Free For All
345 files
-
Great Hall V2
By MountainDew
greathallv2.bsp
TFFA version from The Great Palace FFA/Duel maps by Method & Westbam
- Access to bridge with auto-jump pads
- Medpacks & shield added
- Fast Saber-Only CTF support for lol's, Duel & Power Duel
- Botroutes
Other maps:
https://jkhub.org/files/file/4023-the-great-palace-ffatffactf-multimap-6-maps-in-1/
https://jkhub.org/files/file/4009-b2b-method-westbams-mapbundle-1/
https://jkhub.org/files/file/4068-ffa3_duel/
https://jkhub.org/files/file/3839-hoth-assault-ffatffaduel/
________________________
Authors : Method & Westbam
Gametypes: FFA/TFFA/Duel/Power Duel/CTF
Release Date: May 2023
________________________
INSTALLATION
Extract the archive and put .pk3 file into GameData/base folder
________________________
CREDITS & BIG THANKS:
Szico VII - textures/shaders/models from Atlantica map
MaceCrusherMadunusus - textures/shaders from Kamino map and overall help/tips
AngelModder - Jedi statues models from Jedis Home 3 map
Plasma - textures/shaders from Starkiller Base map
Shadow Stone - textures/shaders from Jedi's Home 1 & 2 map
Langerd - Darth Vader model from statuary hall duel map and some textures used from a map Cloud City SP mission
129 downloads
-
DoA Tournament
By JKHub
Mapped by Roshi
The official tournament map of Dark Order Alliance. Large vjun/bespin themed
area including 4 platforms with duel pads, one circular platform above the
other 4, and the bottom floor which circles around the platforms.
Supported gametypes: FFA, TFFA
Bot routing: yes
128 downloads
0 comments
Updated
-
Monopoly Board Game
By Agent47
Title: Monopoly Board Game
Author/Creator: Sonny147/Agent47
Purpose: Multiplayer
Programs:
GTK Radiant 1.6.5
Q3Map2
Adobe Photoshop CC
Description:
The map is based on Monopoly Board Game. It has fully functioning Property Cards, houses and jail.
In addition, there are Chance and Community Chest Cards as presented on screenshots.
The map does not contain a fully functioning system, including a scoreboard, which would be Credits, and the map cannot randomly generate a number of the dices or chance cards.
It was way beyond my skills, I am afraid. If someone is willing to make it, message me, and I can send a source file.
The Monopoly_Low.pk3 has low resolution textures,
whereas the high version has high-quality textures, but it will affect loading time.
Hope you will enjoy this.
Music:
The map uses a Monopoly Main Theme.
Installation:
Extract the ZIP file using WinRAR or 7Zip. The extracted files copy and paste in the
Jedi Knight Jedi Academy/Game Data/base folder. You can start the solo match, or use it on a server.
Name: Monopoly , monopoly.bsp
128 downloads
-
FFA DarkCity
By zidzabre
Author: ZidZabre
This map is made in Doom/Quake2 style for total action FFA/TFFA!
The music comes from DooM 1 and is an Over Clocked remix of the song^^
There is alot of weapons/sheilds/medpaks so it will be full action!
127 downloads
0 comments
Updated
-
TLS
By worldspawn
I did this Map for a Mapping Contest on Darth-Arth.de during summer holidays. It won the contest which actually had 4 participants... There are a few things which i would have liked to add, such as sounds, maybe lightning strikes, wind, etc. but didnt have enough time. I had a lot of fun playing this map with friends anyway but was too lazy to submit it for a few months. So have fun!
PS You dont have to like the music - IMO it fits to the atmosphere
124 downloads
0 comments
Submitted
-
Bramble Gambol 2
By HiddenSpy
======================
::RESPECTING MY WORK::
======================
I ask those who download this map to respect my work and do not decompile it, tamper with it, or host the file itself for download anywhere without permission from me directly. I share this map so other gamers can check it out and have some fun with playing it. I do not release it for people to tamper and take it apart to steal features or so forth. This work was done by me, owned by me and shared from me to you, and I release my work by choice and I can easily choose to not release future projects in the future, so please respect my work.
=============
::ABOUT MAP::
=============
This map IS NOT a replacement for the original Bramble Gambol I made a while back. The old Bramble Gambol had completely different courses. This map has all new courses. I recommend players of this map have completed at least a majority of the courses in the previous map as this one is a bit more difficult. No course is based on any luck variables.
Upon mastering all courses of the previous map BG1 (Original Bramble Gambol) and friends getting them down packed too, I decided to go ahead and make a part 2. The last one didn't focus on design whatsoever, but this map I decided to take on a more designed approach to make the atmosphere more satisfying to the player. This map, like the last, focuses on testing your skills at manipulating the physics of this game to complete various courses design by me. All are possible and there are flowers (not stars like this time) to show how hard each course is. The more flowers, the harder it is (in my opinion of course). Once you get a strong feel and try the courses many times they will get easier and easier. They take practice! I've mastered the hardest course on BG1 after much practice. You (the player) can too, given time and patience along with any map here. Wouldn't it be cool to master a course that your archrival can't do? Who's got the skills now?!
I got inspiration to start this map series after thinking about good old times in other games, specifically Diddy Kongs Quest for the SNES. Granted, this doesn't look like the game at all, nor play like it, and no images or so forth were copied, but I decided to give the game credit (since I used a remix of the Bramble theme song) with the opening screenshot being an image from the game itself. The whole skilled jump course idea just came to me one day as I wanted to get my skill up. I then went about level designing as my last experiences with level design allowed me to create such maps as these. It needed a theme so this is the one I picked.
I'd ask, if you do enjoy the map, to let me know. I only release these maps because I feel others may like to play them as well.
http://www.youtube.com/watch?v=-pmIxBjorTk
===============
::HOW TO PLAY::
===============
This is a basic introduction about the mechanics of Jedi Academy.
Each course does something a bit different. To complete each course, make it to the end where you will find a button to press or land on and a teleport to take you back to the start. Press the button to see a victory effect. Do not use the jetpack/grapple or any shortcuts to complete any course or you did not really complete it.
It is ok to land on the sides of a pushing barrel but it's considered an imperfect run. A perfect run would avoid any glitches and otherwise diversions from going straight through the course. Here are some basic concepts:
Strafe Jumping - Gaining speed as you continuously jump. There are some tricks to jump farther and more accurately. I'm not here to give lessons, but the best example of controlled Strafe jumping is Hiddens Revival. This is not strictly a strafe long jumping type course, as you must watch where you land and not go too fast (I've shot way past goal several times).
Air Maneuvering - When you are shot into the air, you can guide where you land by using the arrow keys. The barrel colors help you get an idea of what to expect but don't tell you exactly what to do. Watching how fast your surroundings move, you should be able to guess on what to do.
Dodging - When dodging green wood (poison) from a moving barrel, remember you can run to move quickly and walk to move slowly. Walking makes many courses much easier, so use it!
More and more - There are a ton of tricks with this map that many players may not of encountered before. I could write a book on all the little things to learn to help master these courses. I'm open to helping people who request it.
FLOWERS at each course represent how difficult I feel each course is. You can count how many flowers there are or go by top one. I'll do both. If you like Golf, you could times the amount of flowers by 3 and that would be the par for the course.
- Blue (1 flower) - An Easy course.
- Green (2Fl) - A moderate course.
- Yellow (3fl) - A challenging course
- Orange (4fl) - A very challenging course
- Red (5fl) - A very difficult course.
======================
::RULES & GUIDELINES::
======================
- If you use any mod/cheat to get to the goal of any course, you automatically fail. This includes but is not limited to grapple hook from japlus, jetpack, or anything other than basic base movement.
- If you miss a barrel, just fall. You will be teleported back to the starting area. Trying to grapple can drives you nuts in this map as it's difficult to get back where you were generally.
- Force regenerate rate was set to "0" when testing the courses on this map. However the default "200" can also be used on most courses. However a regen rate of "0" may be more practical on some courses.
COURSES:
========
1-Beginners Luck *
2-Hiddens Revival ***
3-Full Bloom *****
4-Foliage Hoist **
5-Serendipity **
6-Snake Dance 2 ****
7-Ivory Tower ****
8-Hogshead ***
9-The Grasshopper **
10-Slippery Slopes ****
==========================
::BARREL TYPES (w/hints)::
==========================
Brown Open - A barrel that shoots you somewhere when landing in it. Speed is not announced (but generally nothing extreme). You may or may not have to dodge a danger or two to get to next barrel.
Brown Closed - A barrel you must land on and jump to the next from. You may not want to solidly land but to strafe jump from it instead.
Red Open - A hint to the player that this barrel will be shooting you faster than needed (usually meaning you will need to pull back in order to get to the next barrel).
Red Closed - You want to land and stay on this barrel. When you do land on it, it will take off quickly. You will want to jump from this barrel once the next one is in range.
Blue Open - A hint to the player that this barrel will be shooting you slower than needed (usually meaning you will need to push forward in order to get to the next barrel).
Blue Closed - These barrels automatically move back and forth, but slowly. You might have to wait for them on a purple barrel. Land on them, and use them to get to the next barrel.
Yellow Open - Shoots you in the general direction of next platform, but you must dodge obstacles to make it.
Purple - Moves up and down. Waiting Area, keep jumping (time it out) to be safe!
Green Wood - Poison. Instant death.
White Wood - Slippery. You will slide with minimal control.
Turquoise tube - Shoots you through it to next barrel.
===================
::TRICKS/COMMENTS::
===================
-If you are pushing any buttons in turquoise tubes that will just send your character likely in a bad direction.
- Try to remember how you screwed up the first time. I've seen players fail over and over again doing the same thing. If what you did didn't work, try something else! Try to make progress each try, and take your time and think! No map depends on luck.
- Don't rush it. Once you start rushing you generally just die more and make little progress if at all.
- Examine a course before attempting it! Far too often players glance at the course from a distance and soon as they get to it, they jump on the first barrel and fall straight down; or after getting the first push they fall and fail the course.
- All courses were tested thoroughly and proven possible over and over again. No course is luck, or randomly timed based. All can be done 100% of the time if your skill is up to the challenge.
Looking for help? I'll be posting a youtube video before long. Check out my youtube channel:
http://www.youtube.c...ddensgamingclub
118 downloads
0 comments
Updated
-
OUTIN
By shwarts
my 3 story castle of doom.
my first map. my last map.
"awesome!!! 10/10" -Kay11
"10000/10 BEST MAP EVER if youv'e played you'll know wat i'm talking about!!!" -Ghosthree3
"yea this map is a little DF2ish it's nice tho!" -dynablade223
"Please release maps when they're done. If the map has bugs - fix them before release. Also, test with a clean base folder, fix your lighting, and work on realistic texturing (though the architecture isn't bad for a first map)" -somenoob
lol.
This is a jk3 map i made based off the jk2 [DBS] castle outin
my homeboy skillet FENDER made for us back in the day.
I am carrying on the legacy into jk3. its a 3 story castle with tons of
secrets, ways to die, and npc's.
npc kill all at map change is a good idea if hosting with laggy ppl. its
very bland looking, feel free to fix it for me : )
*sorry im not a leet mapper but i did damn well for self taught i think...*
the wallfight room is 100% my creation,
i felt jk3 was missing something HUGE! force sensitive enviornments!!! my
lair, and various evil devices are all my ideas based on what
Death By Stereo's original home felt like. theres tons of quirks about this
map.
small glitches ive learned to love like how its ''hot'' in the lava moat, or
how sometimes the hidden tele to the secret labrenth
sometimes kicks you out to the castles' front door. : ) i didnt know how or
why but its neat!! the map is totally beta: the fire doesnt burn you,
and my dungeon's execution room was really hard to make so i kinda gave up.
(push button to close & lock door AND start a huge fire?)
theres tons of secrets if u wanna know em all hit me up on xfire: SHWARTS
i'll host it for ya and walk ya through!
[DBS]SHWARTS{FM}
114 downloads
-
Thundrão Jedi Temple
By arthurlivio
The Thundrao Jedi Temple map was developed so the player can enjoy a fun and relaxed environment without the usual textures of Yavin or Korriban. Perhaps this is why this map is so different, since it is located in a large city, having a garden in the background. This is practically an original map, made from the beginning. Except for the Bar counter, which is exactly the same as Nar Kreeta = D.
The map includes:
- An urban area of street or station.
- 2 Arenas Dojo.
- Arena of NPCs.
- Passage hallway with tables and a bar.
- A training room with a bridge.
- A training room with platforms.
- Dark training room.
- A meeting hall of the Jedi Council.
- Jardin outside the hall.
- Automatic elevators.
I wish you all a good fun!
Arthur Lívio
This is practically an original map, made from the beginning. Except for the Bar counter, which is exactly the same as Nar Kreeta = D.
114 downloads
-
Nostalgic Hothworld!
Hi, I make maps in small steps, and I realized that before releasing a big map, need to do something small.
Remember how you played CS at a young age? Experience nostalgia with this map in the game.
100% accurate of fy_iceworld geometry.
Enjoy :3
114 downloads
0 comments
Updated
-
Mine Station
By JKHub
Author: StarGateSG_1
A fictional space station in orbit around saturn, it mines crystals from the asteriods in Saturn's rings.
This was originally intended for the Mapping contest, but I hadn't finished it yet, so here it is . I will add a proper skybox
in the next version.
112 downloads
0 comments
Updated
-
FFA2_V2
By MountainDew
ffa2_v2.bsp
FFA2 V2 by Method & Westbam
Tested on EternalJK & vanilla jamp.exe
Should work in JK2 as well (Not 100% sure)
-------------------------------------------------------------
+ FFA, TFFA, Duel & Power Duel Support
+ Botroutes Support
+ Weapons & Med/Shield
+ .map source file (maps folder)
-------------------------------------------------------------
INSTALLATION:
Extract the archive and put .pk3 file into GameData/base folder
-------------------------------------------------------------
CREDITS:
- Vic Hatecraft (x-sith Temple map) - textures
- JamyzGenius (Kotor2Onderon map) - textures
- Pande - Some things from his unfinished FFA2 Korriban
- mjt - help in discord
- Team Solum - beta testing
-------------------------------------------------------------
108 downloads
-
The Clocktower
By CaptainChar
Inside a large clock tower with many moving gears and catwalks
104 downloads
0 comments
Submitted
-
Climbit 2
By kenny
This is a climbing tower intended for racing. I have added triggers for start and finish if any servers want to add it. (Named "Start" and "Finish"). It has been played quite a lot in JK2 and people wanted me to adapt it for JK3 too, so here it is. The map consists of three levels with many different paths! I hope you will enjoy the map, although the map is quite hard and you will need average and higher skill level in circle jumping and other trick jumps.
This map is compatible with jk2 and jk3!
/Kenny
102 downloads
0 comments
Updated
-
JD coliseum by Z
By -Z-
MAP
***************************
Title : JD coliseum by Z
Author : -Z-
E-Mail : zakitas17@gmail.com
File Version: 1.0
File Name : jd.pk3
----------------------------------------------------------------
* Map Information Resume *
Mapp created in honor to all players of JD. Its a futuristic coliseum, can be used for torunaments or any type of event in jk3. Have 3 floors: 1st floor
for tournament, have the arena and cells, it contains too the drake of clan, its a model created and modificated for me. Too acces to the floors we will
use teleports. In the third floor we have the throne. Map contains a secret room for admins ( climb the cage of luke).
Bot Support: yes
New Textures: yes
New Music: yes
Game types are FFA
----------------------------------------------------------------
* How to install *
Just put the pk3 in GameData\base in your game directory
------------------------------------------------------------------
* Copyright / Permissions *
WARNING. YOU MAY *NOT* USE ANY OF MY TEXTURES. THANK YOU.
Other editors may NOT use this map as base for other maps, using reverse decompile methods.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN,
OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT
COMPANY LLC AND/OR ITS LICENSORS.
-Z- ©
101 downloads
-
Climbit 1
By kenny
This is a climbing tower intended for racing. I have added triggers for start and finish if any servers want to add it. (Named "Start" and "Finish"). It has been played quite a lot in JK2 and people wanted me to adapt it for JK3 too, so here it is. The map consists of two levels with many different paths! I hope you will enjoy the map, although the map is quite hard and you will need average and higher skill level in circle jumping and other trick jumps.
This map is compatible with jk2 and jk3!
/Kenny
100 downloads
-
Roof Barny JA
By JKHub
Author
Wik
This is an old JO map that has been updated and modified for JA {so I can infect more people with my madness }
This is one of them magical floating in space buildings (How come we dont suffercate :-? (coz I aint told it to|) until you fall enough ))
There is a landing pad (that you can't fall off (unless you jump:D)) with Hoth Guns each of the Hoth Guns have a team 1 Red 1 Blue but in ffa they go for anyone)
The main room has a liberal sprinkling of health n sheilds and an area where you can show off your sabering skills (Also the Star Wars Barny Posters) and lifts to the roof {yes i know the cealing is boring but there is a reason }
Through the octagonal corridor and 3 way door the second room {this room has been tarted up so it looks as if its sorta there for a reason} I am pretending that them models n pipes are for power (them guns outside will need it) at the bottom of the lift there is a little room for the masters and trainees to have a practice in peace there are also 2 utility rooms at the sides (spawn points and weapons) 1 red 1 blue {just lights tho} Me having fun with coloured lights, I am of the school of white is borring I-) also there is an observation room / control room {so you can sit n watch a barny} and a lift up to the second roof with a pit (which is gonna bingy boingy you about (for those moments that you want to play silly buggers )) (this has been deleted coz of gybs see below) and the Turbo Laser Cannons and Ion Cannons
A reet big roof to swing your choppin sticks on and have a reet good barny ) Between the to main roof tops the are some ledges so you can work your way down to the ledge leading to the Barny Refference Room ) with Force Boons n Kill all Rodians
And finaly the Secret Room {big brother is watching )} to get to it is a walk of faith in to a Flare (may the Barny be with you) There are some bang bang sticks (if you like that kind of thing;)) trip mines, grenades, Det Packs and more (in procariouse places )) but I like swooshing sticks myself.
85 downloads
-
Jedha City
By JKHub
This is a re-upload of a map made by PyroTechnics. As he has since retired from the modding community, don't expect any official updates and support.
***********************************
Jedi Knight: Jedi Academy
***********************************
TITLE: Jedha City
AUTHOR: PyroTechnics
FILENAME: mb2_jedha.pk3
FILESIZE: 36.270 kb
DATE RELEASED: 11th of November 2020
CREDITS: George Lucas/ Raven, and any people that worked on the game, and stories.
--------------------------------------------------------------------------------
INSTALLATION INSTRUCTIONS:
Install the pk3 file in your MBII folder...
\Jedi Academy\GameData\MBII
--------------------------------------------------------------------------------
DESCRIPTION:
This is the FFA version of Jedha City.
Here is the original readme:
Hey guys, I made a map based on Rogue One's Jedha City for the Moviebattles 2 mod.
If you want to play this map you need to have the Moviebattles 2 mod installed for JK3.
Download Moviebattles 2
The objectives for the rebel team is that they have to hack the imperial occupier tank, The Imperials have to defend it.
The rebels have a rooftop advantage, the Imperials a ground advantage.
All the textures, models, map and FA are made by me.
This music is a custom mix from the movie soundtrack to suit the 5 min rounds.
I recommend a fast pc that can handle high fps, and haven't had any feedback from any one conserning performance, but it should be doable for a modern pc.
I hope you can play this without any errors, because I'm not planning to support this project any further in the future. It was fun making it, and I hope you enjoy it.
See you when I see ya,
PyroTechnics.
--------------------------------------------------------------------------------
BUGS:
*few patches not fitting properly,
*some z-ing at the connection points of curved patches,
*some fps issues on older pcs.
--------------------------------------------------------------------------------
COMMENTS:
No hidden areas or death pits this time.
--------------------------------------------------------------------------------
Beta Testers:
*None
80 downloads
-
SniperZone / F- Zero Maps
3 FFA beta maps , 2 based on the old Team Fortress Classic Sniper maps and one based on the JK racer mod / F-Zero.
for best gaming experience the sniper maps should be played in team free for all mode and the f_zero map works best in FFA, pls note these are BETA maps, the disruption mod for the sniper maps will be out as soon as the JKA SDK is out and i believe the JK : Racer mod is being made by M. Chrono and ShroomDuck.
77 downloads
0 comments
Submitted
-
Platform Training 2010
By Kalek
This map started off as a bit of a joke between me and one of the Council members of my clan. A map where can ust torture our members with traps and all that. Strange enough, I took that joke, and turned it into something real. I got rid of all the gimicks, and that just left me with this little arena here. It's all in all good for dueling, lms, training.
Two things. In here is a file for my previous rancor release, I put it in this pk3 mainly so that the members of my clan would be able to drop this guy all over the place, to spawn it, just type in '/npc spawn kmd_mary' in the console. Secondly, beneath the main platform is a cage. There is no way to get into this cage unless you use noclip, or a teleport command. Here are the coordinates: -680 2816 -1064
Yes I realize that this map is rather dark, but that was the intention, as it is indoors. And the only sources of light are small blue lights, and well, the lava. Yes there is a light in the cage without a source, but that's mainly because i just needed a light there. It works with the gameplay, but if you really have a problem with a scary ghost light from the beyond, I assure you. It is not to be feared. It doesn't want to steal your cabbages and eat your shoes.
....But I do.
76 downloads
0 comments
Submitted
-
RoAR Clan Map
By erfg12
Original Author: NeWaGe
Description:
The RoAR clan base map is in outerspace. Floating around training members.
They can use teleporters to teleport to other planets.
Bugs:
This map was made in JK2 and converted over to JK3 and re-edited. The map has alot of lag in the city portion of it, but that was my mistake because it was my first map.
76 downloads
0 comments
Updated
-
lw_pool
By Lwkill
A Pool map i made for the Contest
75 downloads
- non star wars related
- contest entry
- (and 1 more)
-
Yavin Training
By ilikewaffles
/////////////////////////////////////////////////////////
STAR WARS JEDI KNIGHT MODIFICATION
/////////////////////////////////////////////////////////
Author: I Like Waffles
File Name and Version: Yavin Training 1.0
Release Date:3/10/2018
Filesize: 52.0 Kilobytes
Description with installation instructions: Training Area inside a Yavin Building, complete with ventilation on the ceiling.
Copyright/License: None.
External Content Used / Credits: None. Credit to myself. Should be using all base textures.
/////////////////////////////////////////////////////////
THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
/////////////////////////////////////////////////////////
74 downloads
- Clanmap
- Mod Specific
- (and 4 more)
0 comments
Updated
-
MortMaps
These maps are brought to you by ~Mortyrshell.
Nothing makes JKA great like simple maps and a challenge. These are nothing fancy and add a little bit of challenge.
Updated Jun 24, 2016.
The duel maps are simplified versions of the FFA maps with the same number.
MMDuel1, MMDuel2, MMDuel3, and MMDuel4 work with duel and power duel.
MMFFA1, MMFFA2, and MMFFA3 work with FFA and TFFA.
MMFFA2 works with CTF.
MMFFA4/MMFFA4A is a giant map designed for spawning flying vehicles.
All maps have some degree of bot compatibility.
If you have any requests/suggestions/bugs you can find me on JKHub or in game on weekdays.
Make JKA great again!
70 downloads
- Botroute Support
- Lava
- (and 2 more)
0 comments
Updated
-
White Bantha Shipping Company
By Minoda
A modification for Star Wars: JKA
Title: White Bantha Shipping Company
Author: Minoda
File Name: wbsc.pk3
Description:
This map was created for my roleplay community as the headquarters of a crime syndicate.
Installation: Place the .pk3 in .../Gamedata/base.
Credits: LucasArts, GTK Radiant, Raven, etc.
Permission is given to distribute or modify the map as people see fit!
This mod is not made, distributed, or supported by the owners/makers of Star Wars.
69 downloads
0 comments
Updated