Free For All
345 files
-
RK_Arena Clan Map
By Renegade
RK Arena Map creation is justified with the need of having a great dueling place with good RK ambience and fun places to hang around.
Details of the map:
- Corridor / Sport Center: Rocket Tennis, Soccer (with a central spawn with a jedi), JawaBasketbal (central Spawn of a Jawa)
- Main part that leads to the 4 areas of the map surrounded by lava. 2 Live TVS of the Arena with different zoom of the same arena.
- Relax Zone: Inside pool with bar, seats, drinks, sauna and with a door that leads to an artificial beach/sea. Lights can be on or off setting a perfect mood to hang around.
- Arena with bar (breakable sign board), customized lights with a trigger, secret door on the arena level that leads to the rancor spawn area (rancor spawn activated below one of the arena statues, right one closest to the rancor door) With seats on the lower and up level. Great view. Arena lights can be triggered on the opposite side of the bar.
- Several custom musics that can be heard around the map (activated on a arena back room. To open the door search for a invisible button and hit use on the right wall on the low corner also on the right.
- Swoop Race Lane with custom swoop (Work of Renegade and Pegasus - /npc spawn vehicle swoop_rkblack).
More info on the readme file inside the zip.
164 downloads
0 comments
Updated
-
Star Wars Episode III Palpatine's Rooftop
By JamyzGenius
Original Author: JamyzGenius
Description:
This is my second version of my map "Palpatine's Rooftop" I hope you like it.
Includes the following rooms:
- Lobby
- Various Halls
- Office
- Second office
- Reception
- Landing Zone
- And other zones.
Support multiple gamemodes and bots.
Comments:
This map is based in the Episode III version with a little some creative freeways.
Credits:
Credits for the creator of Episode III Map Pack`s : SJC - James Culley (Sith-J-Cull)
. Textures.
Very Special Thanks to :
George Lucas
Ravensoft
LucasArts
John Williams
The readme is super outdated. I do apologize for my bad English.
2,973 downloads
-
The Duels Zone 1
By JamyzGenius
Original Author: JamyzGenius
Description:
Its a map with various zones for duels, there are 7 areas in total.
Includes:
- A maze laberient
- Episode 1 : The phantom menace Darth maul final duel.
- Korriban Secret Room
- Cairn secret generator
- A Rome Duel
- Yavin secret zone (roof from the temple)
- The duel of kyle and dark jaden (not cannon)
- The zone of teletransportation
This map incluide the funtion to teletransportation to "X" Zone and return to the lobby. This map also incluides various npcs.
Credits:
To ravensoft and lucasarts, and to Ramin Djawadi for the duel music.
357 downloads
-
Star Wars Episode III Palpatine's Rooftop
By JamyzGenius
Original Author: JamyzGenius
Description:
It`s a special map of Star Wars Episode III: Revenge of the Sith, are the rooftop of palpatine, never seen in jedi academy, jajaja !!!
Iam only jocking.
This map is the rooftop teory of episode 3, incluides this rooms :
- Lobby
- Various Halls
- Control Room of palpatine
- The zone of the fight
- Reception
- Land Zone
- And other zones.
This map are awnsome and incluide Bot Support for play with bots and kill him !!!
Play a lot and possible new version JUA !
Incluide special break on various brushes on the map.
for more action and more saber emotion !!!.
Bugs:
have various, iam fix all bugs posible.
But in the case of you view one,please immediate report me to fix.
Comments: Fun with this map. And play.
Revive the epic fight of episode 3 with the anakin run to save palpatine yea.
In my personal this map is cool !!!.
1,058 downloads
-
(JAWA) Darts by Zajac
By Zajac
Texture of the board wasn't made by me and the credit goes to whoever made it.
(JAWA) Darts description:
http://www.thejawacl...le=(JAWA)_Darts
Map trailer:
http://www.youtube.com/watch?v=CH66VL9U7fo
282 downloads
0 comments
Updated
-
RoAR Clan Map
By erfg12
Original Author: NeWaGe
Description:
The RoAR clan base map is in outerspace. Floating around training members.
They can use teleporters to teleport to other planets.
Bugs:
This map was made in JK2 and converted over to JK3 and re-edited. The map has alot of lag in the city portion of it, but that was my mistake because it was my first map.
76 downloads
0 comments
Updated
-
Inferno
This map depicts a post-apocalypse factory/refinery facility. It has been
bombed only once, but multiple quadrants have gone up in flames since, due
to the flammable nature of the primary mineral processed by virtually all
the equipment throughout the refinery complex. Consequently, explosions
will still erupt intermittently from areas that lead directly to the
underground machinery, such as smokestacks and exhaust ports.
The shipping quadrant is the playable quadrant, and is the outermost segment
of the facility. It functions as a loading/unloading zone for the materials
generated by the refinery work, but the landing pad was the target of the
first bombing and in its place is a huge crater in the ground. This quadrant
of the facility, then, has been abandoned and is basically unusable for
anything besides storage. The extensive damage in the area has since been
quarantined and disregarded. In fact, if you listen very closely, you can
hear the machinery still autonomously straining into disrepair, just below
the surface...
In terms of visuals, this is a very dark environment with a moody, nighttime,
stormy setting. The night is misty and smoke drifts by overhead from other
parts of the burning facility; the high-powered spotlights illuminating the
playable quadrant can be seen lighting up the shifting clouds of dust and fog.
I've been able to use the great material from CGTextures to make very realistic
surfaces and scenes, including the concrete enclosure, all the concrete walls,
various grunge and detail maps, and, of course, that big beautiful crater.
KNOWN "BUGS"
- At least one area in the map where you can seem to walk on thin air,
just slightly. I won't tell you where it is.
- The sounds of either the burning smokestack or the huge exhaust inferno may
not loop completely smoothly. You won't notice this one unless you pay REALLY
close attention.
- To be honest, the exhaut port inferno may not play any sound AT ALL. Sometimes it does, sometimes it doesn't. I've given up on this one.
- Maybe a few texture seam issues (including at least one really big
"texture"). Most of them will be pretty hard to notice, so they shouldn't
detract from any active gameplay.
- While testing the map I have experienced some odd artifacts such as rapidly
spinning flames, excessive smoke, and lightning in the sky (which isn't
supposed to happen). These things usually occur right when you start the map;
they shouldn't be a problem while playing.
- There are just so many tiny places in this map that it's really hard
to find and repair every single texture bug that might exist. If you work
very, very hard, you may be able to find your way to some unknown region of
my map where you will find odd/misplaced textures.
- The huge fire in the exterior of the map has a tendency to kill you
instantly, regardless of where you enter it. This was an unanticipated bug.
- The botroutes aren't perfect. Bots in this map tend to like getting stuck
under ramps and perhaps other places.
- You can stand in the smokestacks. Not realistic, but if you don't want to
experience this "bug," just...don't try it. Using Force jump will get you
up into the seemingly endless interiors of the stacks, but nevertheless you
will seem to be on solid ground. This bug is avodable!
- The lightmaps aren't perfect. You may experience some strange or unrealistic-
looking lighting here and there. It should be easy to ignore.
- Since there were so many apparently irreparable lighting bugs around the
base of the mountain, I didn't bother to go to the trouble of texture blending.
- The ambient sounds may skip. I can't predict how this bug will play out
on systems other than my own, but it's possible that because it's such a
long sound track the game has to spend about a sixth of a second loading it
back to the beginning. Endure this bug. It's a minor one.
- There's no such thing as perfect clipping in a map this complex. If
you try to exploit some advantages (like unintended higher ground or
places others can't get to) in the map, you will either succeed or find
yourself blocked/"slipping away" from your objective. But just to preserve
the "good ol' fun-factor" of bug-exploitation, I've set up this map's
boundaries so that such things are discouraged, but not made impossible.
851 downloads
-
Space Bound Sanctuary
By Stone
Original Author: Shadow Stone
Description:
This is an imperial type map. But not exactly. It's more or less a space station just floating endlessly in space. It's about a medium sized map. It's meant to try and create somewhat fast gameplay with lots of guns as well as many dueling areas (several of them are secrets).
Bot Support: yes
New Textures: yes
New Music: yes
There are 6 "big" secret areas in this map. There are also several other "mini secrets" where it is possible to find weapons and special items throughout the main parts of the map.
Special Thanks to Jase Terran for chosing the Song and Title of the map as well as beta testing it.
I'd also like to dedicate this map to the Jedi of Light clan (JL) RIP
515 downloads
-
Jedi's Home (JL)
By Stone
Original Author: Shadow Stone
Description:
Well this map has been completely remade from scratch. Why? well i didn't like it that much before, simply because i had built it without snap to grid on, therefore giving me a bunch of retarded errors. BUt all in all it is pretty much the same thing, only it's completly different
This time i actually made most of my textures, most of them were made from scratch, others were raven textures that i simply edited. This time around, in my opinion everything seems to have a more organized, cleaner and professional look to it. There are also quite a few secrets for you to find, some harder to find than others and some really hard to find :/. There are if I'm not mistaken 10 secrets, (plus or minus one).
7,598 downloads
-
Jedi's Home (JL)
By Stone
Original Author: Shadow Stone
Description:
a big jedi hall meant for chillin duelin and having a blast meant for ffaing basically, Then expanded to make it more ffa type, and not just duel. Used a lot of patches/curves in this map ( i was having playing around with those lol) This map also includes a council room, hospital, meeting room meditation room, small dojo, big dojo, bar, big halls, airport/hangar and more. Also some secret places such as a secret training center, secret sith lair, secret hangar and another secret room.
874 downloads
0 comments
Submitted
-
The Desert Temple
By JKHub
Original Author: LDC
Description:
This is a map designed for Free for All for Jedi Academy and can be played by up to 32 players!
The map supports bots!
Have fun!
258 downloads
0 comments
Submitted
-
Multiplayer Role Player 2
By d_andras
The 2nd part of the Multiplayer Role player released a while ago consists in another escape mission from a guarded facility making you walk trough several battles and secrets. The general idea is to bring single player missions into multiplayer. Many of us love to play SP maps but those being buges it is not much fun.
With the wonder called GTKRadiant and some additional scripting making a multiplayer mission map is easy.
All parts of the map are made one by one adding some very difficult areas where you have to rely on your mates or your obeseving capabilities.
The map is originaly meant to be played in 3 however the 3rd player is additional the map cannot be finished unless there are 2 players or cheating (noclip), but in some cases not even that wont work as some trigger might not get affected.
We suggest to play the map on foot. For the 3 players there are force configs included that you find under your force power settings: mprp_weapon, mprp_saber, mprp_jedi, mprp_sith (under dark side settings) these are not required but recommended.
The true sense of role play becomes clear once you follow these force configs and you must actualy pull your mates up in some areas as the force user.
147 downloads
0 comments
Submitted
-
Force Council Headquarters
By JKHub
Mapped by:
Roshi - Levi Hamilton
Description:
Imperial based clan map situated in the Bespin Sky. Includes FFA structured room systems, duel arenas, a moving platform chasm, forcefield hallway, bot support, a few secrets, and a large airport with 2 tie-fighters and 2 x-wings.
154 downloads
0 comments
Updated
-
Desert Streets
By JKHub
Mapped by Roshi
This is a desert city based FFA map. It includes a few dueling arenas,
a council room, many outdoor areas, an small bar room, and a large rancor
arena. A few STAP vehicles are scattered around the map to help you get
around. A spawnscript is included to respawn the STAPs when destroyed.
Credit goes to Aaron Smith for the Jedi Starfighter model, and to Monsoontide
for the STAP vehicle.
Bot-routing is included.
Supported game types - FFA, TeamFFA
212 downloads
0 comments
Updated
-
DoA Tournament
By JKHub
Mapped by Roshi
The official tournament map of Dark Order Alliance. Large vjun/bespin themed
area including 4 platforms with duel pads, one circular platform above the
other 4, and the bottom floor which circles around the platforms.
Supported gametypes: FFA, TFFA
Bot routing: yes
127 downloads
0 comments
Updated
-
Byss Outpost
By JKHub
Mapped by Roshi
Byss Outpost is a multi-themed FFA/TFFA map for Jedi Academy. The main portion of the map is a Byss themed space station. This portion of the map contains bot routing. Going downstairs via elevator leads you to 4 teleporters linked to different themed arenas. The included arenas are:
Bespin duel arena
Desert rancor arena
Yavin duel arena
Hoth tauntaun joust arena
Supported gametypes: FFA, TFFA
Bot routing: yes
Note: All textures in this map are base JA. If you experience missing textures, you have either deleted textures in your base folder, or downloaded maps containing custom textures that overwrite base JA textures.
369 downloads
-
DoA Tournament Complex
By JKHub
Mapped by Roshi
The official tournament map of Dark Order Alliance - Version 1.2. Large
vjun/bespin themed area including 4 platforms with duel pads, one circular
platform above the other 4, and the bottom floor which circles around the
platforms.
Supported gametypes: FFA, TFFA
Bot routing: yes
141 downloads
-
DoA Flight Arena
By JKHub
Mapped by Roshi
The official flight map of Dark Order Alliance. Aircraft are spawned by
using the switches on each landing pad.
The included aircraft are:
X-Wing
TIE-Fighter
A-Wing - Gregory (Manquesa) Birmingham
Anakin's StarFighter - Zymotico, Neo_knight
Snow Speeder - tFighterPilot
Republic Gunship - AOTC:TC Team, Mars Marshall
TIE-Advanced - RAVEN, Mars Marshall
TIE-Interceptor - RAVEN, Mars Marshall
------------------------------------------
Supported gametypes: FFA, TFFA
Bot routing: yes
794 downloads
-
Force Council Headquarters
By JKHub
Mapped by Roshi
Description:
------------
This is a complete rebuild of my first map for Jedi Academy, "Force Council Headquarters" (FCHQ). The layout and theme of the map is much the same as the origional, however this version includes many more features than the last. Here is a brief list of the new features:
- completely reworked architecture
- security camera room (secret entrance)
- ambient sound
- enhanced balance arenas
- vis compile (unlike the last version, one room loads at a time, saving your FPS)
- sounds can no longer be heard through walls (vis compile)
- doors with soundsets (the previous version had silent doors)
- redesigned airport/council room
- 32 player slots
- bot routing
- mini TIE-Fighters/Bombers (released by Keshire)
- the mini TIEs have been tweaked so that they cannot kill other players, only other mini TIEs.
- their mass has been reduced to 0, so that they cannot bludgeon other players, and do not take impact damage (walls).
- please note that these mini TIEs are CUSTOM VEHICLES. If you get the ".veh extensions too large" error, your vehicle cap limit has been reached. This means you have too many custom vehicles in your base folder. You can fix this by deleting custom vehicles, or maps containing custom vehicles (DoA Flight Arena, Kotor Flight School, ect.) Since there are only 2 custom vehicles in this map, you need only delete 2 of your existing custom vehicles (or one map containing custom vehicles), if your vehicle cap limit has been reached.
Supported gametypes: FFA, TFFA
195 downloads
0 comments
Submitted
-
Kalek's FFA Base
By Kalek
This map takes a break from my usual clan based maps to something else. I've always used custom textures in every map that I have released, that is not the case here. I did my best to try to make this map look as if it could pass for a base map. I think I've gotten pretty close. I hope others will be able to enjoy it as much as my friends and I have these past few days.
This is pretty straight forward, it's just what you see in the screenshots, plus a few little easter eggs
Ok not so little.
211 downloads
0 comments
Updated
-
Free Saber Alliance Council
By JKHub
Author
Ayala
This is my first publically released map. It was made for my clan, the Free Saber Alliance, however I tried to keep clan references to a minimum. This map could serve many purposes, there is a flying area with mini tie-fighters and mini tie-bombers that are included as a separate pk3 file in the zip file. There are dueling areas and spaces for FFA and TFFA, as well as a training area with triggers for various NPCs.
163 downloads
0 comments
Submitted
-
Tatooine Nights
By JKHub
Author
Ayala
This map is a second attempt to represent part of a Tatooine space port at night. Even though it's a second version, there is very little from the first map that survived from the first version into the second version. It is intended to be used for ffa and tffa. It was also made to have somewhat of a single player feel to it. If you play the map by yourself, there are plenty of things to keep you busy. It would also be a good map for merc wars. There are a bunch of destructible brushes and most of the control panels/computers trigger something, although it may not be visible from where the trigger is located. Have fun finding them all!
1,090 downloads
-
Antioch
By JKHub
Author
Ayala
Antioch was one of the cities that was fought over between the Muslims and the Christians during the medieval crusades. The inspiration for this map came from Assassin's Creed, although at the construction of the map, I have not played it. I used screenshots from the game's website as reference points. There is a wooden button near the main large door to spawn some npc's which are supposed to add to the ambience.
524 downloads
-
Mine Station
By JKHub
Author: StarGateSG_1
A fictional space station in orbit around saturn, it mines crystals from the asteriods in Saturn's rings.
This was originally intended for the Mapping contest, but I hadn't finished it yet, so here it is . I will add a proper skybox
in the next version.
112 downloads
0 comments
Updated
-
Sitharena
By Andaconda
This is a Small FFA and Duel map it has a small outside area and a big arena it has all the guns for FFA combat.
64 downloads
0 comments
Submitted