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345 files

  1. Matrix Reloaded

    Maps Included:
    Matrix_Reloaded_Final
    Matrix_Reloaded_Final_nite
    KillBill
    FFA_Streets
    Jolt_Duel_v2

    ( The above names are what should be typed in to get to that map in console )
     
    New Textures : Yus, bad ones at that by they do the job
     
    New Shaders : Yus, managed to fig out some of that code stuff w00t!
     
    New Sounds/Music : Yus mixed on vestax PDX D3 (mark 1's) Decks, Numark 1635 Mixer, Sony MDR 700's and compressed in Cool Edit Pro 2
     
    New Models : Yus ( well so to speak Mapping is modeling is it not )
     
    Map Install : Just extract the Matrix_reloaded_mp.PK3 file into yur JKA/base folder
     
    Map Uninstall : Delete the Matrix_reloaded_mp.PK3 from yur base folder ( but why you would want to do that is beyond me )
     
    Special Thx to the followin' : JLG Clan for there Ideas and support ( Dacs, JainaD'kana, AidenD'kana, Vindicator, AngelD'kana,Dreamless, Obi, Tiamat, Dragonslayer, Sovereign and Beck ) BambiD'kana, Blah, Sauce, Katan, BlueChixorz, ArinaD'kana, ShaakTi, Quiet Guardian, Calsa, JokerDood, Biscuit, Q, John, Jimbo,Kauyon, Aud, Nanaki, Austin (lil Killa), Scarlet ( thx for helping with MB and running V2 on a server ), *Vas*Buffy, Szcio ( for textures, ta ) , Living Dead Jedi, Sash Clan ( RIP), and lastly Jedi Adam ( for nuff support with map and general bi***in ). Woah, like one oscar speech, guess I should thank God too, but I dont want to so I wont ( he kept complaining about the FPS ) To any names I have Missed out, Im sorry

    419 downloads

       (2 reviews)

    1 comment

    Updated

  2. Old Rebel Base

    This is the third version of my old rebel base, it's bigger and got better lighting it now also features two hangers an empty and one full of x-wings plus a cargo room (it was supposed to be a good gun fighting room but i think it faild)

    415 downloads

       (1 review)

    0 comments

    Submitted

  3. Tournament of Power Arena

    Title: Tournament of Power Arena - PowerArena
    Author/Creator: Agent47

    Purpose: Multiplayer

    Programs:
    GTK Radiant 1.6.5
    Q3Map2
    Adobe Illustrator CC
    Adobe Photoshop CC

    Descirption:
    The map resembles the Tournament of Power Arena that had his first appearance in
    Dragon Ball Super Series. The Zeno house is a not exact copy as I had limited information
    about its appearance.

    Music:
    The credits for a soundtrack of the map goes to PokéMixr92
    Soundtrack: Dragon Ball Super - Clash of Gods (HQ Recreation)
    His YouTube Channel: https://www.youtube.com/channel/UCbEBs-tkLNOkLoQu_OkbQ5w

    Installation:
    Extract the ZIP file using WinRAR or 7Zip. The extracted files place in the
    Jedi Knight Jedi Academy/Game Data/base folder. Then you can upload it on your server
    or start the solo match.

    Name: PowerArena , PowerArena.bsp

    Botroutes: The Map does not contain a botroutes.

    411 downloads

       (9 reviews)

    8 comments

    Updated

  4. The City Crossroads - Night Version

    This is the night version of my City Crossroads map. It is a quite big map. And as the name says it's city crossroads. It has three enterable buildings.
    This version is night, it's night and there's no fog or rain. There're several vehicles such as original ja swoop and the sith speeder by monsoontide.
    also used three models from Szico VII's modelpack. Music is ABBA - summer night city. I hope you enjoy.
     
    Check out 3 other versions of this map:
    http://jkhub.org/files/file/2278-the-city-crossroads-original-version/
    http://jkhub.org/files/file/2280-version-the-city-crossroads-sunset-version/
    http://jkhub.org/files/file/2281-the-city-crossroads-mist-version/

    410 downloads

       (4 reviews)

    3 comments

    Updated

  5. Teletubbie Land

    This map consists of the Teletubbies house, and a bit of it's environment. The house has many interesting features, i played around with scripted brushes, and enough explosives to have a good game. There also is a switch wihich will cause a random event...

    406 downloads

       (3 reviews)

    1 comment

    Submitted

  6. Jedi-Mart

    Author: Fir`en Darkhaven


     
    A simple spoof off of Wal-Mart. It's got many of the same features as a Wal-Mart,
    and perhaps a bit more. As of this point, I decided to ditch several ideas that I had had to move on
    to a different map project. I know FPS is a little shaky in some parts (possibly more so outside, since it's a lot larger)
    but it's the best I could do in a massive area. It's my first map that I've made (so I know it's probably lacking)
    but I hope you guys enjoy!
     
    New Music: YES
    New Models: YES
    New Textures: YES
    Bot Support: NO

    405 downloads

       (3 reviews)

    3 comments

    Submitted

  7. Ilum Mining Camp

    - Ilum Mining Camp -
     
    _________________________
    Author : Gigabyte
    Gametype : FFA/TFFA (free for all/team deathmatch)
    Release Date : 02.08.2019
    File Version : 1.2.1
    File Name : ffa_ilum.zip
     
    - Description -
    Hello everyone. I changed one of the map by Tritoch. He made this map for ctf (capture the flag). Now this map playable for ffa
     

    - Assistance -
    Botroute support
    HP/Armor instant packs
    Weapons/Ammo
     
     
     
    - How to install -
    1. Extract the folder
    2. Copy or replace ffa_ilum.pk3 in GameData/base directory
    3. Enjoy and play with friends or inspect map in solo game
     
    Also you can use console to start the map type : /map mp/ffa_ilum

    396 downloads

       (7 reviews)

    1 comment

    Updated

  8. Hoth Assault (FFA/TFFA/Duel)

    Based on the siege hoth map.
    * .bsp name: hoth_assault (replaces version 1 that was bugged)
    * .map source file included
    * FFA/TFFA/Duel map. Duel gametype with different spawnpoints.
    * No Botroutes.
    ________________________
    Author : MD
    Gametype: FFA/TFFA/Duel
    Release Data: 12 May 2021
    File Version: 2.0
    File Name: hoth_assault.zip
    ________________________
    Installation 
    Extract the archive and put the hoth_assault.pk3 file into GameData/base folder.
    Also you can use console to start the map type: /map hoth_assault
    NOTE: If you are using the original file i uploaded before, this one replaces it!
    Credits
    - ~#mad.
    - ^BLITZKRIEG! (kata and wrg for ideas and finding bugs, etc).
    - Raven Software / the creator of original siege_hoth map.

    388 downloads

       (0 reviews)

    2 comments

    Updated

  9. The City Crossroads - Original Version

    This is the original version of my City Crossroads map. It is a quite big map. And as the name says it's city crossroads. It has three enterable buildings.
    This version is original, it's night and the weather is rainy. There're several vehicles such as original ja swoop and the sith speeder by monsoontide.
    also used three models from Szico VII's modelpack. Music is Dan Gibson - abstracts in rain. I hope you enjoy.
     
    Check out 3 other versions of this map:
    http://jkhub.org/files/file/2280-version-the-city-crossroads-sunset-version/
    http://jkhub.org/files/file/2279-the-city-crossroads-night-version/
    http://jkhub.org/files/file/2281-the-city-crossroads-mist-version/

    381 downloads

       (2 reviews)

    1 comment

    Updated

  10. Castle Dracula AKA Castlevania

    Castlevania, home of Dracula Vlad Tepes, This map's layout makes little sense, it was left over from a blackup, the original nearly complete with gothic building, was lost when my main HDD died, this is its released now as is form, Originally a Version 2 to my clocktower map, which can be seen by the file names etc, I didnt want it to go to waste so I fixed a few things up and Uploaded it as a beta
     
    The map was the largest map I ever mapped, on on par of size with Arth's tribal castle (I recomend that map as a download)
    with great scale comes great headaches though

    379 downloads

       (2 reviews)

    3 comments

    Updated

  11. Business District

    An urban office building set in rainy weather. Built for Map-Review's "Theme Fusion" contest.
    Place the pk3 file in your base folder and run the map from the multiplayer menu.

    377 downloads

       (4 reviews)

    4 comments

    Updated

  12. Dark Forces II - Ruusan

    Dark Forces II - Ruusan
    [https://starwars.fandom.com/wiki/Maw_(Dark_Jedi)]
    This map is a remake of Dark Forces II - Jedi Knight's 14th level, the third boss fight - The Revenge.
    Game Modes:
    FFA
    Power Duel
    Duel
    CTF
    Bot support: NO
    New Textures
    New Shaders (including a working rainsurf shader)
    New Sounds (taken from the original Dark Forces II)
    New Models 

    Install:
    Copy jk1_ruusan.pk3 to your base folder.

    UnInstall:
    Delete jk1_ruusan.pk3 from your base folder.

    Special thanks:
    (MKBK)Luke - hint brushes, testing, etc...

    376 downloads

       (1 review)

    1 comment

    Updated

  13. Stargate Academy

    Original Author: [uSS] Industriesô
     
    Description:
    Beta 2 of the map, it includes the CMS, a room with raptors connected to CMS through a door of stars and finally a room with a sniping war bunker and a ruined castle.
     
    Uploader's Comments:
    This map was not completely done but the best stargate map (aside from Sith-J-Culley's) that i've ever seen or downloaded. It has the stargate complex, and offworld. The offworld is where you spawn when you load the map and it is a jungle world with raptors and ruined temple.
     
    Note: I attempted to contact the author before but he didn't respond.
     
    Attempted Author Contact can be found here.
     
     
     
     

    Uploaded by:


     
     

    Original author may contact the staff
    here if they wish this file to be removed.

    372 downloads

       (3 reviews)

    1 comment

    Updated

  14. Bioshock - The Church of Our Lord

    Unfinished project - released as is for learning and development purposes
    Was going to optimise for rend2 but found most recent builds buggy and unworkable.
     
    /////////////////////////////////////////////////
    //
    // Bioshock
    // The Church of Our Lord
    // ====================
    // by Szico VII
    // 24th Aug 2017
    //
    ///////////////////////////////////////////////
     
    MAPPED BY Szico VII
    MSN: szicovii@gmail.com
    E-Mail: szicovii@gmail.com
    AIM: Szico VII
    http://www.jkhub.org
     
    Bioshock - The Church of Our Lord (Alpha v0.1)
    =======================
    New Textures: Yes
    New Sounds: Yes
    New Models: Yes
    New Scripts: No
    Bot Routing: No
    Gametypes: FFA, TFFA
     
    Brush Count (inc. ASE models and patches): ---
    Entity Count: ---
    Active Build Time: 1 months
    Compile Time: 1mins
     
    ==============================================================================================
    Map Installation : Unzip the contents of the zip (Bioshock - The Church of our Lord.pk3)
    into your Jedi Academy/GameData/Base directory, and you're all set to go!
     
    /devmap bioshock_basilica to run
     
    (EDITORS ONLY:)
    Source Files: ---
    ==============================================================================================
     
    /////////////////
    // Features: //
    /////////////////
     
    ---
     
    -Credits-
     
    Nil
     
    (All efforts have been made to trace holders of original material, but if anyone has been omitted, I apologise.)
     
    Known Bugs:
    ============
    - Caustic effect clips with flags in newer OpenJK builds
     
    ====================================
    Afterword:
    ====================================
     
    Unfinished project - released as is for learning and development purposes
    Was going to optimise for rend2 but found most recent builds buggy and unworkable - some residual effects included if you can get it to work however
     
    ---------------------------------------------------------------------------------
    IMPORTANT!!!!
    ---------------------------------------------------------------------------------
    SOME ELEMENTS OF THIS MAP CANNOT BE USED/RIPPED!
    This includes:
    - Textures
    - Model textures/shaders
    - The Map itself
     
    (You can however use them for learning purposes, or get my permission if you want to publish edited files
    I have nothing against you editing these files for your own progress.
     
    If you want to use any of these, ask me first!
     
    You can however, use freely, and without my permission:
    - Original models, but not the new skins/textures.
    - Shaders
    - Scripts
    ==================================================================================
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSERS.
    ==================================================================================
     
    ~Szico VII~

    367 downloads

       (10 reviews)

    1 comment

    Updated

  15. Cavrilhu Pirates Base

    A recreation of parts of the Cavrilhu Pirates Base, based on the description from Specter of the Past by Timothy Zahn. It is an asteroid in the Amorris system, in the Kauron asteroid field. It features a landing pad, quite a few corridors, a trap (recreated as best I could from the description from Specter of the Past, but thank multiplayer for having to downgrade it!), a warehouse and several rooms.
    I included the map file and script sources, in case anyone wanted to take a look.
    I didn't find any bug, although I may have missed a couple of caulked spots here and there.
    To install, unpack the file Cavrilhu.pk3 in your GameData/Base folder. To uninstall, remove Cavrilhu.pk3 from your GameData/Base folder.

    367 downloads

       (2 reviews)

    5 comments

    Updated

  16. Byss Outpost

    Mapped by Roshi
     
    Byss Outpost is a multi-themed FFA/TFFA map for Jedi Academy. The main portion of the map is a Byss themed space station. This portion of the map contains bot routing. Going downstairs via elevator leads you to 4 teleporters linked to different themed arenas. The included arenas are:
     
    Bespin duel arena
    Desert rancor arena
    Yavin duel arena
    Hoth tauntaun joust arena
     
    Supported gametypes: FFA, TFFA
    Bot routing: yes
     
    Note: All textures in this map are base JA. If you experience missing textures, you have either deleted textures in your base folder, or downloaded maps containing custom textures that overwrite base JA textures.

    366 downloads

       (3 reviews)

    1 comment

    Updated

  17. SGEgyptJA

    Original Author: WadeV1589 (Wade)
     
    Original Description:
    Many many moons ago I released a map called SGEgypt for the game Elite Force.
    This map turned out to be extremely fun to play just because of it's odd style;
    it worked well. I recently was playing this map with 2 friends and one of them
    joked about remaking the map seen as I had never done a v2 and it deserved on.
    So instead of doing that...I made a totally new version, based on the original
    for Jedi Academy.
     
    This is a big map, not huge, but big. It took a fair amount of time to map and a
    fair amount of time to compile. FPS should be respectable at most times of the
    map due to the way it was mapped - this is not true however if you start flying
    around and I make no promises as to your FPS in the death gliders!
     
     
    Uploader's comments:
    I attempted to contact the author for his permission to upload it but it was sent back with an error. This map was extremely well made. This is absolutely one of the best stargate maps ever made for Jedi Academy. It was originally made for Elite Force but he decided to make it for Jedi Academy. There is a proper dialing system and a wormhole. This map is incredible. Many of you with old computers might experience a lag but not too much. There is also a hangar for ships and many other places to go. Since this was released on JK2Files.com I thought it should be released here since many people don't have access to that site anymore anyways.
     
    Map Information:
    Bot Support: No
    New Music: Yes
    Gametypes: CTF, FFA, TFFA
    New Textures: Yes
     
    Author: WadeV1589
    Textures: WadeV1589, Scotty79
    Sounds: WadeV1589, Scotty79
    Deathglider: Manquesa, Andy
    More Information on the map and author can be found in the readme.
     
    Please Note: The email address provided in the readme in which I attempted to contact the author was sent back with an error within seconds therefore I couldn't receive direct permission from him.
     

    Uploaded by:


     

    Original author may contact the staff
    here if they wish this file to be removed.

    366 downloads

       (4 reviews)

    1 comment

    Updated

  18. The City Crossroads - Sunset Version

    This is the sunset version of my City Crossroads map. It is a quite big map. And as the name says it's city crossroads. It has three enterable buildings.
    This version is sunset, it's evening and there's no fog or rain. There're several vehicles such as original ja swoop and the sith speeder by monsoontide.
    also used three models from Szico VII's modelpack. Also this skybox is not made by me. Music is KoRn - No One's There. I hope you enjoy.
     
    Check out 3 other versions of this map:
    http://jkhub.org/files/file/2278-the-city-crossroads-original-version/
    http://jkhub.org/files/file/2279-the-city-crossroads-night-version/
    http://jkhub.org/files/file/2281-the-city-crossroads-mist-version/

    364 downloads

       (5 reviews)

    2 comments

    Updated

  19. The Duels Zone 1

    Original Author: JamyzGenius
     
    Description:
     
    Its a map with various zones for duels, there are 7 areas in total.
    Includes:
     
    - A maze laberient
    - Episode 1 : The phantom menace Darth maul final duel.
    - Korriban Secret Room
    - Cairn secret generator
    - A Rome Duel
    - Yavin secret zone (roof from the temple)
    - The duel of kyle and dark jaden (not cannon)
    - The zone of teletransportation
     
    This map incluide the funtion to teletransportation to "X" Zone and return to the lobby. This map also incluides various npcs.
     
    Credits:
     
    To ravensoft and lucasarts, and to Ramin Djawadi for the duel music.

    357 downloads

       (0 reviews)

    1 comment

    Updated

  20. Renegade Knights Home Map

    ==========================================
    Game: Jedi Knight 3: Jedi Academy | MAP MP
    ==========================================
     
    Title: RK Home (Day and Night Versions)
    Author: Renegade
    Beta Testers: Pegasus and James
    E-Mail: renegknights@gmail.com
    Website: http://rk-jka.enjin.com/
     
    File Name : rk_home.pk3 and rk_home_night
    Map names: rk_home.pk3 and rk_home_night
    File Size : 38 MB aprox
    Date Released : 22.2.2015 - Created around Late 2012
     
    Game Type : FFA
    New Textures : Yes
    New Models : No
    Music : Yes
    Bot Route : No (Maybe in a update release)
    Making Time: About 6 months
     
     
    Installation : Put the pk3 file in the folder ---> gamedata/base/
     
    Uninstall: Just remove it from the same directory.
     
     
    Description/File Info :
     
    RK Home map is the ultimate map for RK Clan.
    Its a huge map with a lot to see, lot of details, and lot of work.
    It was made on late 2012, but only could fit some time to end it to a final version, with levelshots etc.
     
    Includes the following areas:
     
    - Main Area: Hangar, Arena with transparent Glass, elevators for going to a bridge to the bottom part for some dueling and also on the other side Merc Area with a sanctuary personalized building, a house with guns and health, turrents above, and some stone boxes with hidden doors. Also at ground level you can find a door that leads to RK Trial Area.
     
    - Going to the other areas (by the door glass arena) you can check some corridors, a welcoming one with r2d2 and protocol, and on the other front side you got Council Area (a really proud for myself). Entering the building you got the SW movie posters and a waiting area for members who will attend some meeting or want to speak to some of the council. 1st Level Council Offices, 2nd Level - Leader Offices with some hidden buttons.
     
    - At the bottom level of the building you can find a door that leads to RK Council Room.
     
    - The Other Area leads to a huge bar, with some cantina song, and other area with pool table, pool clubs (check the details on this one) and some sofas, this area can also be locked, for example if we have some clan member who we need to speak too in an informal way.
     
    - From the windows you can see the sea view with houses (Jedi, Sith, Mandalorian and some members from 2011-2012, on the other 'street' you can find C and L houses) and some benches. At the end of this part huge arena, bar and beach.
     
    It was made for all the purpose possible, having some huge huge area to fit all the clan purposes and essentially have some good areas to play on, saber, ff or guns, and also roleplaying (clan managing, etc)
     
     
     
     
    =====================================
     
    Legal Issues:
     
    NO MODIFICATION ALLOWED. YOU CAN USE IT AS IT IS. FOR OTHER INFO CONTACT: RENEGKNIGHTS@GMAIL.COM

    356 downloads

       (2 reviews)

    3 comments

    Updated

  21. Nightmare

    This is a horror-themed multiplayer map based on the gameplay of "Slender" by Parsec Productions.
    The map was made to accomodate Halloween and horror-type events of my clan {Jedi of Freedom} (Find us here --> jofacademy.eu)
    How to play (Suggestion):
    --------------------------
    *Highly* suggest you disallow jumping/strafing for this. 
    Depending on the number of participants, designate one or two players the role of Slenderman. 
    Those players will then disperse roaming around the map trying not to "camp" any specific positions. 
    Everyone else remains at spawn awaiting the signal to start looking for pages.
    Players cannot fight back against Slenderman. Slenderman can use force grip, speed and lightsaber to hunt enemies.
    To initiate the game the host needs to teleport to the admin room located at ( 0 , 0 , -100 ) and press the button designated as "SPAWN 10 RANDOM PAGES".
    There are 19 possible page locations, of which 10 will be activated and spawn their pages after the button is pressed.
    Happy hunting!
    Installation Instructions:
    ---------------------------
    ->If you are using the base game client (jamp.exe) and not an OpenJK build/fork as your client (which you should be, it's 2021 at this point) place the file "zz_nightmareJAMP.pk3" into your installation directory, under ".../GameData/base/".
    ->If you are using an OpenJK build or a fork of it, place "zz_nightmare.pk3" in your directory instead.
    The difference between the two versions are grass sprites in the shaders of textures that default JAMP doesn't handle properly. This issue is fixed in the OpenJK builds.
    External Content Used / Credits:
    --------------------------------
    -Modeling, scripting help, ideas, advice, shadering, emotional support, venting outlet, moderately infuriating visionary - Milamber
    -Ideas, troubleshooting - Havoc, Toxiee, DxGuy, Weske, PreFX, inspired by Ramikad's Slender map
    -Shader extraordinaire - mjt
    -Music - "Slender The Arrival OST: No Friends", by artist Mark J Hadley
    -Page textures are originally of the videogame "Slender: The Eight Pages" by Parsec Productions.
    -Vehicle models "truck_scaled.md3" and "br_suv4.md3", ported and modified from "BlackRayne's Map Model Pack", originally created by Lt1 and Black Rayne studios, converted for JK2/JK3 and released by Szico VII on JKHub.org (https://jkhub.org/files/file/1960-blackraynes-map-model-pack/)
    -Miscellaneous textures: Sketcup Texture Club (https://www.sketchuptextureclub.com/)
    -Angel statue by "misterdevious" (https://sketchfab.com/misterdevious), licensed for use under "Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)" license (https://creativecommons.org/licenses/by-nc-sa/4.0/). The use of this work in my map is in no way endorsed by the model's creator, Sketchfab.com, or the license itself.
    Changes to the statue made by Milamber include reconstruction in low poly, removal of the lower base portion, and reprojecting the texture detail onto the low poly model as well as some minor texture modifications.
    ----------------------------------------------
    THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. 
    ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.
    -----------------------------------------------

    355 downloads

       (1 review)

    1 comment

    Updated

  22. Ciledra

    Ciledra - ReadMe
    ==========================
     
    INFO
    _____________
     
    FFA or Duel levels-
     
    ------
     
    Duel-
     
    Duel other players... Core Overload may be activated via door switch.
     
    ------
     
    FFA-
     
    Fight against or WITH other players durring the "Core Overload."
    Eliminating NPC's before the 3:00 min. countdown will result in Chamber
    door Unlocking, allowing you to escape the core overload.
     
     
    INSTALL
    _____________
     
    Place "ciledra.pk3" within your JA "base" folder... play... enjoy.
     
     
    Disclaimer
    _____________
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    354 downloads

       (1 review)

    2 comments

    Updated

  23. Jedi Hotel

    First thing I need to get out of the way - If you venture forth beyond the lobby and the main areas be prepared to face some dark, spooky environments that you may get lost in, but I'm famous for big dark things. I think they make better saber duels. However, the main areas are rather well lit so, everyone will be fine. And yes, the doors are WAY oversized - it's supposed to be luxurious.
     
    This map is a map that I have been trying a few new things in. I have a nice working storm going on, complete with working splash effects and rather moody and pleasing lightning/thunder effects. There are a few hotel rooms that can be "purchased" and can only be opened from the inside by the purchaser. More on that later. There is a sequence that, if trigered, will start the map exploding. If not fixed, the map will end. There is a slot machine in the bar that you can get lucky on (currency is in the form of score). Basically, this map was designed in mind for both hard core ffa'ers and people who would like more things to do in their spare time. I like to call it, an Interactive FFa Experience. I will now break down the components of the Hotel.
     
    Hangar:
    Just a nice, rainy dueling area. This area was featured in a preview duel map level not long ago. To access, follow the "MAIN HALL" from the "LOBBY".
     
    Main Hall:
    The access for travelers to the main section of the hotel. You'll find that a lot of the hotel is undergoing repairs. There are two sub sections from the main hall - one room leads to the busted "TRAM WAY" and the other leads to the "BAR". If you follow the main hall strait from the "HANGAR", you will
    reach the "Lobby."
     
    Lobby:
    This is the area where most of the action will take place, given that everyone will spawn either here or in the "BAR". Visually pleasing (save for the invisible flower pot vase in the corner... dont ask...), the lobby offers great observation space as well as dueling grounds. There are also enough obstacles for an adrenaline pumped ffa. From here, you can access the "BOARDING HALLS", the "MAIN HALL" and the "BAR."
     
    Bar: (FIXED)
    The bar is almost nesessity for any good ffa map. Here, you will find ample space to sit and talk to clan members or friends, a nice dueling pad, toggle-able cantina music, and the slot machine. The slot machine can be found on the upper deck next to the entrance to the "MAIN HALL." To use, face the far side of the machine and press the use button. THE SLOT MACHINE NOW HAS AN ATTITUDE PROBLEM AND WILL PUT YOU TO WORK.
     
    Boarding Hall A:
    This boarding hall can be accessed from the ground floor of the "LOBBY". Here, one can purchase rooms and ring the buzzers of rooms already occupied. At the end of this hallway lies the "CHASM".
     
    ---To use the rooms--- If you access Boarding Hall A from the "LOBBY", the check in room is the first door on the left. Enter it, and notice the consoles with blue flares above them. Walk up to a console, and a room description will be given. If you like it, press space bar. Immediately after you activate it, a message will appear telling you to jump (you only have 3 seconds after activation time to jump in the portal). Jump into the blue flare, and you will be in your room. If somebody presses your buzzer, the door will flash red and an annoying sound will play. You can open your door but, if you leave, you cannot regain entry to your room. The room lasts for five minutes, and when time is up, a message will appear telling you to "ACTIVATE THE LAPTOP TO RENEW YOUR ROOM". To do this, walk up to the laptop in your room and activate it AFTER your time expires. Your room will be renewed for another five minutes.
     
    Boarding Hall B:
    This boarding hall can be accessed from the balcony of the "LOBBY". Here, you can find the meditation room, a sparring room and the chasm.
     
    ---VERY IMPORTANT NOTE---
    BEWARE THE SPARKING PANEL ON THE WALL IN BOARDING HALL B. IF THIS PANEL IS DESTROYED, THE REACTOR WILL OVERLOAD. When this happens, stay calm. You have 6 minutes to repair the reactor core. Travel down that hall to the chasm and access the door on the other side. Use the ventilation system to access the reactor. It is perilous, but not impossible to traverse. Once at the reactor, avoid the reactor fans - for they will kill you instantly. Find the repair console and activate it to save the map from certain doom (if you fail, the map will change, thus ending that round.)
     
    Chasm:
    This area is the perfect hide out for someone who likes the dark. This shaft is the only access to the reactor core at first, so get to know it well. This area acts as a bridge between the two boarding halls.
     
    Reactor:
    The reactor is a dangerous place. Once there, however, you can access the TRAM WAY! Take the tram back to the "MAIN HALL" and it will be open permanently to travelers.
     
    OK, some of the areas of the map dont look as good as the main areas... especially the tram way. However, I am pressed for time in college and I need to get this map out of my hair... Ive spent a year on it. Expect a version 2 in the near future offering brighter rooms, a better tram, more
    things to do and speeders.
     
    VERSION TWO UPDATES
    Camera Room:
    All players now start in a "camera room" that can see almost every room in the hotel. View a room to see the room and whoever may be in there. Jump above a screen to enter that room.
     
    Universal Teleportation System:
    (NOW FIXED)The UTP is a useful tool for travel around the hotel. Every player starts with this device. Make sure your saber is NOT OUT. PRESS AND HOLD ACTIVATE AND ATTACK AT THE SAME TIME FOR THREE SECONDS! You will then teleport back to the camera room, where you can access all the other rooms. This was designed to balance the overall size of the hotel so players can stay together and keep the flow of the map.
     
    Swoop/Tram Update:
    (FIXED now more swoops spawn)You now have nice little swoops to spawn and ride on on the tram track. Enjoy the "swoop-o-cross" obstacle track for racing and a good time. The swoops destroy themselves if not used for 10 seconds.
     
    Texture Facelift:
    Textures are now exiting and less repititious. Yay.
     
    More Health packs:
    Have been added. As well as sheilds and more bacta.
     
    Other Fixes:
    Fixed the amazing duel glitch where u would be thrown off the map. Also reduced the size of the doors. FPS is improved. Loading time is reduced by 400%.
    More Yay.
     
    Reborn Arena: (NO LONGER CRASHES MAP)
    This area is set across the bar in the lobby. Go here to battle a successively harder slew of Reborn NPC for points and Honor.

    352 downloads

       (0 reviews)

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  24. Yavin Plaza

    - Yavin Plaza -
    ________________________
    Author : Gigabyte
    Gametype: FFA/TFFA
    Release Data: 27.01.2020
    File Version: 2.0
    File Name: ffa_yavinplaza.zip
    ________________________
    - Assistance -
    Botroute support HP / ARMOR Weapon / Boon Entity : 99 ________________________
    - Description -
    Jan and Kyle travelled together but enemies were close Desann is waiting for them...  
    ________________________
    - How to Install -
    1) Extract the Folder
    2) Copy or replace ffa_yavinplaza.pk3 in Gamedata/base directory
    3) Enjoy and play with friends or inspect the map in solo game
     
    Also you can use console to start the map type: /map ffa_yavinplaza

    351 downloads

       (1 review)

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    Updated

  25. Carrack Light Class Cruiser

    CREATED BY Merrick
    www.merrick-studios.tk
    -------------------------
    The contents of this .zip file should include the following files:-
    Carrack.pk3
    Carrackguide.pdf
    Readme.txt
    Screenshots Folder
    Virquin Promo Screenshots
    -----------------------------
    Quick Info
    -----------------------------
    The actual map file is 21,003 brushes big
    The map features new sounds, textures, music, and vehicles
    The final compile time was around 22 Hours
    The Build time was about 2 months
    -----------------------------
    Installation Instructions
    -----------------------------
    Open your base folder in the Jedi Knight: Jedi Academy Directory
    Eg. C:/Program Files/Lucas Arts/Jedi Knight Jedi Academy/Game Data/Base
    Then drag and drop both the .pk3 files into the base folder
    If you cannot follow these simple instructions successfully,
    I strongly suggest you disconnect your computer from the Internet
    before you harm somebody.
    -------------------------------
    Software and Hardware
    -------------------------------
    Hardware of Compile Machine -
    1.7 Ghz AMD Athlon XP Processor
    512MB SDRAM
    nVIDIA FX5200 128 AGP Graphics Card
    Software Used -
    GTK Radiant v 1.4.0
    Adobe Photoshop CS
    Adobe Image Ready CS
    Acrobat 7.0
    EasyGen Terrain Generator
    Windows Media Player
    Sound Recorder
    ----------------------------
    Credits (will do fine)
    ----------------------------
    Merrick • Mapping, Texture Creation and Modification, Shaders
    His Evil Greatness Jacam Betri • Creator of Droid Veichles, Beta Tester
    Helios • Sound Archivist
    [WP]Maniac • Music Archivist
    Daron Kel • Digital Artist
    Scott Peeples • Mechwarrior 2 Mercenaries Mecharok OC Remix
    Berle • Technical Assistant, Beta Tester
    Simmo • Shader Assistant
    Hyrax • Creative Assistant, Beta Tester
    BabySpinach • Shader Assistance (map-center forums)
    Darth G - Tech Assistance (map-center forums)
    Zertz • Beta Tester
    Welli Ton - Beta Tester
    Alamy Canew • Beta Tester
    Torvan Raiker - Beta Tester
    Enzo Aquarius •Beta Tester
    Magus Vosh • Beta Tester
    Savage (erp) • Input
    Germoc Badron (erp) • Input, Official Sound Stealer
    Watcher (erp) • Input
    Sam Bickley • Input
    Set Harth (rpg-world) • Input
    Jack D (erp) • Input
    Ryuu Hi (erp) • Input
    Helios (erp) • Input
    Arron Dominion (erp) • Input
    Iris Kalamyr (erp) • Input
    Gmoney (erp) - Input
    Arron Wesson (erp) • Input
    Travis North (erp) • Input
    Zac Doeza (erp) • Input
    His Canon•ness Scooter (erp) • Input
    Black Peter Sortengard (erp) • Input, legal advisor: p
    Millen Rouge (erp) • Input
    Talon (erp) • Input
    Jay Ledford (erp) • Input
    Janet Flare (rpg-world) • Input
    Blamj (rpg-world) • Input
    Gojna (rpg-world) • Input
    Jack Keller (rpg-world) • Input
    (you will find more information about the carrack in the Carrackguide.pdf file)

    348 downloads

       (0 reviews)

    3 comments

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