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  1. Far Cry of the Jedi

    THIS MAP SHOULD BE CONSIDERED FUN - I DIDNT SPEND A LONG TIME ON IT AND I KNOW ITS SIMPLISTIC.
     
    This map should not be compared in anyway to the game FarCry - that game is awsome and the game engine is amazing and I couldnt map anything close to it if i treid my hardest, JKA could never handle an outside location as vast as those seen in FarCry - however I enjoyed playing the game so much I was inspired to "base" a JKA map on it.
     
    This map is an early version and therfore has some bugs, its got FPS issues and some people with lower spec systems may struggle to play it. I do plan to inlcude a lot more detail including some bases and other buildings but, I though that some may have fun with the map as it is.
     
    You should have the "seige destroyer map" instaled as the spawning of the Z95 spacecraft uses the script from that map, but by the amount of downloads that map had I would imagine that most of you have it.
     
    In the Zip file you will find a new Skin made by *VAS* Buffy, She has made a very cool VAL CONSTATINE from farcry especialy for this map, so thanks to Buffy for that one!!
     
    Have Fun

    471 downloads

       (2 reviews)

    0 comments

    Submitted

  2. Coruscant Speedway

    This map is an idea that I have been playing with for a long time, and I am pleased to be able to fialy release it! The map consists of respawnable swoop bikes with optional sound effects (pk3 included) a large race track with a few surprises on the way I have kept the weapons to a minimum in an attempt to courage the use of swoop rather than getting tied down to a ffa, although its still fun to do so.
     
    There are various new sound effects to give the map the impression of a large city and I have used clipits of sound from EI pod race scene and the PS2 pod racer game (all credit were its due) Also near the start line there is a special spectator service with transporters to key places around the map for come realistic spectating, and there is a start line computer up on the walkway. I hope you enjoy this map, if the music is gets on your nerves, I am deeply sorry !!
     
    Includes the texture fix

    673 downloads

       (3 reviews)

    0 comments

    Submitted

  3. Rancor Spaceport

    This map was made due to my love of tatooine as seen in the movies. I like using swoops and tauntauns as it adds a bit of depth to a map, and although inspired by tatooine, the map isnt based on any particular set seen in the films. Lots of places to hide and snipe and nice open spaces for a good old frag.

    329 downloads

       (3 reviews)

    0 comments

    Submitted

  4. AoF Council

    This map was made in two days for my clan, the Angels of Fire. It is a map for council meetings/promotions/other rp related things. We are a semi RP clan. We are recruiting. No, this is not a recruitment attempt, I've seen many clan maps before and they rarely mentioned how the clan can be found, and now it can be.
     
    There are enough seats for everyone on the council, and an onbservation area where the large statues are located.This is only the first version.

    183 downloads

       (0 reviews)

    0 comments

    Updated

  5. AoF Inferno Trial

    This is another map for my clan, the Angels of Fire. Unlike the previous one, this one is meant for dueling, jedi knight trials to be specific, or just training in general. I originally started this last year, and only a few months ago decided to use it again, after finding it again, I finished it in two to three days. There are several seats for council observation and normal player observation. This map is nothing too fancy, but I feel it gets the job done well.

    207 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Platform Training 2010

    This map started off as a bit of a joke between me and one of the Council members of my clan. A map where can ust torture our members with traps and all that. Strange enough, I took that joke, and turned it into something real. I got rid of all the gimicks, and that just left me with this little arena here. It's all in all good for dueling, lms, training.
     
    Two things. In here is a file for my previous rancor release, I put it in this pk3 mainly so that the members of my clan would be able to drop this guy all over the place, to spawn it, just type in '/npc spawn kmd_mary' in the console. Secondly, beneath the main platform is a cage. There is no way to get into this cage unless you use noclip, or a teleport command. Here are the coordinates: -680 2816 -1064
     
    Yes I realize that this map is rather dark, but that was the intention, as it is indoors. And the only sources of light are small blue lights, and well, the lava. Yes there is a light in the cage without a source, but that's mainly because i just needed a light there. It works with the gameplay, but if you really have a problem with a scary ghost light from the beyond, I assure you. It is not to be feared. It doesn't want to steal your cabbages and eat your shoes.
     
    ....But I do.

    76 downloads

       (0 reviews)

    0 comments

    Submitted

  7. Several Sided Sid's Mos Espa Slave Quarters - Cola-Hunt

    Brush Count : 3,622
    Entity Count : 123
    Software used : GtkRadiant v 1.4
    Known Bugs : None - please let me know if you find any
    Build Time : A little bit and then some.
     
     
    A few more days of spare time in between writing my books. For those of you familiar with the little cans of coke hidden in most of my maps for your searching pleasure, I thought it might be fun to move the cans to new locations and re-release the maps so you can search for them again! Nothing else here is changed (except a poster texture)... so please don't say you weren't warned. Think purely of the fun!
     
    There is ONE can hidden in this map. There wasn't a can previously in this map... so there ya go!

    341 downloads

       (2 reviews)

    0 comments

    Updated

  8. Dune Sea Tower

    Buildtime : 45 days
    Compiletime : ~30min
    Brushes : 1956
    Entities : 545
    Bugs : I hope this time everything is ok, there is just one bug left which i cannot fix because it would destroy fps-rate
     
    Botsupport : Yes
    New textures : Yes
    New effects : NO
    Secret : No
    New models : Yes
    New music : Yes (general_grievous.mp3)
     
    Facts about Dune Sea Tower
    Contestmap for Darth Arth Mapping Academy Map Contest 2006
    Updated version (all bugs are fixed)

    put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
     
    Enjoy!
     
    » Darth NormaN
     
    I tested this map on a clear version of JKA (v1.0.1, WITHOUT bonus mappack). So if there are still some unexpected bugs then you have broken shaders or assets in your base folder. If you are sure that this is not the case contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
     
    The archive 'dune_sea_tower.pk3' includes the following files:
    map in .bsp AND .map format
    new textures
    new shaders
    arena file/levelshot/botroute

    ...and the folders that belong to them.
     
    To map with my shaders enter "desert_station" into your shaderlist.txt!
     
    YOU ARE NOT ALLOWED TO COPY ANY MATERIAL OUT OF THE .map, I SEND IT FOR LEARNING AIMS ONLY!!!

    731 downloads

       (7 reviews)

    0 comments

    Submitted

  9. Mos Eisley Trap

    Originally started by LivingDeadJedi but finished by Several Sided Sid with the help of Sith-J-Cull.
     
    Mos Eisley Spaceport by night. You will never find a more wretched hive of scum and villainy. You might, however, find Sssid's can of coke! Have fun!
     
     
    Brush Count : 10,679
    Entity Count : 504
    Software used : GtkRadiant v 1.4
    Known Bugs : none
    Build Time : 12 parsecs
     
    NOTE
    This map began life with LivingDeadJedi but was stolen by Bothan spies working for the Rebel Alliance. It somehow found its way into the hands of Several Sided Sid, by way of bribery and terrible deception. Though the map sports Sith-J-Cull's Millennium Falcon, unfortunately the ship has been impounded by Imperials so you can't get in! Even if you try... and believe us, we have.
     
    AND OH - IF YOU LIKE SEARCHING FOR SSSID'S CAN OF COKE - IT IS IN HERE TOO!
     
    SSSID RECOMMENDS ON THIS OCCASION SEARCHING WITH YOUR SABRE IGNITED, AS IT GETS RATHER DARK POKING AROUND AT NIGHT AND HE WOULD HATE YOU TO WALK RIGHT PAST IT. HEH.
     
    SSSID, AS USUAL, WELCOMES SCREENSHOTS EMAILED TO HIM BY ANYONE WHO STUMBLES OVER THE CAN !!!
     
    BUT IF YOU HURT YOURSELF - SSSID ACCEPTS NO RESPONSIBILITY WHATSOEVER !!!
     
    Put the .pk3 file in your base directory.
     
    Presuming you've followed the default installation trajectory, it'll end up as this:
     
    c:\program files\lucasarts\star wars jedi knight jedi academy\gamedata\base\mos_eisley_trap_v1.pk3

    1,173 downloads

       (4 reviews)

    0 comments

    Updated

  10. Hidden Caves

    This is a simple duel map that i made. If you like duel maps then you will like this
     
    Note: Not available in duel mode.

    34 downloads

       (1 review)

    0 comments

    Submitted

  11. FFA Episode 1 2004

    hmm dunno if this needs explaining Its the scene from the Phantom Menace where Obi Wan and Qui Gon face the evil Sith Lord Darth Maul (why dont they just run away he wouldnt expect that ;p)

    2,767 downloads

       (7 reviews)

    0 comments

    Updated

  12. FFA DarkCity

    Author: ZidZabre
     
     
    This map is made in Doom/Quake2 style for total action FFA/TFFA!
    The music comes from DooM 1 and is an Over Clocked remix of the song^^
    There is alot of weapons/sheilds/medpaks so it will be full action!

    125 downloads

       (0 reviews)

    0 comments

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  13. New FFA Bespin

    Author: ZidZabre
     
     
    Well some of us loved the old Bespin map...and some hated it..
    But now i have created a new Bespin map ^^
    This map includes several bridges and 2 platforms.
    hiding space and camping tower!
    Also this is my first map with Bot Support!

    441 downloads

       (3 reviews)

    0 comments

    Submitted

  14. Alzoc 3 Spaceport

    Brushes: 3301
    Entities: 316
    Bot Support: No
    Music: Yes
    New Textures: Yes
    New Models: No
    New Sounds: No
     
    Representation of part of a spaceport on Alzoc III with two landing bays, a bar, and a small piece of the exterior.
     
    The only major change since v1 is the different skybox. Instead of the base JA skybox, I used the same snowy mountainscape from my Alzoc 3 Capital map. The outdoor lighting is now closer to dusk than daytime, which frankly is more atmospheric than what I had done before. I also removed the useless Swoop bike.

    949 downloads

       (1 review)

    0 comments

    Submitted

  15. Sniper Oasis

    A small ffa map designed around a lake. Towers, catwalks, and numerous hiding places make this map perfect for sniping. Includes other weapons if you don't like sniping.
     
    Since Sniper War v2, I have implemented several improvements. The water is now clear and far less repetitive than the previous texture, I used Szico's "skybox blending" to reduce the sense of discontinuity between the terrain and the skybox, and I added a deadly laser beam that shoots down a long tube and can be activated from a nearby building to surreptitiously vaporize your opponents. There are also numerous minor texture and architectural changes throughout the map.

    470 downloads

       (4 reviews)

    0 comments

    Submitted

  16. Yalara Roleplay

    Author: Ki Adi Mundi
     
    Well, this map is an all-out roleplay dedicated map with no FFA or general combat in mind. I built it straight out from pre-made blueprints, designed for slight Star Wars realism rather than JKA fighting. I must stress to all whom download that this is my first map. The very first room I ever made in GTKRadiant is in this map, and I learned to map while making this roleplay map. This is mostly apparant by the square rooms and the bad lighting.
     
    I created the map over a period of 50 or so days, and that ''speed-rushing'' is also visible in the map through the blocky walls and lack of curves and sophisticated mapping. Regardless, I hope this will serve as a long-term roleplay map for many communities. As for mapping, I found it to be far too tedious and unstable, so this will be my first and last map. Not wanting to completely rob the JKA Community of any potential, I went ahead and included the .map file and give anyone permission to use its contents how they see fit. I hope you enjoy.

    613 downloads

       (3 reviews)

    0 comments

    Updated

  17. ffa_corellia

    Dusk on Corellia in a trio of skyscrapers piercing the clouds. There are flying vehicles, rotating neon signs, sewers, and high-rise apartments.

    1,024 downloads

       (6 reviews)

    0 comments

    Updated

  18. TLS

    I did this Map for a Mapping Contest on Darth-Arth.de during summer holidays. It won the contest which actually had 4 participants... There are a few things which i would have liked to add, such as sounds, maybe lightning strikes, wind, etc. but didnt have enough time. I had a lot of fun playing this map with friends anyway but was too lazy to submit it for a few months. So have fun!
     
    PS You dont have to like the music - IMO it fits to the atmosphere

    122 downloads

       (0 reviews)

    0 comments

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  19. Jedi Hotel

    First thing I need to get out of the way - If you venture forth beyond the lobby and the main areas be prepared to face some dark, spooky environments that you may get lost in, but I'm famous for big dark things. I think they make better saber duels. However, the main areas are rather well lit so, everyone will be fine. And yes, the doors are WAY oversized - it's supposed to be luxurious.
     
    This map is a map that I have been trying a few new things in. I have a nice working storm going on, complete with working splash effects and rather moody and pleasing lightning/thunder effects. There are a few hotel rooms that can be "purchased" and can only be opened from the inside by the purchaser. More on that later. There is a sequence that, if trigered, will start the map exploding. If not fixed, the map will end. There is a slot machine in the bar that you can get lucky on (currency is in the form of score). Basically, this map was designed in mind for both hard core ffa'ers and people who would like more things to do in their spare time. I like to call it, an Interactive FFa Experience. I will now break down the components of the Hotel.
     
    Hangar:
    Just a nice, rainy dueling area. This area was featured in a preview duel map level not long ago. To access, follow the "MAIN HALL" from the "LOBBY".
     
    Main Hall:
    The access for travelers to the main section of the hotel. You'll find that a lot of the hotel is undergoing repairs. There are two sub sections from the main hall - one room leads to the busted "TRAM WAY" and the other leads to the "BAR". If you follow the main hall strait from the "HANGAR", you will
    reach the "Lobby."
     
    Lobby:
    This is the area where most of the action will take place, given that everyone will spawn either here or in the "BAR". Visually pleasing (save for the invisible flower pot vase in the corner... dont ask...), the lobby offers great observation space as well as dueling grounds. There are also enough obstacles for an adrenaline pumped ffa. From here, you can access the "BOARDING HALLS", the "MAIN HALL" and the "BAR."
     
    Bar: (FIXED)
    The bar is almost nesessity for any good ffa map. Here, you will find ample space to sit and talk to clan members or friends, a nice dueling pad, toggle-able cantina music, and the slot machine. The slot machine can be found on the upper deck next to the entrance to the "MAIN HALL." To use, face the far side of the machine and press the use button. THE SLOT MACHINE NOW HAS AN ATTITUDE PROBLEM AND WILL PUT YOU TO WORK.
     
    Boarding Hall A:
    This boarding hall can be accessed from the ground floor of the "LOBBY". Here, one can purchase rooms and ring the buzzers of rooms already occupied. At the end of this hallway lies the "CHASM".
     
    ---To use the rooms--- If you access Boarding Hall A from the "LOBBY", the check in room is the first door on the left. Enter it, and notice the consoles with blue flares above them. Walk up to a console, and a room description will be given. If you like it, press space bar. Immediately after you activate it, a message will appear telling you to jump (you only have 3 seconds after activation time to jump in the portal). Jump into the blue flare, and you will be in your room. If somebody presses your buzzer, the door will flash red and an annoying sound will play. You can open your door but, if you leave, you cannot regain entry to your room. The room lasts for five minutes, and when time is up, a message will appear telling you to "ACTIVATE THE LAPTOP TO RENEW YOUR ROOM". To do this, walk up to the laptop in your room and activate it AFTER your time expires. Your room will be renewed for another five minutes.
     
    Boarding Hall B:
    This boarding hall can be accessed from the balcony of the "LOBBY". Here, you can find the meditation room, a sparring room and the chasm.
     
    ---VERY IMPORTANT NOTE---
    BEWARE THE SPARKING PANEL ON THE WALL IN BOARDING HALL B. IF THIS PANEL IS DESTROYED, THE REACTOR WILL OVERLOAD. When this happens, stay calm. You have 6 minutes to repair the reactor core. Travel down that hall to the chasm and access the door on the other side. Use the ventilation system to access the reactor. It is perilous, but not impossible to traverse. Once at the reactor, avoid the reactor fans - for they will kill you instantly. Find the repair console and activate it to save the map from certain doom (if you fail, the map will change, thus ending that round.)
     
    Chasm:
    This area is the perfect hide out for someone who likes the dark. This shaft is the only access to the reactor core at first, so get to know it well. This area acts as a bridge between the two boarding halls.
     
    Reactor:
    The reactor is a dangerous place. Once there, however, you can access the TRAM WAY! Take the tram back to the "MAIN HALL" and it will be open permanently to travelers.
     
    OK, some of the areas of the map dont look as good as the main areas... especially the tram way. However, I am pressed for time in college and I need to get this map out of my hair... Ive spent a year on it. Expect a version 2 in the near future offering brighter rooms, a better tram, more
    things to do and speeders.
     
    VERSION TWO UPDATES
    Camera Room:
    All players now start in a "camera room" that can see almost every room in the hotel. View a room to see the room and whoever may be in there. Jump above a screen to enter that room.
     
    Universal Teleportation System:
    (NOW FIXED)The UTP is a useful tool for travel around the hotel. Every player starts with this device. Make sure your saber is NOT OUT. PRESS AND HOLD ACTIVATE AND ATTACK AT THE SAME TIME FOR THREE SECONDS! You will then teleport back to the camera room, where you can access all the other rooms. This was designed to balance the overall size of the hotel so players can stay together and keep the flow of the map.
     
    Swoop/Tram Update:
    (FIXED now more swoops spawn)You now have nice little swoops to spawn and ride on on the tram track. Enjoy the "swoop-o-cross" obstacle track for racing and a good time. The swoops destroy themselves if not used for 10 seconds.
     
    Texture Facelift:
    Textures are now exiting and less repititious. Yay.
     
    More Health packs:
    Have been added. As well as sheilds and more bacta.
     
    Other Fixes:
    Fixed the amazing duel glitch where u would be thrown off the map. Also reduced the size of the doors. FPS is improved. Loading time is reduced by 400%.
    More Yay.
     
    Reborn Arena: (NO LONGER CRASHES MAP)
    This area is set across the bar in the lobby. Go here to battle a successively harder slew of Reborn NPC for points and Honor.

    352 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Taspir: Clan Edition

    FFA5 with JA+ and sophisticated clan play in mind. Changes made to the original:
    An observation deck is hung above the "main pad". Ideal for council/admin use. Has a lower hatch and a side door openable only from the inside. From the outside, you can see out in all directions, including watching battles on the main pad below. This is good for initiation duels or training so council members or clan leaders can watch with a birds-eye view. Other players cannot see the inside of the observation deck from the outside. There are 5 controls in the deck - The 2 door toggles, a lighting button that strikes the pad, a lightning reset button to fix glitchy lightning strikes, and a strobe light for climactic dueling below.
    A second pad identical to the main one is placed high above the original. This pad is still accessable from the buildings, and is basically there to add more fighting space. Also good for private dueling, since the observation deck hangs below it.
    The rooftops of all the buildings are now textured, with specific dueling environments on each one. The building above the elevator to the bottom pad near the lava has access to the rooftops and to the higher main pad.
    The annoying slow elevator in the largest building has been removed, and is replaced with a sophisticated teleportation system allowing access to ALL FOUR FLOORS! The previously untextured room near the top has been textured and has a hatch for roof access.
    A bar/lounge has been added to the level. You can find it where the door blocked by a box once was near the bottom of the map. Calming lava waterfalls relax you from battle as you sit around the dim-lit bar and chat with friends.
    The lava glow is now brighter, and more realistic. This adds more light to the extremely dark bottom pad as well. It also lights up the building interiors with a more moody red glow.
    Lava now splashes and has a red "underwater" color. Much more realistic, and now guaranteed to kill upon contact.
    A more action packed music is implemented - the music for the final duel in singleplayer.

    215 downloads

       (0 reviews)

    0 comments

    Updated

  21. Arena of the Rancor

    Author
    Desostros
     
    This map is a mediumsized FFA map which consists of an arena and spectating level.
     
    In the arena 2 rancors are imprisoned behind bars,but on the seal is pushed,the gates open and they will kill on sight. Also,there are 2 rooms with each 3 tauntauns,health and some trip mines.
     
    This map is great fun to play in a team,trying to defeat the rancors has been proven to be quiete challanging.
     
    I hope you all enjoy the map as much as i enjoyed making it.

    708 downloads

       (2 reviews)

    0 comments

    Submitted

  22. Eternal Lair of Ragnos Disciples

    Author
    Desostros
     
     
    ¡§Eternal lair of Ragnos¡¦ deciples¡¨ is a large scale FFA map for JKA.The concept consists of a place where the spirits of Ragnos¡¦ deciples roam,fight and train eternally,awaiting the resurrection of their master and his army,hoping one day they will rule all again.
     
    This map has a mystical touch to it,and is quiete challenging.I¡¦ve made this map for all the clans for JKA who do not have a clanmap,for this map is IDEAL for clanmap.
     
    With 3 training rooms(Balance,fire and ice duel.),a meeting hall,a council which can give up to 10 people a place to sit,a large scale FFA room and 1 secret area(which will satisfy all guys who see it,the deciples get lonely too after some millennia¡K).

    560 downloads

       (1 review)

    0 comments

    Submitted

  23. Trade Federation Droid Control Ship

    Author
    CommanderKEEN
     
    This is Trade Federation Droid Control Ship from Episode I. From the things that are seen in the movie, there are Conference Room, Bridge and Docking Bay, including Republic Cruiser docked (unfortunatly, still with no interior, but i hope to make it for the next version), all conected with corridors, and something of my own imagination - a dock control station.
     
    Due to the winkness of my PC, i was unable to make this map larger and more complex. My PC was having troubles to handle even this sized map. I was forced to make the map in several different parts, that are later merged in the final map (and that is so boring). And, what is more important, I was unable to do the full Light process, and because of that, the map does't look like as it should and some lights and shadows looks pretty ugly. So, don't expect next versions of the map, untill I upgrade my PC (do not expect it for a long time lol)

    1,004 downloads

       (4 reviews)

    0 comments

    Submitted

  24. Shroom's Deathstar

    Ah yes. My first map after a looooong hiatus. My vision was to create a more realistic and fun-filled DeathStar than was available with JK2. Hope ya'll enjoy!

    1,731 downloads

       (6 reviews)

    0 comments

    Submitted

  25. Battle of Geonosis

    This is a map that I'm working on for the Moviebattles II mod. I decided to convert an early version of it to TFFA/FFA and release it. It's based on the Battle of Geonosis from Attack of the Clones. I say "based on" because it's not an SJC-caliber replica, but it should hopefully feel loosely familiar.

    1,731 downloads

       (4 reviews)

    0 comments

    Submitted


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