Duel
104 files
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forest YavinD
By Bilo
**MAP FOR DUEL ON YAVIN**
New small and smooth map on Yavin. *** perfect for training/dueling ---
٩( ´◡` )( ´◡` )۶
Author : Bilø
File Name : YavinD
Release Date : 20/10/2019
Filesize : 11.0 Mo
Description with installation instructions: Training Area on Yavin, can alos be use as FFA map.
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THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
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318 downloads
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Trayus
About the map
This is my first ever map released to JKHub, it's meant for Movie Battles 2 Dueling Mode, and for Singleplayer Roleplays and Machinima filming! 🙂
Initially, I wanted to make this as authentic and as accurate of a map based off of Trayus Academy Entrance on Malachor from Kotor2. But due to me having little experience in mapping, I had to add some stuff that don't originally exist in the Trayus Academy Entrance. So I took creative liberties at the cost of accuracy. I am thinking about making a more accurate of version in the future, but I won't promise that I will create another in the end.
This map is was originally made for my homies in the MB2 Je'daii Clan, and for my friend's Fanfic. But everyone are welcome to play on this Map, film Machinima like me and my friend, and also are welcome to join the Je'daii Clan on MB2 🙂
Hopefully, you guys will enjoy it! As of writing this, I have only started mapping in March of 2022. I am super excited to do more projects and see what in the future I will be able to make for you guys! 😄
- Name of the BSP: Trayus_Academy_Entrance.
- Name of Author: Colonel Cornelius CornJulio.
- Kotor 2 and RotS Music Splicing/Remixing: Colonel Cornelius CornJulio.
- Started to make this map in 09/07/2022 and finished the map in 30/08/2022.
- Gmail: JKHubCornelius69@Gmail.Com
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Installation
-Simply put this .pk3 into your Base Folder, boot up the game and type "Devmap Trayus_Academy_Entrance". (Long name, I know. Next maps I will name 'em shorter.)
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Compatibility
-Works for Jedi Academy, but only if JA has mods, such as Galactic Legacy, Movie Duels, Movie Battles 2 or JA Enhanced that gives higher Resolution. The reason for it is because the Picture during the Level Loading is way too big or too strong for the Non-modified/Vanilla Jedi Academy/Outcast, hence it will crash the game when trying to Devmap to the map, or when going to the Load/Save Menus...
Fix
-You can play on this map on both Vanilla Jedi Outcast and Academy. Simply open the pk3 file with 7Zip, Winrar or Pakscape, and get rid of the Levelshot Folder, if you want to play it on Vanilla Jedi Outcast and Academy.
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Credits
- Tremendous thanks to the one and only MoritzJT for tutoring and guiding me through the making of the map and for making both the Custom Malachor Skyshader and the Custom Lavaslime Texture/Shader, and for teaching me about mapping in general. https://jkhub.org/profile/4531-mjt/
- Tremendous thanks to LukeTheTrooper for porting the Malachor Textures from Kotor 2. https://jkhub.org/profile/7425-lukethetrooper/
- Tremendous thanks to the Movie Battles 2 Dicord for helping me script the Music Mix into the map.
https://discord.com/invite/qTkcV79
Tremendous thanks to you all, you absolute mad lads and Gigachads!!!
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144 downloads
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duel_council
By Lwkill
This map is a up scaled version of the council chamber from the mb2 jedi temple map
credit for the original map goes to =tom=/ACiDUS
as i dont included any textures from the original map you have to download this map as well:
install: put the pk3 to youre jedi academy base folder
to start the map type: "map duel_council" to the console
80 downloads
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non star wars related Transformers: Heavy Metal War - Arena
By ClanKryze511
"Hail Optimus Prime! And welcome to defeat!"
- Megatron
Transformers: Heavy Metal War
I like to present everyone with my first ever Duel map for Jedi Academy.
This map is based off of the arena pit from the Transformers G1 episode and Season 1 finale, Heavy Metal War where Optimus Prime and Megatron faced off 1v1 to decide the fate of the war.
https://youtu.be/g4eqsJ72_7Q
May the Force be with you and ROLL OUT!!!
Map Info:
Game Type - duel
Installation:
Extract the .PK3 file and place it in Jedi Academy's base folder
Uninstallation:
Delete HeavMetalWar_Arena.PK3 from Jedi Academy's base folder
31 downloads
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0 comments
Submitted
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Atak Cargo Bay
By @JCulley3D
Ok this is a map that I was working for STVOY as a single player mod - I just came up with a few ideas for the change to a MP starwars map - I think it worked out jsut fine, its not that big but then I had planed to make it into a duel only, now is does both. Hope you like it
293 downloads
0 comments
Submitted
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Submerged City
This is a map made for the JK3files.com 2007 Duel Mapping Contest. It's set in a temple at the centre of a city, long lost beneath the waves. Being underwater, and it the temple not being water proof, there is always a strong possibility of flooding, especially when it was designed by a naturally vindictive mapper! The temple will slowly fill with water, until only a small air gap remains above the water level, until it eventually drains again.
161 downloads
0 comments
Submitted
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The Rotation
This is a duel map set on a rotating wireframe cube, floating above a mountainous landscape. As the cube rotates, you will have to adjust your position to stay on it. If you fall, you die. However, there is a way around this. It shouldn't take you too long to figure out how to stop the cubes rotation, if only temporarily.
Note
Now then, this isn't a bug as such, but this map won't work properly unless the duel limit is set to 1. Yes, this means only two people to a series of duels, sorry! If two duels take place in a row, the players in the second duel will miss the cube altogether and plummet to their gruesome deaths... I may fix this later on.
97 downloads
0 comments
Submitted
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Taspir Outpost
By DarthNormaN
Buildtime : about 1 month
Compiletime : 55 min
Brushes : ~4000
Entities : ~450
Secret : Yes
Botsupport : Yes but not good
New textures : Yes
New music : No (no music is used)
New models : No
Facts
totaly interactive level
complex events without scripting
new shaders (e.g. sky with clouds)
terrain with phongshading
impressing secret
My fifth map ever,third for JK3
Map for a contest sponsored by www.jedi-knight3.de
Put the .pk3-file into ...JediKnight:JediAcademy/GameData/base !
GL + HF!
212 downloads
0 comments
Submitted
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Duel Carbon JA
By DarthNormaN
Buildtime : ~50h
Compiletime : ~10min
Brushes : 465
Entities : 165
Botsupport : Yes
New textures : Yes (textures from JKII)
New effects : Yes
Secret : No
New models : No
New music : No (kor_dark/korrib_dark_explore)
Facts about Duel Carbon JA
non-commercial re-creation of Raven's "duel_carbon" from JKII (Jedi Knight II : Jedi Outcast ©Raven Software)
new possibilities of interactivity:
carbon-lift can be used
lights can be switched out/on
few things can be destroyed
new graphics:
supports JA's "Glow"-effect
2 carbon-packs were added
new effects were added
lightning was improved A LOT
If you may already recognized is Duel Carbon JA a re-creation of JKII's duel_carbon, which i loved to play and so i decided to do rebuild that map and make it even a little bit better than the original.
So all credits go to Raven Software, who developed this map.
To achieve this I first rebuild it just from seeing old duel_carbon and not copying any material out of the .map. After that I made the lightning which was terrible in the original the map also supports the glow effect. Next thing was the interactivity and u know in Arevass there wasn't much of this so I decided to put something in here:
1st there is the carbon grapper that can be lift up
2nd u can switch some of the lights on/off
and 3rd you can blow up many things.
I know thats not too much but maybe it makes fun and gives the map more realism.
OK that should be enough
put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
I hope you will enjoy it!
» Darth NormaN
...and btw: turn glow effect on ('r_dynamicGlow 1'), it looks so pretty
We (my testers and me) tested this map on a clear version of JKA (v1.0.1, without bonus mappack). So if there are still some unexpected bugs then you have broken shaders/assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
The archive 'duel_carbon_ja.pk3' includes the following files:
map in .bsp AND .map format
new textures
new shaders
new effects
arena file/levelshot/botroute
...and the folders that belong to them.
To map with my shaders enter "carbon_chamber" into your shaderlist.txt!
YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!
1,057 downloads
0 comments
Submitted
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Xenofaar
This is a duel map that takes place on the far off planet (from my random little mind) called Xenofaar. The map is primarily based off of the exterior of the Vjun maps.
111 downloads
0 comments
Submitted
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0 comments
Submitted
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Hidden Beach
By zidzabre
Author: ZidZabre
This is a duel map.
Ok... Its a hidden beach surrounded by cliffs and vegetation.
It also contains a few Temple ruins and out of nowhere a FRELLIN BEACH BAR!
really...
Duel to yer hearts content or just load the map in FFA mode and hang out.
344 downloads
0 comments
Submitted
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Imperial Starship Bridge
By Krattle
I designed this map as a small, contained, but highly detailed depiction of the bridge of an unpsecified Imperial starship. The layout of the map is very simple but it should be an enjoyable duel map. Look for little details like coffee mugs at some of the work stations and several forced-perspective starships beyond the viewports. I may expand the map in the future to include other portions of the ship.
825 downloads
0 comments
Submitted
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Blade Runner Map
By Krattle
A duel map on a Blade Runner-esque street. The street lamps, Spinner Car and many of the buildings are based on Blade Runner designs. The music, Blade Runner Blues by Vangelis, and the rain set the mood.
407 downloads
0 comments
Submitted
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Versatility
By worldspawn
This map has been built for and won the 20 Brush Mapping contest on map-craft.com
As it only consists of 20 Brushes, it is rather small and therefore mainly suited for Duels, Power Duels and small FFAs (gets crowded easily but is a lot of fun!)
The main concept is having the few brushes rearrange to form in total 4 different shapes. This happens randomly every 20 seconds.
Thanks to Map-craft.com for having a still active mapping community, and to Mr Wonko for organising the contest and therefor making me make this map
231 downloads
0 comments
Submitted
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Race For Death
By worldspawn
A long time ago in a galaxy far, far away...
You and your friend have applied for an apprenticeship at the local Sith academy. As the Sith will accept only one of you, they have prepared a nice little contest to decide who is more suitable. You will both have to run through an obstacle course, whoever makes it first will get the job, the other one will be rejected the Sith way. Along the way, you will have several opportunities to attack your opponent, but you won't be able to get on his side of the obstacle course. May the force be with you!
This map has a rather unique concept, but i think it's interesting. It was originally intended as a "duel" map, but I decided to include a Team FFA mode. In Team FFA, each team spawns on one "side" of the map, however it is possible to get to the other side at certain points. I recommend not to use force speed on this map, as you will usually need the force points to get past various obstacles - plus I think its just more fun without force speed anyway.
135 downloads
0 comments
Updated
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Korriban Duel Platform
By worldspawn
A small duel platform which is surrounded by lava. Hitting the yellow things will have a quite ...apocalyptic... effect.
This is my first released map. I im working on a few other maps but i dont think they are good enough to be released yet.
134 downloads
0 comments
Submitted
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SNJ Hotel Hangar Duel
By skaterjohn16
This is the first part of an enourmous and beautiful map called SNJ Hotel! This duel serves as a sample of whats to come very soon. It is a rainy hanger with working rain splashes, transparent water and lighting. More cinematic than mechanics, this map serves as a convenient and moody place to duke it out or just enjoy the storm. Look for the whole hotel in a few weeks.
72 downloads
0 comments
Submitted
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BladesJustin11's Disturbance
By skaterjohn16
This map was made for my 12 year old brother and, surprisingly, it turned out as good eye candy. Nice big pad at the top, lava at the bottom, curvy ramps, and good, dark lighting. Looks like a little mine or temple with a shuttle up top and a few imperial lights. Very cool for powerduel, good for full force as well as no force duels. Cool laser things shooting an even cooler rotating cube under the main pad. Looks good.
197 downloads
0 comments
Submitted
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Devolution
By JKHub
Author
Patrick Haslow
Close quarters lightsaber combat between a secret lab in the past and the present. I intended this map to have a narrative sense to it, as if it were a location where a gripping story was taking place. Hopefully players will see it the same way and enjoy being being immersed in the awful events at the laboratory.
This map is a a polygon complicated work that was really meant as a showcase for the 2005 Map-Review JA Geometry Challenge. If you are dissatisfied with the texture choices, pleae remember I did my best to pretty up this map within the 10 texture limit of the challenge. Be warned, slower machines will have a hard time running this map at a decent framerate!
The map is a tight space in which to duel- good luck! For a quick escape, explore the ominous glowing portal contraption. Bot support is provided.
365 downloads
0 comments
Updated
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Peril in the Core
By JKHub
Author
Patrick Haslow
Brush Count : 2754
Entity Count : 589
Base info : original map
Software used : Radiant 1.4, Adobe Photoshop, Goldwave
Known Bugs : none
Perilous Free-for-All battles or duels in the cavernous power core of the Merr Sonn Corporation's space station.
This map is unusually small for FFA matches, and is best played with 2-4 players. Bot support is provided, but they would do well to develop a fear of heights.
For dueling purposes, those wanting a larger dueling area should activate the force field to create a larger arena. For quick escapes or rapid transit, explore the boost pads and airjet tubes. Also, beware the energy beam projector and power conduits!
867 downloads
0 comments
Submitted
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Chamber of the Immortal
By Shadriss
Author: Shadriss
A cathedral inspired map designed for the Map-Craft "Texture Creation" contest. Note that two switches on either side of the main alter can control timescale to a degree.
177 downloads
0 comments
Submitted
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Acid Place
By Zajac
OH well, I made that mape beacause i was bored. I am too lazy to "decorate" it. It doesn't look too good, but i beleive it is fun for fights. I sure can do better then that, probably I will make more maps.
181 downloads
0 comments
Submitted
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Bridge
By Zajac
A duel map. Well, simple bridge. With rocks on lava to jump on. It also has a turret that shoots at players. Made this back in... 2006 or so. I am not sure, it should be written in read me. Enjoy the map.
123 downloads
0 comments
Updated