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  1. Winter's Gift

    Winter's Gift
     
    Authors: *VaS*Buffy and Jenova*Rebirth*(*VaS*Jenova)
    Contacts: vasbuffy@gmail.com and jenova19848@hotmail.com
    Release Date: 12-19-2005
    Custom Textures : Yes
    Custom Models : Yes
    New music : Yes
    Bot Support : Yes
    Build Time : About 2 months on and off
     
    Description:
     
    A special Christmas and New Year's map for the Winter season for you and your friends too enjoy.
     
    Features:
     
    - Village
    - Snowball Arena
    - Hockey Field
    - Ski Lifts
    - Tauntaun Stable
    - Market
    - Maze
    - Carnival
    - Mansion
    - Playground
    - 2 Songs to pick from
    - Caroler Stage
    - The North Pole
    - And much much more for you too explore...
     
    Tips:
     
    You can download a Snowball mod to turn your Thermals into Snowballs to make the Snowball fights more Realistic.
     
    Secrets:
     
    Well Secrets wouldn't be secrets if we would tell you where they are now would they? However there is one secret we can help you on your way with
    as there are secret presents hidden all around the map in the colours: Red, Green, Yellow and Orange.
    We have added a special Check list to the Zip file to help you find them, Please read it as there is some helpful information in there.
     
    Good Luck!
     
    *************************************************
    Programs used:
     
    Adobe Photoshop, Winrar, Wordpad, Gtk Radiant, Easygen
     
    *************************************************
     
    * Copyright / Permissions *
     
    IMPORTANT!
     
    This map and it's contents may not be modified without *VaS*Buffy or Jenova*Rebirth*'s written agreement.
    This map and it's contents may not be used for porn or nudity purposes.
    If this mod is used in any file like maps,movies,skins or others mods, Please inform *VaS*Buffy or Jenova*Rebirth*.
    If this mod is used We wish too receive credit for our hard work.
     
    *************************************************
    INSTALLATION:
     
    Extract the wintersgift_bf_jr.zip in your star Wars Jedi Knight Jedi Academy/Gamedata/Base folder.
     
     
    Removal:
     
    - Remove wintersgift_bf_jr.pk3 from your base folder
     
    *************************************************
     
    Special Thanks:
     
    - Onobi Foondu
    - Grimreaper
    - Hapslash
    - Worsonn
    - Darth G
    - Szico VII
    - Lemog
    - All *VaS*Members and Friends
    - All who we forgot to mention
     
    Uploaded by @Circa

    924 downloads

       (6 reviews)

    5 comments

    Updated

  2. Sarge Heroes

    TITLE: Sarge Heroes
    CLASS NAME: SargeHeroe
    AUTHOR: Zarbomba
    E-MAIL: N/A
    WEBSITE: N/A
     
    FILENAME: SargeHeroe.pk3
    FILESIZE: 13.6 MB
    DATE RELEASED: 21 March 2016
     
    Type: FFA / Duel
    Custom Music: Yes
    Custom Textures: Yes
    Botroutesupport: No
    NPCs: Yes (A Rancor)
     
    Sarge Heros is a map inspired by the game Sarge Heroe. Like a little toy soldier you run through an appartement with 2 rooms and a floor, and have also to face a rancor!
    Hope you enjoy it!

    227 downloads

       (5 reviews)

    5 comments

    Updated

  3. c-mountain

    This map works for both jk3 and jk2. This is another of my mountain maps. It is a sequel to A-mountain and B-Mountain. One of the problems I noticed while watching people race a-mountain is they were fighting over 2-3 seconds once they learned it. This mountain should be harder and longer and hopefully solve that problem should people choose to race it.
     
    My climbing mountains are loosely inspired by the work of Boris from quake defrag.

    1,124 downloads

       (8 reviews)

    5 comments

    Updated

  4. Costa Del Sol

    SUMMER MOD CONTEST 2021
    WINNER
    This map was made for the 2021 JKhub summer contest and based off Final Fantasy 7 references to Costa del sol from the original game and Crisis Core. Also took influence from the Final Fantasy 7 remake. Some areas in this map are never seen in any version of the Final Fantasy games so that’s where I took some creative liberties. Couple picks ups to be found and some jump challenges for strafers. Map is also fun to fly on or other events.
    Lighting not fully done...wanted to use external light maps and blend the terrain more but ran out of time.
    https://jawaclan.com/profile/4229-sephff/
    MJT: https://jkhub.org/profile/4531-mjt/

    -----------------------------------------------------------
    Map Info:
    Map Name: costadelsol
    Released: Sept 14th
    Filesize: bsp 20mb
    Version: 1.0
    Build Time: 6 weeks
    Brush Count: 9121
    -----------------------------------------------------------
    Features:
    FFA / TFFA / Duel
    Botrouting: no
    New Music: Yes      (Best to play map with music on!!!!)
    New Textures: Yes
    New Shaders: Yes
    New Sounds: No
    New Models: Yes
    New NPC: Yes  <---- had to remove last min too buggy
    New Skybox: Yes
    -----------------------------------------------------------
    ***********IMPORTANT***********
    Source .MAP file inside the pk3.
    Feel free to use anything SephFF or MJT has made in this map for your own maps made for Jedi Academy. I only ask that you give proper credit. If you want to port the map for a different game, you will need to request permission.
    Tho boat sometimes does not move so requires a map restart to work also if a player blocks the boats movment it will mess up the animations for a full loop cycle of the animation intill it resets on its own.
    ***********IMPORTANT***********
    -----------------------------------------------------------
    Programs Used:
    NetRadiant -20210105
    Photoshop2021
    Blender
    -----------------------------------------------------------
    Credits:
    SephFF Brush work, patches, skybox, custom textures, layout of lvl and structural brushes/details, player spawns, TFFA spawns, transition cam and lots of testing and compiling.
    MJT (CO-Author): Made barrel npc/model light maps and helped with countless shaders, and building tips remaps. Made the terrain and added waterfall and textured itmes in blender for smooth transitions....this dude does black magic.
    mrwonko: Blender tools and Animation/scripting using ROFF in blender of the boat in the water like a boss (black magic)
    Ashurdax: helped clip impossible to clip stairs with their 3ds max plugin
     
    Somaz: Blender tools and mapping tips
    Niger: Helped with showing me some alpha shader tips and sky box is based a person named ydnar off his shaderlabs 1337
    DarthLekku: Shared with me the shader to get the fish to look all fish like.
    Helena Ravan: Mapping tips and testing found all kinds of things for me to fix
    Shadow: helped with roof and bollard's on the dock and testing
    Szico: Horizon blending / alpha shader tutorial found on JKhub
    https://jkhub.org/forums/topic/10100-horizon-blending/
    Also some ground grass and rock textures came from textures.com
    -----------------------------------------------------------
    Installation: 
    Place the costadelsol.pk3 into your gamedata/base folder.
    -----------------------------------------------------------
    Run map commands:
    To play this map not a server pull down the console with (shift + `) then type /devmap costadelsol
    To spawn NPC /npc spawn barrel_costa

    540 downloads

       (1 review)

    5 comments

    Updated

  5. Monopoly Board Game

    Title: Monopoly Board Game
    Author/Creator: Sonny147/Agent47
    Purpose: Multiplayer
    Programs:
    GTK Radiant 1.6.5
    Q3Map2
    Adobe Photoshop CC
    Description:
    The map is based on Monopoly Board Game. It has fully functioning Property Cards, houses and jail. 
    In addition, there are Chance and Community Chest Cards as presented on screenshots. 
    The map does not contain a fully functioning system, including a scoreboard, which would be Credits, and the map cannot randomly generate a number of the dices or chance cards. 
    It was way beyond my skills, I am afraid. If someone is willing to make it, message me, and I can send a source file.
    The Monopoly_Low.pk3 has low resolution textures, 
    whereas the high version has high-quality textures, but it will affect loading time.
    Hope you will enjoy this.
    Music:
    The map uses a Monopoly Main Theme.
    Installation:
    Extract the ZIP file using WinRAR or 7Zip. The extracted files copy and paste in the
    Jedi Knight Jedi Academy/Game Data/base folder. You can start the solo match, or use it on a server.
    Name: Monopoly , monopoly.bsp

    128 downloads

       (2 reviews)

    5 comments

    Updated

  6. RPG Yalara

    Hello all, and thank you for checking out this file. 

    This is RPG Yalara v2, a revival and remastering of the original Yalara RP map by CydonPrax, then known as Ki-Adi-Mundi. The map is very popular with RP communities, and as such, I thought I'd try to give it a little facelift. That facelift turned into a bit more time as I decided to completely redo entire sections of the map, so here we are. 

    The readme will contain a full list of the changes, should you wish to see them. One of the biggest changes is a marked improvement in performance, as I believe the original map never had a full -vis compile. So portalling is done better and as such, the city and temple exterior sections run much smoother.

    A friendly alert that this map will likely require OpenJK to run, as it seems that base versions don't support the number of triggers / interactables present on this map. Under those conditions, the elevators in the temple don't work. However, you can still access the second floor via a teleport on the map; check out the readme for info on that. 

    Anyways, I hope those of you still RPing can enjoy the map, and I look forward to hopefully producing another!

    529 downloads

       (1 review)

    5 comments

    Updated

  7. Cavrilhu Pirates Base

    A recreation of parts of the Cavrilhu Pirates Base, based on the description from Specter of the Past by Timothy Zahn. It is an asteroid in the Amorris system, in the Kauron asteroid field. It features a landing pad, quite a few corridors, a trap (recreated as best I could from the description from Specter of the Past, but thank multiplayer for having to downgrade it!), a warehouse and several rooms.
    I included the map file and script sources, in case anyone wanted to take a look.
    I didn't find any bug, although I may have missed a couple of caulked spots here and there.
    To install, unpack the file Cavrilhu.pk3 in your GameData/Base folder. To uninstall, remove Cavrilhu.pk3 from your GameData/Base folder.

    376 downloads

       (2 reviews)

    5 comments

    Updated

  8. Horizons of Taris

    The Upper City of Taris at sunset, inspired by both the concepts for Taris as well as the game itself. Initially Darth Norman and I decided to compete mainly against eachother in friendly competition, as we are both MBII devs, though due to time restraints Norman had to sadly drop out . Ahh well, here is mine anyway.
     
    In the future, there might be some bug fixes to the map itself release which will include a Night version of the map as well since I did not have time to complete that for this contest (Due to compile times). This will also be expanded much farther into what you will see in the JKG mods version of the map. Including the lower portions of the city, and many places to explore maybe beyond the city itself.
     
    Features
    This map features a bombardment system to add another level of gameplay as well as a visual element to symbalise what happened to Taris itself. The bombardment happens every 7 minutes, lasting for about 1 minute at a time. During which your FPS might decrease a little due to EFX usage, but it should not cripple anything. If you do not want this feature activated, there are some panels in one of the interior buildings (To the left when facing the landing pad/ship) that allow you to activate and deactivate the bombardment. Keep in mind while playing though, these things do damage! City ambience and computer noise ambience when near terminals for greater immersion Flyovers by Sith Fighters Curved map boundaries to prevent getting stuck when using jetpacks or w/e when using cheats.  
    Youtube Trailer

    2,209 downloads

       (15 reviews)

    4 comments

    Submitted

  9. Star Wars Episode III JKA Map Pack - Part 2

    Mustafar:
     
    Well I spent a long time on this map and I am pretty happy with the way it turned out. First I will talke about the different areas, you will find the Huge lava river complete with different floatin platforms and droids that you can ride on or battle on. The river has various lava falls which (in most cases) will kill you as will the lava. The lava collectors in this area can be lowered into the lava byt the control panel in the control room to the right of the main door. The control panel next to that will also trigger the lowering once destroyed.
     
    There are three landing pads with Anakins fighter, Padmes Noobian, and the Emporers shuttle, a droid work shop complete with a stock of droids LOL!
     
    Now unfortunately there are some bugs in this version, even though I used the appropriate spawnflags on some of the rock models, they still allow the players to pass through them in places, also there are two crates left unclipped in the droid workshop, some of the lava falls allow you to pass through them, and areas of the lava river do not kill you.
     
    There are some other minor glitches which will all be sorted once I release the final 2 parts of the mappack series. I intend to release all six maps in thier complete form as one huge mappack
     
    Out of these two maps Mustafar is my favourite and is the one I spent most time on.
     
    --------------------------------------------------
     
    Utapau
     
    Ok well this map was a pain in the but from the start, it was so hard to get the feel and look of Utapau using the q3a engine, so I did my best, parts of the map look pretty basic but other part like the 'level 10' trade fed ship and some of the Utapau structures are pretty detailed.
     
    There are two func_trains that 'fly' around this level taking you from the lower parts to the upper level 10, there are also jump pads here and there, plenty of landing pads where you can spawn things (yourselfs i mean lol!).
     
    Again as with mustafar I will provide a more complete version of this map in the final 6 mappack!

    8,378 downloads

       (9 reviews)

    4 comments

    Submitted

  10. Kamino

    Hey everyone, now I know you have been waiting for this in a long time, dont forget its a version 1 so it has some bugs here is a list of them
     
    1 FPS is a little low in the clone room (I cant really do a lot about that but I will try).
     
    2 parts of the map show through the sky box whilst standing on Jango's landing pad.
     
    3 Layout - I will alter the layout of Kamino for version 2 so that things are closer together.
     
    4 The locked doors in this version will lead to other areas in version 2
     
    So If you guys can put those little things aside for a while and enjoy this version until I get version 2 out that would be great!!
     
    Anyway, now for the details; I used terragen to make the sky box images I tried to make them as kamino as possible but I think I may tweak them for version 2 (I hope to have a moving sea too). I would say that 85% of the textures in kamino are custom and I made them using photoshop 7.0 and made use of several of the pluggins there for effects, such as making the black non solid (gothixc I am sure you will be pleased LOL).
     
    I have used two custom models in this map; the excelent Jedi Starfighter and the wicked slave1 both of which I got permission to use and I have included the readmes that came with them in this pk3. One thing I must say though is that as the slave1 modle was textured as bobba's version I retextured it to silver and blue, its not such a great texture job but never mind.
     
    There are a few doors in this map that must be opened using the force, if you remember in Episode II Jango cuts the line and Obiwan falls down and manages to grapple that ledge/walkway, well I included this area so when you are on Jangos landing pad be sure to re-enact this scene!! the door on that walkway is made so that you have to use the force to open, once opened it takes you to a lift that will rise back up to the top of the pad
     
    Anyways I hope you guys enjoy it - I enjoyed making it I hope its what you were expecting, after all its just a map!
     
    Version 2 coming soon!! (version two will mainly be for AOTCTC)

    4,439 downloads

       (6 reviews)

    4 comments

    Updated

  11. Inferno

    This map depicts a post-apocalypse factory/refinery facility. It has been
    bombed only once, but multiple quadrants have gone up in flames since, due
    to the flammable nature of the primary mineral processed by virtually all
    the equipment throughout the refinery complex. Consequently, explosions
    will still erupt intermittently from areas that lead directly to the
    underground machinery, such as smokestacks and exhaust ports.
     
     
    The shipping quadrant is the playable quadrant, and is the outermost segment
    of the facility. It functions as a loading/unloading zone for the materials
    generated by the refinery work, but the landing pad was the target of the
    first bombing and in its place is a huge crater in the ground. This quadrant
    of the facility, then, has been abandoned and is basically unusable for
    anything besides storage. The extensive damage in the area has since been
    quarantined and disregarded. In fact, if you listen very closely, you can
    hear the machinery still autonomously straining into disrepair, just below
    the surface...
     
     
    In terms of visuals, this is a very dark environment with a moody, nighttime,
    stormy setting. The night is misty and smoke drifts by overhead from other
    parts of the burning facility; the high-powered spotlights illuminating the
    playable quadrant can be seen lighting up the shifting clouds of dust and fog.
    I've been able to use the great material from CGTextures to make very realistic
    surfaces and scenes, including the concrete enclosure, all the concrete walls,
    various grunge and detail maps, and, of course, that big beautiful crater.
     
     
     
     
     
    KNOWN "BUGS"
     
     
    - At least one area in the map where you can seem to walk on thin air,
    just slightly. I won't tell you where it is.
     
     
    - The sounds of either the burning smokestack or the huge exhaust inferno may
    not loop completely smoothly. You won't notice this one unless you pay REALLY
    close attention.
     
     
    - To be honest, the exhaut port inferno may not play any sound AT ALL. Sometimes it does, sometimes it doesn't. I've given up on this one.
     
     
    - Maybe a few texture seam issues (including at least one really big
    "texture"). Most of them will be pretty hard to notice, so they shouldn't
    detract from any active gameplay.
     
     
    - While testing the map I have experienced some odd artifacts such as rapidly
    spinning flames, excessive smoke, and lightning in the sky (which isn't
    supposed to happen). These things usually occur right when you start the map;
    they shouldn't be a problem while playing.
     
     
    - There are just so many tiny places in this map that it's really hard
    to find and repair every single texture bug that might exist. If you work
    very, very hard, you may be able to find your way to some unknown region of
    my map where you will find odd/misplaced textures.
     
     
    - The huge fire in the exterior of the map has a tendency to kill you
    instantly, regardless of where you enter it. This was an unanticipated bug.
     
     
    - The botroutes aren't perfect. Bots in this map tend to like getting stuck
    under ramps and perhaps other places.
     
     
    - You can stand in the smokestacks. Not realistic, but if you don't want to
    experience this "bug," just...don't try it. Using Force jump will get you
    up into the seemingly endless interiors of the stacks, but nevertheless you
    will seem to be on solid ground. This bug is avodable!
     
     
    - The lightmaps aren't perfect. You may experience some strange or unrealistic-
    looking lighting here and there. It should be easy to ignore.
     
     
    - Since there were so many apparently irreparable lighting bugs around the
    base of the mountain, I didn't bother to go to the trouble of texture blending.
     
     
    - The ambient sounds may skip. I can't predict how this bug will play out
    on systems other than my own, but it's possible that because it's such a
    long sound track the game has to spend about a sixth of a second loading it
    back to the beginning. Endure this bug. It's a minor one.
     
     
    - There's no such thing as perfect clipping in a map this complex. If
    you try to exploit some advantages (like unintended higher ground or
    places others can't get to) in the map, you will either succeed or find
    yourself blocked/"slipping away" from your objective. But just to preserve
    the "good ol' fun-factor" of bug-exploitation, I've set up this map's
    boundaries so that such things are discouraged, but not made impossible.

    852 downloads

       (7 reviews)

    4 comments

    Submitted

  12. Nar Shaddaa Landing Zone 17

    The Pass-Me-Around was the idea of Pande and the dedication of the participants on Map-Craft.com forums. Starting with a single, untextured room with a rough design and no obvious draws to any particular style of planet in the SW universe, the first 'receiver' was asked to expand the room, add to it, and texture it. Start a style, in other words. But, they only had a week, which meant they could not go too far and leave too much of a mark. The map was then passed on to a second participant who then expanded with their own imagination on top of the work of the first. And so, through 8 participants, a map was born.
     
    This map features:
     
    - Random room in duel mode. In FFA, the map is open and all doors function, but in Duel mode the map is split up into 5 different sections, each cut off from each other using locked doors, and all is chosen randomly at the begining of every round. There are 5 areas that NAB622's script chooses from, so your duel will probably be different from that of the previous duelists! It's like having 5 maps at once! Fully bug tested, and spectators will be teleported to the correct rooms also.
     
    - Lots of blowy-upy things!
     
    - A secret area !
     
    - Fully functional fallable grate walkway.

    968 downloads

       (5 reviews)

    4 comments

    Updated

  13. F.E.R Sector

    ***********************************
    Jedi Knight: Jedi Academy
    ***********************************
    TITLE: F.E.R. Sector
    AUTHOR: Thrust
    E-MAIL: thrust@o2.pl
     
    FILENAME: fer_sector.pk3
    FILESIZE: 7.328 kb
    DATE RELEASED: 15 May 2013
     
    GAMETYPE: FFA
    BOT SUPPORT: No.
     
    CREDITS: LucasArts & Raven Software, Thrust
     
    INSTALLATION INSTRUCTIONS: Put the .pk3 file in your base directory (default - c:\program files\lucasarts\star wars jedi knight jedi academy\gamedata\base).
     
    DESCRIPTION: This map is loosely based on Feros from Mass Effect. I wanted to keep it more Star Wars looking. It is designed for roleplay, so no bot routes and spawn points in one place.
     
    COMMENTS: MAP File included. Big thanks to my friends from yavin4.pl. Thank you for downloading this file. Enjoy.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    483 downloads

       (7 reviews)

    4 comments

    Updated

  14. Taris Cantina

    This is just a very small map I made back in 2011. I've always loved the maps and atmosphere of the Knights of the Old Republic game, and especially I liked Taris.
    Though there are quite many maps out there from KotOR, I think there can't be enough So I wanted to bring you the little Taris Cantina, that is found in the Upper City.
     
    There ain't very much to say about it, in the middle of the map is the largest room, and from that you can reach 4 other smaller rooms, for playing Pazaak, dancing, drinking and fighting. I used the original music from KotOR and there are a few new textures and shaders made by myself. Besides that I worked with Inyris great KotOR objects (link is in the readme).
     
    So, if you wanna give it a look, have fun and thanks for downloading!

    588 downloads

       (4 reviews)

    4 comments

    Updated

  15. Phantom Knights Training Academy

    A complete redesign of my Phantom Knights HQ v2 map for Jedi Outcast released on JK3files.com. It is still not a typical “clan map” although I did include the logo this time. I changed the name to suit the logic of the map’s design as a training facility. All the old favorites are there but redesigned: The generator room is a lot bigger and better, the cantina and it’s hilarious tube of death trap are back and better than ever. The research & development room is back and is more elaborate, the armory is back and of course the dueling arena and office are also back and vastly improved. No need for an alarm this time though as the office overlooks the arena. (The arena and office were heavily inspired by Reelo’s arena and office from Jedi Outcast.) The Ranged Combat room is back and has been expanded. Of course the flame trap is still there. Remember, speed and brains get the big gun folks!
    New additions include a ship hangar, main lobby, medical center with “working” bacta tanks. I wanted to have them actually immerse you in liquid but after weeks of experimenting, I couldn’t get it to work right consistently. To use one just stand on the platform and hit the button to lower yourself in and get up to 100 health or you can have one of your friends lower you and 3 of your friends in via the console!
     
    The generator room (Technically its a plasma refinery) has been expanded to include a reactor core shaft similar to the one on Naboo complete with energy gates designed to hold back dangerous power surges. Of course they have been improved over the ones on Naboo to detect people and allow them through. There are dorm rooms with item pickups, theres a swimming pool and even a shooting range! I actually found the shooting range a little addictive - once the targets start popping back up, it becomes a game of blaster whack-a-mole. The R&D room has a little demo of the cantina trap where you can kill a Jawa for your entertainment. There are also a handful of other NPCs around the map to give it some life. They won’t bother you and shouldn’t get in the way, but if they do, you can kill them.

    836 downloads

       (7 reviews)

    4 comments

    Updated

  16. Sanctuary

    Installation :
    - Unzip the *.pk3 file into your GAMEDATA/BASE folder
    - Remove any older version of this map as files may conflict!
     
    *****************************************
    *JEDI KNIGHT III : JEDI ACADEMY MODIFICATION*
    *****************************************
     
    Title : Sanctuary
    Version : 0.2 (Beta)
    Author : Pauken
    E-Mail : dbechtum@gmail.com
    Website :
     
    File Name : sanctuary_beta.pk3
    File Size : 63 MB before zipping
    Date Released : March 25, 2014
     
     
    Description :
     
    My first public release of all my clan maps.
    Everything is to my own imagination, with inspiration from yavin temple as seen in Episode 4 and the 'Jedi Knight III : Jedi Academy' campaign
     
     
     
    I would like to thank the whole JK3 community for their patience and support througout this project. I wanted this to be my final grand work, so sorry for the long wait!
    The map is built to cater specifically Order of Fairness, but feel free to use this for your own clan, as long as I am mentioned in credits as lead author of the map.
    You are allowed to edit the map to your liking, as long as you take credit for Modding and myself for Mapping.
     
    Thank you all for your patience and enthusiam! I couldn't have done it without you! <3
     
    Removed clan tags, due to a request from clan leader.
     
    Installation :
    - Unzip the *.pk3 file into your GAMEDATA/BASE folder
    - Remove any older version of this map as files may conflict!

    718 downloads

       (5 reviews)

    4 comments

    Updated

  17. Business District

    An urban office building set in rainy weather. Built for Map-Review's "Theme Fusion" contest.
    Place the pk3 file in your base folder and run the map from the multiplayer menu.

    380 downloads

       (4 reviews)

    4 comments

    Updated

  18. acrobat_torture1

    Acrobat_torture1 was made by me, acrobat. This map is essentially a short climbing challenge that can be used as a race as well made in the spirit of the quake 3 boris torture maps. Some textures were used from boris_torture2 from which he has let me convert to jka in the past along with some custom made textures from my prior maps. Map has a trigger mutliples at beginning and that can be used for timers if modders wish. Completed 8/13/15.

    216 downloads

       (4 reviews)

    4 comments

    Updated

  19. Academy Of Skill

    =========================
    Jedi Knight: Jedi Academy
    =========================
     
    TITLE: Academy of Skill (Clan map)
    AUTHOR: Prospero
    E-MAIL: prospero.gf@hotmail.com
    WEBSITE: aosclan.foroactivo.com
     
    FILENAME: AoS.pk3
    FILESIZE: 34.5 MB
     
    **NOTE: Playing with r_vertexlight 1 will make a few areas look really ugly. Please disable vertexlighting before playing my map.
     
    *COMMENT: I'm AøS|Sideous AoS(Academy Of Skill) Clan Leader. Prospero doesn't want to / have a JKHUB ​account so I'm uploading his file on behalf of AoS|Prøspero
     
    -> Installation:
     
    In order to install the map into your game you must:
    Extract the folder then put the AoS.pk3 file in your Jedi Academy "gamedata/base" folder.
     
     
    -> Information:
     
    So this is my first finished map, it is an academy I made for my last clan. However you are welcome to use it on your servers. It's highly inspired by Academy 1.2 map.
    This map contains a lot of rooms:
    - Bar
    - 2 Duel rooms (one is bigger, for tournament purposes)
    - Medic
    - Council
    - Npc room
    - Garden
    - Prison (with security system)
    - Bathrooms
    - Sauna
    - Admin rooms
    - Generic padawan rooms
     
    I included bot support, it's a very simple bot route (we all hate those kangaroo bots).
    It also contais a lot of secrets that should not be easy to find (room locks, some extra secret places...). It does include custom shaders and textures, models, botroutes and a few sounds.
    There are a lot of custom textures, if you see some textures on the map you might want to use, you DO have my permission to do so, as long as I recieve some sort of credit.
     
     
    -> Credits:
     
    AoS clan for their support and some ideas.
     
    Szico VII and 3DRegenerator - Blue car, campfire, beds, toilet and armchair (read readme_szico_models for more details).
     
    Skeleton and Crow models - from Omnicrypt map (Crow was retextured by me).
     
    Guitar model - sent to me from a friend, all I know is that QkennyQ made it for Quake.
     
    Footlocker and locker models - from KotoR model pack (borrowed from Massassi temple map as I couldn't get the originals to work (missing textures). It's a great map which you can dowload at jkhub.org << http://jkhub.org/files/file/2107-massassi-temple/ >>).
     
    Some textures (and shaders) from Jedi's Home II, OoF Sanctuary and Tendron.
     
    And you, for downloading the map.
     
     
    -> Known bugs:
     
    The mirrors in my map (or cameras) make a Hall of Mirror if you look at them from the sides but it should be fine if you look at them directly.
    Depending on your cfg, the map might cast strange lights, such as purple lights in some corners or other places (with a default cfg I did not get strange lights. However, I did get some purple lights using my modified cfg).
     
    If you find any bug that is not listed there, do not hesitate to contact me. Constructive feedback is very welcome.
     
     
     
    ================================================================================================================================================================================================
    **THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ================================================================================================================================================================================================

    1,384 downloads

       (10 reviews)

    4 comments

    Updated

  20. JD coliseum by Z

    MAP
     
    ***************************
     
    Title : JD coliseum by Z
    Author : -Z-
    E-Mail : zakitas17@gmail.com
     
    File Version: 1.0
    File Name : jd.pk3
     
    ----------------------------------------------------------------
     
    * Map Information Resume *
     
    Mapp created in honor to all players of JD. Its a futuristic coliseum, can be used for torunaments or any type of event in jk3. Have 3 floors: 1st floor
    for tournament, have the arena and cells, it contains too the drake of clan, its a model created and modificated for me. Too acces to the floors we will
    use teleports. In the third floor we have the throne. Map contains a secret room for admins ( climb the cage of luke).
     
    Bot Support: yes
    New Textures: yes
    New Music: yes
     
     
    Game types are FFA
    ----------------------------------------------------------------
     
    * How to install *
     
    Just put the pk3 in GameData\base in your game directory
     
    ------------------------------------------------------------------
     
    * Copyright / Permissions *
     
    WARNING. YOU MAY *NOT* USE ANY OF MY TEXTURES. THANK YOU.
     
    Other editors may NOT use this map as base for other maps, using reverse decompile methods.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN,
    OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT
    COMPANY LLC AND/OR ITS LICENSORS.
     
     
     
     
    -Z- ©

    101 downloads

       (9 reviews)

    4 comments

    Updated

  21. Minecraft

    #########################
    Jedi Knight: Jedi Academy
    #########################
     
    TITLE: Minecraft
    CLASS NAME: Minecraft
    AUTHOR: Zarbomba
     
    FILENAME: Minecraft.pk3
    FILESIZE: 6.9 MB
    DATE RELEASED: 21 March 2016
     
    Map-Type: Duel / FFA
    Botroute-Support: No
    Custom Textures: Yes
    Custom Music: No
     
    -------Introduction-------------
     
    This map, i've made many years ago, but never published anywhere.
    Its a little, full destructible minecraft map. I wished to make it bigger, but the game engine is old and cannot
    handle so much destructable objects. I hope you still enjoy it!
     
    -------Installation-------------
     
    In order to install the map into your game you must:
    1)Extract the folder
    2)Put the SargeHeroe.pk3 file in your programfiles\lucasarts\jediknightjediacademy\base folder
    3)Run Jedi Knight: Jedi Academy (MP)
    4)Enjoy
     
    -------Credits-------------
     
    The map is made by me, Zarbomba, and all textures are from Minecraft.
     
    -------Bugs--------------
     
    When you fall off the map, you sometimes don't die instantly, instead, you get fast dammage until you die.
     
    -------Permission-------------
     
    Take what you want, as long as i get a little credit
     
    ##################################################################################################
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS
    ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ##################################################################################################

    493 downloads

       (9 reviews)

    4 comments

    Updated

  22. Ord Mantell Courtyard

    TITLE: Ord Mantell Courtyard
    CLASS NAME: OrdMantell
    AUTHOR: Zarbomba
     
    FILENAME: OrdMantell.pk3
    FILESIZE: 25 MB
    DATE RELEASED: 21 March 2016
     
    Map-Type: FFA / Duel
    Botroute-Support: No
    Custom Textures: Yes
    Custom Music: Yes
    NPCs: Yes
     
    -------Introduction-------------
     
    First of all, thank you for downloading my map! This map, i've made many years ago, but never published anywhere.
    Its a kind of fabric, where metal from the courtyard gets melted.
    I hope you enjoy it!
     
    -------Installation-------------
     
    In order to install the map into your game you must:
    1)Extract the folder
    2)Put the SargeHeroe.pk3 file in your programfiles\lucasarts\jediknightjediacademy\base folder
    3)Run Jedi Knight: Jedi Academy (MP)
    4)Enjoy
     
    -------Credits-------------
     
    The map is made by Zarbomba.
     
    -------Bugs--------------
     
    No known bugs.
     
    -------Permission-------------
     
    Take what you want, as long as i get a little credit
     
    ##################################################################################################
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS
    ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
    ##################################################################################################

    447 downloads

       (5 reviews)

    4 comments

    Updated

  23. Project: Rocketlauncher

    Author: Toshik


     
    Well this is the 2nd map I realeased with running NPCs for multiplayer. You are hero in this map and your goal is to destroy the base. It is almost impossible to do it alone, so it is prefered at least 2 players to complete this mission. Here are instructions how to do it:
     
    1. Wait for the Boss to come out (it takes about 10 minutes). After comming out he will unlock almost all doors. The main door to the control room is till locked. Slay the Boss.
    2. Slay the commander who is about to leave the area on his shuttle. Take a key from him and unlock main door to the control room. (Just kill him).
    3. Open the "Gates" to a lower area. In the control room go down by the stairs, turn right and press on the first console with orange screen.
    4. Take a lift to the lower area. Go to the control room and prepare a missile for launch. Press on the console just in the middle of the control room.
    5. Program a missile for self-destruction. Take a lift down, run out of the corridor and find 2 consoles near generator. Hack the 1st computer (it takes about 20 seconds) then hack the 2nd.
    6. When alarm turns on, get out of the base as fast as you can! Otherwise you will be able to see some nice fireworks .
    7. Go to the control room and plant a bomb. Get out of the control room. (Just press in the center of the room).

    458 downloads

       (10 reviews)

    4 comments

    Updated

  24. Yavin Arena Map

    Creator:
    First I would like to say thank you for downloading my first released map.
    I am only able to share with you the beta version of the map. With that being said please understand there are many
    glitches and other things, such as, missing textures and open empty areas.
     
    Map:
    Small arena map, Yavin planet.
     
    -------Installation-------------
     
    In order to install the map into your game you must:
    1)Extract the folder
    2)Put the yavinarena.pk3 file in your programfiles\lucasarts\jediknightjediacademy\base folder
    3)Run Jedi Knight: Jedi Academy (MP)
    4)Enjoy

    165 downloads

       (6 reviews)

    4 comments

    Updated

  25. Chernobyl NPP - Nuclear Power Plant

    Title: Chernobyl NPP - Nuclear Power Plant
    Author/Creator: Agent47
     
    Purpose: Multiplayer
     
    Programs:
    GTK Radiant 1.6.6
    Q3Map2
     
    Descirption:
    The map resembles the Chernobyl Nuclear Power Plant.
    The map design was inspired by the one from S.T.A.L.K.E.R.: Shadow of Chernobyl.
     
    Music:
    The map uses a S.T.A.L.K.E.R.: Shadow of Chernobyl soundtrack, specifically the
    S.A.D. by MoozE.
    Link to a soundtrack:
    https://www.youtube.com/watch?v=HFJrA3uk4Pw
     
    Installation:
    Extract the ZIP file using WinRAR or 7Zip. The extracted files place in the
    Jedi Knight Jedi Academy/Game Data/base folder. You can upload it on your server
    or start the solo match.
     
    Name: Chernobyl , Chernobyl.bsp
     
    Botroutes: The map does contain a simple botroutes.

    324 downloads

       (1 review)

    4 comments

    Updated


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