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345 files

  1. Multiple Coloured Screens (Green Screen Effect)

    Wawel gave me the idea some time ago and since he is a movie maker he requested a "green screen" like room, so I went away and came up with a small room for him to use. As time went on more people were asking about the green screen map and I decided to go ahead and release it to the community... however another problem arose... if you're on a green screen and you're using a model that has the same shade of green then you're going to have a problem... so I decided to make a pack with 8 different colours (Black, Blue, Cyan, Green, Pink, Red, White and Yellow) so people can have more of a variety, it may be more than needed but it honestly didn't take much effort. I hope someone finds the pack useful ^^.

    240 downloads

       (5 reviews)

    0 comments

    Updated

  2. GoldenEye Caverns

    James Bond is back, in the Nintendo 64 remake of Caverns, based upon the classic game Goldeneye for the Nintendo 64. The caverns are in a cave region, near the Goldeneye satalite control cradle, and main control room, All doors function as they did in the classic N64 game, you have to press the "use/interact" button to open the doors, this can provide many ambush oppertunities.
     
    As with all my GoldenEye maps, there is a hidden VHS/DVD of GoldenEye in the map, try to find them all in all the maps!

    257 downloads

       (2 reviews)

    1 comment

    Updated

  3. Desert Streets

    Mapped by Roshi
     
    This is a desert city based FFA map. It includes a few dueling arenas,
    a council room, many outdoor areas, an small bar room, and a large rancor
    arena. A few STAP vehicles are scattered around the map to help you get
    around. A spawnscript is included to respawn the STAPs when destroyed.
    Credit goes to Aaron Smith for the Jedi Starfighter model, and to Monsoontide
    for the STAP vehicle.
     
    Bot-routing is included.
     
    Supported game types - FFA, TeamFFA

    212 downloads

       (1 review)

    0 comments

    Updated

  4. Springfield

    Well, this is a few building from the show The Simpsons. First is Moe's tavern! This map has everything, the bar, pool table, booths to eat at, the "love" Machine, and lots more. There even the Flaming Moe! I also added Moe's office in this version of Moe's Tavern. Second is the Kwik-E-Mart. I have added shelfs full of different products you have seen in the episodes, the main counter, arcade games, and can't forget about the squishy machine! Third building is Krusty Burger. There are benches to eat around the edge of the building, and has a place to order your food. in the area to make the food, there is a grill and fry fryer. I also added a camera so u can see when someone pulls up to the drive threw. Forth building is the church. I have benches all in to sit and pray, the main altar, but I also added the room for Sunday school and Rev. Lovejoy's office. The last building is the NoiceLand Arcade. This place is packed full of arcade games seen in many episodes, pool table, air hockey and popcorn! I have also added a huge park where Jebediah Springfield's statue is located for duels and FFA's. I have also put about 7 songs together for the background music. All the music has been in an episode and I think you should know them all (maybe not the last one, its the newest).
     
    After releasing Moe's Tavern, I saw many people wanted more of Springfield, so, here it is. I have made all textures from extracting colours from pictures of Springfield. So all textures are mine. There are no error's that I know of and one of the best FPS I have one any of my maps. Hope you all like it.

    293 downloads

       (3 reviews)

    0 comments

    Submitted

  5. Peninsula District Prison

    For those of you who have played the original Neverwinter Nights campaign, you may recognize the basic layout of this map. It is loosely based on the Peninsula District Prison in the city of Neverwinter, as seen in the excellent game Neverwinter Nights. It's by no means exact, but it's similar enough that I felt secure in naming it after the facility. It features two levels -- the top level contains six cells plus a main area, and the lower level contains many cells and one central room. The lower level has a very low ceiling, but the main room of the upper level has a pretty high ceiling. Just watch out for the many torches -- they hurt!

    284 downloads

       (2 reviews)

    1 comment

    Updated

  6. Bayonetta Prologue

    "In a universe of light and dark, where perception is reality..." This is to the best of my ability, A recreation of the prologue stage from the game Bayonetta for Xbox 360 and PS3.
     
    Map should no longer cause issues with JA+ or GTK or menu.

    161 downloads

       (2 reviews)

    0 comments

    Updated

  7. Free Saber Alliance Council

    Author
    Ayala
     
    This is my first publically released map. It was made for my clan, the Free Saber Alliance, however I tried to keep clan references to a minimum. This map could serve many purposes, there is a flying area with mini tie-fighters and mini tie-bombers that are included as a separate pk3 file in the zip file. There are dueling areas and spaces for FFA and TFFA, as well as a training area with triggers for various NPCs.

    163 downloads

       (1 review)

    0 comments

    Submitted

  8. GoldenEye Facility

    The Second stage of the original N64 GoldenEye, and a famous Multiplayer map that debuted in the same game. the map itself is supposed to a bio-weapon's chemical facility that was first seen in the GoldenEye film, then in the video game with the same name, I tried my best to reproduce everything the original had, down to the spawn points, though I had to add more spawners due to lack of.
     
    As with all my GoldenEye maps, there is a hidden VHS/DVD of GoldenEye in the map, try to find them all in all the maps!

    320 downloads

       (2 reviews)

    0 comments

    Updated

  9. Cavrilhu Pirates Base

    A recreation of parts of the Cavrilhu Pirates Base, based on the description from Specter of the Past by Timothy Zahn. It is an asteroid in the Amorris system, in the Kauron asteroid field. It features a landing pad, quite a few corridors, a trap (recreated as best I could from the description from Specter of the Past, but thank multiplayer for having to downgrade it!), a warehouse and several rooms.
    I included the map file and script sources, in case anyone wanted to take a look.
    I didn't find any bug, although I may have missed a couple of caulked spots here and there.
    To install, unpack the file Cavrilhu.pk3 in your GameData/Base folder. To uninstall, remove Cavrilhu.pk3 from your GameData/Base folder.

    376 downloads

       (2 reviews)

    5 comments

    Updated

  10. Labyrinth Maze

    A simple maze with one entrance and one exit, plain and simple. There are no death traps, or hidden walls. It may not sound like a challenge but prepare to be proved wrong.

    330 downloads

       (2 reviews)

    0 comments

    Submitted

  11. Dark Forces II - Sulon Star

    Dark Forces II - Sulon Star
    [https://starwars.fandom.com/wiki/Sulon_Star]
    This map is a remake of Dark Forces II - Jedi Knight's 11th level, the second boss fight - The brothers of the Sith.
    Game Modes:
    FFA
    Power Duel
    Duel
    Bot support: NO
    New Textures
    New Shaders
    New Sounds (taken from the original Dark Forces II)
    New Models (8t88 droid model and its textures - taken from the original Dark Forces II)

    Install:
    Copy jk1_sulonstar.pk3 to your base folder.

    UnInstall:
    Delete jk1_sulonstar.pk3 from your base folder.

    Special thanks:
    (MKBK)Luke

    264 downloads

       (1 review)

    0 comments

    Updated

  12. Hoth Assault (FFA/TFFA/Duel)

    Based on the siege hoth map.
    * .bsp name: hoth_assault (replaces version 1 that was bugged)
    * .map source file included
    * FFA/TFFA/Duel map. Duel gametype with different spawnpoints.
    * No Botroutes.
    ________________________
    Author : MD
    Gametype: FFA/TFFA/Duel
    Release Data: 12 May 2021
    File Version: 2.0
    File Name: hoth_assault.zip
    ________________________
    Installation 
    Extract the archive and put the hoth_assault.pk3 file into GameData/base folder.
    Also you can use console to start the map type: /map hoth_assault
    NOTE: If you are using the original file i uploaded before, this one replaces it!
    Credits
    - ~#mad.
    - ^BLITZKRIEG! (kata and wrg for ideas and finding bugs, etc).
    - Raven Software / the creator of original siege_hoth map.

    391 downloads

       (0 reviews)

    2 comments

    Updated

  13. House of p!ng

    This project was inspired by the beginning Himalayas level of the Batman Begins console game - though it's by no means "faithful" to it. I designed the areas in the map so that it would be playable as a "Sniper Wars" map, a gun or saber-only FFA, TFFA, and even for "saber only" duelists. At its core, it is a FFA / TFFA map with a ton of "secrets", booby traps, a couple of teleporters and numerous other interactive elements in the map which should (hopefully) make for interesting gameplay. You can do things like turn the lights off in an area and plan sneak attacks, spy on people from behind a 2-way wall, fill a room with poison gas, etc. I highly doubt that anyone will be able to find all of the hidden stuff, but hopefully that will add to the replay value. Have fun!

    328 downloads

       (1 review)

    0 comments

    Submitted

  14. Several Sided Sid's Mos Espa Slave Quarters - Cola-Hunt

    Brush Count : 3,622
    Entity Count : 123
    Software used : GtkRadiant v 1.4
    Known Bugs : None - please let me know if you find any
    Build Time : A little bit and then some.
     
     
    A few more days of spare time in between writing my books. For those of you familiar with the little cans of coke hidden in most of my maps for your searching pleasure, I thought it might be fun to move the cans to new locations and re-release the maps so you can search for them again! Nothing else here is changed (except a poster texture)... so please don't say you weren't warned. Think purely of the fun!
     
    There is ONE can hidden in this map. There wasn't a can previously in this map... so there ya go!

    345 downloads

       (2 reviews)

    0 comments

    Updated

  15. Bramble Gambol 2

    ======================
    ::RESPECTING MY WORK::
    ======================
    I ask those who download this map to respect my work and do not decompile it, tamper with it, or host the file itself for download anywhere without permission from me directly. I share this map so other gamers can check it out and have some fun with playing it. I do not release it for people to tamper and take it apart to steal features or so forth. This work was done by me, owned by me and shared from me to you, and I release my work by choice and I can easily choose to not release future projects in the future, so please respect my work.
     
    =============
    ::ABOUT MAP::
    =============
    This map IS NOT a replacement for the original Bramble Gambol I made a while back. The old Bramble Gambol had completely different courses. This map has all new courses. I recommend players of this map have completed at least a majority of the courses in the previous map as this one is a bit more difficult. No course is based on any luck variables.
     
    Upon mastering all courses of the previous map BG1 (Original Bramble Gambol) and friends getting them down packed too, I decided to go ahead and make a part 2. The last one didn't focus on design whatsoever, but this map I decided to take on a more designed approach to make the atmosphere more satisfying to the player. This map, like the last, focuses on testing your skills at manipulating the physics of this game to complete various courses design by me. All are possible and there are flowers (not stars like this time) to show how hard each course is. The more flowers, the harder it is (in my opinion of course). Once you get a strong feel and try the courses many times they will get easier and easier. They take practice! I've mastered the hardest course on BG1 after much practice. You (the player) can too, given time and patience along with any map here. Wouldn't it be cool to master a course that your archrival can't do? Who's got the skills now?!
     
    I got inspiration to start this map series after thinking about good old times in other games, specifically Diddy Kongs Quest for the SNES. Granted, this doesn't look like the game at all, nor play like it, and no images or so forth were copied, but I decided to give the game credit (since I used a remix of the Bramble theme song) with the opening screenshot being an image from the game itself. The whole skilled jump course idea just came to me one day as I wanted to get my skill up. I then went about level designing as my last experiences with level design allowed me to create such maps as these. It needed a theme so this is the one I picked.
     
    I'd ask, if you do enjoy the map, to let me know. I only release these maps because I feel others may like to play them as well.
     

    http://www.youtube.com/watch?v=-pmIxBjorTk

     
     
    ===============
    ::HOW TO PLAY::
    ===============
    This is a basic introduction about the mechanics of Jedi Academy.
     
    Each course does something a bit different. To complete each course, make it to the end where you will find a button to press or land on and a teleport to take you back to the start. Press the button to see a victory effect. Do not use the jetpack/grapple or any shortcuts to complete any course or you did not really complete it.
     
    It is ok to land on the sides of a pushing barrel but it's considered an imperfect run. A perfect run would avoid any glitches and otherwise diversions from going straight through the course. Here are some basic concepts:
     
    Strafe Jumping - Gaining speed as you continuously jump. There are some tricks to jump farther and more accurately. I'm not here to give lessons, but the best example of controlled Strafe jumping is Hiddens Revival. This is not strictly a strafe long jumping type course, as you must watch where you land and not go too fast (I've shot way past goal several times).
     
    Air Maneuvering - When you are shot into the air, you can guide where you land by using the arrow keys. The barrel colors help you get an idea of what to expect but don't tell you exactly what to do. Watching how fast your surroundings move, you should be able to guess on what to do.
     
    Dodging - When dodging green wood (poison) from a moving barrel, remember you can run to move quickly and walk to move slowly. Walking makes many courses much easier, so use it!
     
    More and more - There are a ton of tricks with this map that many players may not of encountered before. I could write a book on all the little things to learn to help master these courses. I'm open to helping people who request it.
     
     
    FLOWERS at each course represent how difficult I feel each course is. You can count how many flowers there are or go by top one. I'll do both. If you like Golf, you could times the amount of flowers by 3 and that would be the par for the course.
     
    - Blue (1 flower) - An Easy course.
    - Green (2Fl) - A moderate course.
    - Yellow (3fl) - A challenging course
    - Orange (4fl) - A very challenging course
    - Red (5fl) - A very difficult course.
     
     
    ======================
    ::RULES & GUIDELINES::
    ======================
    - If you use any mod/cheat to get to the goal of any course, you automatically fail. This includes but is not limited to grapple hook from japlus, jetpack, or anything other than basic base movement.
     
    - If you miss a barrel, just fall. You will be teleported back to the starting area. Trying to grapple can drives you nuts in this map as it's difficult to get back where you were generally.
     
    - Force regenerate rate was set to "0" when testing the courses on this map. However the default "200" can also be used on most courses. However a regen rate of "0" may be more practical on some courses.
     
    COURSES:
    ========
    1-Beginners Luck *
    2-Hiddens Revival ***
    3-Full Bloom *****
    4-Foliage Hoist **
    5-Serendipity **
    6-Snake Dance 2 ****
    7-Ivory Tower ****
    8-Hogshead ***
    9-The Grasshopper **
    10-Slippery Slopes ****
     
     
    ==========================
    ::BARREL TYPES (w/hints)::
    ==========================
    Brown Open - A barrel that shoots you somewhere when landing in it. Speed is not announced (but generally nothing extreme). You may or may not have to dodge a danger or two to get to next barrel.
     
    Brown Closed - A barrel you must land on and jump to the next from. You may not want to solidly land but to strafe jump from it instead.
     
    Red Open - A hint to the player that this barrel will be shooting you faster than needed (usually meaning you will need to pull back in order to get to the next barrel).
     
    Red Closed - You want to land and stay on this barrel. When you do land on it, it will take off quickly. You will want to jump from this barrel once the next one is in range.
     
    Blue Open - A hint to the player that this barrel will be shooting you slower than needed (usually meaning you will need to push forward in order to get to the next barrel).
     
    Blue Closed - These barrels automatically move back and forth, but slowly. You might have to wait for them on a purple barrel. Land on them, and use them to get to the next barrel.
     
    Yellow Open - Shoots you in the general direction of next platform, but you must dodge obstacles to make it.
     
    Purple - Moves up and down. Waiting Area, keep jumping (time it out) to be safe!
     
    Green Wood - Poison. Instant death.
     
    White Wood - Slippery. You will slide with minimal control.
     
    Turquoise tube - Shoots you through it to next barrel.
     
     
    ===================
    ::TRICKS/COMMENTS::
    ===================
    -If you are pushing any buttons in turquoise tubes that will just send your character likely in a bad direction.
     
    - Try to remember how you screwed up the first time. I've seen players fail over and over again doing the same thing. If what you did didn't work, try something else! Try to make progress each try, and take your time and think! No map depends on luck.
     
    - Don't rush it. Once you start rushing you generally just die more and make little progress if at all.
     
    - Examine a course before attempting it! Far too often players glance at the course from a distance and soon as they get to it, they jump on the first barrel and fall straight down; or after getting the first push they fall and fail the course.
     
    - All courses were tested thoroughly and proven possible over and over again. No course is luck, or randomly timed based. All can be done 100% of the time if your skill is up to the challenge.
     
     
    Looking for help? I'll be posting a youtube video before long. Check out my youtube channel:
    http://www.youtube.c...ddensgamingclub

    118 downloads

       (0 reviews)

    0 comments

    Updated

  16. TLS

    I did this Map for a Mapping Contest on Darth-Arth.de during summer holidays. It won the contest which actually had 4 participants... There are a few things which i would have liked to add, such as sounds, maybe lightning strikes, wind, etc. but didnt have enough time. I had a lot of fun playing this map with friends anyway but was too lazy to submit it for a few months. So have fun!
     
    PS You dont have to like the music - IMO it fits to the atmosphere

    124 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Mine Station

    Author: StarGateSG_1
     
    A fictional space station in orbit around saturn, it mines crystals from the asteriods in Saturn's rings.
    This was originally intended for the Mapping contest, but I hadn't finished it yet, so here it is . I will add a proper skybox
    in the next version.

    112 downloads

       (2 reviews)

    0 comments

    Updated

  18. JKR - Castlevania

    Castle of Dracula made into a small race course,
     
    Credit to Inyri for her Pine tree model

    148 downloads

       (2 reviews)

    1 comment

    Updated

  19. SC Island

    A simple island map with palms and bushes. I had really little time to work on it these months, so it's not as fully developed as I would have wanted, but I really wanted to bring out something for the contest and overall I feel like it's a nice map to relax to the sweet music of Manaan and the sounds of ocean waves. The most glaring issue is the lack of any lighting (the island shadows are baked on the terrain model), and the trees don't have collisions. It's really mostly for eyecandy with all the trees and for sniping from treacherous bushes or unsuspecting horsetails.
    An issue I can't really fix is with tree LODs, which are broken in singleplayer.
    I also included the original .map file, in case anyone wanted to mess around with it.
    To install, unpack the file sc_island.pk3 into your GameData/Base folder. To uninstall, remove the file sc_island.pk3 from the GameData/Base folder.
    Feel free to use any of the trees and bushes in this map - that's also a reason I wanted to bring this out, in case anyone was interested.

    141 downloads

       (2 reviews)

    7 comments

    Updated

  20. Kalek's FFA Base

    This map takes a break from my usual clan based maps to something else. I've always used custom textures in every map that I have released, that is not the case here. I did my best to try to make this map look as if it could pass for a base map. I think I've gotten pretty close. I hope others will be able to enjoy it as much as my friends and I have these past few days.
     
    This is pretty straight forward, it's just what you see in the screenshots, plus a few little easter eggs
     
    Ok not so little.

    211 downloads

       (2 reviews)

    0 comments

    Updated

  21. AoF Inferno Trial

    This is another map for my clan, the Angels of Fire. Unlike the previous one, this one is meant for dueling, jedi knight trials to be specific, or just training in general. I originally started this last year, and only a few months ago decided to use it again, after finding it again, I finished it in two to three days. There are several seats for council observation and normal player observation. This map is nothing too fancy, but I feel it gets the job done well.

    207 downloads

       (0 reviews)

    0 comments

    Submitted

  22. Sith Vessel MP

    Thank you for downloading Sith Vessel!
     
    Ship areas:
    -Engine/Storage room
    -Hangar
    -Duel room
    -Private quarters
    -Ventillation shaft
    -Observation towers
    -Cockpit
     
    Same as the single player version except most
    of the doors are automatic so botroutes aren't blocked.
    There is bot support for FFA.
     
    -----------------------------
     
    -- Installation --
     
    1) Extract the floder
    2) Copy the jkNG_sith_vessel_mp.pk3 in GameData\base directory
    3) Create a new multiplayer game.
    4) Play!
     
    -----------------------------
     
    -- Copyright / Permissions --
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN,
    OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT
    COMPANY LLC AND/OR ITS LICENSORS.

    425 downloads

       (2 reviews)

    1 comment

    Updated

  23. Force Council Headquarters

    Mapped by Roshi
     
    Description:
    ------------
     
    This is a complete rebuild of my first map for Jedi Academy, "Force Council Headquarters" (FCHQ). The layout and theme of the map is much the same as the origional, however this version includes many more features than the last. Here is a brief list of the new features:
     
    - completely reworked architecture
    - security camera room (secret entrance)
    - ambient sound
    - enhanced balance arenas
    - vis compile (unlike the last version, one room loads at a time, saving your FPS)
    - sounds can no longer be heard through walls (vis compile)
    - doors with soundsets (the previous version had silent doors)
    - redesigned airport/council room
    - 32 player slots
    - bot routing
    - mini TIE-Fighters/Bombers (released by Keshire)
    - the mini TIEs have been tweaked so that they cannot kill other players, only other mini TIEs.
    - their mass has been reduced to 0, so that they cannot bludgeon other players, and do not take impact damage (walls).
    - please note that these mini TIEs are CUSTOM VEHICLES. If you get the ".veh extensions too large" error, your vehicle cap limit has been reached. This means you have too many custom vehicles in your base folder. You can fix this by deleting custom vehicles, or maps containing custom vehicles (DoA Flight Arena, Kotor Flight School, ect.) Since there are only 2 custom vehicles in this map, you need only delete 2 of your existing custom vehicles (or one map containing custom vehicles), if your vehicle cap limit has been reached.
     
    Supported gametypes: FFA, TFFA

    195 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Force Council Headquarters

    Mapped by:
    Roshi - Levi Hamilton
     
    Description:
     
    Imperial based clan map situated in the Bespin Sky. Includes FFA structured room systems, duel arenas, a moving platform chasm, forcefield hallway, bot support, a few secrets, and a large airport with 2 tie-fighters and 2 x-wings.

    154 downloads

       (0 reviews)

    0 comments

    Updated

  25. GoldenEye Temple

    One of the must recongizable multiplayer maps from Rare, the temple map from GoldenEye was featured in perfect dark, perfect dark zero. the map, the map has been stamped with the JkfilesExclusive in bright yellow on map loading, marking the first of the GoldenEye project to have this, the hidden Goldeneye film casset (dvd) is also hidden in the level again. the level is vastly in my opinion bland, but does stay trueto its temple theme with the sandy like bricks, and stone floors and roofs.
     
    As with all my GoldenEye maps, there is a hidden VHS/DVD of GoldenEye in the map, try to find them all in all the maps!

    155 downloads

       (3 reviews)

    0 comments

    Updated


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