated

  5. Hailfire Droid

    Author: Duncan_10158


    Model Name: "hailfire_droid06.pk3"
     
    Author Mesh: Duncan_10158
     
    Contact: http://io.meskinaw.net/
     
    Skins: Monsoontide
     
    Sounds: Yes
     
    Concept: A self-aware mobile missile-platform used exclusively by the InterGalactic Banking Clan, hailfire droids delivered surface-to-surface and surface-to-air strikes with their stacked banks of 30 rocket warheads.
    Hailfires roll along on oversized hoop-like wheels. In between the bracketing axle arms is a small, central body equipped with a single photoreceptor.
    When the InterGalactic Banking Clan pledged its forces to the Confederacy of Independent Systems (in a non-exclusive arrangement, of course), its hailfire droids were added to the immense Separatist battle droid army. (starwars.com/databank)
     

    Submitted by: Barricade24


    371 downloads

       (1 review)

    2 comments

    Submitted

  6. Tye-Wing

    New vehicle the Tye-Wing
    To install just take the pk3 and drop it into your base Jedi Academy Folder. To spawn "npcspawn vehicle tye-wing". Have fun.

    29 downloads

       (1 review)

    2 comments

    Updated

  7. GunshipVM Skinpack

    ***************************
    JEDI KNIGHT ACADEMY MODIFICATION
    ***************************
     
    Title :Republic Gunship Skin Pack
    Vehicle Imports :Mars Marshall "NeoMarz1"
    Modeling :Mars Marshall "NeoMarz1"
    Skinning :Dark_Cuillere
    Rigged :Zappa_0
    E-Mail :neomarz1@sbcglobal.net
    :zappa0@gmail.com
    Website :
    :http://www.jedioutcastmovies.wordpress.com
     
    File Name :gunshipVM_AOTC.pk3
    File Size :2077KB
    Date Released :1/30/2014
     
    File Name :gunshipVM_ARC.pk3
    File Size :2067KB
    Date Released :1/30/2014
     
    File Name :gunshipVM_Camo.pk3
    File Size :1949KB
    Date Released :1/30/2014
     
    File Name :gunshipVM_Kenobi.pk3
    File Size :2093KB
    Date Released :1/30/2014
     
    File Name :gunshipVM_ROTS.pk3
    File Size :2042KB
    Date Released :1/30/2014
     
    File Name :gunshipVM_Shark.pk3
    File Size :2157KB
    Date Released :1/30/2014
     
    Description : Skin pack for Neomarz's Republic Gunship Vehicle
     
    ---------------------------------------------------------------------------------------------
     
    Spawning Commands:
     
    AOTC: npc spawn vehicle gunshipx_aotc
     
    ARC: npc spawn vehicle gunshipx_arc
     
    Camo: npc spawn vehicle gunshipx_camo
     
    Kenobi: npc spawn vehicle gunshipx_kenobi
     
    ROTS: npc spawn vehicle gunshipx_rots
     
    Shark: npc spawn vehicle gunshipx_shark
     
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle gunshipx.
     
    Here are the npc vehicle names for this pack...
    gunshipx_aotc
    gunshipx_arc
    gunshipx_camo
    gunshipx_kenobi
    gunshipx_rots
    gunshipx_shark
     
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
    **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.
     
    ***Trouble shoot***
    1) vehicle wont spawn- make sure you have enough space to spawn, make sure you have cheats activated, make sure you use the proper npc name.
    2) vehicle wont take off- You may have spawned the vehicle too close to a wall or rock. This will ancor the vehicle so that it wont move.
    3) The vehicle keeps crashing- Read instructions up above, if you practice youll find that controlling the craft is pretty easy with practice. Big note here, you need a map with alot of room. Also keep from flying to high because the maps will have an invisible ceiling height that will cause you to crash. If you fly to fast into a cliff wall, you will be sent into a spinning crash! The crash detection is very sensative to fast collisions.
     
     
    ***Known Issues***
    1) Gunship rockets dont work in Single Player.
     
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    612 downloads

       (6 reviews)

    2 comments

    Updated

  8. TIE V-38 Assault Fighter

    A lot of you, as I know, don't have a clue what this fighter is or where it came from. It was originally from an early Star Wars game, Rebel Assault II, made in 1995. It's actually a pretty good game, but the fighter always made me drool and I've been semi-obsessed with it ever since. Several good models have been made for X-wing Alliance, but I decided Jedi Academy needed one too, and the current model of it is just so insufferably inaccurate that it made want to pull all of my hair out and donate it to the bald.
     
    V-38 and Phantom variations are included (see comments section for more information on the special features of the Phantom variation).
     
    This TIE, classified as an assault fighter due to its heavy weaponry, shields, and hyperdrive, has a three-pronged wing arrangment. It sports three wing-tip laser cannons and two chin-mounted cannons, generally used as ion cannons. Its hyperdrive is outfitted such that it can make only a few short jumps if need be. During one of Lord Vader's failed campaigns, a modified version of this fighter, called the TIE Phantom, was put into mass production. This fighter, while less powerful in armory, had the added bonus of a fully functional cloaking system which rendered it next to invisible to most scanners. Before the TIEs could reach their full potential, however, two Rebel agents destroyed the production facility the TIEs were being produced at. All of these Phantom TIEs were believed to be destroyed.

    251 downloads

       (3 reviews)

    2 comments

    Updated

  9. Dagger Fighter

    ==Dagger Fighter==
    Commissioned/Organized by Zander_Nao
    3D models created by Jabalakastudio https://www.cgtrader.com/jabalakastudio
    Vehicle and Map converted, rigged and implemented for Jedi Academy by Noodle
    Radar by Zander_Nao
    Based off of the Dalkor Dagger from "Star Wars: Resistance"
    https://starwars.fandom.com/wiki/Dalkor_Dagger
    ==INSTRUCTIONS==
    Choose one of the two pk3 files to install depending on which version you want.
    Normal Version: Install Dagger_Fighter.pk3 into base folder. Second player can enter ship, but turret does not work.
    Turret Version: Install Dagger_Fighter_Turret_Version.pk3 into base folder. Second player can fire turret, but turret will auto-fire on players in MP settings.
    --NPC Vehicle Support--
    Dagger - Blue/Gray
    Daggernlg - Blue/Gray (no landing gear)
    DaggerRed - Red/Gray
    DaggerRednlg - Red/Gray (no landing gear)
    DalkorDagger - Dalkor Dagger Original Skin
    --Dagger Cockpit Greenscreen Map--
    Enter console command: Devmap Dagger_Cockpit
     
     

    118 downloads

       (1 review)

    2 comments

    Updated

  10. TIE Defender

    Author: Lord Hatrus


    Description:
    Then Imperial Tie Defender, used to defeat the rogue Admiral Zarrin, and
    featured in the Tie Fighter & Defender of the Empire PC game.
     
    Spawning:
    To spawn this, go ingame and do /devmap box in your console. Then type:
     
    /npc spawn vehicle tie-defender
     
    to spawn the vehicle. You will have to step back or to the side a bit for it to appear.
     
    Copywrite/Permissions:
    This file and all of its contents can be modified, changed, or used in any
    map, mod, or project as long as credit is given to Lord Hatrusand Michael Gummelt.

    307 downloads

       (4 reviews)

    1 comment

    Updated

  11. Viper VM

    : Well many of you may or may have not been around to see the Science Fiction culture that boomed shortly after StarWars. I remember as a kid watching the best special effects to ever hit the television. It was a little show called "Battle Star Galactica". During this era I was just starting out as a kid artist.
    There were only two subjects I entertained as a little scribbler. That was both Star Wars, and Battle Star Galactica. Recently I was trying to come up with something for a project, and I remembered what had inspired me... The Viper, and Raider fighter crafts! I remember having pencil wars with friends, whats a pencil war you ask?
    Back during this time we didnt have the home game systems of today, so we actually used our imaginations. We would hand draw little battle scenes and take turns attacking the other's creation. Well now its a few years over the Millenia, and I decided to revisit an old daydream. Hope you like it. Mars out!
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle viper.
     
    Here are the npc vehicle names for this model...
    viper
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return).
     
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the viper. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle viper. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.

    125 downloads

       (2 reviews)

    1 comment

    Submitted

  12. AT-TE Vehicle from Attack Of The Clones

    An intimidating armored assault vehicle, the All Terrain Tactical Enforcer (AT-TE) saw its explosive debut on the battlefields of Geonosis, at the start of the Clone Wars. Specialized Republic drop ships carried the lumbering walker craft into the thick of combat, unleashing them to crawl inexorably toward enemy fortifications.

    728 downloads

       (3 reviews)

    1 comment

    Submitted

  13. Luke's Speeder VM

    This is "Luke's speeder" as seen in a "New Hope".
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle lukespeeder.
     
    Here are the npc vehicle names for this pack...
    lukespeeder
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
    **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.
     
    ***Trouble shoot***
    1) vehicle wont spawn- make sure you have enough space to spawn, make sure you have cheats activated, make sure you use the proper npc name.
    2) vehicle wont take off- You may have spawned the vehicle too close to a wall or rock. This will ancor the vehicle so that it wont move.
    3) The vehicle keeps crashing- Read instructions up above, if you practice youll find that controlling the craft is pretty easy with practice. Big note here, you need a map with alot of room. Also keep from flying to high because the maps will have an invisible ceiling height that will cause you to crash. If you fly to fast into a cliff wall, you will be sent into a spinning crash! The crash detection is very sensative to fast collisions.

    371 downloads

       (3 reviews)

    1 comment

    Submitted

  14. Vader's Tie VM

    This model came from Raven's assets within the game. I simply made it a usable vehicle.
     
     
    ******************************READ THIS BEFORE PLAYING***************************************
     
    Instructions:
    1) In order to spawn the craft you need to acivate cheats heres how you do it.
     
    Singleplayer- Load a level, I suggest the "Trip" levels, the once your in the game make sure you move your character to an area big enough to spawn the craft (big and somewhat flat) hit "shift and tild (~)" to activate the console. Next type "devmapall"...hit enter (cheats are now on)...next type "npc spawn vehicle (vehicle's name)" Example: npc spawn vehicle tievadervm.
     
    Here is the npc vehicle name for this pack...
    tievadervm
     
    cont... close the console by hitting the tild (~) again. Now this is the most important part, move back to allow the ship to spawn, it may need alot of space. Once the ship spawns you simply move up and hit your "USE" key (usually return). Now you can fly!
    **Now read this part carefully**, or you'll end up crashing into everything before you know it. To lift off you push down the space bar, but dont hold it down too long or youll activate the turbo thrust (this will cause a crash almost always), just lift off a little and tap the forward key a few times. The more times you tap the faster you will go. Use turbo only when you know you have enough space to jet.
     
    Multiplayer- To activate cheats, you do thing a little different. activate the console by hitting shift+tild(~). Next type /devmapall "mapname". Example: /devmapall kotor_flight_school. The map will load with cheats activated. Now join the game and find a large area to spawn the craft. Open the console again and type /npc spawn vehicle "vehicle name". Example: /npc spawn vehicle falconvm. Notice that single player you have to put the "/" slash before the command.
     
    2) You can only have so many .veh files or the game wont even load a map. So you may have to pull vehicles out in order to use other ones. I think the limit is 12, but I'm not sure. If you happen to have the "Kotor_flight_school" map, then there are already 3 vehicles added to your overall amount. You may want to remove the map, or open the pk3, and remove the vehicles in the "Kotor" files. I like the Kotor map to fly around in, so of course I chose the second option.
    One thing you may want to do is create a folder called "vehicle drop" in your base folder. That way you can shuffle vehicles in or out as needed.

    373 downloads

       (7 reviews)

    1 comment

    Submitted

  15. STAP MST

    Author: Monsoontide
     
    this is a vehicle model like the swoop. it can be either spawned by players in game or placed by a mapper in his map. the vehicle wors in single and multiplyer.
    if you want to use this vehicle in your new map, you are very welcome - BUT give us credit for the vehicle please!

    263 downloads

       (1 review)

    1 comment

    Updated

  16. Y-Wing

    Author: Manquesa


     
    Description:
     
    This is the Y-wing bomber from Star Wars as seen in the movie Return of the Jedi. It's a very tough and durable vehicle that can take a pounding, it's slow but has powerful weapons.
    Features: 2 front laser canons
    2 bottom proton torpedo launchers with lock on capabilites
    A top mounted AI controlled turret
    Animated landing gear
    Custom sounds and weapon effects
    Custom sheild display and reticle
    4 levels of LOD's
     
     

    Submitted by Barricade24


    400 downloads

       (6 reviews)

    1 comment

    Submitted

  17. TIE Hunter

    Tie Hunter
     
    Discription: A prototype tie fighter that was to best the x-wing
     
    Many probably wont recognize this thing but it was from the game Star Wars Rogue Squadron III:Rebel Strike
    It looks kinda like a tie interceptor but with all the fixins of an x-wing(minus the droid) It has two
    laser cannons, sheilds, missils, s-foils and a hyperdrive. For this i made the imp_laser thinner to look more like
    they do in the movies. As well as it has no exhaust cause in the movies the engines just kinda glowed red
    so thats what i did for that. And for those who feel all ships should do this, it can roll.
     
     
    Installation
     
    Just throw the tie_hunter.pk3 in your base and its as simple as that!
     
    Uninstallation
    Take the tie_hunter.pk3 out of the base folder
     
    Spawn code
     
    /npc spawn vehicle tie_hunter
     
    Notes:
    The two cannons on the struts were ion cannons in RS3, until i figure out how to code it to where i can
    toggle between them like the atst, they wont do anything. I also tried to make the lasers fire linked like
    the movies but you can just hit Use Held Item to link em.
     
    Model: me
    Anims and riggin: me
    Skins: Raven
    Shaders and efx files: me
    Text files: me
    Beta testing: Angelis
     
    This file and all of its contents CANNOT be modified, changed, or used in any
    map, mod, or project at all unless i approve. If your seeking permission you can contact me at minilogoguy

    312 downloads

       (6 reviews)

    1 comment

    Submitted

  18. Star Viper (Xizor's Virago)

    Star Viper (Xizor's Virago)
    -------------------------------------
     
    This is the very popular Back Sun starfighter from Shadows of the Empire expanded universe,
    the Star Viper. When landed the wings are folded back and the guns tucked behind the ship. When in attack
    mode the wings open and quoting a discription "blossom like a flower of death" as well as the cannons
    rotating forward.
     
    This is actually the second one that i made. The first had a terrible skin and wasnt too accurate
    since i could't find any good reference pics so i scrapped it. Then a little while back i decided to remake
    it new and improved.
     
     
    Spawning:
     
    To spawn this vehicle, go ingame and use devmap to enable cheats. Then type:
     
    /npc spawn vehicle star_viper
     
    Then step back a bit to let it spawn.
     
    ------------------------------------------
     
    Installation: Put the star viper.pk3 into your base folder
     
    Uninstallation: Remove the star viper.pk3 from your base folder
     
    ------------------------------------------
     
    Model: minilogoguy18
    Rigging and animations: minilogoguy18
    Skin: NeoMarz1 (Mars Marshal)
    -------------------------------------
     
    This file and all of its contents canT be modified, changed, or used in any
    map, mod, or project as long as i say its cool...

    278 downloads

       (6 reviews)

    1 comment

    Submitted

  19. Arc-170 Fighter

    Arc-170 Fighter
     
    Description:
    Protecting the skies over Coruscant were specialized clone fighter forces flying the latest
    in starfighter technology. The ARC-170 fighter was a bulky, aggressive ship covered with weapons. Three
    clone trooper pilots operated this advanced combat craft, with a pilot handling the flight maneuvers, a
    copilot operating the laser cannons mounted on the ship's wide wings, and a tailgunner operating the
    dorsal rear-facing cannon. The fighter also carried an astromech droid for onboard repairs.
     
    Installation:
     
    Just throw the mini_arc.pk3 in your base and its as simple as that!
     
    Uninstallation:
     
    Take the mini_arc.pk3 out of the base folder
     
    Spawn code:
     
    /npc spawn vehicle mini_arc
     
    Notes:
    I tried to get just the glass on the cockpit mesh to have a glare but it wouldnt work right. I think the
    only way i could get it to work is make a new mesh out of just the glass. I also very badly wanted to
    make the rear turrets controllable but i need to test it alot more, but ill keep the ship set up so that
    it may one day be able to do so...
     
    Model: me
    Anims and riggin: me
    Skins: Dark_Cuillere
    Shaders and efx files: me
    Text files: me
    Beta testing: Me N' Dark_Cuillere
    Programs used: Softimage|XSI v4.2, Adobe Photoshop Elements 2.0, notepad and all the stuff that came with
    the SDK
     
    This file and all of its contents can be modified, changed, or used in any
    map, mod, or project if i approve. If your seeking permission you can contact me at
    minilogoguy18@aol.com, or post on the forums.

    558 downloads

       (6 reviews)

    1 comment

    Submitted

  20. Mara Jade's Shrike

    I don't expect a lot of people to know what this is or appreciate it, but those of you who *do* know what it is should enjoy it. This is the Shrike, Mara Jade's starfighter as seen in the Jedi Knight expansion Mysteries of the Sith. It's an Alpha-52 starfighter, loaned to her by Talon Karrde.
     
    I've tried to keep it accurate to the original model (check it out on wookieepedia if you aren't sure what it's supposed to look like) but I did take some slight liberties with the texture where original detail was hard to see and/or my 'accuracy' made it look dumb.

    181 downloads

       (6 reviews)

    0 comments

    Updated

  21. Tie Experimental M2

    New vehicle the Tie Experimental M2
    To install just take the pk3 and drop it into your base Jedi Academy Folder. To spawn "npcspawn vehicle tie-exp". Have fun.

    26 downloads

       (0 reviews)

    0 comments

    Updated

  22. Mining Guild Tie Fighter

    New vehicle the Mining Guild Tie Fighter from Rebels
    To install just take the pk3 and drop it into your base Jedi Academy Folder. To spawn "npcspawn vehicle mg_tie". Have fun.

    70 downloads

       (0 reviews)

    0 comments

    Updated

  23. Glider Vehicle

    This is a new vehicle for Jedi Academy, based on the unused Glider NPC. RavenSoft included several files for this NPC in JK2, but as far as I can recall it wasn't actually used. The model can be spawned in base JKA, but it has no textures, so it's invisible, and it doesn't do anything.
     
    This glider belongs to the vh_fighter class, so you can take off, fly around at different speeds, and land again in something that resembles a cross between a pterodactyl and a heron.
     
    To take off, just get in (use) the glider, and press the jump key (spacebar by default), until you reach far enough off the ground to begin moving forward. Forward is accelerate, back is decelerate, and left and right will cause you to roll. You can steer with the mouse.
     
    To land, simply fly slow just above the ground, and keep decelerating as you nose into the ground. Below a certain altitude, the landing sequence activates automatically. Getting out can be a little tricky; you may need to jump out (use and jump) just before the landing sequence begins. Too early and the glider doesn't finish landing; too late and you can't get out. It gets easier with practice.
     
    The glider accelerates slowly, but can cruise faster than a speeder bike. Deceleration is a bit faster. I set the throttle so that you don't have to keep changing speeds.
     
    The glider isn't actually as wide as its wingspan suggests, so you can fit through fairly small openings, although you can also roll for a more dramatic effect (this takes some practice).
     
    This NPC comes without any weapons (no muzzle in the model, since it's an animal), but you can swoop down on your enemies and hit them! Try flying through the canyons in t2_trip and taking out some mercs!
     
    Since there weren't any sounds or animation for the original NPC, I used some sounds from other base models that seemed like they'd fit.
     
    Without any death animation, I decided to keep the droid explosion effect that was here for a stopgap.
     
    So yes, the flying lizards explode when killed.

    262 downloads

       (2 reviews)

    0 comments

    Updated

  24. Droid Tri-Fighter

    You all should know this fighter from Episode III: Revenge of the Sith. It is the fully automated droid starfighter flown by... well, no one, because they're automated. But these fighters were employed by the CIS to combat the ARC 170 fighter, and they did so quite well.

    293 downloads

       (3 reviews)

    0 comments

    Updated

  25. Sith Speeder MST

    Author: Monsoontide
     
    This is a vehicle model like the swoop. it can be either spawned by players in game or placed by a mapper in his map. the vehicle works in single and multiplyer.
    If you want to use this vehicle in your new map, you are very welcome - BUT give us credit for the vehicle please!
    If you wish to re-skin the model, I've included a blank template to work from.

    362 downloads

       (2 reviews)

    0 comments

    Submitted


×
×
  • Create New...