Jump to content

Mixed Gametypes

135 files

  1. Terminative 3 Home

    Mapped by Malak
    Designed by Hugo
    The map was made for static and dynamic training. The making of a useful map was our goal, not to show any mapping skills. We tried to create a map which runs at a decent amount of frames per second, so that everyone can use the map regardless of their computer hardware. Therefore the map looks a bit simple in some areas. The map was created for the Terminative 3 Community. It includes new textures, sounds, models and scripts. It is meant to be used with the game mode free for all.

    5,484 downloads

       (10 reviews)

    1 comment

    Updated

  2. BlueIce Nightfall

    BlueIce Nightfall
     
    Probably the map I am most proud of - it's been a long time coming, I just wish Id finished it several years ago when the community was
    still more active, but better late than never! Think of this as a sequel to BlueIce Twilight, its set in the same world after all but
    this is a more dense settlement, yet cozy and warm, away from the harsh weather of the world.
     
    http://www.youtube.com/watch?v=S1vPT9Bd3E4
     
    SOURCE FILES INCLUDED.
     
    Bot Support: Yes
    New Textures: Yes
    New Shaders: Yes
    New Models: Yes
    New Sounds: Yes
     

     
    MAPPED BY Szico VII
    MSN: szicovii@gmail.com
    E-Mail: szicovii@gmail.com
    AIM: Szico VII
    http://www.jkhub.org
     
     
    BlueIce Nightfall (v1.1)
    =======================
    New Textures: Yes
    New Sounds: Yes
    New Models: Yes
    New Scripts: Yes
    Bot Routing: Yes
    Gametypes: FFA, TFFA, Duel, Power Duel, CTF (All FULLY Supported)
     
    Brush Count (inc. ASE models and patches): 23,278 (~60,000)
    Entity Count: 2021
    Active Build Time (vs. Total): 4months (3 years)
    Compile Time: 30mins
     
    ==============================================================
    Map Installation : Unzip the contents of the zip (BlueIce Nightfall.pk3)into your Jedi Academy/GameData/Base directory, and you're all set to go! REMOVE any previous versions of this map before you play.
     
    (EDITORS ONLY:)
    Source Files: Unzip the contents of BlueIce Nightfall Source v1.1.zip into your Jedi Academy/GameData/Base folder and add 'blueice_nightfall' to your shaderlist.txt
     
    ==============================================================
     
    // Features: //
     
    -Interactive Scripting.
    -External Lightmaps.
    -Q3map2 Bumpmapping.
    -Wardrobes to Narnia .
    -Interactive Environment.
    -Cogwheel Lifts.
    -Full support for FFA/TFFA/CTF/Duel/Powerduel.
     
    =========
    -Credits-
    =========
    RoboPhred - Scripting, constant testing and general advice.
    Silverwest - Original JK2 Firefly effect
    The developers of Medal of Honor: Allied Assault - For creating a great inspirational work (Verschneit) to base this map on.
    JKHub - For development support and file hosting!
    Filefront Forums - For development support.
    Harry Gregson-Williams for the audio track ("Lucy meets Mr. Tumnus" - The Lion the Witch and the Wardrobe OST)
     
     
    (All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.)
     
    BETA TESTERS:
    --------------
    RoboPhred
    MuG
    MoonDog
    Azatha
    MadCatMkII
    Milamber
    NubSmoo
    Caelum
    MrWonko
     
    Known Bugs:
    ============
    - Bots will very occasionally get stuck (they will however sort themselves out within 10seconds.)
    - Bots occasionally get crushed by the cogwheel lifts or doors.
     
    ====================================
    Afterword:
    ====================================
    Probably the map I am most proud of - it's been a long time coming, I just wish Id finished it several years ago when the community was
    still more active, but better late than never! Think of this as a sequel to BlueIce Twilight, its set in the same world after all but
    this is a more dense settlement, yet cozy and warm, away from the harsh weather of the world.
     
    I included source files in this map, because I basically thought,'What the hell, why not!' However I would appreciate, seeing as I've released the source
    materials out of good will - that people respect the guidelines below:
     
    --------------------------------------------------------------
    IMPORTANT!!!!
    --------------------------------------------------------------
    SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED!
    This includes:
    - Textures
    - Model textures/shaders
    - The Map itself
     
    (You can however use them for learning purposes, or get my permission if you want to publish edited files
    I have nothing against you editing these files for your own progress.
     
    If you want to use any of these, ask me first!
     
    You can however, use freely, and without my permission:
    - Original models, but not the new skins/textures.
    - Shaders
    - Scripts

    5,037 downloads

       (29 reviews)

    33 comments

    Updated

  3. Star Wars Episode I: Duel of the Fates

    Original Author: JamyzGenius
     
    Description:
     
    This is the Version 3 of my very very old map! "Star Wars Episode 1 The Phantom Menace" in this version I had put little bit of detail in some areas since the Version 2 was a little bit unstable after a while. Botroutes had been added and some areas had been resized. It also features Dotf with a night skybox. I wanted to add a different touch from the other Duel of the Fates maps out there.
     
    This map includes:
     
    - Hangar
    - Generator Room
    - Palace Halls [some were deleted from previous versions]
    - The Queen Halls
    - Core Room [improved from V2]
    - Night Skybox
    - Yard with turrets.
    = And many other areas as well.
     
    This map supports several game modes.
     
     
    Comments:
     
    Have fun with this map. And play a lot :]
    Revive the epic moment of the saga from Star Wars Episode I: The Phantom Menace.
    (Credits, and other info and notes are in the Readme. Apologizes for my bad English. The readme is outdated)
     
    Credits:
     
    For various awesome authors/mappers.
     
    - Credits for the creator of Episode I Phantom Map : Boddo (S. Robinson) and CyberPunkCafe.com (Includes Readme in the file)
    . Textures.
    . Script for laser energy walls
     
    - Shadriss & WhiteShdw Creators of DotF Version 2.0 map
    . Music union of Duel Of The Fates and Qui Gon Noble End
    . Textures Of The Map. Dotf Version 2.0
     
    - Very Special Thanks to :
     
    - George Lucas
    - Ravensoft
    - LucasArts
    - John Williams
     
    This file contains readmes from the authors.
     
    Thank you so much for playing/downloading.
    Best Regards!

    4,650 downloads

       (6 reviews)

    4 comments

    Updated

  4. Snoke's Throne room

    This pk3 contains 2 maps. One called ffa_snoke can be used in multiplayer mode, while the other one sp_snoke contains some npc spawners to play around with.
    There are 3 buttons on the throne (left armrest, right armrest and on the back). These spawn different groups of enemies. The spawns are retriggerable, so you don't have to reload the map all the time.
     
    I used the mirror shader on the floor tiles from the following topic:
    http://jkhub.org/topic/4454-creating-a-working-mirror//
     
    Bot Support: no
    New Textures: yes
    New Music: yes

    2,917 downloads

       (35 reviews)

    27 comments

    Updated

  5. Episode III - Mustafar

    spent a lot of time looking on the internet for fan art and descriptions of the rumoured Episode III planet "Mustafar". The planet is the location of the Duel that will take place between Ani and Obi as many fans will know...
     
    This map is the first version of my "Mustafar", its inspired by the rumours and art that I looked at, and it includes some of the key locations that are rumoured to be featured in the scene. Some of you may have seen areas of the map on screenshots at mys site, and you may realise that some of those areas arent in this release, well I held back some areas ready for the next version.
     
    Have Fun

    2,658 downloads

       (8 reviews)

    0 comments

    Submitted

  6. BlueIce Twilight

    Author
    Szico VII
     
     
    Story
    It is night time on a vast snowy plain. The barely audible squeaks and shuffles of nocturnal creatures going about the nightly business of surviving are the only sounds breaking the heavy silence. On all sides the plain is surrounded by mountains, their icy peaks glowing hauntingly in the moons cold reflected light. The plain is flat, and immaculately white, only the rare track of an animal disturbing the perfectly smooth surface. A perfectly clear sky hangs above the scene, an untold number of stars casting their pinpricks of light onto the planet, under the watchful eye of the ice blue moon. However, despite the clear sky and near silence on the plain, the atmosphere is far from a serene one. The air is dense with apprehension. It is as if the entire planet has taken a deep inward breath, as if every mountain, creature and tree on it is waiting. And have been waiting a long time. Suddenly a blue light appears above the mountains, moving ever more quickly towards the plain. It is immediately followed by another light, orange and heading on exactly the same path. They can already be heard, two engines of slightly different pitches, both whining and straining as the ships hurtling towards the planet try to outrace each other. The nature of the race is not clear, until a bright red bolt comes flying past the first ship and into the ground, the first ship only just moving out of the way in time to avoid having one of its wings ripped away.
     
    Inside the cockpit of the first ship is a man in a simple robe. Far from looking panicked by his pursuer, and the alarm sirens around him signalling the damage already done to the ship, he has his eyes closed and a look of absolute concentration and focus is upon his face. A bladeless hilt on his belt confirms the profession that his ability to dodge the laser bolts flying past suggests. The Jedi guides the ship close to the ground and speeds parallel to it, close enough that the movement of the air around his ship kicks up a spray of snow around it. The movements of the ship are precise and smooth as it evades each potentially lethal bolt. The mans eyes open briefly to assess the distance of the oncoming mountain range, and when he closes his eyes again there is a clear sense of urgency in his expression. he looks desperately as if he is trying to remember something, his eyelids now flickering as his eyes move rapidly behind them.
     
    The mountain range speeds ever closer, with neither ship slowing down. No through it is available, even for the most skilful Jedi pilot. It is a wall of ice and stone waiting expectantly for its victims. The Jedi's ship adjusts direction slightly to point towards the base of the nearest mountain, and bears down, only twitching off course ocassionally to allow each laser to fly past. Just before it flies into the mountain, inside the cockpit the Jedi's face breaks into a smile, eyes still shut, and as he turns the ship sharply upwards, for a brief second his expression changes to a grimace of extreme effort and concentration. In that moment, the pursuing ship fires a single bolt before veering wildly and slamming into the mountain, vaporised instantly. The Jedi moves to dodge the bolt just a second too late, the supreme effort taken to dominate the pursuers mind clearly having an effect on his reactions. The outer half of his left wing is sheared off and falls away into the mountains.
     
    Struggling to maintain control of the ship, the Jedi scans the mountain range for a place to land. As the ships altitude starts dropping sharply, the Jedi spots a small gap in the mountains ahead. He has no choice but to aim for it and hope it contains a suitable crash landing site, and steers the ship towards it, fighting to keep it on course. The struggling ship just manages to clear the last mountain peak before the break in the range, and as the pilot looks ahead of him his jaw drops. As he makes the final preparations for his crash landing, he finally understands the voices that drew him here. He closes his eyes as the ship hits the ground, and skids across the ice and snow into a tree. The last thing he sees from his cockpit before slipping into unconciousness is figure upon a huge landing pad, robes billowing, sillouheted by the moon.
     
     
     
    Brush Count: 22713
    Entity Count: 3335
    Build Time: Overall, about 6 months on and off for this layout and design. Counting from Day 1, about a year!!! (Damn GCSE's!)
    Compile Time: 7 minutes normal, 1 hour final.
     
    ============================================================
    Map Installation : Unzip the contents of the zip (BlueIce Twilight.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go!
     
    (EDITORS ONLY:)
    Source Files: Unzip the contents of BlueIce Source.zip into your Jedi Academy/GameData/Base folder and add 'nomad' and 'nomad_snow' to your shaderlist.txt
    ============================================================
     
    Features
    Toggleable teleports, kinda like Stargate.
    Dynamic Spawning (Spawn into areas only once you've discovered them for the first time!)
    Earthquake Scenario in Duel room.
    Public Toilets?
    Force-play with the snowmen.
    Realsitic Scripted Doors.
    'Subtle Knife' teleporter.

    2,377 downloads

       (13 reviews)

    3 comments

    Submitted

  7. SW JKA KotOR 2 Duels Multiplayer Map Pack

    V2 DESC.
    ---------------------------
    STAR WARS JEDI KNIGHT: JEDI ACADEMY
    ---------------------------
     
    MOD AUTHOR: JESUS F.G./JAMYZGENIUS
    EMAIL: JamyzGenius@hotmail.com
    MOD NAME: SWJKA KotOR2 Duels Multiplayer Map Pack V2
    FILE DATE: June 15th 2018
    TITLE: MANUAL - README
     
    ---------------------------------------------------------------------------------------------------------------------
     
    INSTALLATION
    ---------------------------------------------------------------------------------------------------------------------
    Grab the following files
     
    “KotOR2DuelsMultiplayerMapPackV2-Standalone.pk3”
    “KotOR2DuelsMultiplayerMapPackV2-Standalone-ExtraAssets.pk3”
    “CITADELSKY.pk3”
    “MALACHORSKY.pk3”
    “RAVAGERSKY.pk3”
    “TELOSSKY.pk3”
    and throw them into your Jedi Knight Jedi Academy/Gamedata/base folder
     
    Note 1: Please do not mix this files with the modded files released in the Version 1.1 of KotOR 2 Duels. That mod version already has bots and maps included. This standalone pack version is just an extraction of the mod, but may operate a little bit different. Please do not mix this and that files since that is not how I designed them. Remember, this is just a standalone pack meant to work for those that do not want to download KotOR 2 Duels, or want to use it in the base folder, or probably in a private mod with a combination of plenty of other mods.
     
    Note 2: If you are going to use the map-pack with the KotOR bots I released, I recommend getting the necessary files into an independent folder in your Gamedata. It can be called anything. As long as it is detected by your mod files inside Jedi Academy Multiplayer, you are good to go. This is just in case you have other mods or bots which may conflict with the bots themselves. Remember, I did put the maximum bot number in my bot pack. So, if you have more bots. Some may not be shown.
     
    Note 3: 75 KotOR botpack available in Moddb, under the SWJKA KotOR 2 Duels addons page. Thank you!
     
     
     
    ---------------------------------------------------------------------------------------------------------------------
     
    SUMMARY
    ---------------------------------------------------------------------------------------------------------------------
    This is the revisited version of my old KotOR 2 duels map-pack. This V2 contains three more maps, several re-designed levels plus plenty of tweaks and fixes for multiplayer gameplay. Note that this is the standalone version so several Npcs and Easter Eggs may not work. These were designed in combination with the mod pack. But the core functionality of this pack will work well. Maps will be playable and bot friendly.
     
    Patch notes V2.
    Added break points to all of the maps. The environments are now destructible. Almost like in the Matrix. Not all the maps support this and some support it more than others, but in one way or another, you may see the floor breaking or a wall. Maybe a support, or probably something else. I hope you like this feature.

     

    Maps:
    Revisited each map of the mod in its single player and multiplayer versions. Then, I did a rebuilt process on all of them. Lightning looks a little bit better, but the build times did increase exponentially in some maps. Some more details in the following lines.Fixed an issue with an invisible wall on Dxun Mandalorian Outpost. Citadel Station Docks had been redesigned. Now, there are two more areas to enter and grab pickups. Fixed lightning issues on the Dantooine mission against Vrook. Changed texturing in all of the tomb maps from Korriban. Redesigned Sion Duel at Korriban to resemble more to the academy at KotOR 2. Fixed trigger issues on most maps. Added a fog layer to The Ravager map. Fixed song quality issues. Fixed the fog on the Kreia Vision map. Back then it was yellow-gray, now it is blue. Fixed several lightning issues on the ceiling from the Malak vision map. Fixed plenty of texturing areas on Citadel Station. Same with entities and removed breakables. Added doors and tweaked entities for all three modules. Revisited and did a small re-design to the Dxun Duel with the Sith Lords map. The background is not more reminiscent of its KotOR 2 area, and added red fog. Added breakables on almost all maps. This means that when you hit a place in the floor or a wall it will break. Works in both, Singleplayer and Multiplayer. Added a hollow tomb in the Dxun Duel with the Sith Lords map. Now, the player can pick up the Freedon Nadd lightsaber. If you have a single blade, it will automatically assign you the second saber.
    [*]Tested for bugs, found plenty, but fixed most by this release. (AKA invisible walls, objects, broken geometry, bad texturing, etc.) Maps should be working really nice, especially the ones from Multiplayer. I took extra care on these. If you find any bugs, please feel free to let me know to fix these in the future. [*]Darth Sion duel at Korriban has been re-designed. I decided that the map was not good enough, and I did a small re-design. I hope you like it. [*]Multiplayer maps had been deeply tweaked. In this situation, I added better entities for multiplayer gameplay. The one I like the most is Citadel Station. You will find plenty of medpacks, shields, weapons and more around maps. [*]I did some small secret easter eggs to some maps. The first one is on Peragus. If you are using the mod, plus the map-pack correctly. You will be able to see Atton in its cage. That area is now accessible. Next is on the Trayus Academy, at the duel with sion. There is a wall which you can break and which will give you plenty of items to survive the duel. Also, I added a door in this area which also includes a room with entities for the player. [*]Levelshots had been tweaked, both singleplayer and multiplayer. Also, revisited plenty of levelshots that had typo errors. I still have these, but at least they will not be like way back. They were pretty bad.


     

    Audio:
    Revisited all of the map audio files and changed them while in the editor. Now, the music sounds better. Every song has been re-exported to reach maximum quality that I can possible deliver. Some others could not be done because they had limitations within the script, and they had to be that way. Still, everything sounds better than before. That last Ebon Hawk battle music I left regarding its quality was a sin. I apologize about that.

     

    Bugs:
    NPC will be missing from several maps. This is due that the KotOR 2 mod files are not in the combination. But this does not affect gameplay in any way or another. Did not saw anything else so far, but if you see something feel free to let me know so I may fix it in a possible (can’t promise it) release. Thank you!

     

    Notes:
    1.- This package replaces three sky textures. These are Coruscant for Telos Citadel Station Under Attack. Then, Boba_night for Citadel Station. Next, The Ravager sky for Byss and finally Malachor for Vjun. In any case and for convenience. In case you need to use the bot files or maps beyond or outside the modded folder. If you want to use the original skies again. Just remove the respective sky .pk3 from your base or modded folders. Again they go like this:
    MALACHORSKY.pk3 – Reeplaces Vjun sky. CITADELSKY.pk3 – Reeplaces Boba_Night sky. TELOSSKY.pk3 – Reeplaces Coruscant sky. RAVAGERSKY.pk3 – Reeplaces Byss sky.

    Remember, if you don’t want the KotOR 2 skies anymore, or any sky from the list. Just remove the .pk3 from your modded or base folders.
     

    3.- The file “KotOR2DuelsMultiplayerMapPackV2-Standalone-ExtraAssets.pk3” contains a quick fix for the Prisoner NPC. Basically the NPC appeared texture-less (gray and white texture all over the model) when loaded. This was pointed to the Prisoner2 NPC inside the Prisoner NPC file, so I just changed the Prisoner2 model to load Prisoner default. If this file is making any of your mods conflict. Just remove it. Any other prisoner replacement will work fine. Thank you.
    4.- I may release all the source files of the maps someday in the future. I am still debating if I should do it. This is pointed for the community to do whatever they want with the maps for their personal or public projects. I may think about it. Anyways, if you see in the future a pack with the .map files, I will do my best to release all the maps. For now, I am still in doubt if the pack will see the light, let’s see in the future.
    5.- For the curious, this update took more than I expected. I worked on this for about an entire week counting in hours. So, about 336 hours or so. This pointed to the entire KotOR 2 mod v1.1 – Also, something to point out. These maps are not module ports. I designed the geometry of these maps from scratch in GTK Radiant 1.4 and 1.5.
    6.- KotOR 2 Duels V1.1 is available online, ready to download and play. I hope you like the mod!
     
    MAP NAMES:
    /Devmapall PeragusFightWithHK50Multiplayer "Peragus Observation Deck"
    /Devmapall TelosCitadelStationDocks126Multiplayer "Telos Citadel Station Hangar"
    /Devmapall NarShaddaaZezKaiEllDuelMultiplayer "Nar Shaddaa Zez Kai Ell Duel"
    /Devmapall DantooineMasterVrookMultiplayer "Dantooine Master Vrook Last Stand"
    /Devmapall KorribanMalakVisionMultiplayer "Korriban Tombs Part 1"
    /Devmapall KorribanKreiaVisionMultiplayer "Korriban Tombs Part 2"
    /Devmapall KorribanRevanVisionMultiplayer "Korriban Tombs Part 3"
    /Devmapall KorribanSithAcademyDuelMultiplayer "Korriban Sith Academy"
    /Devmapall DxunMandalorianOutpostMultiplayer "Dxun Mandalorian Outpost"
    /Devmapall DxunSithTombsDuelMultiplayer "Dxun Tomb of Freedon Nadd"
    /Devmapall OnderonPalaceDuelMultiplayer "Onderon Palace Throne Room"
    /Devmapall EbonHawkVisasDuelMultiplayer "Ebon Hawk Side Dormitory"
    /Devmapall TelosAtrisDuelMultiplayer "Telos Polar Academy Duel"
    /Devmapall TelosCitadelStationMultiplayer "Telos Citadel Station"
    /Devmapall TelosNihilusDuelMultiplayer "The Ravager Observation Deck"
    /Devmapall MalachorDarthSionDuelMultiplayer "Malachor Darth Sion's Duel"
    /Devmapall MalachorTrayusCoreDuelMultiplayer "Malachor Trayus Core"
    New maps
    /Devmapall MalachorOutsideSmallMultiplayer "Malachor Hanharr Trap"
    /Devmapall KreiaVsSionPeragusMultiplayer "Peragus Kreia vs Sion"
    /Devmapall NarShaddaaCantinaMultiplayer "Nar Shaddaa Cantina"
     
    ---------------------------------------------------------------------------------------------------------------------
     
    CREDITS
    ---------------------------------------------------------------------------------------------------------------------
    Texture Credits: Raven Software, LucasArts, Obsidian Entertainment and Bioware.
    Music by John Williams and Mark Griskey.
     
    For more detailed information regarding credits for past versions. I invite you to come and take a look at the credits folder. There are readmes and a credit file. Thank you!
     
     
     


    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.



    THANKS FOR PLAYING!



    -Jesus F.G./JamyzGenius


     
     
     

    V1 DESC. - [OUTDATED MOD FILE INFO, PLEASE SEE V2 README OR NEWEST FOR UP-TO-DATE INFORMATION. THANK YOU SO MUCH]. - LEFT FOR REFERENCE.
    ----------------
    STAR WARS JEDI KNIGHT: JEDI ACADEMY
    ----------------
     
    -------------------
    AUTHOR/DEVELOPER CONTACT INFO
    -------------------
    AUTHOR: JESUS F.G/JAMYZGENIUS
    EMAIL: JAMYZGENIUS@HOTMAIL.COM
    MODDB: http://www.moddb.com/members/jamyzgenius
    WEBPAGE: https://sites.google.com/site/jesusfernandezgarciaportfolio/home
    STEAM WORKSHOP: http://steamcommunity.com/id/JamyzFtw/
     
    --------------------
    FILE DETAILS
    -------------------
    FILE: STAR WARS KNIGHTS OF THE OLD REPUBLIC 2 DUELS MULTIPLAYER MAP PACK
    FILESIZE: 148MB
    TYPE: MAP PACK COMPILATION [EXTRACTION FROM MY MOD]
    RELEASE DATE: 29 AUGUST 2015
     
    ----------------
    DESCRIPTION
    ----------------
    KotOR 2 Map Pack from my mod Jedi Knight Knights of the Old Republic 2 Duels.
     
    This is a compilation of the maps I did for my mod Star Wars Jedi Knight Knights of the Old Republic 2 Duels. This contains 17 maps with several gamemodes. Every map has been converted to multiplayer and I added botroutes to every map in this compilation.
    I do hope you enjoy this map pack a lot as I did developing it. You will notice several differences as-well, specially in the Citadel Station map from the one in the mod.
     
    Maps in the compilation. SUPPORTED GAMEMODES RECOMMENDED PLAYERS
    "Peragus Observation Deck" [DUEL, POWERDUEL, FREE FOR ALL] 8 TO 10
    "Telos Citadel Station Hangar" [DUEL, POWERDUEL] 2 TO 3
    "Nar Shaddaa Zez Kai Ell Duel" [DUEL, POWERDUEL] 2 TO 3
    "Dantooine Master Vrook Last Stand" [DUEL, POWERDUEL] 2 TO 3
    "Korriban Tombs Part 1" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 6
    "Korriban Tombs Part 2" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 6
    "Korriban Tombs Part 3" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 4
    "Korriban Sith Academy" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 10
    "Dxun Mandalorian Outpost" [DUEL, POWERDUEL, FREE FOR ALL] FULL SLOTS
    "Dxun Tomb of Freedon Nadd" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 8
    "Onderon Palace Throne Room" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 12
    "Ebon Hawk Side Dormitory" [DUEL, POWERDUEL] 2 TO 3
    "Telos Polar Academy Duel" [DUEL, POWERDUEL, FREE FOR ALL] 6 TO 12
    "Telos Citadel Station" [DUEL, POWERDUEL, FREE FOR ALL] FULL SLOTS
    "The Ravager Observation Deck" [DUEL, POWERDUEL, FREE FOR ALL] 4 TO 12
    "Malachor Darth Sion's Duel" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 6
    "Malachor Trayus Core" [DUEL, POWERDUEL, FREE FOR ALL] 2 TO 12
     
    This compilation was made exclusively for Multiplayer, but if you for any reason want to play my maps in single player. Here is how to load each map:
    Open the console with the ` key [u.S. Keyboard] and type the following for each map.
     
    /Devmapall PeragusFightWithHK50Multiplayer "Peragus Observation Deck"
    /Devmapall TelosCitadelStationDocks126Multiplayer "Telos Citadel Station Hangar"
    /Devmapall NarShaddaaZezKaiEllDuelMultiplayer "Nar Shaddaa Zez Kai Ell Duel"
    /Devmapall DantooineMasterVrookMultiplayer "Dantooine Master Vrook Last Stand"
    /Devmapall KorribanMalakVisionMultiplayer "Korriban Tombs Part 1"
    /Devmapall KorribanKreiaVisionMultiplayer "Korriban Tombs Part 2"
    /Devmapall KorribanRevanVisionMultiplayer "Korriban Tombs Part 3"
    /Devmapall KorribanSithAcademyDuelMultiplayer "Korriban Sith Academy"
    /Devmapall DxunMandalorianOutpostMultiplayer "Dxun Mandalorian Outpost"
    /Devmapall DxunSithTombsDuelMultiplayer "Dxun Tomb of Freedon Nadd"
    /Devmapall OnderonPalaceDuelMultiplayer "Onderon Palace Throne Room"
    /Devmapall EbonHawkVisasDuelMultiplayer "Ebon Hawk Side Dormitory"
    /Devmapall TelosAtrisDuelMultiplayer "Telos Polar Academy Duel"
    /Devmapall TelosCitadelStationMultiplayer "Telos Citadel Station"
    /Devmapall TelosNihilusDuelMultiplayer "The Ravager Observation Deck"
    /Devmapall MalachorDarthSionDuelMultiplayer "Malachor Darth Sion's Duel"
    /Devmapall MalachorTrayusCoreDuelMultiplayer "Malachor Trayus Core"
     
    ------------------------
    INSTALLATION
    ------------------------
    Throw/Put/Paste "KotOR2DuelsMultiplayerMapPack.PK3" , "MALACHORSKY.PK3" and "RAVAGERSKY" to your Jedi Academy/Gamedata/Base. If you are in Steam: SteamApps/Common/JediAcademy/Gamedata/Base.
     
    "MALACHORSKY" AND "RAVAGERSKY" are replacements of the byss and vu_ skyboxes. If this change annoys you, just remove the both files from your base folder.
     
    To uninstall: Just delete the three files from your base folder.
     
    --------------------------
    NOTES AND CREDITS
    -------------------------
     
    CREDITS: THE TEXTURES BELONG TO OBSIDIAN ENTERTAINMENT AND BIOWARE. THOSE ORIGINALLY ARE FROM THE VIDEOGAME STAR WARS KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS.
    Developer(s) Obsidian Entertainment
    Publisher(s) LucasArts
    Producer(s) Chris Parker
    Designer(s) Chris Avellone
    Programmer(s) Chris Jones
    Artist(s) Aaron Meyers
    IF FOR SOME REASON YOU WILL USE THIS TEXTURES:
    1.- GIVE CREDIT TO THE DEVELOPERS/COMPANIES THAT MADE THEM.
    2.- OWN STAR WARS KNIGHTS OF THE OLD REPUBLIC 2: THE SITH LORDS and of course STAR WARS JEDI KNIGHT: JEDI ACADEMY.
    3.- COPY AND PASTE THIS README INTO YOUR MODIFICATION
     
    NOTE: I DONT/YOU DONT HAVE PERMISSION FROM THE DEVELOPERS/COMPANIES TO USE THEM. USE THEM AT YOUR OWN RISK. I DON'T TAKE ANY RESPONSABILTY FROM YOUR ACTS ON HOW YOU MANAGE THIS TEXTURES. YOU ARE WARNED.
     
    NOTE 2: IF YOU FOR SOME REASON WANT TO DECOMPILE ANY OF MY MAPS. OR USE THIS COMPILATION, INCLUDING EVERY OR ANY FILE. PLEASE IF YOU CAN, CONTACT ME. IF FOR ANY REASON YOU CANNOT CONTACT ME, I AM OK WITH THAT, BUT GIVE ME CREDIT AS: "JESUS F.G/JAMYZGENIUS"
     
    IT WILL MAKE ME GLAD THAT YOU USED MY CREATIONS [NOT THE TEXTURES NOR ORIGINAL IDEAS] IN A GOOD AND RESPECTFUL WAY, AND YOU DID CREDITED ME OR CONTACTED ME FOR A PERMISSION. I WOULD NOT LIKE TO DISCOVER THAT YOU USED THE STUFF I WORKED IN FOR 8 MONTHS AND NOT CREDITED ME. PLEASE, DO IT. IT TAKES LESS THAN 5 MINUTES TO DO SO. Scratched text is not applicable anymore towards note 2, modified on February 20th of 2019. Please see the V2 readme or newest version if existent for up-to-date description regarding more information about this. Maps will be allowed for use to anybody in their online mods, experiments, online add-on packs, etc. only after I post a source pack containing the original .map files only. Source pack may not see the light. If it is released, it will be located on the Moddb KotOR 2 Duels mod webpage, under the downloads section and will contain specific details about credits and any other requirements for any person that wishes to use these maps in any of your JKA modifications. Requirements will be similar such as including any original readmes, crediting map creator, asset developers, texture artist/s creators, etc. As for the moment, the usage or modification of the maps in this map-pack, and the mod itself (any version) is not allowed willingly by me in any of your present or future online published modifications, add-on packs, experiments, etc. Again, if the source pack is non-existent/non-released. It will be allowed by me willingly only after the source pack is published by me online on the Moddb KotOR 2 Duels mod web-page. Something very important, you should not use these maps for any purpose outside of Star Wars Jedi Knight: Jedi Academy, even after the map source pack is released (if it sees the light). Thank you so much for your understanding.
     
    FINALLY, YOU ARE FREE TO USE MY MAPS IN YOUR SCREENS OR VIDEOS. I MEAN, WHY NOT. BUT IF YOU CAN, THROW ME A CREDIT LINE IN YOUR DESCRIPTION OR AROUND YOUR VIDEO/README/INTRODUCTION/POST/THREAD. IT WILL MAKE ME REALLY HAPPY AND IT WILL ALLOW MORE PEOPLE TO KNOW WHAT I DO. THANKS A LOT :]
     
    NOTE 3: THIS MAP PACK IS AN EXCLUSIVE COMPILATION FROM MY MOD, AND IT WILL REMAIN TO BE KNOWN AS THE SOURCE OF THE MAP PACK FROM MY MOD. THIS IS NOT AN INDIVIDUAL OR INDEPENDENT RELEASE, THIS IS AN EXCTRACT/PIECE FROM THE MOD I WORKED IN FOR 8 MONTHS. [JEDI ACADEMY KOTOR 2 DUELS]
     
    NOTE 4: IF YOU ARE USING A NO CD CRACK, YOU WILL BE, PROBABLY! GETTING A G_PARSEPACKS ERROR. I DON'T RECOMMEND TO USE ANY KIND OF CRACKS WHILE PLAYING ANY OF MY MAPS AT MULTIPLAYER.
     
    BUILD TIME: AROUND 10 HOURS TO CONVERT THE 17 MAPS TO MULTIPLAYER, TO ADD BOUTROUTES AND TO MAKE CHANGES OR FIXES TO CERTAIN AREAS.
    MOD BUILD TIME: SOME MAPS TOKE A LOT, FOR EXAMPLE CITADEL STATION TOKE AROUND 2 WEEKS IN HOURS TO BUILD IT TO IT'S FINAL FORM. SOME MAPS TOKE HOURS, FOR EXAMPLE DARTH SION DUEL AT KORRIBAN TOKE 2 TO 3 HOURS. THE ENTIRE MOD, INCLUDING CINEMATICS, MAPS, MENUS, ART, ETC. TOKE 8 MONTHS TO GET TO THE RELEASE OF 15 SCRIPTED DUELS AND 2 LONG AND FULLY SCRIPTED MISSIONS.
     
     
     
     
     
    YOU CAN GET KOTOR 2 DUELS IN HERE! http://www.moddb.com/mods/jedi-academy-knights-of-the-old-republic-duels
     
     
     
    I WOULD REALLY THANK TO EVERYONE FOR THEIR SUPPORT! FRIENDS, FAMILY, GAME DEVELOPERS, ARTISTS, VOICE ACTORS, ETC. MY RESPECT TO EVERYONE THAT HAS BEEN WITH ME IN THIS YEARS AND TO THE PEOPLE THAT MADE STAR WARS KNIGHTS OF THE OLD REPUBLIC II. THANK YOU SO MUCH!
    SPECIAL THANKS TO GEORGE LUCAS.
     
    -----------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    -----------------

    2,161 downloads

       (17 reviews)

    15 comments

    Updated

  8. Tatooine RPG

    On this occasion he created a map where experimental mechanisms rpg includes the map in si.The map set in this part of tattoine where we can find a small town with bars, houses (closed) and a sort of coliseum where you can NPC kill. find caves, luke's house, the boat jawa and other surprises.
     
    The part that I like most of the map is lame when a vessel and directs you to reach for the sky has the galaxy where you will find space EXAS 2 seasons with the base of Bespin jk2.
    This part of the map where the Bespin can play CBC.
     
    I hope they understand the mechanism that I have with the symbols -1 -10 -100 used to transfer points (on this occasion called him credits) for a player to jugador.the player pressing the button that sends the credits to the player who is waiting on the tarmac in front.
     
    Weapons and vehicles are showing up for sale cost when approaching.
     
    We recommend the presence of an admin in each game rpg to monitor that nobody spends more points which have ... unless someone can be programmed to record a mod points.
     
    I hope you enjoy it and above all understand the main idea of the map:).

    1,629 downloads

       (6 reviews)

    2 comments

    Updated

  9. JA FFA Deathstar

    /////////////////////////////////////////////////////////
    STAR WARS JEDI KNIGHT MODIFICATION
    /////////////////////////////////////////////////////////
     
    Author: Oobah
    File Name and Version: JA FFA Deathstar
    Release Date: 02/24/2015
    Filesize: 7.83mbs
    Description with installation instructions: Drop it into your base folder
     
    Copyright/License: Raven Software/Lucasarts/Disney
     
    External Content Used / Credits: Raven Software
     
    /////////////////////////////////////////////////////////
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
    /////////////////////////////////////////////////////////

    1,452 downloads

       (4 reviews)

    7 comments

    Updated

  10. BlueIce Nightfall - Christmas Special

    A christmas special addon pack for BlueIce Nightfall v1.1 which changes the mood to a festive daybreak Christmas morning!
     
    Nightfall Christmas Add-On
    =======================
    by Szico VII
    December 17th 2012
     
    MAPPED BY Szico VII
    MSN: szicovii@gmail.com
    E-Mail: szicovii@gmail.com
    AIM: Szico VII
    http://www.jkhub.org
     
     
    Nightfall Christmas Add-On (v1.0)
     
    YOU MUST HAVE BLUEICE NIGHTFALL VERSION 1.1 INSTALLED TO PLAY THIS MAP. DOWNLOAD HERE:
     

    https://jkhub.org/files/file/1315-%7B%3F%7D/
     
    http://www.youtube.com/watch?v=4GP1r2WMNt0
     
    This is NOT compatible with BlueIce Nightfall v1.0! (Check the readme to see which version you have)
     
    Map Installation : Unzip the contents of the zip (Nightfall Christmas Addon.pk3)into your Jedi Academy/GameData/Base directory, and do the same with the BlueIce Nightfall.pk3 (see above) if you don't already have it - then you're all set to go!
     
    (EDITORS ONLY:)
    Source Files: Unzip the contents of Nightfall Christmas Add-On Source v1.0.zip into your Jedi Academy/GameData/Base folder and add 'nightfall_xmas' to your shaderlist.txt. You must also do the same with the BlueIce Nightfall v1.1 source files.
     
    ==============================================================
     
    /////////////////
    // Features:
    /////////////////
     
    -Interactive Scripting.
    -External Lightmaps.
    -Q3map2 Bumpmapping.
    -Wardrobes to Narnia .
    -Interactive Environment.
    -Cogwheel Lifts.
    -Full support for FFA/TFFA/CTF/Duel/Powerduel.
     
    =========
    -Credits-
    =========
    RoboPhred - Scripting, constant testing and general advice.
    Silverwest - Original JK2 Firefly effect
    The developers of Medal of Honor: Allied Assault - For creating a great inspirational work (Verschneit) to base this map on.
    JKHub - For development support and file hosting!
    Filefront Forums - For development support.
    http://www.humus.name - For the skybox
    YouTube - For the music track.
     
    (All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.)
     
    Known Bugs:
    ============
    - Bots will very occasionally get stuck (they will however sort themselves out within 10seconds.)
    - Bots occasionally get crushed by the cogwheel lifts or doors.
     
    --------------------------------------------------------------
    IMPORTANT!!!!
    --------------------------------------------------------------
    SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED!
    This includes:
    - Textures
    - Model textures/shaders
    - The Map itself
     
    (You can however use them for learning purposes, or get my permission if you want to publish edited files
    I have nothing against you editing these files for your own progress.
     
    If you want to use any of these, ask me first!
     
    You can however, use freely, and without my permission:
    - Original models, but not the new skins/textures.
    - Shaders
    - Scripts
     
    ===========================================================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
    ============================================================
     
    ~Szico VII~

    1,270 downloads

       (8 reviews)

    8 comments

    Updated

  11. Phantom

    From StarWars Episode 1 we have the hanger in which Obi and Qui face Darth Maul. This rendition is movie-accurate largely but not entirly, due to the movies lack of continuity from scene angles. The map is scaled to be extremely close to movie scale. This map has a little bit more than other episode 1 renditions, as it has the other passage scene in the movie. Performance is kept extremely tight for the amount of content in it. The map features a portal sky to present greater depth as well. If you follow the camera positions from the movie none of the additional addons I have made are noticeable and thus, it doesnt stray from the movies perspective.
     
    Also included in this PK3 is the map 'Hyper' which is a small FFA/TFFA/CTF arena map with bushes in the the middle so you can stealth atack one-another. In it you can leap from Orb to Orb or try to hit the raised Exploder Orb to trigger an onslaught berrage of meteor storms from above to damage all in its radius..

    1,247 downloads

       (8 reviews)

    2 comments

    Submitted

  12. Taspir Power Complex

    A remap/addon of FFA5. There are many extra goodies in here! For instance, you now have access to all floors in all buildings. There is a lava power plant (hence the name, Taspir Power Complex) in the lowest level of the building with the red lights on it. There is a secret teleporter hub, from which you can go to almost any major place in the map in just a few seconds. There are some ship spawners on the tops of the buildings as well as several strategically placed turrets to promote air-to-air, ground-to-air and air-to-ground gameplay as well!
     
    Most of all, this map is CLAN CAPABLE! There are several bedrooms in the bottom of the blue building. The pictures on the wall are made to be easily CUSTOMISED to have images of your choice. Best of all, since most clans like to have their logos in maps, this map can have YOUR CLAN'S LOGO put into it! There are simple instructions on how to do it on my site. There's also a lockable council room, for those clans that like in-game meetings. There's a TON more, but I think I've more than exceeded a decent description space.
     
    MODDABILITY
    Yes, that's right! You can change and customize the way this map operates! You can also add your own clan's logo, and it will appear in the map!
     
    First off, let's cover the logos. Your clan can put it's own logo in the map! This will be done through a private download to make TPC look and operate the way they want. Doing the logos is as easy as making a JPG image of your clan's logo, and then putting it with any script mods you make/download into a PK3 (I have made easy step-by-step instructions on my site). You can also change the pictures in the bedroom area to any pictures you like. To learn more, go to http://www.nab622.com/tpcv3/mods.html and you can do it all yourself. Very neato, huh?
     
    I mentioned above that you can change the way TPC operates. I'll try and explain it simply.
     
    All maps run from a compiled BSP file, which cannot be modified. However, TPC implements 56 scripts to perform different things. These scripts can be changed without having to recompile the map, so you can modify them however you want and make the map do different things. On my site, there are different scripts available that I have pre-programmed with different functions. If you want, you can see the code for most of the scripts (the super secret scripts will remain super secret).
     
    If you didn't understand any of that, just go to the site - there are step-by-step instructions with lots of pictures to guide you through.
     
    http://www.nab622.com/tpcv3/mods.html
     
    Download source files

    1,214 downloads

       (7 reviews)

    4 comments

    Submitted

  13. Star Forge Observation Deck

    Author: Shadriss
     
    Set on board the Star Forge, a spacestation/factory built millenia ago by the Rakatan Infinite Empire. This location is the scene for the final duel between Darth Malak and the one-time Darth Revan, which signaled the end of the Sith War.

    1,156 downloads

       (6 reviews)

    2 comments

    Submitted

  14. NeoTokyo

    Description
     
    NeoTokyo, site of Timesplitters 2, was the subject of this map. Up front, I wish to note that I've never played that particular game, and thus my comments have no bearing on its accuracy to the game's rendering. Only on what I see... and man, what I see looks nice.
     
    With maps like these coming out, why we MR types don't follow up on our Forum announced releases is beyond me. Must be too lazy, I guess. Anyhow...
     
    Architecture
     
    Solid. Solid. Solid.
     
    Oh, and it's solid, too. Some may argue that it's blocky as well, but I don't agree to that at all. I may not be a master of the Patch Mesh like some, but I am known to love them to death... and I also know when they dont really belong. This is one of the maps they don't belong in - at least not in large numbers.
     
    The setting is urban... where, traditionally, architecture tends toward the blocky and squared off, with the odd curve here and there for contrast. This map does exactly that. Details are there to be seen, and curves are there to accentuate, but they aren't overbearing in any fashion. As it should be.
     
    Numerous different mapping techniques can be seen in this map. From the old-style func_train (an over-head monorail car that zooms back and forth) to func_usables on timers (working traffic lights and Walk/Don't Walk signs), Szico shows a great grasp of JA entities.
     
    Especially for a 3 and a half week build, this map will quickly grab your attention... and it'll definately show you a trick or two.
     
    What little I did find off was more from the aesthetic stance. And one problem I *suspect* but couldn't really confirm.
     
    My first note is on scale - this can make or break some maps. Some items, when constructed, simply have to be in scale to the player. For the most part, Szico has this firmly in hand. However, there are two things that grabbed my attention.
     
    The screens in some of the window displays on the main road (a nice touch, BTW) are either computer screens or TVs. Either way, theres a scale problem. If they are screens, they are far too large (unless 24" Computer Screens are now the vogue in NeoTokyo). If they are TVs, they are far too small (unless Retro-Sized TVs are in vogue).
     
    Second is the stairways. The steepness I don't mind... some cultures (The Dutch come to mind) build them that way to take up less space. However, the actual SIZE of the upstep is a bit of an issue. They just look too large.
     
    And the part I can't confirm? My pet peeve - clip brushes on stairs. These are so steep that I can't really tell if they are there or not. I suspect not, since when going slow I get the feeling I'm stepping on each one individually, but I can't really confirm it due to the angles involved... so Szico - you get the benefit of the doubt. No points off for you.
     
    Score : 9 of 10
     
    Texture & Lighting
     
    Here, this map really shines - no pun intended.
     
    The texture work is simply amazing. Custom textures and shader work are all over the place, priniciply in two forms: The large number of custom signs (some of which even change color) and the textures used for ground cover, which have a wet sheen and env-maps to simulate the semi-reflection you would get off such streets.
     
    It's all great, and adds a TON of atmosphere.
     
    The remainder of the texturing is spot on, with no overstretching or inappropriately placed textures at all. While some appear to be stock, it's really hard to tell which ones are (to my eye, anyhow) as they all seem to fit the scene perfectly.
     
    Lighting only serves to accentuate the texturing and the architecture - exactly as it's supposed to. It's simply superb... and that's all I have to say about that.
     
    Score : 9 of 10
     
    Level Flow
     
    This map is designed for all of the major gameplay types: FFA, TFFA, Duel, Power Duel, and CTF. That's a tall order for most maps, as they all have different flow reliances. FFA and TFFA require that there be plenty of room and a circular nature of some kind. Duel and Power Duel require that you be able to find and attack your foe(s) in relatively quick order. And CTF... well, I'm no CTF expert, but I know it takes multiple routes to and from the flags on multiple elevations if possible.
     
    Yet somehow, this map seems to have gotten all of this into one map. Impressive... just as the rest of the map has been.
     
    I only found one seeming dead end, in the sewer area near a force-field enclosed area. I am pretty sure it ISN'T a dead end... I just couldn't figure out how to open it with that saber wielding maniac behind me (you KNOW I had to work him in there somehow...). Something a bit more obvious to indicate how it opens may help here. Or maybe, I'm just blind.
     
    Score : 8 of 10
     
     
    Fun Factor
     
    The eye candy and attention to detail alone make this map fun and impressive - most servers should probably have this on the rotation. For those keeping score, that's a first recommendation for that from me. I loved this - and I just don't normally say that about a map that isn't mine. (OK, I'm biased - sue me.)
     
    Score : 9.5 of 10
     
     
    Extras
     
    The music is the stand-apart extra in this map - I have no idea what it is, where it came from, or anything else about it, but it fits. In some ways, it reminds me of one of the themes in Fifth Element (though obviosuly, this isn't from that movie.) It's quiet enough to remain in the background for the most part, but loud enough to provide even more atmosphere.
     
     
     
    Overall
     
    Amazing. Simply amazing for a 3 and a half week build. Most mappers won't be able to map at this quality level in that kind of time. Szico, you're setting a high bar - and that can't help but be good. Superb job - PLEASE keep it up.
     
     
    Score: 9/10
     
    Reviewed by Shadriss
     

     
    Author
    Szico VII
     
    New Textures: Yes
    New Sounds: Yes
    New Models: Yes
    New Scripts: No
    Bot Routing: Yes
    Gametypes: FFA, TFFA, Duel, Power Duel, CTF (All FULLY Supported)
     
    Brush Count: 4174
    Entity Count: 655
    Build Time: 3 ½ Weeks
    Compile Time: 8 Minutes.
     
    ============================================================
    Map Installation : Extract the contents of the .zip (NeoTokyo.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go!
     
    (EDITORS ONLY
    Source Files: Unzip the contents of NeoTokyo Source.zip into your Jedi Academy/GameData/Base folder and add �neotokyo� to your shaderlist.txt
    ============================================================
     
    -Credits-
     
    General Helpers:
    - Folks at Map-Review.com
    - Folks at GamingForums.com
    - Folks at Map-Craft.com
    - Mace for producing a few Japanese sign textures
    - Zod for his image of a city, used to create skybox.
    - Also check out the JK2 version!
    - Oxyonagon for the rain splatter shader.
    - Lassev and RAILBACK for decal shader help.
     
    BETA TESTERS:
    --------------
    Ockniel
    (<:MJC: >OwnerMace^F) - Galaxar Mace
    Hirato
    RAILBACK
    Larry MCBruce
    Wedge
    Echoman
    Oxyonagon
    Darth Tyranus1
    Lassev

    1,082 downloads

       (6 reviews)

    3 comments

    Updated

  15. [Base-MB2] Duel on the Starkiller Base - EP7

    Smallish map I made for the JKHub Holiday Competition, I am a big fan of Star Wars and I've made some maps for the MBII mod, but most of them have been mostly for fun gameplay. This is my first "serious" map based on a movie. I haven't really watched the movie yet, but I read the whole plot and took inspiration from other places, this project was also highly experimental as I tried many different things I've known but never used, I hope you enjoy it!
     
    Full Siege MB2 map coming soon!
     
    Now also compatible with base!

    1,065 downloads

       (11 reviews)

    27 comments

    Updated

  16. Siege of Dac

    Release Date: 18.11.2016
    Filesize: ~12MB
    Story background:
    As invasion moves forward, Sith forces had managed to break thin line of Alliance defenses and are directly threating Dac system. Small strike team from local garrison slipped through enemy's security systems. Few Jedi Knights are trying to reach bridge deck, before invasion starts. Eliminating Sith leader just in time might save whole planet from total annihilation...
     
    Description:
    Play as a Jedi (BLUE team) or Sith forces (RED team) on this TFFA map. The fate and the result of this extremely important clash is in your hands. Map was designed for saber dueling and epic cinematics. It has several breakable objects (mostly glass and some cables), traps (huge heat radiators may harm or even kill you) and powerful trigger on the bridge, which completely changes whole room after activating (use your lightsaber or force push to activate it).
    This is my second map, it was meant to be small and full of lights/effects, but it has developed to be a little bit larger. Although I've added FFA and DUEL gametypes, I would strongly suggest using TFFA gametype, just for the "story" purposes. I placed spawnpoints in distant areas, so fight should occur in the middle section, and later move on the bridge itself. I wouldn't recommend fighting in BLUE team spawn area though.
     
    Lastly, I would like to give an advice for current or future mappers. This map was meant to be a short project, but it somehow took me extra months to finish. I've learned a lot during that time, made many changes to initial idea and, for sure, as many mistakes. I wasn't really keen to rush this map, but it started to delay me from different projects. It shows the neccesity of planning everything before you start building it in Radiant. You will save yourself a lot of precious time.
     
    Also, check out my previous project: Yavin 4 Riverside
     
    Instructions:
     
    Put pk3 file to your gamedata/base directory. Choose map from in-game menu (TFFA, Duel, Power Duel, FFA modes) or open your console and type /devmap siege_of_dac
     
    Known bugs:
    If you're having problems with performance (low fps, etc.) turn off dynamic glow.
    Explosion effects at the bridge sometimes won't play after restarting map and on modded servers. Dunno why. Map will work corectly on base jk3, but more advanced mods/overhauls might override effects.
     
    Copyright/License:
    Feel free to download and play. If you want something different, such as reuploading to different sites than jkhub, contact me here (@kwenga). I do not claim any rights to music/soundtrack. Full credits to original creators and author of the remix.

    992 downloads

       (16 reviews)

    11 comments

    Updated

  17. World Between Worlds

    This map is a personal interpretation of the World Between Worlds as seen in the show Star Wars: Rebels.
     
    Hello there, it is me, Reepray 😃
    This map was started and released a year ago (2020), and since then I felt it needed an update. The last updates have aimed to improve the visual aspect of the map. In addition, it now has music and when strolling around the map you'll sometimes hear Morai hooting.
    I hope you like the new look! It should more closely resemble the show, plus be less obnoxious to the eyes due to the now blueish color of the portals and paths, and the improved skybox textures, which are less cluttered with stars and of higher resolution.
    The map supports Duel and FFA/TFFA modes.
    The map has been built to work properly on the vanilla multiplayer game. Some aspects of the map such as the Sith portal projection do not work on singleplayer. Singleplayer issues or those caused by game changing mods will not be addressed.
    For more information please read this copy of the readme file (Version November 11, 2021)
    Original (release day) text explaining the motivation behind the creation of this map 😃

    917 downloads

       (12 reviews)

    3 comments

    Updated

  18. Arevass

    Buildtime : ~NO Comment~
    Compiletime : ~1h
    Brushes : 4014
    Entities : 419
     
    Botsupport : Yes
    Secret : Yes
    New textures : Yes
    New effects : Yes
    New models : No
    New music : No (kor_lite/korrib_lite_explore)
     
    Facts about Arevass
    nspired by Nightelf Missons form WarCraft3(+Addon) (name and location) (WarCraft3: Reign of Caos & The Frozen Throne © Blizzard Entertainment)
    realism through environment mapped water, rainbow effects and reliable outdoor lightning...
    special shader effects (e.g. rainbow, crystals, shoreline etc.)
    multilayer-terrain with phongshading

    put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
     
    I hope you will enjoy it!
     
    » Darth NormaN
     
    ...and btw: turn glow effect on ('r_dynamicGlow 1'), it looks so pretty
     
    We (my testers and me) tested this map on a clear version of JKA (v1.0.1, without bonus mappack). So if there are still some unexpected bugs then you have broken shaders/assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above.But i hope that won't be necessary ;P
     
    The archive 'arevass.pk3' includes the following files:
    map in .bsp AND .map format
    terrain in .pcx format
    new textures
    new shaders
    new effects
    arena file/levelshot/botroute

    ...and the folders that belong to them.
     
    To map with my shaders enter "arevass" into your shaderlist.txt!
     
    YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map,I SEND IT FOR LEARNING AIMS ONLY!!!

    857 downloads

       (8 reviews)

    5 comments

    Updated

  19. Vader's Castle Duel Map ( from Rogue One )

    Hey everyone!
    A lot of people wanted to release the map!
    Sry i have a lot of work with the TFA Mod,but here i am.
    It is just a 1.0 version,its not the final version of the Duel Map.
     
    Hope you like it,and have FUN!
     
    Be careful not to choke on your aspirations,jkhub!
     

    853 downloads

       (17 reviews)

    19 comments

    Updated

  20. Star Wars: Vader's Meditation Chamber

    ***********************************
    Read me
    ***********************************
    TITLE: Star Wars: Vader's Meditation Chamber
    AUTHOR: Kylo Ren (Formerly Arachno-Man)
     
     
    FILENAME: vaderschamber.pk3
    FILESIZE: 10.4 mb
    DATE RELEASED: March, 15th 2015
     
    CREDITS to: Livingdeadjedi and myself.
     
    INSTALLATION INSTRUCTIONS: place the vaderschamber.pk3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory.
     
    DESCRIPTION:
     
    Vader's Meditation Chamber from the Star Wars movies.
     
    There is a Meditation Chamber made by Ravensoftware for JKA, it was part of a vjun map. However this version is VERY different.
     
    This was a Map originally created by Livingdeadjedi that ONLY worked in Jedi Outcast.
     
    I have added alot of missing textures, fixed up some shaders and added new music!
     
    I have included Screenshots of the map as it is displayed in my JKA game.
     
    I have also made a video showcasing the map, which you may find over at JKHub with a little bit of searching.
     
    This map is FFA and Duel (from original version).
     
    BUGS: None at all! If you find any problems let me know.
     
    COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     
    Video preview (imperfect recording).
     
    https://www.youtube.com/watch?v=muNLaFGyFxw

    802 downloads

       (9 reviews)

    7 comments

    Updated

  21. SJC - Naboo Crystal Sanctuary

    Originally going to be part of JKG, and was inspired by SIMONOC pryamid of the magician for QUAKE 3, a medium sized map set in the naboo jungle, with gungan structures here and there
    lots of vegitation and rocks, caves, clifs and a couple of jump pads here and there. be sure to shoot the bell in the bell tower, and take note of the sky!
     
    FPS should be good, particularly compared to some of my other work!!
     
    Hope you enjoy it!

    747 downloads

       (6 reviews)

    1 comment

    Updated

  22. Halloween Town by Langerd

    Halloween Town by Langerd!
     
    Greetings and hello!!! Welcome to the ghost and pumpkin town!
     
    The map works both sp and mp :
     
    Devmap Hallotown
     
     
     
    The music i used is a Cave of Bad Dreams from Rayman 2 game.
     
     
     
    In the map You have many graves with .. ekhm Names on them
     
    I rly like to Thank All of You and all Jkhub to improve this title a lot and keep it alive for years. Many Thanks!!! This map is my tribute to You.
     
    But it is also a HALLOWEEN CONTEST MAP!!!!
     
    You have Pumpkins that have 2 variations of taunt
     
    Ghosts that are spooky and scary coming from graves
     
    CANDIES EVERYWHERE!!! Use the cauldron to MAKE MORE CANDIES!!!!
     
    And finally!!! Broom Vehicle
     
    All visuals, skybox, models and textures are mine same goes with the design of everything trees, characters etc. - only music is from diffrent source (Rayman 2).
     
    You can press the pumpkin to laugh or jump and You can press the cauldron that is in the middle of the map.
     
    Broom sadly works like swoop but in mp You can fly a little (Vehicle_fighter class was removing the cahracter model.... sadly)
     
    HAVE FUN! AND HAPPY HALLOWEEN!!!

    715 downloads

       (22 reviews)

    24 comments

    Updated

  23. Star Wars Episode I Jedi Temple Training Room

    Original Author: JamyzGenius
     
    Description:
     
    Small Jedi training room based on the video game Star Wars Obi Wan from the Xbox.
     
    Credits : LucasArts and other video game companies
     
    Botroute support: Yes
    Game modes supported: FFA, Duel and PowerDuel
    New Textures: Yes
    New Music: Yes
     
    Good for initiation rituals like in your clans, training or small duel matches.
     
    Bugs:
     
    In the corridors of the top is possible that when you are walking the floor produces a weird problem with the collision.
     
    Comments:
     
    Credits:
     
    =TOM= and ACiDuS incluide the readme of the author.
     
    - Credits for the creator of Episode III Jedi Temple Map (JediTemple_ta) : =TOM=
    - Credits for the Creator of textures the Jedi Temple Map (JediTemple_ta) : ACiDuS
     
    - Very Special Thanks to :
     
    - George Lucas
    - Ravensoft
    - LucasArts
    - John Williams
     
    I apologize for my bad English here and in the Readme. Regarding the Readme, that one is a little bit updated.

    667 downloads

       (2 reviews)

    1 comment

    Updated

  24. Star Wars Episode III: Jedi Temple - Cin Drallig Duel

    Original Author: JamyzGenius
     
    Description:
     
    This small room is inspired by the Xbox and Play Station 2 video game: Star Wars Episode III: The Revenge of the Sith.
    Credits : LucasArts and other video game companies
     
    Bot Support: Yes
    Game Modes : FFA, DUEL, POWERDUEL, TEAM-FFA
    New Music: Yes
    I do recommend to play this map with the Cin Drallig Model made by JEO Vladimus and Serra Keto made by Neo Marz and Kurt Libengood
    and of course... Anakin Skywalker Model by HapSlash.
     
    Comments:
     
    Credits:
     
    =TOM= and ACiDuS includes the readme of the author in this file.
     
    - Credits for the creator of Episode III Jedi Temple Map (JediTemple_ta) : =TOM=
    - Credits for the Creator of textures Jedi Temple Map (JediTemple_ta) : ACiDuS
     
    - Very Special Thanks to :
     
    - George Lucas
    - Ravensoft
    - LucasArts
    - John Williams
     
    The readme is really outdated, so I do apologize for my bad English.

    648 downloads

       (3 reviews)

    0 comments

    Updated

  25. Ravager Duel

    A remake of the Ravager bridge from KotOR 2.
     
    IMPORTANT NOTE
    I have included the map file for interested people to look at and see how I put together this map. Parts of the map are not to be taken out, copied or reproduced without my consent.
    The New System shaders images need to be downloaded from Map-Craft.com.

    636 downloads

       (3 reviews)

    1 comment

    Submitted


×
×
  • Create New...