Player Models
PLAYER MODELS
595 files
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Boba Fett
By Corto
"This is a model made by Corto, it was never officially released but I got permission from him to release to the public. You may also modify this file as you see fit but you MUST credit him for all the hard work he put into this as it's 100% from scratch, it was made back in the days of JK2 when a Boba model didn't come with the game but meant to be improved over the base JA one.
All credit's go to Corto, I did not make this model, just uploaded it, model was made in Softimage 2011 and textures in Photoshop."
- minilogoguy18
Note: reskins made for the base Boba model will NOT fit on this model as it's very different.
http://agustinlavia.wordpress.com/
1,574 downloads
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Celas Nien
By Jose Carlos
This is something I've been working on for quite a long while. Originally it was supposed to be just a generic Jedi, but as the modeling went on, he got a backstory involving a mission of searching for Sith remnants two decades after TSL. His master dies , lots of personal drama, DAAAHK SAAYD and so forth. The usual, y'know.
Now, something funky about this model: there's a separate _humanoid.gla specific to this model. The NPC uses the modified animations (and thus has a hipsaber in MP) and you can too, by using the playermodel command in SP (see readme). Not available for MP, and here's why: the fast and strong styles have been sped up by quite a bit. They felt too slow, so liberties were taken. Medium style is a backhand style, with new basic attacks and a replaced kata move. New basic motion animations for both forehand and backhand grips (defaults to forehand, see the readme).
1,204 downloads
- Team Support
- NPC Support
- (and 2 more)
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Princess Leia HD
By Jora custov
Princess Leia Organa - main female character of Star Wars :Original Trilogy.
New better version of Leia Jabba's slave outfit.
5,680 downloads
- NPC Support
- Female
- (and 5 more)
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Rayman
By AshuraDX
Description : Rayman , who doesn't love him ?
I recently dug out my copy of Rayman 3 and this motivated me to try to recreate Rayman for Jedi Academy
As you might notice this model is heavily based at his appeareance in Rayman 3 , teamskins being the red and blue
powersuits from that game , I tried to recreate him as accurate as possible and I think it turned out pretty good
but I'll stop boring you with my blabla here time to show you the features :
Rayman comes with :
-Team support
-Bot support
-NPC support - for all 3 available skins
489 downloads
- Team Support
- NPC Support
- (and 4 more)
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Ahsoka Tano
By Hirmanator
New Ahsoka Tano (v3.0) with much needed improvements. added the new season 3 version of Ahsoka and removed the backpack version as a result. not a total loss. weight issues might take away from the fun, but a very playable model none the less. Enjoy!
3,649 downloads
- NPC Support
- Bot Support
- (and 2 more)
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Jedi / Sith Chistori
By JKHub
Author: Salek
It's a simple Frankenstein, I put the desann's head on the HapSlash's (Thanks) Obi Wan Kenobi. A lot of people want their species on a jedi robe, I made this one
613 downloads
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Dragon Lord
By AshuraDX
:as I really liked my dragon lord saberhilt I couldn't withstand making a fitting playermodel to go with it ;D
so here comes the Dragon Lord himself
and as you know me ,he comes with everything you want :
-npc support
-bot support
-team support
-a fitting saberhilt
1,312 downloads
- NPC Support
- Team Support
- (and 3 more)
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Devaronian Mercenary
By AshuraDX
Hello JKHUB !
this is the first finished model of my additions to
Jedi Academys default Merc Model
I bring you - a Devaronian Mercenary - you might know these guys
from SW:TOR.
I got a few more additions to the merc model in progress but those will stay
Jedi Knight Jedi Betrayal exclusive , atleast for the moment
FEATURES :
-3 skin Variations
-default
-red and blue teamskins
-NPC support
-to spawn these in singleplayer enter cheatmode
by typing "helpusobi 1" in the console
then type "npc spawn x"
instead of x use either :
- dev_merc ~ Default Devaronian merc
- dev_merc1 ~ Blue Devaronian merc
- dev_merc2 ~ Red Devaronian merc
-Bot Support
-just look up "Devaronian" in the botslist in MP
BUGS :
the usual deformation issues , might be worse with this model
than with my others though, this was a very quick rig
1,246 downloads
- Team Support
- NPC Support
- (and 3 more)
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Geth Trooper
By Inyri
We are geth.
This model is a completely custom made replica of the geth trooper from the Mass Effect series. It is particularly modeled off of the geth engineer variant found most easily in the Mass Effect 3 multiplayer game. All content is completely custom. This means the mesh was 100% made from scratch, the textures were fully painted by hand by myself with no photosourcing at all, and even the soundset is completely custom made with no sounds sourced directly from the game.
This model took me about two weeks to sculpt, two weeks to paint, and two weeks to do all the retexturing and packaging for Jedi Academy. I began work on July 31st and am officially calling it done today, on September 12th. This is the most challenging, most rewarding, and most successful project I have completed to date. I'm very happy with the results and I'm hoping the Mass Effect fans out there -- and maybe even some folks who aren't into Mass Effect -- will enjoy playing with this model as much as I've enjoyed creating it.
There are seventeen (yes, you read that right) skins included with this package. Ten of them are made by me, one is made by @Veilor, one is made by @Cloud Senatu, and five are made by @Ruxith. Skins mimicking real Mass Effect NPC's are as follows (some are loosely based on their in-game counterparts in cases where a new mesh would be required):
geth trooper
geth rocket trooper (ME3)
geth prime (red team skin)
geth hunter (ME3)
geth pyro (loose interpretation)
geth destroyer (Veilor's skin)
Legion (pre-gaping hole)
NPC's for these skins are also available. They can be spawned with the following commands:
npc spawn:
geth
geth-hunter
geth-pyro
geth-rocket
geth-prime
geth-destroyer
geth-legion
This model is fairly high poly for a game this old. During testing several testers experienced some very significant FPS loss - myself included - when spawning multiple geth. Nobody reported any crashes in multiplayer, but having five geth on screen took my FPS from 90 to 30. This is going to be unavoidable at close range. There are plans to add a future version with LOD's (which hopefully won't fall through) so once that happens it should mitigate some of the performance loss when geth models are at a greater distance.
I'd also like to take this moment to mention that the geth is segmented to achieve two things:
If you like dismemberment, the geth comes apart at all the right places and has caps. Chop him up.
All meshes are fewer than 500 polies, meaning dynamic shadows are supported (if that's your thing).
Please see the read-me for additional information on crediting & known bugs.
My Other Mass Effect Mods:
https://jkhub.org/files/file/1286-%7B%3F%7D/
https://jkhub.org/files/file/1128-%7B%3F%7D/
https://jkhub.org/files/file/94-%7B%3F%7D/
https://jkhub.org/files/file/95-%7B%3F%7D/
https://jkhub.org/files/file/1336-%7B%3F%7D/
https://jkhub.org/files/file/1463-%7B%3F%7D/
1,626 downloads
- Team Support
- NPC Support
- (and 4 more)
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Altaïr Ibn-La'Ahad
Altaïr Ibn-La'Ahad (1165–1257) was a Syrian Assassin during the Middle Ages and, from 1191 until his death, the Mentor of the Levantine Assassins. Raised to be an Assassin from birth, Altaïr obtained the rank of Master Assassin by his twenty-fourth year. However, following his failure to obtain the Apple from Robert de Sable in early 1191, and subsequently allowing the Templars to attack the city of Masyaf, headquarters to the Order of Assassins, he was demoted to the rank of novice and sent on a quest for redemption. Tasked with the deaths of nine individuals, who, unbeknown to him, made up the ranks of the Templar Order in the Holy Land, Altaïr began a quest to change his ways and liberate the Kingdom from the corruption of the nine. During his quest however, Altaïr learned of a plot far more sinister than originally believed. Completing his mission to kill the nine targets, and cleansing the Order of its treacherous leader Al Mualim, Altaïr rose to the rank of Mentor, taking the Assassins into a new, more secretive direction.
1,059 downloads
- JKHub Exclusive
- Non Star Wars Related
- (and 1 more)
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Silverfang's Personal Skin
By Silverfang
This is my personal player model that I'll be using in-game for just about everything. It's modified clone armor that I created in a fan fiction that I was collaborating with several others, based on Jedi Knight Galaxies years ago.
TITLE: Silverfang's Armor
AUTHOR: Silverfang
E-MAIL: silverfang7547 [at] gmail.com
XFire: Silverfang15
WEBSITE: http://www.gunslingersacademy.com
FILENAME: Silverfang22 v2.pk3
FILESIZE: 3.27 MB
DATE RELEASED: 09-23-2011
CREDITS: Mert-K for creating the skin, BlasTech for adding shaders to the skin, and Mars Marshall for the original model.
And of course, me for the concept of the modified clone armor
INSTALLATION INSTRUCTIONS: Drag and drop the Silverfang22 v2.pk3 into your gamedata/base folder (by default on Windows XP C:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\base if you're on steam, look in steamapps for the jedi academy folder)
DESCRIPTION: This is my personal armor, I'll be using this ingame for just about everything
BUGS: There are no LoD models and in mods with dual wielding (i.e. Gunslinger's Academy) the weapon will be flipped the wrong way.
114 downloads
0 comments
Updated
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Aeris Gainsborough
By JKHub
Original Author: Jora Custov
Description:
Final Fantasy VII, Aeris Gainsborough
899 downloads
0 comments
Updated
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HS Count Dooku - RotS
By JKHub
Author : HapSlash
Description: This is the first of the Episode III models that I'm working on, based off of the latest Star Wars movie 'Revenge of the Sith'. It is currently available for both Jedi Outcast and Jedi Academy.
6,787 downloads
- Team Support
- NPC Support
- (and 2 more)
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HS Obi-Wan Kenobi - RotS
By JKHub
Author : HapSlash
Description: Here we go with the second of the Episode III models that I'm working on, based off of the latest Star Wars movie 'Revenge of the Sith'. It is currently available for both Jedi Outcast and Jedi Academy.
30,735 downloads
- Team Support
- NPC Support
- (and 2 more)
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HS Anakin Skywalker
By JKHub
Author : HapSlash
Date Released : 10-06-06
Model & Textures - HapSlash
Mesh Optimization, Weighting & Conversion,- INFINITY BLADE
Sound files supplied by
Gwethenea, Dark Rizer, Overlord, Grievous, and Raven Software
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Here we are at long last. I know many of you have been waiting fot this for a long time, and I appologize for the delay, but things do come up, and so much has happened over the last year.
Before getting to the description, I wanted to thank all those most directly responsible for helping this to become what it has, and those who have helped to get it completed.
First to Infinity Blade, who painstakingly went over my "poorly concieved" mesh and made it move. The best weighter in all of JK
Liberty Ashford, who's been a great friend and was the one responsible for keeping me here, even after I had decided to move on.
Black Rose, who managed to get the public to stop arguing amongst itself about why the model was taking so long, and found ways to make them remember what it was they were waiting for.
And finally Gwethenea, who who took it upon herself to kick me into gear and was the one directly responsible for getting me to finish. Without her you people would still be waiting for this. So give her a little thanks.
...and here's my way of thanking her. :D
Anakin beta tested on -=New Era RPG=- : http://rpgnewera.17.forumer.com/index.php
a little free advertising never hurts. ;)
And a special thanks to K for thuroughly testing every little detail out, and giving me a few great suggestions. It means a lot to me.
Description:
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This is the third of the Episode III models that I'm working on, based off of the latest Star Wars movie 'Revenge of the Sith'.
The first pk3 includes both Anakin from RotS and a varient AotC model. There are a total of 6 different texture sets in this pk3, the default, red & blue team skins, robed and unrobed, then an alternate battle worn version as he appears on Mustafar during the final moments of the film.
These skin can be selected in MP by typing in
model hs_anakin/battle
hs_anakin/robe
hs_anakin/hood
hs_anakin/s-battle
hs_anakin/s-robe
hs_anakin/s-hood
ALTERNATIVELY...
there is also a second directory 'hs_anakin2' which contains all the skins of the base, but has an alternate more hostile sound set.
The second pk3, will replace the 2nd single hilt in the SP JA game. This pk3 will eventually be replaced with a Revenge of the Sith Weapons Pack that I'm also working on.
Comments:
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Once again special thank's go out to INFINITY BLADE, without whom this project would still be unfinished.
Then also thanks to everyone on my forums who participated in gathering sounds for the model, While I couldn't include all of theones that were submitted I used what I thought would work the best.
To Kevin Coyle for the use of his E2 anakin hair texture and a few assorted sounds.
And finally, to everyone else who has kept interest in the project, durring it's compleation.
Installation:
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Simply extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory. The second pk3 (HS-anakin_saber-SP.pk3) will replace single hilt #2 in the SP JA game. This will overwrite, or be overwritten, by any additional saber replacements you might have already added. So keep this in mind should you find that it doesn't work.
12,572 downloads
- Team Support
- Bot Support
- (and 2 more)
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HS Gweth Kelia (Gwethenea)
By JKHub
Author: HapSlash
Description:
Design and Concept:: Jessica Gweth (Of Gweth, not Kelia)
Sounds: Jessica Gweth , sounds from Babylon 5
Model maker: HapSlash
Weighting: HapSlash
Textures and shaders: HapSlash
Character Icons: Jessica Gweth
BOT/NPC Support: Jessica Gweth
Additional input and help with facial weighting: Infinity Blade
Originally a character for my short stories and what-not when I was in a professional writing and editing course at University, Gwethenea quickly became a personality I role-played with on various rpg’s my brother and friends had corrupted me into liking.
Now a character on various RPG servers in JK:A, here’s her final look.
A customizable menu female model with many options and a total of approximately 27648 possible variations.
This model is made in such a way that it can resemble a smuggler, pilot, trader, rogue, agent, spy, formal/royalty virtually most character concepts.
12,179 downloads
- team support
- npc support
- (and 4 more)
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Gamorrean
By JKHub
Author : HapSlash
Description: Gamorrean Guard... pretty much speaks for itself.
698 downloads
- Team Support
- NPC Support
- (and 2 more)
0 comments
Updated
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IG-64 Pack
By IG-64
This is a compilation of all the good things i've made for Jedi Academy. All were made by me, and me alone, with the exception of the souds for GIR and a few ideas.
I learned to model on my own, I had no tutorials, no books, and no one to talk to. All I had was the 3Ds Max user refrence. I started modelling late in 2002, and worked 24/7 for about a year. After that year, I started modelling for JA using Psyk0's tutorials to start me off. And i've been modelling off and on ever since.
Includes:
Stick Man
Mario
Luigi
MrG
Captain Falcon
Mewtwo
GIR
375 downloads
0 comments
Submitted
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Super Battle Droid
By JKHub
Author: Chairwalker
The Super Battle Droid model, as seen in "Attack of the Clones".
1,055 downloads
0 comments
Submitted
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Toshi's Padme - Geonosis Battle suit
By JKHub
Author: Toshi
This will be the first of a series of Padme models I will be making for JKA. EpII pilot Padme is next, check http://s9.invisionfree.com/Hapslashs_Void/ for updates .
-Single player support, including facial animations. Customizable in the character creation menu.
-Bot Support.
-NPC Support.
-New Sounds.
-Team Support.
If you want to play with a correctly scaled Padme in SP, use "playermodel modelname".There's a huge difference between default scale and scale=89.
NPC Names:
T_padme_01: Default, no cape
T_padme_01-bw: Battle worn, no cape
T_padme_01-cape: Default, cape
Known bugs:
-parts of the utility belt clipping through the cape in certain animations.
-When you cut a padme without cape in half, the cape appears like magic. only in MP.
Special Thanks:
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Thanks to Leofus, for supplying great sounds.
Special thanks to everyone at the Void for their feedback and support.
Original WIP thread on Hapslash's Void
13,766 downloads
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Supreme Chancellor Palpatine
By JKHub
Author: Toshi
Episode III Palpatine. It's my first model, so I apologize beforehand for the sloppy weighting. I plan on reviewing it some time in the future. Next one will be better, I promise.
Lightsaber not included. For a Sidious lightsaber, use Revan dark's gorgeous Starwars hilts.
NPC names
Normal version: T_Palpatine
Sith version: T_Palpatine_sith
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I would like to thank Hapslash. Even though I've never talked to him, he and his impecable work was the inspiration I needed to start in the modeling buissness. Thank you.
Thanks to all the nice people at the Void that helped me out with modeling tips.
Thanks to Grant Hammerhoof. His kind comments keept me focused in completing my model.
Special thanks to Carth for his invaluable info, he saved me a lot of time reading tutorials.
Extra special thanks to Leofus, the only person that offered me a hand when a lot of people didn't believe in me. Your sounds rock!
3,153 downloads
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Toshi's ROTJ Luke Skywalker
By JKHub
Author: Toshi
NOTE FROM STAFF: It is highly recommended to download DT's fix of this model. You lose LODs, but gain proper hand tag positions.
Luke Skywalker, as seen in The return of the jedi. Requested by my friends at the void. Lightsaber included for your slashing pleasure:)
-LOD's
-Single player support, including facial animations. Customizable in the character creation menu.
-Bot Support.
-NPC Support.
-New Sounds.
-Team Support.
Known bugs:
-Slight clipping in certain animations, unavoidable thanks to the JKA skeleton.
NPC names:
Luke Basic Outfit
Luke_fd Basic/ flap down
Luke_tunic Tunic
Luke_robeup Robed, hood up
Luke_robedn Robed, hood down
Luke_endor Rebel outfit
Luke_bobble LOL
Original WIP thread on Hapslash's Void
Original RELEASE thread on Haplash's Void
Special Thanks:
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+Thanks to Leofus, for supplying great sounds, as usual.
Thanks to Buffy, DT and Vergil for testing it
Many thanks to Buffy for making the bot file:)
Special thanks to everyone at the Void for their feedback and support.
1,868 downloads
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Toshi's Yoda
By JKHub
Author: Toshi
This is my take on Yoda, as depicted in Episode III. This model started off as a test bed to try out different ideas and learn more about how the _humanoid.gla works. I also wanted to see if I could fit a character with an odd structure to the JKA skeleton, in preparation for a new character I promised I would model. Initially Yoda was to remain unreleased, but since I got it to look decent I might aswell share it with all of you.
There are 2 different model.glm included in this pack:
One is for SP, and makes use of his own gla file. He will not overwrite the default stances, or any stance mod you may have installed. His fighting style is a mix of Blue, yellow, dual, and staff. I wanted him to move more like the movie Yoda, but I don't have time to make an entire saber style in dragon. The result is quite good, he is very fast and he spins around a lot. I did make him his own stance, though. I scaled the npc to 45 to make him look the size of the movie Yoda. I haven't found any good way to make him appear in cut scenes besides the player.npc thing, but that would mean that you would have to remove Yoda from your base in order to see other characters. That's unacceptable, so I left it out.
The MP version uses the default _humanoid.gla, since the default JKA doesn't like .gla's with a different name. He will be huge, unless scaled with a MP mod such as JA+ (even then he will still be too big). I didn't really want to include a MP version, he's unplayable as far as I'm concerned. But as I said, a lot of you guys use mods which can scale player models.
Features:
-Facial animations, ears included
-LOD's
-New sounds
-custom stance (SP only)
-Unique fighting style using a mix of the default JKA animations (SP only)
-Uses his own .gla, doesn't overwrite default or custom saber styles (SP only)
-Bot support
Known Bugs:
-Clipping. Unavoidable thanks to the JKA skeleton.
Special Thanks:
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Many thanks to Buffy for testing, helping out with the NPC and .sab files, and taking incredible screenshots.
Thanks to Wudan for making Dragon.
Thanks to master_skywalker (Circa) for saving me with the sounds.
Special thanks to everyone at the Void for their feedback and support.
Original WIP thread on Hapslash's Void
Original RELEASE thread on Hapslash's Void
18,867 downloads
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Toshi's Anakin & Darth Vader
By JKHub
Author: Toshi
This is my version of Anakin Skywalker from Episode 3: ROTS. It all started as a head mesh I made for a different character, which looked a lot like the whiny Jedi. I know, there are a lot of Anakin models floating around. I just wanted to make one for myself. To spice it up a bit I decided to toss an Anakin as Vader model into the pack. Turned out quite well.
Known bugs:
-Slight clipping in certain animations, unavoidable thanks to the JKA skeleton.
-Arm caps show no texture on Anakin robed variants (messed up skin file?).
-Animated control surfaces on vader appear black with only the glow showing in the character selection menu. Works properly in game.
NPC names:
t_anakin t_anakin-hoodup t_anakin-hooddn t_anakin-sith t_anakin-shoodup t_anakin-shooddn t_anakin-sithburned t_vader t_vader-mask t_vader-reveal Get the lightsabers in this mod.
Original WIP thread on Hapslash's Void
Special thanks:
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-Thanks to DT and o0paradox0o for their feedback.
-Thanks to Buffy for her help with testing and gorgeous screenshots.
-Thanks to all the people that helped me by testing the models.
-Thanks to all the people at the invision games (the new era mod) forums.
21,675 downloads
- team support
- npc support
- (and 5 more)