Free For All
345 files
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Tournament of Power Arena
By Agent47
Title: Tournament of Power Arena - PowerArena
Author/Creator: Agent47
Purpose: Multiplayer
Programs:
GTK Radiant 1.6.5
Q3Map2
Adobe Illustrator CC
Adobe Photoshop CC
Descirption:
The map resembles the Tournament of Power Arena that had his first appearance in
Dragon Ball Super Series. The Zeno house is a not exact copy as I had limited information
about its appearance.
Music:
The credits for a soundtrack of the map goes to PokéMixr92
Soundtrack: Dragon Ball Super - Clash of Gods (HQ Recreation)
His YouTube Channel: https://www.youtube.com/channel/UCbEBs-tkLNOkLoQu_OkbQ5w
Installation:
Extract the ZIP file using WinRAR or 7Zip. The extracted files place in the
Jedi Knight Jedi Academy/Game Data/base folder. Then you can upload it on your server
or start the solo match.
Name: PowerArena , PowerArena.bsp
Botroutes: The Map does not contain a botroutes.
411 downloads
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FFA Bespin City
By zidzabre
This was an old project i decided to dig upp and patch up and just finish.
This map is a new version of one of my old maps "New FFA Bespin".
JKHubs link: https://jkhub.org/files/file/335-new-ffa-bespin/
I wanted to add more to it, and expand on the map.
Source file for map: ffa_bespin_city_source.map (Included inside PK3)
Feel free to use this map for your own purposes, no credit needed but is appreciated.
777 downloads
- map source file included
- botroute support
- (and 1 more)
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Simpsons Springfield
By Kahn
Here is version 2 of my Simpson's Springfield Maps. Only 8 years in the making! With a new layout, a scavenger hunt, gags from the show, and lots of indoor areas to explore. Any Simpsons fan will love this map!
1,584 downloads
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Grand Jedi Palace
By Shadow
Trailer:
This map is BIG so do not be so disconcerned or confused at first. It grows
on you fast. The entire map is interconnectable meaning that you can go from
one side, to the other without even going through the main hall. To help
beginners there are minimaps throughout. The white arrow shows the direction
you are facing while looking at the map.
NPC room (lockable from admin room)
Bridge room for Melee fights
3 Mazes. The small labyrinth has 2 lethal traps. The other labyrinth is a straight forward maze, no traps, hidden walls or anything. The last is the tele maze that leads to the big labyrinth.
Shooting range with an ammo & guns room
Teleporters And Trams for quick transportation
4 Duel rooms. Duel Rooms #1, #2, #3, and the Grand Duel Arena.
Ceremony Hall
Council room
Bar, Kitchen & Dance floor
Pillar room for platforming practicing
Secrets
And more...
The Council room locks and switches have their own checks and balances.
Though the switches in the Council room can lock the doors, The admin room
has switches to disable (and enable) those lock switches. You can have
combinations such as leaving the council room doors unlocked and preventing
the switches in the council room from locking the doors, or Having the doors
locked and preventing them from being opened from the Council room. Or can
can have the switches in the Council room have complete control by not
disabling them.
All locks automatically start as open upon map load. Meaning Council room,
NPC room, RancorSpawn and Admin room are all open at startup by default.
There are four clues scattered around the map leading to a hidden switch
that opens a door in the same room to a secret Dojo. Remember to be quick
once it is open, it wont stay open for long.
1,328 downloads
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Battlestar Aurelia
By Apprentice
Battlestar Aurelia - Readme
Outline ONE - 30-11-2012
"You watch me. I'll have my own Battlestar one day"
Description:
This map will be "odd" because this is more of an outline rather then a playable map and originally, it was designed for Elite Force and specificly the RPG-X modification. However, given the fact that the RPG-X developers decided to regard me as an untermensch, I decided to cease development of the RPG-X version.
The origins of this map lies within all my previous maps released for Elite Force, namely the Asteroid Base, Battlestar Bellerophon and U.S.S Leonov maps, augmented with various elements from a wide range of sci-fi television shows, movies and videogames both past and present, I have made an attempt to incorporate all these elements into a single, workable map.
Since I feel that the Aurelia's design is a strong one and not depending onto one game alone, I decided to port and release this map for Jedi Academy instead and altough its more of an outline then a playable map, I decided to release it in its current form due to (for the most part) time constraints and to give players and fellow mappers a chance to see what I have been up to. Some areas are complete, some aren't and some are somewhere in between.
Game info:
Game: Jedi Academy
Gametype: Free for all (Other modes may work but are not supported)
Number of Players: 14
Bot Support: No
Credits:
Mapping: Apprentice
Additional models: Apprentice
Additional textures: Apprentice
The Master plan:
(Outline1)
For this map, there is no master plan. I have decided to release it "as is" and if there is sufficient feedback, I may decide to release an Outline TWO or port this map to other idTech3 based games, including a version for RPG-X but that depends on how the RPG-X developers continue to regard me.
Feedback:
Feedback can be given through apprentice(at)apprentice(dot)be.
For actual information about the map "Battlestar Aurelia", see the website www.apprentice.tk
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
THIS MODIFICATION MAY NOT BE USED WITH UBERGAMES RELATED PROJECTS NOR MAY IT BE USED IN NON-UBERGAMES PROJECTS MADE BY UBERGAMES STAFF OR THEIR AFFILIATES, PAST, PRESENT AND FUTURE.
925 downloads
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Imperial Storage Facility
By JKHub
Author: lukeskywalker1
Taken from readme:
***Imperial Storage Facility***
Map Name: ISF (Stands for Imperial Storage Facility)
Mapped by: lukeskywalker1 (Benjamin Shukrallah)
Email: lukeskywalker215@wmconnect.com
AIM: lukeskywalker215
***Misc Map Details***
Bot Routes: Yes
New Textures: Kind of, it contains a new skybox, the cloudlayer was taken from the game.
Swoop Note: There are 3 swoop bikes (2 red, 1 blue) they respawn. They dont blow up if you leave them, so, dont lose the swoop :-D
Size: Around 5 MBs
Date Completed: April 28, 2004
439 downloads
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OUTIN
By shwarts
my 3 story castle of doom.
my first map. my last map.
"awesome!!! 10/10" -Kay11
"10000/10 BEST MAP EVER if youv'e played you'll know wat i'm talking about!!!" -Ghosthree3
"yea this map is a little DF2ish it's nice tho!" -dynablade223
"Please release maps when they're done. If the map has bugs - fix them before release. Also, test with a clean base folder, fix your lighting, and work on realistic texturing (though the architecture isn't bad for a first map)" -somenoob
lol.
This is a jk3 map i made based off the jk2 [DBS] castle outin
my homeboy skillet FENDER made for us back in the day.
I am carrying on the legacy into jk3. its a 3 story castle with tons of
secrets, ways to die, and npc's.
npc kill all at map change is a good idea if hosting with laggy ppl. its
very bland looking, feel free to fix it for me : )
*sorry im not a leet mapper but i did damn well for self taught i think...*
the wallfight room is 100% my creation,
i felt jk3 was missing something HUGE! force sensitive enviornments!!! my
lair, and various evil devices are all my ideas based on what
Death By Stereo's original home felt like. theres tons of quirks about this
map.
small glitches ive learned to love like how its ''hot'' in the lava moat, or
how sometimes the hidden tele to the secret labrenth
sometimes kicks you out to the castles' front door. : ) i didnt know how or
why but its neat!! the map is totally beta: the fire doesnt burn you,
and my dungeon's execution room was really hard to make so i kinda gave up.
(push button to close & lock door AND start a huge fire?)
theres tons of secrets if u wanna know em all hit me up on xfire: SHWARTS
i'll host it for ya and walk ya through!
[DBS]SHWARTS{FM}
114 downloads
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FFA Nowhere
By JKHub
Author: Cye
Submitted by Helena Revan
One of the scariest maps ever released, FFA Nowhere is an abandoned asylum! And not a nice sort of asylum, either. One with rows of cells and locked iron doors, padded cells and operating theatres, and security bars everywhere! People have died here. There's even a graveyard full of them. But are all those who died here in the graveyard? I'm not so sure of that! You visit on a rainy, misty night, and there's just enough power to work the lights in some sections. Wind rushes through the corridors... was that someone moaning? Why are there chains hanging from the ceiling? Is someone there...? Help! You'll be glad you took your lightsaber with you as you explore this creepy place. Better hope you don't dream about it!
Here's what Cye had to say about his map when he released it on JK3Files back in 2004:
===================
Build time : 2 or so weeks
Custom Textures : sortof
New Music : Yes
Bot Support : This is my first map cut me some slack punk
Installation : Simply extract the ffa_nowhere.pk3 file into your JA/GAMEDATA/BASE folder or click and drag it to the folder specified.
Map info : As said above this is my first map ever, I came up with the idea during playing a game of Jedi Outcast with a few people online and felt that most of the custom maps for the game were all going by the same types of themes so I decided to create something a little new. I created the idea of a creepy or Silent Hill themed map so to speak that night and made the blueprints the next day. But since being my lazy self I never actually made it until JA came out so the idea aswell as the blueprints stuck in my mind for a year or so. It took me less than a week to read up on some great Radiant tutorials and in the same week I started up on FFA_nowhere, so this map was also my tool to learning how to do this and that. And although this map is not perfect considering I had limited resources "texture wise" and other things, it has become bigger and better than my original idea for the map.
SPECIAL THANKS GOES TO THE FOLLOWING:
Rich Diesals mapping university, the only place I got my mapping tutorials. http://richdiesal.jedioutcastmaps.com/tutorials/ explained a hellofa lot to me and I cant thank the dude enough.
Also special thanks goes out to Raven for the great game that is JA and JediOutcast, and also Id and EA games for their great textures.
Textures by RAVEN: Jedi Academy,
Id software: Return to castle Wolfenstein, and EA Games: Medal of Honor AA.
===========================================================
It was reviewed by the JK3Files staff, too:
===============================
What a 'nice' idea for a map and with the sound effects too, nicely done!
When I first got in the haunting noises were superb, the room was plain but the fact it sounded like a true horror game seriously added to the atmosphere; thank god I have control of my bladder! The next room I went to was an outdoor area, a half destroyed room where it was raining and it felt good; by that I mean it felt like it should, run down house broke apart by age and weather.
The main bulk of the house is corridors (those are quite large corridors btw) which are very dark and damp with the occasional flickering light (nice touch). The bordered up windows and doors along with the various broken object and sharp corners really do give it that horror feel which helps you forget about the fact that in decor this house is somewhat lacking.
There was one place that really was cool, I won't go into it fully but put it this way...just because it seems like it's a corridor that you can walk down does not mean you can walk down it....falling however is a much faster method. Oh and if you're scared of small spaces avoid this place! Solidary confinement is not a nice place.
I suppose I should now point out it is infact more of an asylum and if walking past those torn down doors on cells don't freak you out...you're on a par with George Bush for reaction and intelligence!
One think that puts me off this map is the fact teleporters move you from place to place through doorways which I don't think there was need for.
New Sounds: Yes (+Music)
New Textures: Yes
Bot Support: No
-WadeV1589-
Good Halloween map.
469 downloads
- Roleplaying
- Non Star Wars Related
- (and 1 more)
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Yavin Temple Trial
By Fuse294
This map was inspired by the Trial map used in Jedi Outcast, without the things like running over a bridge or along a corridor, or standing on a pillar to open a door, etc.
I've included the Source file so people can modify it, so long as I'm given credit, or should they wish to improve upon it so I can upload an updated/improved version (giving them credit for improvements). I took some textures from Jedi Outcast for the Telekinesis Switches because they weren't in the Academy base files.
The map isn't overly big, as it is designed to test students who are learning, the target group being Roleplay communities, thus the following abilities are required to complete the map:
Jump 1
Push 1
Pull 1
No external NPC's were used, only Stormtroopers, Sentries and Reborns designed to test say a child of 10-13's abilities.
A big thanks to @MagSul for talking me through certain parts when I was confused and to @JungAk for testing it.
241 downloads
- JKHub Exclusive
- Map Source File Included
- (and 1 more)
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Asteroid 77
By JKHub
Author: |GG|Carl
Readme Description:
----------------------------
This is my very first map, and I have no mapping experiences from before, so if you happen to be an evil reviewer from map-review or something, go easy on me!
The map is like an asteroid with lot's of different themes on it (Formula 1, Indiana Jones, real life etc.).
NOTE: Yeah, I read that stuff about "maintaining a consistent style throughout the map" but whatever, I like being a little different
It's kinda huge, and there are a few ships on it (I know, "JA is not a flying game", but don't fly if you don't like it...)
It supports FFA, TFFA (and JKR).
In the beginning it was supposed to be a clan map, but now when I'm done I've realised there are only 3 "clany" areas (which are all pretty well hidden) and one or two clan banners.
And I think I might have hit the world record in "secret area count", but I'm not sure...
Filesize: 13.7 mb
Additional Credits to: George Lucas and Raven
Thanks to: RichDiesal for an excellent mapping tutorial (http://richdiesal.jedioutcastmaps.com/tutorials/)
GothicX for helping me with LOTS of different things.
WadeV1589 for ansering some of my stipid questions.
lassev for helping me with the scripting.
QkennyQ for the very cool Van Halen guitar md3 +some other md3 models.
My clan mates in |GG| for lots of great ideas (Especially |GG|Boss, he's the one who made all the wacko stuff up!)
+Some other dudes at lucasforums...
Other: My best time on the racetrack is 1 min 10 secs, try to beat that!
And btw, SOMEONE PLEASE MAKE A MOD WHICH MAKES THE SWOOPS GO FASTER!
BOT-support: Yes
New sounds: Yes
New textures: Yes
Story: A long long time ago, on an asteroid far far away the evil Darth Ugnaught sat in his throne room and thought.
He wanted to prove the dark side was stronger than the light.
He saw only one solution. He invited his Jedi brother, Master Ugnaught.
Master Ugnaught accepted the invitation, because he wanted to prove the light side was most powerful.
They dueled. And dueled. And dueled. But no one seemed to win! After 6 days and 6 nights the brothers fell asleep.
When they woke up they both where furious! Someone simply had to win! They built a new duel room. But no one won there either.
They built more duel rooms, but no one won. After some months the asteroid was full of duel rooms and stuff.
Darth Ugnaught said to his brother: We must find some way to see who’s the greatest! Master Ugnaught agreed.
Suddenly a great idea popped up in their minds; they should race about it!
If you want the rest of the story you've gotta play the map!
* Construction *
Editor used: GTK radiant, Photoshop 7.0, Nero wave editor, Pakscape, Notepad
Known Bugs: The map is huge and kinda detailed, which might lead to a crazy little thing called lag...
* Installation *
Unzip the pk3 file to your "gamedata\base" directory (for example: C:\Program files\Lucas Arts\Jedi Academy\Gamedata\base)
* Copyright / Permissions *
YOU MAY USE MY TEXTURES, SHADERS AND STUFF, BUT YOU MUST CREDIT ME IN THE README!
Uploaded by
Onysfx
510 downloads
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ep1_funeral
By MasterJin
This is a FFA map for Jedi Academy.
This map wants to be a possible version of the QuiGon funeral at the end of Episode 1.
This map was started lot of years ago, inside the Chronicles MOD, for Dan. Afther that I took and I remade from zero to get this final map.
new textures: yes
new skycube: yes.
new models: yes
342 downloads
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YT-2000e transport freighter
By zidzabre
I was approached by a JKA player named DarthValeria about making a map for his Machinima project.
He wanted a YT-2000 Freighter.
I went ahead and built this map using the YT-2000 Freighter as basis, and drew some inspiration from Sith-J-Cull's Falcon.
No weapons added or items, Map supports Duel and casual FFA, but mostly designed with Roleplay in mind.
Source file for map: yt2000e_source.map (Included inside PK3)
Feel free to use this map for your own purposes, no credit needed but is appreciated.
BSP/Map name: yt2000e
Creator: ZidZabre
Website: http://zidzabre.com
Botroutes: Yes
New Content: No
BaseJKA: Yes
479 downloads
- botroute support
- space
- (and 3 more)
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SC Island
By Ramikad
A simple island map with palms and bushes. I had really little time to work on it these months, so it's not as fully developed as I would have wanted, but I really wanted to bring out something for the contest and overall I feel like it's a nice map to relax to the sweet music of Manaan and the sounds of ocean waves. The most glaring issue is the lack of any lighting (the island shadows are baked on the terrain model), and the trees don't have collisions. It's really mostly for eyecandy with all the trees and for sniping from treacherous bushes or unsuspecting horsetails.
An issue I can't really fix is with tree LODs, which are broken in singleplayer.
I also included the original .map file, in case anyone wanted to mess around with it.
To install, unpack the file sc_island.pk3 into your GameData/Base folder. To uninstall, remove the file sc_island.pk3 from the GameData/Base folder.
Feel free to use any of the trees and bushes in this map - that's also a reason I wanted to bring this out, in case anyone was interested.
134 downloads
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Faru
By Acrobat
This is loosely based on the academy version 3 by Virtue. Has dueling areas and some climbing areas. Updates are as follows.
This map works for both jk3 and jk2. I'm releasing it for jk3, but if you put this version in jk2 it is 100% compatible. Hopefully jkhub can put under both games.
Version 1.01 updates
-added bar
-tried to fix missing textures, misaligned textures, errors people found
-added Yoda statue
-partially updated academy room
Version 1.02 updates
-added extensive temple walls in large outdoors area
-updated bar
-made the academy temple scalable with Millennium falcon at top
-added water and waterfalls with cave over the temple
Version 1.03 updates
-Added yavin ship hanger
-tried to connect duel rooms area to rest of map
-added elf base
-updated bar some
-tarp over falcon
-added detail to some of the hallways
Version 1.04 updates
-added to elf base
-added rooms to duel rooms
-added Taspir dueling pad and mountains around it
-expanded the stuff around the main temple
-fixed Yoda statue and bugs
Version 1.05 updates
-expanded large outside area
-fixed areas you can fall through base
-added announcement board\updated elf base
Version 1.06 updates
-fixed (i think) the interference map was causing with some base textures
-made the three mountains significantly higher
-added library
-added duel room
-bug fixes
-tried to add boat area although they aren't showing up unless one is in the void looking at them for some reason.
Version 1.07 updates
-worked on outside terrain
-added beta thermal detonator room
-mainly worked on redoing mountain climbs
Version 1.08 updates
-added more sewers
-got boats working
-added new large outside area
-updated upstairs duel room
-fixed errors
Version 1.09
-worked on last versions large outdoor area
-added another large outdoor area with a 4th mountain climb for the map
Version 1.10
-added H-mountain
-added outdoor area
-added new route to council room
-expanded elf base some
Version 1.11
-added I-Mountain
-added new associated outside area with massive temple
Version 1.12
-bug fixed
-added new maze mountain part 2 area. unfortunately it is so massive that it's not actually done but I have a good start worth playing
Version 1.13
-finished maze mountain part 2, which was adding about 5000 more brushes
-added 3rd elf base
Version 1.14
-modified maze mountain further
-added strafe pads
-added distance jump pads
-added roll pads room
-added giant jump room
-starting to get ERROR
MAX_MAP_DRAW_SURFS (131072) exceeded
so I had to merge some of my trisoups to get it to compile
Version 1.15
-added some random step to get out of areas
-finished the mountain finally
-added new corridors to main room
-replaced all the trigger_teleporters to get rid of cl_incline error when run it on jkmv (jk2)
Version 1.16
-Mostly bug fixes. Hopefully fixed the missing statue issue
-added two new jump challenges asa well
-hope this will be final version of the map.
Version 1.17
-mostly bug fixes people found
-fixed maze mountain exploits people have found so far
-added new jump room
----------------------------------------------------------------
Credits:
as above. Borrowed textures and grill from Reyor-Wan Semaj's DextersDiner 2003 map.
This is a link to the 2003 readme from dextersdiner
https://mrwonko.de/jk3files/Jedi Outcast/Maps/Free For All/15496/
Used Szico's model reference guide
https://jkhub.org/files/file/1578-map-models-image-reference-library-for-jk2jka/
Borrowed texture of jedi's home flag
Borrowed textures from ffa_tmbj
Map Information:
New Textures: yes
New Music: yes
New sounds: yes
New Models: yes
Game types are ffa, duel
----------------------------------------------------------------
Compile Information
basic compile
----------------------------------------------------------------
Worldspawn Information
_lightmapscale 5
ambient 8
_distancecull 16384
_chopsize 0
_blocksize 0
----------------------------------------------------------------
Bugs:
1) You may need to run com_hunkmegs 256 or 512 on this map as it's getting large.
2) If you play the map in jk2 you may need the developer version of JKMV rather than the official release so that
it does not hit max shaders issue and other max issues
3) in main room you can see a corridor through skybox. Not sure how to fix this. You can also see the boats randomly through
many skyboxes
----------------------------------------------------------------
* How to install *
Just put the Faru.pk3 in your GameData\base game directory
------------------------------------------------------------------
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
3,103 downloads
- jkhub exclusive
- climbing map
- (and 2 more)
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Jedi Rift Enclave
By JKHub
Original Author: Borgking
Original Description:
About a year ago, I decided to start tinkering around with the SP Map t3_rift,
not expecting it to go much of anywhere. Well, here I am, a year later; I have converted
that SP map into a fully usable RPG map, of a Jedi Enclave built into an underground
fissure. It took me a long time to perfect...many of the areas went revision after
revision to get them to their final state.
Uploader's comments:
This map is intriguingly interesting. I found it very fun and peaceful to play on. This is an excellent made roleplaying map for Jedi Academy. Hopefully many of you have already downloaded this map, but I felt it should be uploaded here anyways. There are plenty of areas to search and get lost in as well as train. This map has been on several RP servers recently so here's the map. There are bugs like missing textures but overall this map is great. It is a re-map of the Rift map but better made. So if you like to get lost this map is for you!
Map Information:
Bot Support: No
New Textures: Yes
Secrets: Yes
New Music: No
Author: Borgking
Credits: located in readme
Note: I was unable to contact the author as the email was sent back with an error.
Uploaded by:
Original author may contact the staff
here if they wish this file to be removed.
1,517 downloads
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{JoF}'s Secret Mission Center V2
By Aldro Koon
Readme File:
***************************
JEDI KNIGHT III MODIFICATION
***************************
Title : {JoF}'s Secret Mission Center V2
Author(s): Exonimus, Ez & Zefilus
Contributor(s): Dalendrion, MrWonko, Milamber, Jon & Aldro Koon
Website : www.jofacademy.eu
File Version: 2.0
File Name : {JoF}'s-TheSMCV2.pk3
----------------------------------------------------------------
Description :
A map that started in September of 2008 by the clan Jedi of Freedom, {JoF}. It is meant as a tribute to a group that went by the name of the "Secret Mission Center" between 2007 and 2014.
This map had a lot of authors and was a collaboration of many people, the majority with practically no map experience and very few with actual experience. Regardless, the saying "too many cooks spoil the broth" may be applied.
The map is FAR from perfect and there are known bugs and glitches that may be revised for a V3 version, one day.
However we put everything into getting it in a releasing state and just pushed for this project that was seeming like a never ending one. What we have is the end result of that and we are truly happy to have something to show for it.
Furthermore the file size is rather large due to the fact that textures and shaders have not been revised and mostly just thrown together.
There are also two secrets in the map. One is located in Shree's office (the office with the rancor statue). I will be pretty vague about that one because its epic.
The other is a hidden button that opens a locked door next to the statue inside the library.
* Map Information *
Bot Support: No
New Textures: Yes
New Music: Yes
-----------------------------------------------------------------
Installation :
Just put the pk3 in GameData\base in your game directory.
Known bug(s) :
Singleplayer might not load properly due to a statue having a too long filename length (MAX_QPATH).
Simply remove the PK3 from base to be able to play singleplayer again.
------------------------------------------------------------------
* Copyright / Permissions *
Other editors may NOT use this map as base for other maps, using reverse decompile methods.
If you want the .MAP file for some reason, contact 'Aldro Koon' at our forums over at www.jofacademy.eu -> forums.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN,
OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT
COMPANY LLC AND/OR ITS LICENSORS.
9,719 downloads
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.Map Source File Included FF Tatooine Spaceport V1
By MountainDew
Tatooine themed FFA map which was first designed for the fast-paced FF (fullforce) playing, but for now it is playable for everything. (except Siege or CTF of course lol) Also .map Source Files included inside of the .pk3/maps folder, so people may modify/copy, as long you give me credits.
Known bugs: Nothing major, only 2-3 brushes are "half-invisible", doesn't affect for playing or hurt your eyes.
It can be fixed easily with a new compile but too lazy to do it. Overall the map is fresh and clean with good FPS.
If you find any other bugs/errors that I don't know, let me know so I can fix it (and perhaps version 2 will be better)
*******************************************************************************************************************************
Author: MD
Title: FF Tatooine Spaceport V1
New Textures: Yes (HQ)
Botroute Support: Yes
Gamemode Support: FFA TFFA DUEL
Compile Time: ~About 25 mins (final)
Build Time: 25 years.
Filename: ff_tatooine_v1
Filesize: 21.3 MB
Date Released: 19 December 2014
****Credits & Thanks****:
* Pande (Some of the textures such like sand from JKG Tatooine Spaceport FFA3 Remake)
* -[DE]- Clan Beta Testing
* JKHub/JKA Community
* LucasArts & Raven Software
INSTALL: extract the .zip and just put the ff_tatooine_v1.pk3 in your GameData/base folder.
*******************************************************************************************************************************
895 downloads
- .Map Source File Included
- JKHub Exclusive
- (and 3 more)
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The TARDIS FFA - Alternative Version
By Wystan
So i decided to make an alternative version of my tardis interior map. The first one's floorplan looked like a common spaceship floorplan.
Now i think it was wrong so i've made a completely diffirent one. Also i added several rooms like swimming pool, library,
cafeteria and the heart. However, most rooms are the same. Enjoy!
473 downloads
- Botroute Support
- Water
- (and 4 more)
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RJA Sparring
By tristamus
Below is my original readme file from 2005....I was 17 years old! The days...
So, along with the original "rjasparring.pk3" file, I am also including the never released "Redux" editions that greatly expanded on the original map. It includes mazes, treehouses, forested areas, temples, a tiki bar, a beach, and many graphical and architectural improvements. See the screenshots included for an idea.
My current website is http://tristamus.com
"Author Nickname: =RJA=Bahamut
Author Real Name: Anthony
Clan Website: http://bahamut.ezhoster.com
Installation Instructions: Simply extract the pk3 file from the .zip file into your /base directory!
File Information: This map went through 2 beta stages before it finaly became a FINAl version.
Mainly for dueling, I tried to give it a strong atmospheric effect. It took a total of 4 days to complete this map.
I put alot of effort into adding little tiny details here and there that any other mapper wouldnt normally do!
This is also my first map, but don't let that deter you, I read my tutorials
Notes: Some people say they experience problems with the walls or etc..
Mind you, in this level I used defualt textures for EVERYTHING, so there is no possible way for it to be caused by the map.
If somethings wrong in the map, its your fault, not mine :b
-Thanks to Lucasarts and Raven for making such a great game!"
276 downloads
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Single Player Maps to MP
By ilikewaffles
A few maps re-set back up for use, this time for the Multiplayer Portion of Jedi Academy. Roleplay, or whatever comes to your mind when utilizing these maps. Might be a bit messy but compiled and setup for multiplayer so no weird script errors, doors that don't work now work, and so forth. More maps to come later on potentially. Might still be bugs but the maps should all work well enough.
Warning: Because these maps are re-setup for MP you might run into possible crashes. These were loaded up real fast with /devmap, not through the
scripts setup for the map.
Copyright/License: None.
External Content Used / Credits: None, core base game content.
885 downloads
- Climbing map
- Clanmap
- (and 8 more)
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The Academy
By JKHub
Author
Virtue
Official Map of the Jedi Academy (http://www.thejediacademy.net).
The third map in my "The Academy" series.
It's basically a heavily modified and updated version of the_academy_v2, most of the things that were in v2 are in v3, except they either look different and/or have been upgraded.
This new version includes:
A Dueling area with three seperate rooms for dueling or sparring.
A main courtyard area for spawning and hanging out - the most central area of the map.
A "classroom" fit to cater for most, if not all of the Classes held at thejediacademy.net
An NPC sentry droid room which is good for practicing aerial attacks or riposite blocking.
A lobby area containing a few of the combo pads from the last map to help people teach/learn combos.
A "pit" room where people can duel or FFA in an area where movement is restricted and one wrong move can mean certain doom.
A large outdoor area which can be used for pretty much anything, a lush environment that can be just as deadly as it is tranquil.
An underground bunker area which is perfect for either all-out-battles (very gunner-friendly) or stealth tactics.
An administration area accessable only through the Jedi Academy's JAE mod's teleportation abilities. The area overlooks the main courtyard, has a private training room and a control room to lock/open various public areas of the map.
A "Garden of JA Fame" area paying hommage to many of the great people who have walked the halls of thejediacademy.net. The area also serves as a memorial to a dear friend of ours named Vladarion, who tragically died in a car accident over Christmas 2003.
RIP Vlad, we miss you buddy!
Go here for more info on Vladarion: http://www.thejediac...page.php?f_id=5 - Compiled by Bail Hope of Belouve
I would like to thank everyone in the entire JK3 community who have been waiting for this map, for your seemingly infinite patience. I'm sorry that it has taken this long for the map to be released and I hope that you won't be dissapointed. The map is built to cater specifically to the Jedi Academy, but I cannot ignore the huge amount of positive feedback I have either recieved, or heard about, so this one goes out to all of you guys.
You all rock my socks!
Thank you for taking such an interest in the maps, big love! <3
Install: : Unzip the *.pk3 file into your GAMEDATA/BASE folder
10,642 downloads
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Final Fantasy VII - Midgar
By Szico VII
Author
Szico VII
Brush Count: 28,762
Entity Count: 2158
Build Time: 11 months
Compile Time: 45 Minutes
IMPORTANT INFO FOR SERVER HOSTERS:
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THIS MAP CAN TAKE IN EXCESS OF 5 MINUTES TO LOAD FOR THOSE ON OLDER COMPUTERS. THEREFORE ANY SERVER WISHING TO RUN THIS MAP MUST HAVE 'SV_TIMEOUT' SET TO A VALUE OF AT LEAST 1000 (Or else clients that take longer than 2mins to load will get kicked automatically)
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Map Installation : Extract the contents of the .zip (Midgar v3.0.pk3) into your Jedi Academy/GameData/Base directory, and you're all set to go! This automatically installs all vehicles, models and weapons which come with the map.
Seperate Installations: - The One-Winged Jetpack.pk3 file should be placed into your base folder if you wish to use the new jetpack and teleporter effects. - The First Sword.pk3 file file should be placed into your base folder if you wish to have Cloud's AC first sword as a weapon.
=====================================
IMPORTANT NOTICE REGARDING VIDEO CARD MEMORY:
If you experience unusually low FPS throughout the map and especially at the bottom of the tower by the green glow, it means your video card is at its maximum texture memory. Here is the settings you should use in Video options (Texture Quality) depending on the amount of texture memory your video card has:
512MB - Very High
256MB - High
128MB - Medium/High
64MB - Low
Download source files:
https://jkhub.org/files/file/1552-%7B%3F%7D/
Source files notes:
2,172 downloads
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Star Wars Episode III Palpatine's Rooftop
By JamyzGenius
Original Author: JamyzGenius
Description:
This is my second version of my map "Palpatine's Rooftop" I hope you like it.
Includes the following rooms:
- Lobby
- Various Halls
- Office
- Second office
- Reception
- Landing Zone
- And other zones.
Support multiple gamemodes and bots.
Comments:
This map is based in the Episode III version with a little some creative freeways.
Credits:
Credits for the creator of Episode III Map Pack`s : SJC - James Culley (Sith-J-Cull)
. Textures.
Very Special Thanks to :
George Lucas
Ravensoft
LucasArts
John Williams
The readme is super outdated. I do apologize for my bad English.
2,969 downloads
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Expedition
By Acrobat
This is an academy map that is meant to be similar to my first map exploration, and the two maps' layouts are similar in many ways. The basic idea is a Yavin-ish style academy map that is set in the mountains. It has basic duel rooms, a ffa area as well as some climbing challenges. Map\file for both jk3 and jk2.
ATTENTION: You may have trouble loading this map or you may not. If you do, try some of the following:
1) You may have to change com_hunkmegs to 128 to run this map (and restart your jk2 when you
reset it.) Alternatively you can type set com_hunkmegs 128. You can make these changes in you console or you can open the jk2mpconfig file to make the change more permanent in
LucasArtsStar Wars JK II Jedi OutcastGameDatabasejk2mpconfig
Credits: Stormcrow and Rhiom for making the council area.
Most of the textures in duelroom are from the default jk2 Yavin folder (or jka.) I needed to put them into a custom textures folder so that I could apply custom shaders so although there is a ton of textures in this map, most are default ones. The remainder of textures I made myself or got from the following sources.
I used JediMediator's efects file, gfx files, sound files, and textures for his giant bonfire looking thing that he used in his
inferno map since he released it for public use.
http://jediknight3.f...e/Inferno;99138
I used JediMediators's detail shader and two textures for one of my grass detail shaders. See this thread for sources.
http://www.map-craft...iewtopic&t=2745
I used a couple textures from the Limelite texture archive I found at the Massassi temple.
http://www.thelimeli...textures1.shtml
I used a couple of Elandain's textures that he has on jk2filesjk3files.
http://jediknight3.f..._Textures;30975
Boddo made me a tutorial for how to make the CG-ish looking brick textures in the main room called n-wall1, n-wall2 and n-wall3.
I also used Boddo's "table" texture and two of his wood textures called ddtree2 and ddtree3, which are downloadable at his www.cyberpunkcafe.com website. He also made the slablock series of five textures for this map.
Boddo also made the rustic_semitransparent that went on my pipes and its env texture called envmap3.
Boddo made the island room that you teleport to from the bar, its shader file called expl3terr, and its textures.
I used Mars Marshall's bantha model, which can be downloaded here:
http://jediknight3.f...le/Bantha;37848
Rhiom helped me convert the bantha model to an md3 file because vehicles don't work in jk2.
I used NAB622's cave prefabs in the map that can be obtained at the following URL:
http://jediknight3.f...e_Prefabs;88711
In this updated version, I got a max edgelines error so I converted his caves into a massive .ase model, and now the caves look
slightly glitchy but not too bad.
Loda and BK made the basic spacing the strafe pads distancing, although I modified it,
and they made the "crete" textures."
The texture called "atl_wood" is Szico's Atlantica (got permission and readme included.)
http://szicovii.com
Lastly, the five textures that I used for the terrain blending were SIMONOC's. They were called
ter_rock2, ter_rock3, ter_mud1,ter_moss1, and ter_dirt1.
http://www.simonoc.c.../terrain1_1.htm
I got the Sith symbols for the 3 flags in the main room from wikipedia and modified them.
The layoutstyle of one of my outside areas and its associated secret area under the waterfall was influenced by Kahn's sithcouncil map in jka.
http://jediknight3.f...h_Council;43812
Thanks to beta testers: Vrael, Sniper, Thrawn, etc etc
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Map Information:
New Textures: yes
New Music: yes
New sounds: yes
New Models: yes
botroute: yes
Game types are ffa, duel
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Compile Information
bsp_q3map2/q3map2: (final) BSP -meta -notjunc, -vis, -light -fast -samples 2 -lomem
note it was compiled using 2.5.16 q3map2 compiler, which is not the default compiler of gtkradiant 1.4.
In case any other jk2 mappers try a dot product shader (terrain blending), they must update the compiler or use gtkradiant 1.5 for their compiling since it comes with an updated compiler. This is the tutorial that I used for terrain blending
http://www.simonoc.c.../terrain1_1.htm
I used DarthG's new_system.pk3 mostly for its subtle_hint shaders but I also used some of the pack's caulk_water shaders and a few others. I'm not sure where I downloaded, but this thread at least talks about it.
http://www.map-craft...ight=subtlehint
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Worldspawn Information
_lightmapscale 8
_blocksize 0
_chopsize 0
ambient 15
5,873 downloads
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Jawa Thor Temple
By Jandor
Jawa Thor Temple is an ffa/tffa map also containing duel rooms, rpg and clan features, and in addition, extra features.
Visually, the map mixes viking elements with dwarf (jawa) features.
The map contains a map in itself, which is in the central room, and on the loading screen. The main rooms of the map are the following.
-central "pendulum" room
-private chat rooms
-hammer room
-viking longboat room
-observatory room
-night with viking house
-main duel room
-tavern
-dojo
195 downloads