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  1. Several Sided Sid's Jedi Temple on Coruscant

    Brush Count : 1,897
    Entity Count : 2,020
    Software used : GtkRadiant v 1.4
    Known Bugs : None - please let me know if you find any
    Build Time : 10 WEEKS - BUT I PUT IT DOWN TO BEING A DAD AND NOT HAVING A LOT OF TIME ON A DAY-TO-DAY BASIS!!! BESIDES, THE LIGHTING ON THIS BABY TAUGHT ME THINGS I THOUGHT I ALREADY KNEW!! CHECK OUT THAT ENTITY-COUNT!
     
    I'll be kind here and suggest to other mappers that the best way to light some maps is by using dozens and dozens of tiny little lights, rather than a handful of massive ones.
     
    On the absence of city lights twinkling in the distance, this was for technical reasons.
     
    The Jedi Temple itself is sooo big that Radiant could not possibly cope with something on that scale, so I had to build just the illuminated 'playable' area at the base of the pyramid, where we see Anakin and the Clone Troopers advancing in Revenge of the Sith, and where we see Yoda and Obi Wan battling it out in the daytime.
     
    I considered a daytime map, but found the best way to handle the subject matter and the fact that I have only built a percent or two of the overall size of the place as it would be in reality (let's face it - this place is home to several thousand Jedi Knights at any one time!) was to fade away into blackness and suggest that there is more out there.
     
    Personally, I think it makes for pretty atmosphere
     
     
    Notes
    I would not have built this map at all had it not been for Guss, who very kindly invited me onto his Jedi Temple Team.
     
    The plan is to release a colossal Temple map, inside and out, and this is my part.
     
    I thought I'd release it early to show how the project is going and to whet a few appetites for more.
     
    Thanks man - this one taught me a lot!
     
    Also another big thanks to SathiroN, for his continuing support and for letting me use some of the textures he created for my Mos Espa Outskirts map.
     
    Hopefully sooner or later he will do the Jedi community a favour and release a compendium of his unfinished work!! (hint hint, nudge nudge, wink wink...)

    1,217 downloads

       (3 reviews)

    2 comments

    Submitted

  2. Grand Jedi Palace

    Trailer:

     
    This map is BIG so do not be so disconcerned or confused at first. It grows
    on you fast. The entire map is interconnectable meaning that you can go from
    one side, to the other without even going through the main hall. To help
    beginners there are minimaps throughout. The white arrow shows the direction
    you are facing while looking at the map.
     

    NPC room (lockable from admin room)
    Bridge room for Melee fights
    3 Mazes. The small labyrinth has 2 lethal traps. The other labyrinth is a straight forward maze, no traps, hidden walls or anything. The last is the tele maze that leads to the big labyrinth.
    Shooting range with an ammo & guns room
    Teleporters And Trams for quick transportation
    4 Duel rooms. Duel Rooms #1, #2, #3, and the Grand Duel Arena.
    Ceremony Hall
    Council room
    Bar, Kitchen & Dance floor
    Pillar room for platforming practicing
    Secrets
    And more...

     
     
    The Council room locks and switches have their own checks and balances.
    Though the switches in the Council room can lock the doors, The admin room
    has switches to disable (and enable) those lock switches. You can have
    combinations such as leaving the council room doors unlocked and preventing
    the switches in the council room from locking the doors, or Having the doors
    locked and preventing them from being opened from the Council room. Or can
    can have the switches in the Council room have complete control by not
    disabling them.
     
    All locks automatically start as open upon map load. Meaning Council room,
    NPC room, RancorSpawn and Admin room are all open at startup by default.
     
    There are four clues scattered around the map leading to a hidden switch
    that opens a door in the same room to a secret Dojo. Remember to be quick
    once it is open, it wont stay open for long.

    1,208 downloads

       (6 reviews)

    7 comments

    Updated

  3. Scarif

    Scarif exterior from Rogue One.
     

    Installation
     
    Extract ffa_scarif.pk3 into your base folder usually located at:
     
    C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base

    1,202 downloads

       (44 reviews)

    16 comments

    Updated

  4. The Matrix Unleashed - Lobby

    Originally created for the Matrix Unleashed mod, but was unreleased until now. This map is released 'as-is' due to the mod itself
    being deemed permanently on hold. Represents the government building seen in the first film.

    1,142 downloads

       (11 reviews)

    11 comments

    Updated

  5. Jedi Temple

    Title : Jedi Temple
    Type : FFA/TFFA
    File Name : jeditemple_ta
    File Size : 23.919 Mb
     
    Author(s) Map: =tom=
    Layout:=tom=/ACiDUS
    Textures:=tom=/ACiDuS
     
    Date of Release : 20/06/2007
     
    Email Address : mariocheret@hotmail.com
     
    Homepage : http://mbgs.tk
     
    Description : This is our vision of the Jedi Temple.
    This map was originaly made for The MovieBattles II mod(http://www.moviebattles.com/)
     
    Note: This is an FFA version based on the Movie Battles II map from Build 18.
     
    No youngling NPC's available, but plenty of weapon spawns.
     
     
     
    Special thanks to:
     
    - =Some0ne= for the statue in the Blue Hall (never released separatly specially made for this map)
    - Pahricida for the head model in the Jedi Archives (never released separatly specially made for this map)
    - Mars Marshall "NeoMarz1" for the GunshipVM
     
    Additional Credits to: The MovieBattles Team and Community.
     
     
     
    ================================================== ==============
     
    * Play Information *
    JK version required : Jedi Academy version 1.01
     
    Bot-Support : NO
    New Textures : YES
    New Music : YES
    New Shader : YES
     
    * Construction *
     
    Editor(s) used : GTKRadiant 1.4, Fireworks
     
    Known Bugs : none so far
     
    Tech. Details Total Brushes: 18579
    Total Entities: 4124
    Net Brush Count: 10144
     
     
     
    Install-Instructions : Extract Jedi Temple to your GameData/Base/ directory
     
    Deinstall-Instructions : Delete Jedi Temple from your GameData/Base/ directory
     
     
     
    Have fun with it!
     
    ================================================================
     
    * I admit that *
    (as required by the LEC Licence Agreement about Addon Levels)
     
    1. My Level works only with the retail version of the
    Software, and does not work with any demo or OEM versions
    of the Software.
    2. My Level does not modify any COM, EXE, DLL or other executable files.
    3. My Level does not contain any illegal, scandalous,
    illicit, defamatory, libelous, or objectionable material
    (as may be determined by LEC in its sole discretion), or
    any material that infringes any trademarks, copyrights,
    protected works, publicity, proprietary, or other rights
    of any third party or of LEC.
    4. My Level does not include any LEC sound effects or music files or
    portions thereof.
    5. My Level identifies in every description file, on-
    line description, read-me, and in comments in the New
    Level code: (a) the name, address, and e-mail address of
    the level's creators, and (b) the following disclaimer:
    "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
    LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & ©
    LUCASARTS ENTERTAINMENT COMPANY."
    6. My Level may not be sold, bartered, or distributed with
    any other product for which any charge is made (other than
    incidental charges for time spent on-line), but rather
    must be distributed free of charge.
    7. By distributing or permitting the distribution of any New
    Levels, all creators or owners of any trademark,
    copyright, or other right, title or interest therein grant
    to LEC an irrevocable, perpetual, royalty-free, sub-
    licensable right to distribute the New Level by any means
    (whether now known or hereafter invented), and to create
    and distribute by any means (whether now known or here-
    after invented) derivative works thereof, and to charge
    for the distribution of such New Level or such derivative
    work, with no obligation to account to any creators or
    owners of the New Level in any manner.
     
    * Copyright / Permissions *
     
    WARNING. YOU MAY *NOT* USE ANY OF MY TEXTURES. IF YOU WISH DO TO SO PLEASE EMAIL ME FIRST. THANK YOU.
     
    Other editors may NOT use this map as base for other maps, using reverse decompile methods.
     
    You MAY distribute this level, provided you include this file, with
    no modifications. You may distribute this file in any electronic
    format (BBS, Diskette, CD, etc) as long as you include this file
    intact, with NO charge (other than incidental charges for time spent on-line).
     

    Uploaded by
    Tompa9

    1,139 downloads

       (14 reviews)

    12 comments

    Updated

  6. Coruscant Part I - Padme's Home

    I thought I would release this at xmas as a present to you guys for all the support you have given me over the last year. Padme Home - is only section one of a larger Coruscant map I will be continuing to make early 2005.
     
    My Thoughts Padme apartment is a recreation of the apartment seen in Episode II. I spent a long time researching the insides of the room and getting the textures just right. I added buildings, landing pads, moving pods, traffic all in an attempt
    to recreate that 'living' city we all know so well now.
     
    The FPS again may be a little low for some with lower spec pc's so I am sorry to those peeps that have problems.
     
    This map has been tested on a clean instal of JKA only, if you have missing texture or other problems I can only suggest that another custom map is clashing with it, if this is the case try downloading a pk3 manager (such as the one GansterA made for JKA) so you can temporarily move files in and out of your base folder.

    1,121 downloads

       (5 reviews)

    1 comment

    Submitted

  7. Yavin 4 Riverside

    Filesize: ~7,2MB
    Description:
     
    This is my first fully-developed (riiiight...) map. It was created for roleplaying or cinematic purposes, so it's basically focused on terrain design. I was trying to capture that specific "Yavin 4" mood, with lots of rain, moisture and greenery.
    It has a very dense flora, which surrounds muddy paths sculpted by water. Terrain was generated using Easygen, after that I've manually added mountain pass and flat terrain on the other side of the river - which might look like natural transitions to other maps of your choice.
     
    As I said, map was designed for roleplaying, so there isn't much to do, unless... FFA! Because of that, I recently added several spawnpoints, so now you may use it as a harsh environment for jungle combat. Trees and bushes will provide extra cover, and potentially may help you ambush poor souls beneath you. Unfortunately, map has several flaws - it could be more optimized, but I simply cannot pour more time into it, so I am releasing it as it is. Sorry!
     
    Huge thanks to @Thrust for all that stupid questions he had to answer... and he did it flawlessly. Without his support, this map couldn't be completed. Also, shoutout to all my friends from yavin4.pl, for their unaware beta-testing and opportunity to release this map as a part of our mappack.
     
    Enjoy!
     
    Instructions:
    Put pk3 file to your gamedata/base directory. Choose map from in-game menu (FFA mode) or open your console and type /devmap y4_riverside
     
     
    Copyright/License:
    Feel free to download and play. If you want something different, such as reuploading to different sites than jkhub, contact me there (@kwenga).

    1,113 downloads

       (22 reviews)

    12 comments

    Updated

  8. Council Building BB

    Council Building BB is inspired by the old famous Jedi Council GC (and later GCX) map, made by Griffenclaw.
     
    The map is based on an imaginary Jedi building or temple, including features such as training grounds, tournmanet areas, fighting areas, a council room, a bar, and much more.
     
    The map is not an attempt to build anything seen from the movies, and is based on pure imagination.
     
    The map is dedicated to the saber and duel only communities, and the map contains lots of duelling spots, both regularspots with plain surfaces, as well as rooms with obstacles.
     
    While you are alone on the map, you can always try the integrated obstacle course consisting of 3 levels with increasing difficulty. The obstacle course is based on movement, and will probably be able to give you a challenge. If I ever make a
    version two, this obstacle course will of course be expanded.
     
     
    The map should have good FPS and plenty of room for duels, matches or whatever.
     
    Secrets
    The map contains quite a bunch of secrets, and they shouldn't be too easy to find. The beta testers spend long time findingthem, and they still have one left to find. So the question is, can you find them all?
     
    I'm not going to reveal how many, as it may depend on how you count them. Some aren't really meant to be secrets, whileothers are supposed to be easily found - almost too obvious to be a secret.
     
    One of the obvious secrets teleports you to a completely different place (Bespin) where you at night time can do races ona simple, yet detailed track.

    1,088 downloads

       (5 reviews)

    1 comment

    Submitted

  9. Naboo Streets

    A large naboo city scape with many buildings and a lockable jail for a good ol ffa.
     
    My Thoughts I really had to think hard about releasing this map at the moment, but I wanted to release as many of the maps I have been working on as i could for my christmas release (pressy to the community LOL).
     
    The fineshed version of this map I will cut it up into more of a street to street layout so that FPS will be much higher for those of you with lower spec pcs. I didnt have time do that as i wanted to include this in my xmas release. Espect to see this map in a different form (better larger but with a diferent layout) after xmas time. Think of this as a preview (teaser) for a more 'sorted' version to come.
     
    This map has been tested on a clean instal of JKA only, if you have missing texture or other problems I can only suggest that another custom map is clashing with it, if this is the case try downloading a pk3 manager (such as the one GansterA made for JKA) so you can temporarily move files in and out of your base folder.

    1,079 downloads

       (4 reviews)

    0 comments

    Submitted

  10. Light Corvette

    Description:
     
    **EDIT** Version 2 is here! This was actually done shortly after the release of the original version, I just hadn't gotten around to releasing it! There will be a third installment, but I've no idea when I'll get around to that. For now, please enjoy!
     
    Thanks to Lannera for constructing most of the new content you see in V2!
     
    This map was originally inspired by the Defender-Class Light Corvette featured in Star Wars: The Old Republic. As construction has gone on however, things've deviated completely as I've pieced together my own design. I'd encourage you to take a look at the screenshots to get an idea for the feel of the place.
     
    Additional Comments:
     
    Thanks for coming to take a look at my map! I've had very little time on my hands, so I have no idea when I'll be able to construct the rest of the ship! I've closed off the incomplete areas, but they'll re-open in the next version!
     
    Lastly, I'd appreciate any thoughts and opinions over in this thread!
     
    Any issues or bugs, let me know and I'll do what I can!

    1,071 downloads

       (10 reviews)

    8 comments

    Updated

  11. Grand Jedi Skills: Inner City Stories

    Are you ready, to advance to the next level of the game?
    ^ ^ ^ ^ Grand Jedi Skills: Inner City Stories ^ ^ ^ ^
     
    I present you with the insanley awesome Grand Jedi Skills: Inner City Stories.
    Perhaps the most complex and large MP FFA map made for JKA
     
    Venture the inner city stories to be had.
    Many floors to see in this building, lots of small details.
     
    Work together/against friends to complete challenges and explore.

    1,066 downloads

       (5 reviews)

    1 comment

    Submitted

  12. The Diamond Pit Cantina

    Author description:
    "Once a prefabricated building, the Diamond Pit cantina has changed hands over a number of years, with each owner adding and removing sections of the original structure. Now fallen into disrepute, the latest owner saves and scrimps every last credit to try and turn a profit on a rocky, inhospitable planet."
     
    The Diamond Pit is my first completed map, having been overly ambitious in all my previous attempts. It is designed as a RP map so it isn't perfect from every angle. If you find any problems, feel free to let me know. Enjoy!
     
    Installation:
    Place the PK3 in the Base folder of your Jedi Academy game directory. To /devmap, use the name diamond_pit.
     
    Credits:
    Map and custom hologram textures: Siberi
    Bug testing and problem solving: MagSul
     
    Permissions:
    People may share or modify this work and parts of it, so long as they give credit to the original author.
     
    License:
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.

    960 downloads

       (23 reviews)

    9 comments

    Updated

  13. AM_Arrevanous_7_V2

    Years and YEARS ago I had this really crazy dream that was persistent for quiet some time, I eventually built it and released it to Jk2files "Arrevanous 7". YEARS later I bring you the "BETA" for V2, official release will be Christmas night. In the final there will be a secondary night version with more snow.
    I would like to take a moment and note that this is the same beta I released earlier this year to the JAWA clan for testing. Many thing have changed since in my own personal version however atm it is not quiet ready. Theirs a few hidden areas and secrets in this map, including one that's NOT finished. However its sort of a teaser of whats to come in the final release for you folks.
    Btw if you have qeffects this map looks even more amazing. Everything in this map is custom (some thing are base textures altered). There also was LOL a spelling error on one of the crystals prints but I was tired so please excuse that.
    This map uses a few of my own secret tricks, including a new weather system/effect I designed (I've worked to make this much better since this Beta Btw), so please don't just go ripping things off, learn and ask permission please.
     
    File Size : 59 MB
    Date finished : 8/24/14
    Brushes : 8892

    958 downloads

       (8 reviews)

    11 comments

    Updated

  14. Mos Eisley Trap

    Originally started by LivingDeadJedi but finished by Several Sided Sid with the help of Sith-J-Cull.
     
    Mos Eisley Spaceport by night. You will never find a more wretched hive of scum and villainy. You might, however, find Sssid's can of coke! Have fun!
     
     
    Brush Count : 10,679
    Entity Count : 504
    Software used : GtkRadiant v 1.4
    Known Bugs : none
    Build Time : 12 parsecs
     
    NOTE
    This map began life with LivingDeadJedi but was stolen by Bothan spies working for the Rebel Alliance. It somehow found its way into the hands of Several Sided Sid, by way of bribery and terrible deception. Though the map sports Sith-J-Cull's Millennium Falcon, unfortunately the ship has been impounded by Imperials so you can't get in! Even if you try... and believe us, we have.
     
    AND OH - IF YOU LIKE SEARCHING FOR SSSID'S CAN OF COKE - IT IS IN HERE TOO!
     
    SSSID RECOMMENDS ON THIS OCCASION SEARCHING WITH YOUR SABRE IGNITED, AS IT GETS RATHER DARK POKING AROUND AT NIGHT AND HE WOULD HATE YOU TO WALK RIGHT PAST IT. HEH.
     
    SSSID, AS USUAL, WELCOMES SCREENSHOTS EMAILED TO HIM BY ANYONE WHO STUMBLES OVER THE CAN !!!
     
    BUT IF YOU HURT YOURSELF - SSSID ACCEPTS NO RESPONSIBILITY WHATSOEVER !!!
     
    Put the .pk3 file in your base directory.
     
    Presuming you've followed the default installation trajectory, it'll end up as this:
     
    c:\program files\lucasarts\star wars jedi knight jedi academy\gamedata\base\mos_eisley_trap_v1.pk3

    934 downloads

       (4 reviews)

    0 comments

    Updated

  15. Ancient Outpost

    You and your team have become trapped on a World once settled by the ancients.
    As with many ancient worlds there is a mix of new and old technology..
    But as your team scan the area you soon realise your not alone

    906 downloads

       (5 reviews)

    1 comment

    Submitted

  16. FFA Davik's Estate

    This is Davik's Estate as seen in the game Knights of the Old Republic. Even though your stay at this location is brief in KotOR I wanted to create this map for Jedi Academy as it is the first location that introduces the Ebon Hawk to the player. I originally started working on this map in 2006 and took a very long break from mapping and eventually ended up moving and starting college. Looking back through my old files I discovered this map again and I wanted to finally take the time to finish it up this year and release it to the community. I hope you all enjoy playing it, I learned a lot during the creation of this map. Unfortunately there are no bot-routes, I wanted to include them but could not get them working properly due to the area portals and doorways. I have included the .map files for both the Estate and Ebon Hawk in the event that someone wants to take a look at them and use them for their own learning. Please note that Sith-J-Cull gave me permission to use his textures for the Ebon Hawk and that you should ask him first if you plan to use them or change them to your own textures first on the prefab I've created before using it within your own project.

    872 downloads

       (15 reviews)

    12 comments

    Updated

  17. Star Wars Episode III Palpatine's Rooftop

    Original Author: JamyzGenius
     
    Description:
     
    It`s a special map of Star Wars Episode III: Revenge of the Sith, are the rooftop of palpatine, never seen in jedi academy, jajaja !!!
    Iam only jocking.
     
    This map is the rooftop teory of episode 3, incluides this rooms :
     
    - Lobby
    - Various Halls
    - Control Room of palpatine
    - The zone of the fight
    - Reception
    - Land Zone
    - And other zones.
     
    This map are awnsome and incluide Bot Support for play with bots and kill him !!!
    Play a lot and possible new version JUA !
     
    Incluide special break on various brushes on the map.
    for more action and more saber emotion !!!.
     
    Bugs:
     
    have various, iam fix all bugs posible.
    But in the case of you view one,please immediate report me to fix.
     
    Comments: Fun with this map. And play.
    Revive the epic fight of episode 3 with the anakin run to save palpatine yea.
    In my personal this map is cool !!!.

    870 downloads

       (4 reviews)

    1 comment

    Updated

  18. Tatooine Nights

    Author
    Ayala
     
    This map is a second attempt to represent part of a Tatooine space port at night. Even though it's a second version, there is very little from the first map that survived from the first version into the second version. It is intended to be used for ffa and tffa. It was also made to have somewhat of a single player feel to it. If you play the map by yourself, there are plenty of things to keep you busy. It would also be a good map for merc wars. There are a bunch of destructible brushes and most of the control panels/computers trigger something, although it may not be visible from where the trigger is located. Have fun finding them all!

    858 downloads

       (5 reviews)

    1 comment

    Submitted

  19. Eravana

    Description
     
    The Eravana is a Baleen-class bulk freighter used by Han Solo and Chewbacca to move cargoes in Star Wars Episode VII: The Force Awakens.
     
    Installation
     
    Extract ffa_eravana.pk3 into your base folder usually located at:
     
    C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
     
    Copyright
     
    DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S PERMISSION.

    858 downloads

       (28 reviews)

    14 comments

    Updated

  20. ffa_corellia

    Dusk on Corellia in a trio of skyscrapers piercing the clouds. There are flying vehicles, rotating neon signs, sewers, and high-rise apartments.

    857 downloads

       (6 reviews)

    0 comments

    Updated

  21. Alzoc 3 Spaceport

    Brushes: 3301
    Entities: 316
    Bot Support: No
    Music: Yes
    New Textures: Yes
    New Models: No
    New Sounds: No
     
    Representation of part of a spaceport on Alzoc III with two landing bays, a bar, and a small piece of the exterior.
     
    The only major change since v1 is the different skybox. Instead of the base JA skybox, I used the same snowy mountainscape from my Alzoc 3 Capital map. The outdoor lighting is now closer to dusk than daytime, which frankly is more atmospheric than what I had done before. I also removed the useless Swoop bike.

    855 downloads

       (1 review)

    0 comments

    Submitted

  22. Sith-J-Cull's Falcon

    A slightly over scaled (for easier navigation) recreation of Han Solo's Falcon. The Falcon is situated on a desert planet, near an installation of some kind.
     
    My Thoughts This map is not really meant to be for an intense FFA, but rather it was a Product of my love of the Falcon. I just wanted to be able to walk around the craft, and wanted to try and put as much detail inside as possible. To be honest The FPS is going to be an issue for those with slower pc's the problem is more apparent when outside viewing the falcon in full.
     
    At one point I was going to make this a museum of the falcon with no weapons or anything so it could just be explored but I decided that was a stupid idea LOL
     
    This map has been tested on a clean instal of JKA only, if you have missing texture or other problems I can only suggest that another custom map is clashing with it, if this is the case try downloading a pk3 manager (such as the one GansterA made for JKA) so you can temporarily move files in and out of your base folder.

    846 downloads

       (9 reviews)

    2 comments

    Submitted

  23. The Temple of Solstice

    I'm really proud of this map. The main problem is some people may have low frame rate. Especially on older computers. But I was not able to optimise it any better. Actually the optimisation of the map has been done by Kobra, and it still runs a lot smoother than after I tried to optimise it.
     
    The map features plenty of nice places for a duel and is quite visually appealing. There's a good variety of areas: The garden, the temple, huge flat platform in the middle of space where you can get through a teleport, a duel arena made of 4 bridges to which you also get through teleport, a nice arena in the garden with seats all around it. There are even catacombs, and I was thinking of some clan events that may possibly use such setting. I don't like to talk a lot about my work, so you should just download the map and see for yourself if you'll like it or not. Make sure to read ReadMe.txt.
     
    Trailer:
    http://www.youtube.com/watch?v=qJor8Th0-PU

    827 downloads

       (4 reviews)

    3 comments

    Updated

  24. Trade Federation Droid Control Ship

    Author
    CommanderKEEN
     
    This is Trade Federation Droid Control Ship from Episode I. From the things that are seen in the movie, there are Conference Room, Bridge and Docking Bay, including Republic Cruiser docked (unfortunatly, still with no interior, but i hope to make it for the next version), all conected with corridors, and something of my own imagination - a dock control station.
     
    Due to the winkness of my PC, i was unable to make this map larger and more complex. My PC was having troubles to handle even this sized map. I was forced to make the map in several different parts, that are later merged in the final map (and that is so boring). And, what is more important, I was unable to do the full Light process, and because of that, the map does't look like as it should and some lights and shadows looks pretty ugly. So, don't expect next versions of the map, untill I upgrade my PC (do not expect it for a long time lol)

    826 downloads

       (4 reviews)

    0 comments

    Submitted

  25. Nar Shaddaa Landing Zone 17

    The Pass-Me-Around was the idea of Pande and the dedication of the participants on Map-Craft.com forums. Starting with a single, untextured room with a rough design and no obvious draws to any particular style of planet in the SW universe, the first 'receiver' was asked to expand the room, add to it, and texture it. Start a style, in other words. But, they only had a week, which meant they could not go too far and leave too much of a mark. The map was then passed on to a second participant who then expanded with their own imagination on top of the work of the first. And so, through 8 participants, a map was born.
     
    This map features:
     
    - Random room in duel mode. In FFA, the map is open and all doors function, but in Duel mode the map is split up into 5 different sections, each cut off from each other using locked doors, and all is chosen randomly at the begining of every round. There are 5 areas that NAB622's script chooses from, so your duel will probably be different from that of the previous duelists! It's like having 5 maps at once! Fully bug tested, and spectators will be teleported to the correct rooms also.
     
    - Lots of blowy-upy things!
     
    - A secret area !
     
    - Fully functional fallable grate walkway.

    819 downloads

       (5 reviews)

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