Free For All
345 files
-
Ilum Mining Camp
By Gigabyte
- Ilum Mining Camp -
_________________________
Author : Gigabyte
Gametype : FFA/TFFA (free for all/team deathmatch)
Release Date : 02.08.2019
File Version : 1.2.1
File Name : ffa_ilum.zip
- Description -
Hello everyone. I changed one of the map by Tritoch. He made this map for ctf (capture the flag). Now this map playable for ffa
- Assistance -
Botroute support
HP/Armor instant packs
Weapons/Ammo
- How to install -
1. Extract the folder
2. Copy or replace ffa_ilum.pk3 in GameData/base directory
3. Enjoy and play with friends or inspect map in solo game
Also you can use console to start the map type : /map mp/ffa_ilum
399 downloads
- Roleplaying
- Snowy
- (and 2 more)
-
Wayland Rebel Outpost
By Gigabyte
Wayland Rebel Outpost
Wayland was an imperial base but now rebels captured it. The greatest Jedi named Luke Skywalker helped rebels to capture the base and now they import weapons and ammunitions also improve defense. They are don't know yet what empire's plans are for this base... Here begins a dark story that leads to the horrors of any civilian.
Author: Gigabyte
Gametype: ffa/tffa (free for all/team deathmatch)
Release Date: 03.08.2021
Version: 2.0
Name: ffa_wayland_2.0.zip
Map assistance:
✅ Bot route support
✅ Hp/armor instant packs
✅ Weapon/ammo
✅ Afk npc
⚙️ If you have any trouble with textures try to delete other zzzmod.pk3 (don't touch assets)
Possible config values for optimal gameplay:
/r_vertexLight 0
/r_gamma 1, the default changeable /r_gamma 1.1, /r_gamma 1.2
How to install
1. Extract the folder
2. Copy or replace ffa_wayland.pk3 in GameData/base directory
3. Enjoy and play with friends or inspect map in solo game
Also you can use console to start the map type: /map ffa_wayland
459 downloads
- containing npcs
- star wars related
- (and 3 more)
-
Counter Strike: Dust 2 (Jedi Academy)
By Flendo
Counter Strike Soruce Dust 2 (Jedi Academy)
I want to introduce something different for this game, but well known from the Counter Strike game series.
The map in its original form comes with the structure only, the rest of the work was done by me.
Thanks to Valve for publishing map and KENNITHH who made compatible with Q3 engine.
You can find the original post on Wolfenstein: Enemy Territory forum.
Also available for Jedi Outcast.
Installation:
Installing the map is simple, put map cs_dust2.pk3 in your base folder, then you can select it via menu or type command in the console "/map cs_dust2".
Features List:
Support for the use of weapons.
Support for the Jedi Master gametype.
Support for the Holocron gametype.
Support for the Team FFA gametype.
Support for the CTF and CTY gametype.
688 downloads
- non star wars related
- city
- (and 2 more)
-
Oberon Industrial Station
By Gigabyte
- Oberon Industrial Station -
_________________________
Author : Gigabyte
Gametype : FFA/TFFA (free for all/team deathmatch)
Release Date : 10.09.2019
File Version : 1.0
File Name : ffa_oberon.zip
- Assistance -
Botroute support (not good)
HP/Armor instant packs
Weapons/Ammo
- How to install -
1. Extract the folder
2. Copy or replace ffa_oberon.pk3 in GameData/base directory
3. Enjoy and play with friends or inspect map in solo game
Also you can use console to start the map type : /map ffa_oberon
214 downloads
- Botroute Support
- Roleplaying
- (and 2 more)
-
Sith Vessel MP
By JKnewGuy
Thank you for downloading Sith Vessel!
Ship areas:
-Engine/Storage room
-Hangar
-Duel room
-Private quarters
-Ventillation shaft
-Observation towers
-Cockpit
Same as the single player version except most
of the doors are automatic so botroutes aren't blocked.
There is bot support for FFA.
-----------------------------
-- Installation --
1) Extract the floder
2) Copy the jkNG_sith_vessel_mp.pk3 in GameData\base directory
3) Create a new multiplayer game.
4) Play!
-----------------------------
-- Copyright / Permissions --
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN,
OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT
COMPANY LLC AND/OR ITS LICENSORS.
425 downloads
-
FFA Executor Bridge
By Lwkill
Author: Lwkill
This is a Christmas gift for the community
Install: put the pk3 in your gamedata/base folder
deinstall: remove the pk3 from your gamedata/base folder ^^
mapname: mp_imp_exec
if you find bugs pm me
749 downloads
0 comments
Updated
-
TFFA_Temple v2.0
By IronSkull86
/////////////////////////////////////////////////////////
STAR WARS JEDI KNIGHT MODIFICATION
/////////////////////////////////////////////////////////
Author: IronSkull86
File Name and Version: TFFA_Temple / version 1.0
Release Date: 2/27/2020
Filesize: 3.41MB
Description with installation instructions:
This is a small TFFA focused map but can be used for FFA, Duel and Power Duel game modes as well. There are a few rooms other than the main area. There is a meeting room for squad leaders/clan leaders/event hosts to plan matches, there is a bar (because why not?) but the bar is one of 2 secret areas that you will have to find the entrance to. The other secret area i will not show, you will just have to find it. If you use noclip to find it, then you will still need to find the button to get in the normal way xD!!
It should also be noted that there are separate spawn points for FFA and TFFA. The FFA spawn points are in a hallway just off of the main room. The TFFA spawn points are in the main room so you don't have to keep traveling back to the main room when you spawn.
There is a total of 1 NPC upon map startup. There is a Howler under the glass floor in the spawn room. His name is Toby. xD
It also has a small tribute to (JAWA) Council member, and one of my good friends, Andanas who passed away a few months ago...
I've been mapping on and off for years but this is the very first map I have ever released publicly. I hope you all enjoy it!!
-IronSkull86-
- How to install -
1) Download Zip file
2) Extract the TFFA_Temple.pk3 from the Zip to Gamedata/base folder. Most commonly located here:
C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
3) Launch game, type /map or /devmap TFFA_Temple, hit enter and enjoy ?
Copyright/License: ©IronSkull86 2020
External Content Used / Credits: Andanas Image created by Shinigami for Andanas' JAWA Wiki profile.
/////////////////////////////////////////////////////////
THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
/////////////////////////////////////////////////////////
320 downloads
-
Battle Bar Arena
By CPTBaldwin
First time test map! To load it, please use the menu or /devmap battlebar1
Please unzip the BattleBar.zip folder and extract the contents to your Base folder.
199 downloads
0 comments
Updated
-
{JoF}'s Golden Wing V2
By Aldro Koon
***************************
JEDI KNIGHT III MODIFICATION
***************************
Title : {JoF}'s Golden Wing V2
Author(s): Aldro Koon
Contributor(s): Raven Software, PreFXDesigns, Milamber, Diego, Zefilus, Exonimus and all of {JoF}
Website : www.jofacademy.eu
Forums : www.joftemple.eu
File Version: 2.0
File Name : {JoF}Z's-GwingV2.pk3
----------------------------------------------------------------
Description:
This is my first solo FFA & TFFA map that I made within a single week, for our annual Pilot Events based on Raven Software's Siege_Destroyer map.
Huge thanks to PreFXDesigns for the ship textures and levelshot, Milamber for the skyboxes, Diego for the balance testing and Zefilus for the art posters.
I am happy with how the map turned out. The only thing I wish we had been able to do was import vehicle sounds from Battlefront 2 or something similar.
All ships are uniquely designed to be faster and offer variation through two specials, whilst still having equal handling in terms of turn speed.
To find more information about the changes made to each ship, go to our forums.
The PK3 comes with four versions:
JoFs-GWingV2 is the best framerate running map with only 1 huge Stardestroyer and 1 smaller Stardestroyer.
JoFs-GWingV2Fleet is the mid framerate map with 2 huge Stardestroyers and 3 smaller Stardestroyers.
JoFs-GWingV2Armada is the low framerate map with 3 huge Stardestroyers and 5 smaller Stardestroyers.
PilotEvent is simply the Armada file, duplicated only to avoid spoiling the levelshot.
Also a big thanks to JamyzGenius for the Death Star inspired Demo Hangar based on the JK2 demo and to Mjt for aiding us with the skybox.
Lastly: None of this would be possible without {JoF} as inspiration. Love you guys.
* Map Information *
Bot Support: No
New Textures: Yes
New Music: Yes
-----------------------------------------------------------------
Installation :
Just put the pk3 in GameData\base in your game directory.
Known bug(s) :
- Vehicle extensions too large simply means you have too many vehicles in your base folder. While OpenJK is not necessary, it is highly recommended to increase that limit.
- Singleplayer might not load properly due to a statue having a too long filename length (MAX_QPATH). This is also fixed with OpenJK.
Otherwise, simply remove the PK3 from base to be able to play again.
------------------------------------------------------------------
* Copyright / Permissions *
Other editors may NOT use this map as base for other maps, using reverse decompile methods.
If you want the .MAP file for some reason, contact 'Aldro Koon' at our forums over at www.jedioffreedom.eu!
823 downloads
- jkhub exclusive
- clanmap
- (and 2 more)
-
Gliese Streets
By Gigabyte
- Gliese Streets -
_______________________
Author : Gigabyte
Gametype : FFA / TFFA
Release Date : 31.07.2020
File Version : 1.0
File Name : ffa_gliese.zip
Creation Time : 16 hours
_______________________
- Assistance -
Botroute support HP / ARMOR Weapons / Boon / Ammo Entity : 50 Structural Brushes : 821 Detail Brushes : 211 Light Entites : 141 _______________________
- How to install -
1. Extract the folder
2. Copy or replace ffa_gliese.pk3 in GameData/base directory
3. Enjoy and play with friends or inspect map in solo game
Also you can use console to start the map type : /map mp/ffa_gliese
_______________________
- Contacts -
Discord: Gigabyte#1615
Discord Server: Cyberlife Official
E-mail: jkagiga@gmail.com
Supported languages : English, Russian.
_______________________
282 downloads
- botroute support
- roleplaying
- (and 2 more)
0 comments
Updated
-
Dark Forces II - Dark Palace
By WizardMKBK
Dark Forces II - Dark Palace
[https://starwars.fandom.com/wiki/Yun]
This map is a remake of Dark Forces II - Jedi Knight's 7th level, the first boss fight - Yun the Dark Youth.
I've been working on these JK1 bossfight maps for ages now, but during the quarantine I managed to finish some of it.
Game Modes:
FFA
Power Duel
Duel
Bot support: NO
New Textures
New Shaders
New Sounds (taken from the original Dark Forces II)
Install:
Copy jk1_darkpalace.pk3 to your base folder.
UnInstall:
Delete jk1_darkpalace.pk3 from your base folder.
Special thanks:
(MKBK)Luke - helping around with the buggy shader I wrote and tweaking with the lampthings on the ceiling.
282 downloads
0 comments
Updated
-
Dark Forces II - Sulon Star
By WizardMKBK
Dark Forces II - Sulon Star
[https://starwars.fandom.com/wiki/Sulon_Star]
This map is a remake of Dark Forces II - Jedi Knight's 11th level, the second boss fight - The brothers of the Sith.
Game Modes:
FFA
Power Duel
Duel
Bot support: NO
New Textures
New Shaders
New Sounds (taken from the original Dark Forces II)
New Models (8t88 droid model and its textures - taken from the original Dark Forces II)
Install:
Copy jk1_sulonstar.pk3 to your base folder.
UnInstall:
Delete jk1_sulonstar.pk3 from your base folder.
Special thanks:
(MKBK)Luke
263 downloads
0 comments
Updated
-
Dark Forces II - Ruusan
By WizardMKBK
Dark Forces II - Ruusan
[https://starwars.fandom.com/wiki/Maw_(Dark_Jedi)]
This map is a remake of Dark Forces II - Jedi Knight's 14th level, the third boss fight - The Revenge.
Game Modes:
FFA
Power Duel
Duel
CTF
Bot support: NO
New Textures
New Shaders (including a working rainsurf shader)
New Sounds (taken from the original Dark Forces II)
New Models
Install:
Copy jk1_ruusan.pk3 to your base folder.
UnInstall:
Delete jk1_ruusan.pk3 from your base folder.
Special thanks:
(MKBK)Luke - hint brushes, testing, etc...
382 downloads
-
FFA Bespin City
By zidzabre
This was an old project i decided to dig upp and patch up and just finish.
This map is a new version of one of my old maps "New FFA Bespin".
JKHubs link: https://jkhub.org/files/file/335-new-ffa-bespin/
I wanted to add more to it, and expand on the map.
Source file for map: ffa_bespin_city_source.map (Included inside PK3)
Feel free to use this map for your own purposes, no credit needed but is appreciated.
788 downloads
- map source file included
- botroute support
- (and 1 more)
-
YT-2000e transport freighter
By zidzabre
I was approached by a JKA player named DarthValeria about making a map for his Machinima project.
He wanted a YT-2000 Freighter.
I went ahead and built this map using the YT-2000 Freighter as basis, and drew some inspiration from Sith-J-Cull's Falcon.
No weapons added or items, Map supports Duel and casual FFA, but mostly designed with Roleplay in mind.
Source file for map: yt2000e_source.map (Included inside PK3)
Feel free to use this map for your own purposes, no credit needed but is appreciated.
BSP/Map name: yt2000e
Creator: ZidZabre
Website: http://zidzabre.com
Botroutes: Yes
New Content: No
BaseJKA: Yes
487 downloads
- botroute support
- space
- (and 3 more)
-
kameHouse
By biggs
Kame House from Dragonball.
This is something I've thrown together for the Summer-themed Mod Contest.
Credits are inside the .pk3
178 downloads
0 comments
Updated
-
contest winner Costa Del Sol
By SephFF
SUMMER MOD CONTEST 2021
WINNER
This map was made for the 2021 JKhub summer contest and based off Final Fantasy 7 references to Costa del sol from the original game and Crisis Core. Also took influence from the Final Fantasy 7 remake. Some areas in this map are never seen in any version of the Final Fantasy games so that’s where I took some creative liberties. Couple picks ups to be found and some jump challenges for strafers. Map is also fun to fly on or other events.
Lighting not fully done...wanted to use external light maps and blend the terrain more but ran out of time.
https://jawaclan.com/profile/4229-sephff/
MJT: https://jkhub.org/profile/4531-mjt/
-----------------------------------------------------------
Map Info:
Map Name: costadelsol
Released: Sept 14th
Filesize: bsp 20mb
Version: 1.0
Build Time: 6 weeks
Brush Count: 9121
-----------------------------------------------------------
Features:
FFA / TFFA / Duel
Botrouting: no
New Music: Yes (Best to play map with music on!!!!)
New Textures: Yes
New Shaders: Yes
New Sounds: No
New Models: Yes
New NPC: Yes <---- had to remove last min too buggy
New Skybox: Yes
-----------------------------------------------------------
***********IMPORTANT***********
Source .MAP file inside the pk3.
Feel free to use anything SephFF or MJT has made in this map for your own maps made for Jedi Academy. I only ask that you give proper credit. If you want to port the map for a different game, you will need to request permission.
Tho boat sometimes does not move so requires a map restart to work also if a player blocks the boats movment it will mess up the animations for a full loop cycle of the animation intill it resets on its own.
***********IMPORTANT***********
-----------------------------------------------------------
Programs Used:
NetRadiant -20210105
Photoshop2021
Blender
-----------------------------------------------------------
Credits:
SephFF Brush work, patches, skybox, custom textures, layout of lvl and structural brushes/details, player spawns, TFFA spawns, transition cam and lots of testing and compiling.
MJT (CO-Author): Made barrel npc/model light maps and helped with countless shaders, and building tips remaps. Made the terrain and added waterfall and textured itmes in blender for smooth transitions....this dude does black magic.
mrwonko: Blender tools and Animation/scripting using ROFF in blender of the boat in the water like a boss (black magic)
Ashurdax: helped clip impossible to clip stairs with their 3ds max plugin
Somaz: Blender tools and mapping tips
Niger: Helped with showing me some alpha shader tips and sky box is based a person named ydnar off his shaderlabs 1337
DarthLekku: Shared with me the shader to get the fish to look all fish like.
Helena Ravan: Mapping tips and testing found all kinds of things for me to fix
Shadow: helped with roof and bollard's on the dock and testing
Szico: Horizon blending / alpha shader tutorial found on JKhub
https://jkhub.org/forums/topic/10100-horizon-blending/
Also some ground grass and rock textures came from textures.com
-----------------------------------------------------------
Installation:
Place the costadelsol.pk3 into your gamedata/base folder.
-----------------------------------------------------------
Run map commands:
To play this map not a server pull down the console with (shift + `) then type /devmap costadelsol
To spawn NPC /npc spawn barrel_costa
540 downloads
-
Nightmare
By {JoF} Atlas
This is a horror-themed multiplayer map based on the gameplay of "Slender" by Parsec Productions.
The map was made to accomodate Halloween and horror-type events of my clan {Jedi of Freedom} (Find us here --> jofacademy.eu)
How to play (Suggestion):
--------------------------
*Highly* suggest you disallow jumping/strafing for this.
Depending on the number of participants, designate one or two players the role of Slenderman.
Those players will then disperse roaming around the map trying not to "camp" any specific positions.
Everyone else remains at spawn awaiting the signal to start looking for pages.
Players cannot fight back against Slenderman. Slenderman can use force grip, speed and lightsaber to hunt enemies.
To initiate the game the host needs to teleport to the admin room located at ( 0 , 0 , -100 ) and press the button designated as "SPAWN 10 RANDOM PAGES".
There are 19 possible page locations, of which 10 will be activated and spawn their pages after the button is pressed.
Happy hunting!
Installation Instructions:
---------------------------
->If you are using the base game client (jamp.exe) and not an OpenJK build/fork as your client (which you should be, it's 2021 at this point) place the file "zz_nightmareJAMP.pk3" into your installation directory, under ".../GameData/base/".
->If you are using an OpenJK build or a fork of it, place "zz_nightmare.pk3" in your directory instead.
The difference between the two versions are grass sprites in the shaders of textures that default JAMP doesn't handle properly. This issue is fixed in the OpenJK builds.
External Content Used / Credits:
--------------------------------
-Modeling, scripting help, ideas, advice, shadering, emotional support, venting outlet, moderately infuriating visionary - Milamber
-Ideas, troubleshooting - Havoc, Toxiee, DxGuy, Weske, PreFX, inspired by Ramikad's Slender map
-Shader extraordinaire - mjt
-Music - "Slender The Arrival OST: No Friends", by artist Mark J Hadley
-Page textures are originally of the videogame "Slender: The Eight Pages" by Parsec Productions.
-Vehicle models "truck_scaled.md3" and "br_suv4.md3", ported and modified from "BlackRayne's Map Model Pack", originally created by Lt1 and Black Rayne studios, converted for JK2/JK3 and released by Szico VII on JKHub.org (https://jkhub.org/files/file/1960-blackraynes-map-model-pack/)
-Miscellaneous textures: Sketcup Texture Club (https://www.sketchuptextureclub.com/)
-Angel statue by "misterdevious" (https://sketchfab.com/misterdevious), licensed for use under "Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)" license (https://creativecommons.org/licenses/by-nc-sa/4.0/). The use of this work in my map is in no way endorsed by the model's creator, Sketchfab.com, or the license itself.
Changes to the statue made by Milamber include reconstruction in low poly, removal of the lower base portion, and reprojecting the texture detail onto the low poly model as well as some minor texture modifications.
----------------------------------------------
THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC.
ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.
-----------------------------------------------
356 downloads
-
roleplaying RPG Yalara
By Hudaw
Hello all, and thank you for checking out this file.
This is RPG Yalara v2, a revival and remastering of the original Yalara RP map by CydonPrax, then known as Ki-Adi-Mundi. The map is very popular with RP communities, and as such, I thought I'd try to give it a little facelift. That facelift turned into a bit more time as I decided to completely redo entire sections of the map, so here we are.
The readme will contain a full list of the changes, should you wish to see them. One of the biggest changes is a marked improvement in performance, as I believe the original map never had a full -vis compile. So portalling is done better and as such, the city and temple exterior sections run much smoother.
A friendly alert that this map will likely require OpenJK to run, as it seems that base versions don't support the number of triggers / interactables present on this map. Under those conditions, the elevators in the temple don't work. However, you can still access the second floor via a teleport on the map; check out the readme for info on that.
Anyways, I hope those of you still RPing can enjoy the map, and I look forward to hopefully producing another!
529 downloads
-
Holonews Studio
By Iffo
I think this is my first ever public release of a map.
Welcome to the Galactic Beat Holonews Studio, deep in the entertainment district of Coruscant. Galactic Beat is the cores premier evening show, a blend of news, entertainment, sport and even cooking!
This map was intended to be bigger and feature more, but figure its best to release something than nothing at all. Originally created for the JEDI roleplaying community, it features
- Reception Area with movie memrobilla such as the Wampa costume from renowned holoseries 'Escaping the Wampa's Cave' and security gates
- Green room with view of studio
- Studio floor (light switches for studio lights)
- Set (News desk, cooking area, interview set and demonstration area).
BUG
- Unfortunately, you will have to noclip/teleport through the security gate as there is no way to open it from the outside (map designed with RP in mind)
Credits
- Magsul and Sehkola for their wood and door textures respectively, taken from the Rannom Praxeum map.
- SithJCull for his coursucant skyline skybox, taken from the SJC Coursucant Adventures.
- JEDI community for testing and feedback.
139 downloads
- star wars related
- roleplaying
- (and 1 more)
-
Cavrilhu Pirates Base
By Ramikad
A recreation of parts of the Cavrilhu Pirates Base, based on the description from Specter of the Past by Timothy Zahn. It is an asteroid in the Amorris system, in the Kauron asteroid field. It features a landing pad, quite a few corridors, a trap (recreated as best I could from the description from Specter of the Past, but thank multiplayer for having to downgrade it!), a warehouse and several rooms.
I included the map file and script sources, in case anyone wanted to take a look.
I didn't find any bug, although I may have missed a couple of caulked spots here and there.
To install, unpack the file Cavrilhu.pk3 in your GameData/Base folder. To uninstall, remove Cavrilhu.pk3 from your GameData/Base folder.
376 downloads
- contest entry
- star wars related
- (and 2 more)
-
contest winner Underworld
By biggs
UNDERWORLD MOD CONTEST 2022
WINNER
Inspired by Bladerunner.
This is a Free for All map that has items and weapons, but there is also a duel variant that removes all of that.
got as much done as I could before time ran out ; this map is not finished.
.bsp names:
underworld underworld_duel
684 downloads
-
First Jedi Temple
By arthurlivio
I'm not an expert in creating maps. But I made an effort to make something that would amuse the players. The map tries to be something like to the First Jedi Temple of Ahch To. I have placed weapons, ammo and health recovery items so that the player can have fun freely. In other maps I tend to do something more RPG-oriented, but this one I tried to avoid that. Unfortunately, no one made perfect maps related to the new Star Wars movies and/or series. That's why I built this map, because of that desire. Thank you all! Have fun.
170 downloads
-
Ruined Jedi Sanctuary
By Minoda
This is my first map since returning to JKA mapping. It was made for my RP Community as a ruined Jedi meditation chamber.
Includes:
- Meditation Chamber
- Underground, firelit access tunnel
---------------------------------------------------------
* How to Install *
Place the ruined_sanctuary.pk3 within your GameData/base directory.
---------------------------------------------------------
196 downloads
-
Bacrana
By Minoda
Bacrana
This high rise district is known for its merchants, droid store and casino.
The map has:
- A casino with pazaak tables and Bosses office
- A droid shop
- Main strip with Noodle bar and advertisements
Credits:
- Siberi for Twi'lek neon signs
- Szico VII for textures from NeoTokyo
- Bob Billy Farmer Boy for textures frm Nar Shadaa
- Ilya Gampassa from ::JEDI:: for custom punny neon signs
- Mirkal, Aren Kelpor, MagSul and Pent Desh for bug testing
263 downloads
0 comments
Updated