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  1. Harmony Temple

    //////////////////////////////////
    STAR WARS JEDI KNIGHT MODIFICATION
    //////////////////////////////////
    Author: Magnus D'Kana
    Contact: magnusdkana@hotmail.com OR Magnus D'Kana#9312
    Website: http://valleyofthejedi.boards.net/
    File Name and Version: harmony_temple.bsp, boss_battle_all.bsp and others such as models/textures/scripts/sounds etc.
    (Original) Release Date: 15/11/2019
    Build Time: 1 year and 9/10 months (not actual work time)
    Filesize: 107,119 KB
    ----------------------------------------------------------------------------------------------------------------------------------------------
    ***I found out that this map's npc scripts do not properly work on ja+, therefore if you want the full experience, play on base.***

    So I started this map, Harmony Temple (previously named Hidden Vale), a looooong time ago. In fact I started my process of learning to
    map alongside starting this map after only around a month of starting JKA (January 2018 specifically). I’ve come a long way since then 
    and I kept my old .map files which I look back on with horror lol. I have also kept a lot of the map true to how it started, most 
    notably the spawn area which was the first area I started on the map and has been heavily revamped many times as I have progressed 
    in my ability to map. Along the way of progress, I have had to learn many things about modding in JKA such as lighting theory, scripting, 
    advanced entity work, architecture, game design, modelling, sound editing, skinning, texture editing, texture creation, shader creation 
    and a lot more! Although I didn’t work on the map the ENTIRE  time between January 2018 and now, I still hope that the amount of time and 
    effort I put into this map and improving my knowledge shows in this final product and you enjoy it as much as I loved creating and testing it
    :).
    I will put in a disclaimer here...the boss battle map is fairly challenging-it is meant to test your limits as a player and as such the average 
    player will likely fail at the challenges... a lot. I just wanted to say that this is entirely what I intended. I based the challenges around 
    trial maps I have completed and most of those were super challenging and even frustrating but I always felt like I had improved by the end of 
    them (I even think my map is much easier than the trial maps I've played on xD). So my idea for these challenges was basically so that they 
    would challenge even the best of players and allow them to adapt to the challenge and grow as a player. Soooo yeah don't be disheartened if you 
    fail at them (if it makes you feel better I died to the crushers around 49/50 times back when they were almost double the speed they are now :P.
    ----------------------------------------------------------------------------------------------------------------------------------------------
    The Harmony Temple map features:
    -A spawn area, with combo training pads (from Virtue’s academy maps). It also has two portals-one to the combat area and one to the “pit”.
    -A med bay, with health and shield pickups to bring you up to 200hp and bacta tanks. It also features KOTOR kolto tanks and medical beds, allowing 
    RP.
    - A mess hall, which offers ability to RP (watch for the chimney coming from the fire pit blowing out smoke on the roof!)
    -An outside “hang-out” area, with gardens inspired by Skyrim’s College of Winterhold’s glowlight garden in the arch mage’s quarters. It also 
    features a crystal cave and several places to RP.
    -An entrance which leads to the pit, the combat area and the stairs.
    -A combat area, complete with two duelling rooms; a room for training various theories (theories used by The Valley of the Jedi community in 
    regards to duelling and movement) and also a drone room for practising aerials.
    -A “pit”, heavily inspired by Virtue’s pit on the academy maps and also Zach’s pit on The Valley of the Jedi. This pit uses rotating central 
    platforms, HP stepping stones and a central mini duelling platform.
    -A library, which features two side meditation rooms; an orb with a story (I call it the Eye of Magnus after Skyrim’s Eye of Magnus :P); 
    opportunity to meditate on different paths of the force and gain force boons and also a hidden armoury (try to find a hidden button somewhere...
    unless you want to cheat-then just use /noclip!)
    -Dorm room hallway, which contains unique master bedrooms on the right and more boring (...except one) student bedrooms on the left.
    -An entrance to a trial map I am working on (this will be useless to most seen as though I won’t be releasing to the public).
    -A council room, which has a strong theme of nature. It is said that the masters who gathered on the chairs had to use telepathy with the force 
    so they could hear each other over the loud waterfalls <_<.
    -The map also features a treasure hunt (using holocrons) and also a hidden password-locked door. There will be more info on this further down.
    ----------------------------------------------------------------------------------------------------------------------------------------------
    The Boss Battle map features:
    -A lava challenge room, which features a laser obstacle course, booby traps and hidden doors.
    -A “precision jump” challenge room, which features moving small platforms.
    -A crusher challenge room, which features fast crushers and another challenge (no spoilers).
    - A strafe challenge room, which features strafe jumps which probably range from around 3-8/10 for difficulty (10 being near impossible) 
    -A boss battle room, which features a scripted boss battle.
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    Information and Help:
    -These maps are quite big together and they contain .NPC files. If you are using the base MP client, it is likely you will have to remove other
    .pk3s which contain .NPC files (otherwise you'll get an error when trying to play). I personally never had this issue when I was using either 
    the openjk or the eternaljk client. I assume because they extend the limit of .NPC files.
    -Note that the boss battle map is really designed for a single player however, to make sure everyone has something to do, 4 players is the 
    recommended maximum. This is because there are 4 challenges and each challenge is quite hard to do with multiple people. To make sure everyone 
    gets a chance to play all of the challenges, you can simply restart the map with /rcon map boss_battle_all.
    -The holocrons around the map all contribute to make up one password-the numbers represent what order the letters are. The letters stand for 
    their respective colour so O=Orange for example.
    -It is possible the holocrons are very hard to find. As such, I will give some help. Comb every inch of the map, check shadowed areas, underwater, 
    try to break objects/walls with your saber and remember you can use your saber as a torch to search shadowy areas for hidden buttons!
    -The same advice as above goes for finding the hidden password-locked door. Once you reach the password door, I should tell you: the sequence resets 
    every time you get the order wrong. If you get the right colour, you will hear a confirmation sound; if you get the wrong colour....well you’ll 
    know-trust me >:D.
    -Once you have unlocked the door, press use inside the portal to change map to the boss battle map. This may or may not cause your game to crash. 
    If it does cause a crash, just do /rcon map boss_battle_all (you can also use this command if you want to cheat but I recommend doing the full 
    experience the correct way).
    -When you have spawned in the boss battle map, you will see two force fields. At the end of each challenge room, there will be a lever. 
    This lever will deactivate a force field when used. Also in the left room from spawn, you have to press all 3 buttons at the end of each trial, 
    and the centre “apparatus” will reveal the lever you need.
    -For some advice, the challenges are meant to test your patience and ability to think; along with testing game mechanical knowledge and skills. 
    Some rooms might feel a bit like cat mario but if you observe and use your own intuition, you can work out how to avoid the traps. Also...
    REMEMBER THAT (whilst using r_dynamiclight 1) YOUR LIGHTSABER IS NOT JUST A WEAPON-IT IS ALSO A TORCH! ?
    -The boss battle consists of 3 stages. If you defeat the 1st boss "aspect" and the forcefields do not turn off-do /devmap boss_battle_all and
    use /noclip to restart the boss battle.
    -After the boss battle has completed, you will receive a message. This glitches a bit for some reason and the messages might repeat 
    it's not too bad, just wait until the portal is on, and then press use on it to return to Harmony Temple. Like before, this may or may not 
    crash you/your server (for some reason, the boss battle portal always crashed the server I tested the map on, but not when I was in a solo 
    game-therefore I would reccomend doing /rcon map harmony_temple regardless, if you are on a server). If it does, restart and do /rcon map 
    harmony_temple (if it is a base server).
    -Recommended settings for boss battle map: /_dynamiclight 1, force jump 3, no force speed (makes it ez :P), /g_forceregentime 200 
    (it causes more frustration but force management makes the challenges more rewarding to complete), /com_maxfps 125, for ja+ servers-please
    allow base wall grabs (I think it's something like g_debugmelee but not sure) and also for ja+ servers-disable grapple. You also NEED force 
    push/pull level 3.
    ----------------------------------------------------------------------------------------------------------------------------------------------
    Thanks to:
    - Zachry D'Kana for letting me use prefabs and textures from his map (The Valley of the Jedi) and also for his HUGE help with a lot of things 
    including: help setting up my radiant for the first time; shaders; scripts; lighting advice; entity advice and help; teaching me how to make 
    area portals;  ideas; building a lot of the library for me and inspiring me to begin mapping with his own awesome maps!
    -Rhendo D'Kana for teaching me most of what I know about scripting; insisting I use clipping instead of arbitrary rotation (seriously thanks a 
    lot for that xD) ; advice; spotting bugs and introducing me to entities for the first time.
    -Reep D’Kana for always answering questions I had whilst making my map; advice; spotting z-fighting; amazing ideas and teaching me many things 
    I always wondered about such as how to make light flares.
    -Jaina D’Kana for letting me know how bad it was that she couldn’t splash in the fountain water (it’s been fixed now lol) and also spotting bugs 
    in my map.
    -Helena Revan for helping me fix a rotating script and giving advice for one of my challenge rooms.
    -Rich Diesal for his awesome tutorial series which helped me immensely when first learning mapping and I even continued to check back on certain 
    lessons even later on, down the line.
    -AshuraDX for helping me to fix a bad .map file my portal shader.
    -Asgarath83 for giving help on some NPC scripting.
    -Szico for his tutorial on rotating doors with area portals.
    -NAB622 for his tutorial on botrouting.
    -These are just a handful of people who have been SO helpful to me whilst I was learning every skill I needed to make my map. Because I have a 
    bad memory, I can’t possibly list everyone who has helped me-so I just wanted to thank anyone who has supported me through enthusiasm, teaching, 
    fixing etc. And even all the tutorials and forums posts I found to help me. I couldn’t have made nearly as awesome of a map without you all so a 
    big thanks to all of you!! ?
     
    Testers:
    -Jaina, Prospero, Reep, Rhendo, Zachry and Zhan-Thanks for all the advice for improvements and extra ideas...the map wouldn't be as awesome without
    all of you :).
    ----------------------------------------------------------------------------------------------------------------------------------------------
    //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
    //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    914 downloads

       (3 reviews)

    4 comments

    Updated

  2. Holonews Studio

    I think this is my first ever public release of a map.
    Welcome to the Galactic Beat Holonews Studio, deep in the entertainment district of Coruscant. Galactic Beat is the cores premier evening show, a blend of news, entertainment, sport and even cooking!
    This map was intended to be bigger and feature more, but figure its best to release something than nothing at all. Originally created for the JEDI roleplaying community, it features
    - Reception Area with movie memrobilla such as the Wampa costume from renowned holoseries 'Escaping the Wampa's Cave' and security gates
    - Green room with view of studio
    - Studio floor (light switches for studio lights)
    - Set (News desk, cooking area, interview set and demonstration area).
    BUG
    - Unfortunately, you will have to noclip/teleport through the security gate as there is no way to open it from the outside (map designed with RP in mind)
    Credits
    - Magsul and Sehkola for their wood and door textures respectively, taken from the Rannom Praxeum map.
    - SithJCull for his coursucant skyline skybox, taken from the SJC Coursucant Adventures.
    - JEDI community for testing and feedback.

    139 downloads

       (2 reviews)

    4 comments

    Updated

  3. Underworld

    UNDERWORLD MOD CONTEST 2022
    WINNER
     
    Inspired by Bladerunner.
    This is a Free for All map that has items and weapons, but there is also a duel variant that removes all of that.
    got as much done as I could before time ran out ; this map is not finished.

    .bsp names:
    underworld underworld_duel  

    684 downloads

       (2 reviews)

    4 comments

    Updated

  4. Senses

    A new map I've created for RP to be used as a 'trial' or 'lesson' for Force Sense. 
    - Start chamber
    - Pitch black labyrinth with multiple different passageways to the end
    - End chamber
    You can spawn NPC's throughout the labyrinth that can be seen with force sense, to help people navigate through the maze.
    There is a trigger at the back of the player spawn which will turn on lights throughout the maze.
    Went for an old temple type feeling to it with atmospheric lighting from torches and crystal lamps.
    ---------------------------------------------------------
    * How to Install *
    Place the senses.pk3 within your GameData/base directory.

    47 downloads

       (0 reviews)

    4 comments

    Updated

  5. Unix

    My first upload, still learning a lot but i really enjoyed this one 🙂
    Rotating planets and a simple platform. nothing crazy. figured itd be a nice ffa/duel map.
     
    Most textures were made using AI image generators. i think they came out fairly well. 
     

    25 downloads

       (0 reviews)

    4 comments

    Updated

  6. SJC The Palace of Jabba the Hutt - Map Pack (Daytime - Sunset)

    Jabba the Hutt Temple mappack contains two versions day and night. This map can be taken as a teaser for JKG although it will appear very different once the team there have had a play with the .map file, however since I have left the dev team I thought I would release the maps to the BASE JKA playing community, I hope you like it, much work went into it, there are some issues, like unclipped models (SWG esq lol) and some sparklies and no doubt someone somewhere will find a way to fall out of the map.. but hey its a SJC map it wouldnt be complete without the odd stupid error.
     




    2,654 downloads

       (11 reviews)

    3 comments

    Submitted

  7. Jurancor Park

    I started this map nearly a year ago (but it didnt take a year to make lol), but started to work on other projects, but went back to doing the "park" every now and then.
     
    A very good friend of mine (GA)-Vince spent many an hour bugging me to finish this map, so well.. I did !.
     
    The map contains a lot of areas that are based on or inspired by the Jurassic park movies, you will find that most of the map is out in the open, I have included many places suitable for duels, but this map will be great for FFA, large open spaces, jump pads, swoops, Rancors, Wampas spawnable rebels and reborns.
     
    You will find many inside areas two including the lab, the cinema ride, and the café, and many more.
     
    There are some NPC's being made which I will include in the next version, such as Raptors (that are already out but wont include until version two), a T-rex and a jeep, so watch out for those.
     
    Extra
    Download Jurancor Park Swoops

    1,732 downloads

       (10 reviews)

    3 comments

    Submitted

  8. Sith-J-Cull's Falcon

    A slightly over scaled (for easier navigation) recreation of Han Solo's Falcon. The Falcon is situated on a desert planet, near an installation of some kind.
     
    My Thoughts This map is not really meant to be for an intense FFA, but rather it was a Product of my love of the Falcon. I just wanted to be able to walk around the craft, and wanted to try and put as much detail inside as possible. To be honest The FPS is going to be an issue for those with slower pc's the problem is more apparent when outside viewing the falcon in full.
     
    At one point I was going to make this a museum of the falcon with no weapons or anything so it could just be explored but I decided that was a stupid idea LOL
     
    This map has been tested on a clean instal of JKA only, if you have missing texture or other problems I can only suggest that another custom map is clashing with it, if this is the case try downloading a pk3 manager (such as the one GansterA made for JKA) so you can temporarily move files in and out of your base folder.

    1,073 downloads

       (9 reviews)

    3 comments

    Submitted

  9. Ord Mantell Rp

    After creating Yalara and Taris RP I set out one more time to do better. This is that attempt. I made Ord Mantell RP as a last thank you to the JK community at large for all its fun times and pleasant memories. The map is by far the most complex I have ever built, and ever will build. It has starships that explode when the power core is damaged, amazing detailed landscapes, and endless explorability.
     
    Thanks for all the help and support, guys. This one's for you! As always, the source files are included in the pk3 - anyone and everyone has permission to use those files how they see fit with no restrictions from myself. I do not care if you credit me - however - you should probably credit the authors of the content I used if you copy stuff. (For instance, if you copy the Republic Cruiser, note that the exterior model was made by CommanderKeen [http://jediknight3.f...r_Prefab;47185] and he should be credited. Thank you.
     
    ********************************************************************
    (FFA) TARIS ROLEPLAY for Jedi Knights II: Jedi Academy
    ********************************************************************
    Author : Cydon Prax' (Ki_Adi_Mundi)
    E-mail : titaniumsonic02@netscape.net
    XFIRE : boseprax
     
    Mapname : Ord_Mantell_Rp
    Filename : Ord_Mantell_Rp.zip
    Filesize : ~75 MB
    Release date : 10/2010
     
    Game types : Free-For-All
     
    Build time : 8 months
    Compile time : 45 minutes
    PC Build: Nvidia 9800GTX, Vista 64bit OS, Intel Quad Core, 8GB RAM
     
    Botsupport : No
    New textures: Yes
    New effects : No
    New models : No
    New music : Yes
    New Sounds : Yes
     
    --------------------------------------------------
    Roleplay Specific Features
    --------------------------------------------------
    Ord Mantell Capital City: Worlport
    --Hangar Bay
    ---->Consular Class Starship
    --Hotel Grand
    ---->Rooms
    --Droid Shop
    --Worlport Mall
    ---->Shops
    --Worlport Battle Arena
    --Worlport Factory
    --Afterlife Cantina
     
    Ord Mantell Junkyard
    --Downed Starships
    --Tram System
     
    Ord Mantell Sith Temple
    --Living Quarters
    --Training Room
    --Throne Room
    --Archives Room
     
    Consular Class Starship
    --Living Quarters
    --Captains Quarters
    --Engineering
    --Hangar Bay
    --Escape Pods
    --Bridge
     
    You'll have to play around a little to find everything. There are some buttons that set off alarms, some that lock doors, a wall or two that opens up for a quick escape. I didn't get to put in all the triggers I wanted to put in, but for roleplay it seemed sufficient
     
    --------------------------------------------------
    Installation
    --------------------------------------------------
    Place the Ord_Mantell_Rp.PK3 file into your "JediKnight:JediAcademy/GameData/base" folder.
     
    --------------------------------------------------
    SPECIAL THANKS TO - FOR
    --------------------------------------------------
    # www.map-craft.com - They helped me more than anyone
    # Legacyrp.com - Whole reason I built the map, to rp there.
    # =Tom=/ACiDuS - A few Textures. As a note, I did send Tom three e-mails from three different addresses but to no avail, I'll assume he left JKA. But thank you anyway, contact me back sometime.
    # Darth Norman - Helped me find the Starfighter models.
    # Toshi - the Palpatine model
    # Plasma - the Palpatine reskin
    # Raven Software - Seige Star Destroyer Bridge. (Note: RavenSoft did not respond to my e-mails to use their bridge. If they contact you asking to remove the file, please respect their wishes!)
    # =Some0ne= - Jedi Fighter and R2D2 md3 files.
    # Manquesa - Jedi Fighter model.
    # CommanderKeen - Consular Class Starship Prefrab
    # John Williams - He composed the music for Star Wars of course.
    # Nozyspy - Nozy made an epic crashed starship I had to remake in the Junkyard. Thank you sir! Couldn't have made such an epic ship without using your map as a prefrab!
    # Inryi Forge - KOTOR Map Objects, Cantina Map Objects. Thanks!
    # Mars Marshall - Who else could build such an amazing Gunship model?
    # Sith-J-Cull - Borrowed three or so amazing, artistically done textures from his Senate and Krettle map that he made himself. They're so good you'll see them almost instantly. I also have to thank SJC for e-mailing me and pointing me to the direction of some helpful people. Thanks. He did give permission to use his textures back in 2009 - I can provide e-mail proof if asked.
    # Tyrael64 - One of my testers who helped me clear some bugs.
    # Holmes - Another Texture who helped clear bugs, and provided several key textures to help the map shine.
    # Zephyr - Helped me stress test the map and lower some FPS, as well as helping test and find some bugs.
    # Dragon - This guy practically built the map with me, he built textures, created a majority of the sounds, and helped with the overall design and feel of the map. Kudos.
     
    That should cover every item that was either not directly made by me, or items that I used to make content from. Thanks to all of you that helped! I love you guys.
    --------------------------------------------------
    Final Notes
    --------------------------------------------------
     
    I'd like to thank everyone that helped make this map possible. All of the people that made prefrabs, all of the people that made textures, all of the people that gave suggestions and beta tested. Thank you.
     
    --------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION,
    RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     
    © 2002 LucasArts Entertainment Company LLC.
    © 2002 Lucasfilm Ltd. & TM or ® as indicated.
    All rights reserved. Used under authorization.
    LucasArts and the LucasArts logo are trademarks
    of Lucasfilm Ltd.
    © Raven Software LTD 2002, Activision
    --------------------------------------------------

    3,211 downloads

       (11 reviews)

    3 comments

    Updated

  10. Country Academy

    So, I swore I'd never do another Country Roads themed map. I know as well as anyone that it's become a tired theme. But here I am, releasing one. I guess I like the silliness involved with having saber battles on a farm. This is like... for sure the last Country Roads map for JK2/JKA. I hope you enjoy, ya hear?

    785 downloads

       (5 reviews)

    3 comments

    Submitted

  11. Sith Council v2

    his is Version 2 of my Sith Council Map. This map is loosely based on the Jedi Council GC map form JK2. In the main area, there are 4 duel rooms, one interrogation room, one Armory and class rooms. If you go threw the doors for the classroom, u will see one class with desks to learn the basic, and a library to access those old Sith files. If u go to the end of the hallway, there is a Cafe. Make sure you eat enough so u can finish all your training. Also a bar to sit back and relax. Threw the main doors, to the left, is a medical room to be healed. To the right are the bedrooms to rest and watch some good old TV. And straight is the main duel room with stands to watch, also a VIP room for the high power followers of Kahn and Neo. There is also an elevator going to the basement threw the min doors. In the basement, to the right of the elevator doors, there is a jail. This jail has four different jail cells in it. Two of the jail cells can only be opened by one side. Another jail cell can be opened from both sides and have work-out equipment in it. The last cell can not be opened. This cell has all the dead council members who betrayed Kahn and Neo. If you go right around the corner, there is a duel circle after jumping up the pillars like in the Jedi Council GC map. Finally, to the left of the elevator doors is the Sith Council room. This is an area for clans to talk. There are benches and tables to sit back and relax and talk. In the main Room, you also see a big door opposite to the door I just talked about. Threw the doors u will find one more door, and threw there is the NEW out door area. There are many trees to hind behind and attack people. To the left of the entrance, there is a water fall, nice area to duel. Straight across u see a red light on the wall, go and press the button and the wall will open. There is a Court House to judge the lamers and a rancor pit beneath to teach them a lessen. And finally to the right of the entrance to the out door area and another waterfall, but dont fall down or you will fall to your death. There is a NEW secret cave somewhere that leads to the tomb of Kahn and Neo. In the tomb, there is now a sacrifice room to kill all those needed. Have fun finding the entrance and the way threw the maze. Also, if you have played the RJ_Sublime map, you know about their control center. I loved the idea and added one here too. There are three switched. One to close off the bar, one to hide/show the signs on all doors, and one to transform a room.
     
    After so many people where asking for the Jedi Council GC Map for jk2 brought to JA, I decided to do something about it. I decided to make my own with a Sith feel to it. IN the .ZIP file, you will find the history behind the map and maybe some inside info to the entrance of the caves. This map was created from scratch and I never edited the Jedi Council GC .map file. This map has taken about a good year to get how I want it too. (I know, I got lazy) Try and find all the new secret areas and try to remember the olds ones too. (Dont be surprised if some have moved though). There are so many areas to play so I hope you have fun.
    PLease dont add me to MSN to get help on Mapper or skinning

    5,056 downloads

       (5 reviews)

    3 comments

    Submitted

  12. The Temple of Solstice

    I'm really proud of this map. The main problem is some people may have low frame rate. Especially on older computers. But I was not able to optimise it any better. Actually the optimisation of the map has been done by Kobra, and it still runs a lot smoother than after I tried to optimise it.
     
    The map features plenty of nice places for a duel and is quite visually appealing. There's a good variety of areas: The garden, the temple, huge flat platform in the middle of space where you can get through a teleport, a duel arena made of 4 bridges to which you also get through teleport, a nice arena in the garden with seats all around it. There are even catacombs, and I was thinking of some clan events that may possibly use such setting. I don't like to talk a lot about my work, so you should just download the map and see for yourself if you'll like it or not. Make sure to read ReadMe.txt.
     
    Trailer:
    http://www.youtube.com/watch?v=qJor8Th0-PU

    954 downloads

       (4 reviews)

    3 comments

    Updated

  13. <{DJE}>Hangout

    This is the first map I have ever released, and I am going to probably release more in the future, so keep your eyes peeled!
     
    http://www.youtube.com/watch?v=Kr7JY2kEEjo&feature=g-upl
     
     
    ***********************************
    Jedi Knight: Jedi Academy
    ***********************************
     
    TITLE: <{DJE}>Hangout beta
    AUTHOR: Polterninja34
    E-MAIL (Or alternate contact information): dje_mapping@hotmail.com
    WEBSITE: dark-jedi-empire.proboards.com/index.cgi
     
     
    FILENAME: djehangoutv1.pk3
    FILESIZE: 27.6 MB
    DATE RELEASED: 20 October 2011
     
     
    -------Introduction-------------
     
     
    First I would like to say thank you for downloading my first released map. I would like to inform you that due to a hard drive failure,
    I am only able to share with you the beta version of the map. With that being said please understand there are many
    glitches and other things, such as, missing textures and open empty areas.
     
    Behind the Scenes:
     
    I am Polterninja, a.k.a. Polter. I started developing this map in july of 2010, and I was in beta stage before my
    hard drive failure. I decided I would go with a variety of mixed themes that are apparent in the hotel rooms. but
    mostly the map has two main areas, a beach, and a tatooine city/academy. both areas contain some secrets here and there.
     
    -------Installation-------------
     
    In order to install the map into your game you must:
    1)Extract the folder
    2)Put the djehangoutv1.pk3 file in your programfiles\lucasarts\jediknightjediacademy\base folder
    3)Run Jedi Knight: Jedi Academy (MP)
    4)Enjoy
     
    -------Credits-------------
     
    This map is created for <{DJE}> clan usage. However you are welcome to use it on your servers. A few secret areas
    contain rooms that have proof that I created the map to prevent map modders to steal my map. Another thing is,
    There are a number of textures in this map that I did not create coming from the maps of:
     
    Jedishome JL II
    Sith Council v2
    MosEislyTrap
    MosEislyBackstreets
    theacademyv3
     
    -------Bugs--------------
     
    *Some of the missing textures can be fixed by installing those maps listed above*
     
    Most of the content that is in this creation was thought up by what the members of DJE wished to see. So be aware that
    some of the material in this map may cause lag for those with older pc's. Mostly because there are large open areas.
     
    Please email me at dje_mapping@hotmail.com with feedback on what you thought of my first map! Constructive feedback
    is very welcome. Help me, so I may help you in the future and ensure your experiences with my mapping are treasured.
     
    -------Textures Permission-------------
     
    I realize that there are minimal uses for my textures unless you are in the clan. However if you see a couple on the map you might
    want to use you DO have my permission to do so, aslong as I recieve some sort of credit.
     
    -------Comments------------
     
    I personally would like to appologize for the incompletion of this map, I sincerely hope that my lack of backing up
    files to an external hard drive won't be an obstacle in deciding whether or not you will download my next map.
    I have decided my next project will be smaller but have more lively stuff going on so that it doesnt look so.. deserted.
    I had fun creating this for your enjoyment and i'm mad that I had no time to finish it.
     
    ~Polterninja34
     
    **THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    650 downloads

       (3 reviews)

    3 comments

    Updated

  14. Castle Dracula AKA Castlevania

    Castlevania, home of Dracula Vlad Tepes, This map's layout makes little sense, it was left over from a blackup, the original nearly complete with gothic building, was lost when my main HDD died, this is its released now as is form, Originally a Version 2 to my clocktower map, which can be seen by the file names etc, I didnt want it to go to waste so I fixed a few things up and Uploaded it as a beta
     
    The map was the largest map I ever mapped, on on par of size with Arth's tribal castle (I recomend that map as a download)
    with great scale comes great headaches though

    381 downloads

       (2 reviews)

    3 comments

    Updated

  15. Renegade Knights Home Map

    ==========================================
    Game: Jedi Knight 3: Jedi Academy | MAP MP
    ==========================================
     
    Title: RK Home (Day and Night Versions)
    Author: Renegade
    Beta Testers: Pegasus and James
    E-Mail: renegknights@gmail.com
    Website: http://rk-jka.enjin.com/
     
    File Name : rk_home.pk3 and rk_home_night
    Map names: rk_home.pk3 and rk_home_night
    File Size : 38 MB aprox
    Date Released : 22.2.2015 - Created around Late 2012
     
    Game Type : FFA
    New Textures : Yes
    New Models : No
    Music : Yes
    Bot Route : No (Maybe in a update release)
    Making Time: About 6 months
     
     
    Installation : Put the pk3 file in the folder ---> gamedata/base/
     
    Uninstall: Just remove it from the same directory.
     
     
    Description/File Info :
     
    RK Home map is the ultimate map for RK Clan.
    Its a huge map with a lot to see, lot of details, and lot of work.
    It was made on late 2012, but only could fit some time to end it to a final version, with levelshots etc.
     
    Includes the following areas:
     
    - Main Area: Hangar, Arena with transparent Glass, elevators for going to a bridge to the bottom part for some dueling and also on the other side Merc Area with a sanctuary personalized building, a house with guns and health, turrents above, and some stone boxes with hidden doors. Also at ground level you can find a door that leads to RK Trial Area.
     
    - Going to the other areas (by the door glass arena) you can check some corridors, a welcoming one with r2d2 and protocol, and on the other front side you got Council Area (a really proud for myself). Entering the building you got the SW movie posters and a waiting area for members who will attend some meeting or want to speak to some of the council. 1st Level Council Offices, 2nd Level - Leader Offices with some hidden buttons.
     
    - At the bottom level of the building you can find a door that leads to RK Council Room.
     
    - The Other Area leads to a huge bar, with some cantina song, and other area with pool table, pool clubs (check the details on this one) and some sofas, this area can also be locked, for example if we have some clan member who we need to speak too in an informal way.
     
    - From the windows you can see the sea view with houses (Jedi, Sith, Mandalorian and some members from 2011-2012, on the other 'street' you can find C and L houses) and some benches. At the end of this part huge arena, bar and beach.
     
    It was made for all the purpose possible, having some huge huge area to fit all the clan purposes and essentially have some good areas to play on, saber, ff or guns, and also roleplaying (clan managing, etc)
     
     
     
     
    =====================================
     
    Legal Issues:
     
    NO MODIFICATION ALLOWED. YOU CAN USE IT AS IT IS. FOR OTHER INFO CONTACT: RENEGKNIGHTS@GMAIL.COM

    357 downloads

       (2 reviews)

    3 comments

    Updated

  16. The City Crossroads - Night Version

    This is the night version of my City Crossroads map. It is a quite big map. And as the name says it's city crossroads. It has three enterable buildings.
    This version is night, it's night and there's no fog or rain. There're several vehicles such as original ja swoop and the sith speeder by monsoontide.
    also used three models from Szico VII's modelpack. Music is ABBA - summer night city. I hope you enjoy.
     
    Check out 3 other versions of this map:
    http://jkhub.org/files/file/2278-the-city-crossroads-original-version/
    http://jkhub.org/files/file/2280-version-the-city-crossroads-sunset-version/
    http://jkhub.org/files/file/2281-the-city-crossroads-mist-version/

    413 downloads

       (4 reviews)

    3 comments

    Updated

  17. The City Crossroads - Mist Version

    This is the mist version of my City Crossroads map. It is a quite big map. And as the name says it's city crossroads. It has three enterable buildings.
    This version is mist, it's morning the weather is rainy and there's fog named proto. There're several vehicles such as original ja swoop and the sith speeder by monsoontide.
    also used three models from Szico VII's modelpack. Also this skybox is not made by me. Music is from Kotor, Sleheyron City. I hope you enjoy.
     
    Check out 3 other versions of this map:
    http://jkhub.org/files/file/2278-the-city-crossroads-original-version/
    http://jkhub.org/files/file/2280-version-the-city-crossroads-sunset-version/
    http://jkhub.org/files/file/2279-the-city-crossroads-night-version/

    194 downloads

       (2 reviews)

    3 comments

    Updated

  18. Chandrila Halloween

    This is a Halloween-themed version of FFA4, the Rift Sanctuary map on Chandrila! It's got a completely different feel to it, with torchlight and fiery reds, oranges, and yellows everywhere! Decorations include strings of lights, bowls of Halloween goodies, posters for classic horror movies, and an office for your favourite witch!
     
    As you venture outside, lightning streaks from dark clouds high overhead, and a sliver of moon appears if you know just where to look! Are those wolves? Duck inside the cavernous crystal room... wait, what's that sound? Whirling winds and a pulsing, eerie glow from the depths... what are those bars there to keep in? Is that a coffin? No! Something's trying to get out!
     
    There are a few little secrets here and there, including a music room where you can change the background music to suit your mood. If you can find it, that is!
     
    High in the air there's a blood-curdling scream... *faints*

    553 downloads

       (8 reviews)

    3 comments

    Updated

  19. Hexes Ghetto JK3

    Hexes Ghetto JK3 V2
    This is a FIXED version, if you had played this map from jk3files.com that was version with several bugs. I this version all those bugs was fixed.
     
    About this map:
    It's a large city map with several building you can get it and a lot of nice dueling places.
     
    I think this good map for:
    Role Playing (I think this map mostly was used on RP servers)
    Dueling (Has several very nice dueling spaces/arena, some of them isn't so easy to find)
    Snipers fight (You can get on most of the buidling, perfect for sniping) (some buildings has secret teleports to get on it)
    Training vs NPC (You can find 2 spaces where you can spawn enemy or friendly npc)
    And for sure HAVING FUN! (A lot secret places, and places to explore)
     
    About secrets:
    First try to find a maze and then move on hint (Ghetto or Garden)
     
     
    !!! To load it on server type !!!
    -----
    type /map ^2Hexes_^1Ghetto^22
    ----
    !!! If you will run this (Fixed versions) on server it won't be matter which version your client uses this will be bugs free!!!

    676 downloads

       (4 reviews)

    3 comments

    Updated

  20. Christmas in WhoVille

    Author: Onobi Foondu


     

    Submitted by: Barricade24


     
    Ok well lets start of by saying in no way or no how is this map a replica of Whoville.Dr Suess has always been my favorite of mine since i was kid to now as and adult.So this is Just a fresh approach to something different.It does have a nice whoville theme though.Mountain terrian a clear blue sky with the snow falling ever so gently.With odly shape houses that are lined with christmas lights and festive decaration with candy canes lolli pops spread across the lancsape.To the other side of town you will almost find something of an amusement park.With some rides for christmas fun.Ice skating,slides,the grinches leap,tube rides,a chair lift so you your freinds can ride around over the tops of the town just hanging out watching people getting a saber in there eye(YOU'LL POKE YOUR OUT)LOL.It also makes a great sniper point for your sniping pleasure.And if you get alittle cold you always go to the house with the fire place and warm up.Theres a few easter eggs around the map (good luck finding them)and plenty of weapon pick ups.There just hidden a bit.The alphmap is snow and ice i made the ice slick so watch your step.I tell ya i had alot of fun myself just trying to get to the top and slide down the mountains.But thats just me.Theres tauntaun's in there to ride around on and yes they do respawn.I think its really fun to ride them down the slides

    689 downloads

       (4 reviews)

    3 comments

    Submitted

  21. Onossia Jedi Academy

    That was my first published map from 2008! I found it on the internet and now i download up here for the JKHub community. I hope you will enjoy, new maps from me comming in 2016!
    The original readme file:
     
    ***********************************
    Jedi Knight: Jedi Academy
    ***********************************
    TITLE: Onossia Jedi Academy
    AUTHOR: SkippyMaster
    E-MAIL: oligellen@gmail.com
    WEBSITE:
     
    FILENAME: onossia_v1.pk3
    FILESIZE: 22,4 mb
    DATE RELEASED: 17 December 2008
     
    INSTALLATION INSTRUCTIONS: Only put the pk3 file to:
    jedi academy/game data/base folder.
     
    DESCRIPTION: This is the onossia map's final version,
    with many good solution, and with some secret.
     
    BUGS: It hasnt got any bugs
     
    COMMENTS: Special thanks for the JoP clan and the
    tusken gang

    764 downloads

       (12 reviews)

    3 comments

    Updated

  22. Corellian Water Treatment Plant

    Author: Nkenobi


     
    The Coralian Water Treatment Plant is a facility
    that cleans the water for the planets large population.
    Though now the water may get dirty with all the fighting
    going on there.

    438 downloads

       (7 reviews)

    3 comments

    Submitted

  23. Jedi-Mart

    Author: Fir`en Darkhaven


     
    A simple spoof off of Wal-Mart. It's got many of the same features as a Wal-Mart,
    and perhaps a bit more. As of this point, I decided to ditch several ideas that I had had to move on
    to a different map project. I know FPS is a little shaky in some parts (possibly more so outside, since it's a lot larger)
    but it's the best I could do in a massive area. It's my first map that I've made (so I know it's probably lacking)
    but I hope you guys enjoy!
     
    New Music: YES
    New Models: YES
    New Textures: YES
    Bot Support: NO

    408 downloads

       (3 reviews)

    3 comments

    Submitted

  24. B-mountain

    This is a Yavin style climbing mountain and sequel to A-mountain. It's slightly taller than A-mountain now. There is trigger at start and finish for timers that modders may use for racing if they like.

    1,139 downloads

       (8 reviews)

    3 comments

    Updated

  25. v-mountain

    This is a climbing map that works both in jk2 and jka. It may be more enjoyable to play in jka though because there are more paths to use.
    It has df triggers for timers.

    500 downloads

       (7 reviews)

    3 comments

    Updated


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