Duel
103 files
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Peril in the Core
By JKHub
Author
Patrick Haslow
Brush Count : 2754
Entity Count : 589
Base info : original map
Software used : Radiant 1.4, Adobe Photoshop, Goldwave
Known Bugs : none
Perilous Free-for-All battles or duels in the cavernous power core of the Merr Sonn Corporation's space station.
This map is unusually small for FFA matches, and is best played with 2-4 players. Bot support is provided, but they would do well to develop a fear of heights.
For dueling purposes, those wanting a larger dueling area should activate the force field to create a larger arena. For quick escapes or rapid transit, explore the boost pads and airjet tubes. Also, beware the energy beam projector and power conduits!
862 downloads
0 comments
Submitted
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Devolution
By JKHub
Author
Patrick Haslow
Close quarters lightsaber combat between a secret lab in the past and the present. I intended this map to have a narrative sense to it, as if it were a location where a gripping story was taking place. Hopefully players will see it the same way and enjoy being being immersed in the awful events at the laboratory.
This map is a a polygon complicated work that was really meant as a showcase for the 2005 Map-Review JA Geometry Challenge. If you are dissatisfied with the texture choices, pleae remember I did my best to pretty up this map within the 10 texture limit of the challenge. Be warned, slower machines will have a hard time running this map at a decent framerate!
The map is a tight space in which to duel- good luck! For a quick escape, explore the ominous glowing portal contraption. Bot support is provided.
365 downloads
0 comments
Updated
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Legend of Zelda: Ocarina of Time Duel Pack
By JKHub
Author
Gaara of the Sand & Jeffrey Jacob
This is the Temple of Time, Zelda's Courtyard, and The Temple of the Sages.
500 downloads
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Vader's Meditation Chamber
By JKHub
Author
Desostros
"Vader's meditation chamber." is a smallsized JKA map made for duel purposes.This map consists of a remake of Vader's meditation chamber,in the JKA SP.Therefor i dont wanne take credits for the designs.
653 downloads
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SJ16's Skate Park
By skaterjohn16
This level is a tribute to all the great duelists out there that I have met in battle.It takes place on an eternally inverting skate park carved out of a cargo cruiser. Plenty of lighting effects and graphics,and lots of new textures, so make sure Pure Server under advanced is set to "no" when playing. Bot support is included. Look around - If you've ever seen me online, you might see your name or picture somewhere in this level - over 200 people are somewhere in the park.
50 downloads
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BladesJustin11's Disturbance
By skaterjohn16
This map was made for my 12 year old brother and, surprisingly, it turned out as good eye candy. Nice big pad at the top, lava at the bottom, curvy ramps, and good, dark lighting. Looks like a little mine or temple with a shuttle up top and a few imperial lights. Very cool for powerduel, good for full force as well as no force duels. Cool laser things shooting an even cooler rotating cube under the main pad. Looks good.
197 downloads
0 comments
Submitted
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SNJ Hotel Hangar Duel
By skaterjohn16
This is the first part of an enourmous and beautiful map called SNJ Hotel! This duel serves as a sample of whats to come very soon. It is a rainy hanger with working rain splashes, transparent water and lighting. More cinematic than mechanics, this map serves as a convenient and moody place to duke it out or just enjoy the storm. Look for the whole hotel in a few weeks.
72 downloads
0 comments
Submitted
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Korriban Duel Platform
By worldspawn
A small duel platform which is surrounded by lava. Hitting the yellow things will have a quite ...apocalyptic... effect.
This is my first released map. I im working on a few other maps but i dont think they are good enough to be released yet.
134 downloads
0 comments
Submitted
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Race For Death
By worldspawn
A long time ago in a galaxy far, far away...
You and your friend have applied for an apprenticeship at the local Sith academy. As the Sith will accept only one of you, they have prepared a nice little contest to decide who is more suitable. You will both have to run through an obstacle course, whoever makes it first will get the job, the other one will be rejected the Sith way. Along the way, you will have several opportunities to attack your opponent, but you won't be able to get on his side of the obstacle course. May the force be with you!
This map has a rather unique concept, but i think it's interesting. It was originally intended as a "duel" map, but I decided to include a Team FFA mode. In Team FFA, each team spawns on one "side" of the map, however it is possible to get to the other side at certain points. I recommend not to use force speed on this map, as you will usually need the force points to get past various obstacles - plus I think its just more fun without force speed anyway.
135 downloads
0 comments
Updated
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Versatility
By worldspawn
This map has been built for and won the 20 Brush Mapping contest on map-craft.com
As it only consists of 20 Brushes, it is rather small and therefore mainly suited for Duels, Power Duels and small FFAs (gets crowded easily but is a lot of fun!)
The main concept is having the few brushes rearrange to form in total 4 different shapes. This happens randomly every 20 seconds.
Thanks to Map-craft.com for having a still active mapping community, and to Mr Wonko for organising the contest and therefor making me make this map
231 downloads
0 comments
Submitted
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Blade Runner Map
By Krattle
A duel map on a Blade Runner-esque street. The street lamps, Spinner Car and many of the buildings are based on Blade Runner designs. The music, Blade Runner Blues by Vangelis, and the rain set the mood.
405 downloads
0 comments
Submitted
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Imperial Starship Bridge
By Krattle
I designed this map as a small, contained, but highly detailed depiction of the bridge of an unpsecified Imperial starship. The layout of the map is very simple but it should be an enjoyable duel map. Look for little details like coffee mugs at some of the work stations and several forced-perspective starships beyond the viewports. I may expand the map in the future to include other portions of the ship.
819 downloads
0 comments
Submitted
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Duel Taris
By zidzabre
Author: ZidZabre
Heres a duel map based of taris.
its buidlt from the mixture of ingame screenshots and some concept art images.
it has two reachble platforms and some reasonable duel space.
Theres also 3 speeders, 1 flying above map, 1 landing and taking of main platform a
nd the last one is hovering beetween two platforms.
i did the layout with my own original touch seeing as i never played kotor before.
there's some elevators on some of the buildings..ride them if you wish O_o
446 downloads
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Hidden Beach
By zidzabre
Author: ZidZabre
This is a duel map.
Ok... Its a hidden beach surrounded by cliffs and vegetation.
It also contains a few Temple ruins and out of nowhere a FRELLIN BEACH BAR!
really...
Duel to yer hearts content or just load the map in FFA mode and hang out.
344 downloads
0 comments
Submitted
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Water Metropolis
By zidzabre
Author: ZidZabre
Its a watery Temple like Duel map.
one big platform surrounded by temple ruins and water...
399 downloads
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0 comments
Submitted
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Over The Bridge
By imobilis
Made for the II Edition of Jedi Knight Spanish Mappers Contest
413 downloads
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Xenofaar
This is a duel map that takes place on the far off planet (from my random little mind) called Xenofaar. The map is primarily based off of the exterior of the Vjun maps.
111 downloads
0 comments
Submitted
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Duel Carbon JA
By DarthNormaN
Buildtime : ~50h
Compiletime : ~10min
Brushes : 465
Entities : 165
Botsupport : Yes
New textures : Yes (textures from JKII)
New effects : Yes
Secret : No
New models : No
New music : No (kor_dark/korrib_dark_explore)
Facts about Duel Carbon JA
non-commercial re-creation of Raven's "duel_carbon" from JKII (Jedi Knight II : Jedi Outcast ©Raven Software)
new possibilities of interactivity:
carbon-lift can be used
lights can be switched out/on
few things can be destroyed
new graphics:
supports JA's "Glow"-effect
2 carbon-packs were added
new effects were added
lightning was improved A LOT
If you may already recognized is Duel Carbon JA a re-creation of JKII's duel_carbon, which i loved to play and so i decided to do rebuild that map and make it even a little bit better than the original.
So all credits go to Raven Software, who developed this map.
To achieve this I first rebuild it just from seeing old duel_carbon and not copying any material out of the .map. After that I made the lightning which was terrible in the original the map also supports the glow effect. Next thing was the interactivity and u know in Arevass there wasn't much of this so I decided to put something in here:
1st there is the carbon grapper that can be lift up
2nd u can switch some of the lights on/off
and 3rd you can blow up many things.
I know thats not too much but maybe it makes fun and gives the map more realism.
OK that should be enough
put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
I hope you will enjoy it!
» Darth NormaN
...and btw: turn glow effect on ('r_dynamicGlow 1'), it looks so pretty
We (my testers and me) tested this map on a clear version of JKA (v1.0.1, without bonus mappack). So if there are still some unexpected bugs then you have broken shaders/assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
The archive 'duel_carbon_ja.pk3' includes the following files:
map in .bsp AND .map format
new textures
new shaders
new effects
arena file/levelshot/botroute
...and the folders that belong to them.
To map with my shaders enter "carbon_chamber" into your shaderlist.txt!
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!
1,053 downloads
0 comments
Submitted
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Taspir Outpost
By DarthNormaN
Buildtime : about 1 month
Compiletime : 55 min
Brushes : ~4000
Entities : ~450
Secret : Yes
Botsupport : Yes but not good
New textures : Yes
New music : No (no music is used)
New models : No
Facts
totaly interactive level
complex events without scripting
new shaders (e.g. sky with clouds)
terrain with phongshading
impressing secret
My fifth map ever,third for JK3
Map for a contest sponsored by www.jedi-knight3.de
Put the .pk3-file into ...JediKnight:JediAcademy/GameData/base !
GL + HF!
211 downloads
0 comments
Submitted
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Temple of the Elders
By DarthNormaN
FFA is supported but not recommended
Buildtime : 5 weeks (contest rule)
Compiletime : ~45min
Brushes : 1452
Entities : 224
Botsupport : Yes
New textures : Yes
New effects : Yes
Secret : hm... a small one yeah
New models : Yes
New music : Yes (WC3:FT soundtrack - return of the ancients)
Facts about Temple of the Elders
Made for MB2's Duel Map Contest
The Temple, once made by The Elders, lies in a huge jungle. It was built to protect the world for the thing it hides inside: The Eye of Sargeras- a titan of old times. During the search of the deciples of Ragnos, Luke sensed the Dark Fource that the Eye emits and so the Temple was found...
New dimension of atmosphere (thunderstorm, rain and thunder sounds)
More interactivity - many things are destroyable now
I made SEVEN textures just for that ONE book! @Llama
put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
I tested this map on a clear version of JKA (v1.0.1, without bonus mappack). So if there are still some unexpected bugs then you have broken shaders/assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
The archive 'templeoftheelders.pk3' includes the following files:
map in .bsp AND .map format
new textures
new shaders
new effects
new models as ase files
arena file/levelshot/botroute
...and the folders that belong to them.
To map with my shaders enter "elders" into your shaderlist.txt!
Enjoy it!
Darth NormaN
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!
792 downloads
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BoC Duel Observation Deck
By DarthNormaN
Buildtime : too long
Compiletime : ~1 hour
Brushes : 1449
Entities : 434
Botsupport : Yes
New textures : Yes
New effects : Yes
New models : Yes
New music : Yes (Star Wars Episode III OST - Battle of the Heroes)
Secret : well its just an easteregg ^^
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Facts about BoC Duel Observation Deck
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This is the place where Anakin and Obi-Wan fight against Dooku.
Part of Battle over Coruscant, which will be released soon for Base and Movie Battles.
Many things to destroy, try using the force.
I tested this map on a clear version of JKA (v1.0.1, without bonus mappack).
So if there are still some unexpected bugs then you have broken shaders/assets in your base folder.
If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
The archive 'boc_observation_deck.pk3' includes the following files:
map in .bsp AND .map format
new textures
new shaders
new effects
new models
new scripts
mew music
arena file/levelshot/botroute
...and the folders that belong to them.
To map with my shaders enter "epiii_boc" into your shaderlist.txt!
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!
1,438 downloads
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The Rotation
This is a duel map set on a rotating wireframe cube, floating above a mountainous landscape. As the cube rotates, you will have to adjust your position to stay on it. If you fall, you die. However, there is a way around this. It shouldn't take you too long to figure out how to stop the cubes rotation, if only temporarily.
Note
Now then, this isn't a bug as such, but this map won't work properly unless the duel limit is set to 1. Yes, this means only two people to a series of duels, sorry! If two duels take place in a row, the players in the second duel will miss the cube altogether and plummet to their gruesome deaths... I may fix this later on.
97 downloads
0 comments
Submitted