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  1. y-mountain

    Readme File:
    *************************** 
    JEDI KNIGHT 2
    *************************** 
    Title : Y-Mountain
    Author : Acrobat
    email: acrobatmapping@live.com
    File Version: 1.0
    Size: 5 mb?
    File Name : y-mountain
    Completion date: 3/1/8
    Build Time: 8 hours
    Brush Count: 611
    Entity count: 328
    ----------------------------------------------------------------
    Description: 
    This is a climbing mountain challenge. It's the sequel to the Z-Mountain!

    ----------------------------------------------------------------
    Textures:
    Skybox by Justin Fisher 
    ----------------------------------------------------------------
    Map Information:
    Bot Support no
    New Textures yes
    New Music no
    New sounds no

    Game types are ffa, duel
    ----------------------------------------------------------------
    * How to install * 
    Just put the y-mountain.pk3 in GameData\base in your game directory

    ------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM &   LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
     

    59 downloads

       (0 reviews)

    1 comment

    Updated

  2. Carrack Light Class Cruiser

    CREATED BY Merrick
    www.merrick-studios.tk
    -------------------------
    The contents of this .zip file should include the following files:-
    Carrack.pk3
    Carrackguide.pdf
    Readme.txt
    Screenshots Folder
    Virquin Promo Screenshots
    -----------------------------
    Quick Info
    -----------------------------
    The actual map file is 21,003 brushes big
    The map features new sounds, textures, music, and vehicles
    The final compile time was around 22 Hours
    The Build time was about 2 months
    -----------------------------
    Installation Instructions
    -----------------------------
    Open your base folder in the Jedi Knight: Jedi Academy Directory
    Eg. C:/Program Files/Lucas Arts/Jedi Knight Jedi Academy/Game Data/Base
    Then drag and drop both the .pk3 files into the base folder
    If you cannot follow these simple instructions successfully,
    I strongly suggest you disconnect your computer from the Internet
    before you harm somebody.
    -------------------------------
    Software and Hardware
    -------------------------------
    Hardware of Compile Machine -
    1.7 Ghz AMD Athlon XP Processor
    512MB SDRAM
    nVIDIA FX5200 128 AGP Graphics Card
    Software Used -
    GTK Radiant v 1.4.0
    Adobe Photoshop CS
    Adobe Image Ready CS
    Acrobat 7.0
    EasyGen Terrain Generator
    Windows Media Player
    Sound Recorder
    ----------------------------
    Credits (will do fine)
    ----------------------------
    Merrick • Mapping, Texture Creation and Modification, Shaders
    His Evil Greatness Jacam Betri • Creator of Droid Veichles, Beta Tester
    Helios • Sound Archivist
    [WP]Maniac • Music Archivist
    Daron Kel • Digital Artist
    Scott Peeples • Mechwarrior 2 Mercenaries Mecharok OC Remix
    Berle • Technical Assistant, Beta Tester
    Simmo • Shader Assistant
    Hyrax • Creative Assistant, Beta Tester
    BabySpinach • Shader Assistance (map-center forums)
    Darth G - Tech Assistance (map-center forums)
    Zertz • Beta Tester
    Welli Ton - Beta Tester
    Alamy Canew • Beta Tester
    Torvan Raiker - Beta Tester
    Enzo Aquarius •Beta Tester
    Magus Vosh • Beta Tester
    Savage (erp) • Input
    Germoc Badron (erp) • Input, Official Sound Stealer
    Watcher (erp) • Input
    Sam Bickley • Input
    Set Harth (rpg-world) • Input
    Jack D (erp) • Input
    Ryuu Hi (erp) • Input
    Helios (erp) • Input
    Arron Dominion (erp) • Input
    Iris Kalamyr (erp) • Input
    Gmoney (erp) - Input
    Arron Wesson (erp) • Input
    Travis North (erp) • Input
    Zac Doeza (erp) • Input
    His Canon•ness Scooter (erp) • Input
    Black Peter Sortengard (erp) • Input, legal advisor: p
    Millen Rouge (erp) • Input
    Talon (erp) • Input
    Jay Ledford (erp) • Input
    Janet Flare (rpg-world) • Input
    Blamj (rpg-world) • Input
    Gojna (rpg-world) • Input
    Jack Keller (rpg-world) • Input
    (you will find more information about the carrack in the Carrackguide.pdf file)

    352 downloads

       (0 reviews)

    3 comments

    Submitted

  3. Unix

    My first upload, still learning a lot but i really enjoyed this one 🙂
    Rotating planets and a simple platform. nothing crazy. figured itd be a nice ffa/duel map.
     
    Most textures were made using AI image generators. i think they came out fairly well. 
     

    24 downloads

       (0 reviews)

    4 comments

    Updated

  4. The Citadel

    A modification for Star Wars: JKA
    Title: The Citadel
    Author: Minoda
    File Name: the_citadel.pk3
    Description:
    This is a map based on the S3 Ep1 The Clone Wars episode "Cadets" where the clones have to complete a test simulation
    Installation: Place the .pk3 in .../Gamedata/base.
    Credits: LucasArts, GTK Radiant, Raven, etc.
    Permission is given to distribute or modify the map as people see fit!
    This mod is not made, distributed, or supported by the owners/makers of Star Wars.
     

    46 downloads

       (0 reviews)

    1 comment

    Updated

  5. Duel1 Coruscant BSP Reskin

    I made this one about a year ago for my friend Tom. I was in Chaos Order at the time and went by andro1d so that's why the names different on this one. I unfortunately lost the .map files for this one so no future updates or releasing of the .map 😞
    This is a client side mod only. All brush and model collisions are the same so this can be used in demos or when joining any server. If this is hosted on a server it will not replicate to the clients as this is not an ent mod but rather a remake in NetRadiant-Custom.
    Hope you guys enjoy this one 😄

    55 downloads

       (0 reviews)

    0 comments

    Updated

  6. Sith FFA3 Reskin

    I made this one about a year ago when I was hanging around with Chaos Order and went by andro1d. They got me into modding JKA so I made some maps and this is the first of them.
    This is a Sith themed FFA3 reskin. It's meant for the client side to be used in demos or actual games. Do not bother installing this on your server as your players won't see the changes.
    All brushes and models are the same so this is perfectly usable in any server running standard or entity modded FFA3.
    .map files for both reskinned and normal FFA3 included to make someone's day easier 🙂

    54 downloads

       (0 reviews)

    1 comment

    Updated

  7. SJC The Palace of Jabba the Hutt - Map Pack (Daytime - Sunset)

    Jabba the Hutt Temple mappack contains two versions day and night. This map can be taken as a teaser for JKG although it will appear very different once the team there have had a play with the .map file, however since I have left the dev team I thought I would release the maps to the BASE JKA playing community, I hope you like it, much work went into it, there are some issues, like unclipped models (SWG esq lol) and some sparklies and no doubt someone somewhere will find a way to fall out of the map.. but hey its a SJC map it wouldnt be complete without the odd stupid error.
     




    2,653 downloads

       (11 reviews)

    3 comments

    Submitted

  8. White Bantha Shipping Company

    A modification for Star Wars: JKA
    Title: White Bantha Shipping Company
    Author: Minoda
    File Name: wbsc.pk3
    Description:
    This map was created for my roleplay community as the headquarters of a crime syndicate.
    Installation: Place the .pk3 in .../Gamedata/base.
    Credits: LucasArts, GTK Radiant, Raven, etc.
    Permission is given to distribute or modify the map as people see fit!
    This mod is not made, distributed, or supported by the owners/makers of Star Wars.
     

    68 downloads

       (0 reviews)

    0 comments

    Updated

  9. Naev Security Storage

    My second ever public release of a map. Unlike my previous map which was intended to be larger than it ended up being, this went the other way.
    *** Most consoles will do something ***
    *** To show all hidden triggers, use the datapad on the desk in the security room ***
    Welcome to the Naev Security Facility, the most remote storage facility in the galaxy, located on the moon of the shadow world Umbara. However it doesn't just hold treasures and physical possessions, if you can find it, it houses a powerful force nexus, a vault that carries with it some secrets of the force.
    Designed for the roleplay community ::JEDI:: (www.jediholo.net).
    Includes
    - Landing Ramp
    - Toggleable drop-ship
    - Tunnels
    - Engineering Room
    - Waterturbine Cave
    - Holding Cell
    - Path to 'surface'
    - Reception Area
    - Guest Rooms
    - Staff Dorms
    - Staff Room
    - Secret landing bay
    - Security Room
    - Vent system
    - Safety Deposit rooms
    - Hidden cave
    - Hidden force nexus

    BUG
    - Probably some, but nothing game breaking has been spotted.
    Credits
    - JEDI community for testing and feedback.

    145 downloads

       (1 review)

    3 comments

    Updated

  10. Everbliss

    Everbliss is a map that was a work in progress before I moved onto other  things.
    It was meant to feature original and creative ideas for minigames.
    In this very alpha version you will find the only game arena that has reached near completion: Grenadeball. In the area are two dueling rooms, a bar, and an exterior.
    -
    Gametype: FFA
    Bot Support: No
     
    Credits:
     
    {JoF} - My clan Jedi of Freedom, for their continued support and friendship, the reason why this map exists 🙂
     
    Szico - (scoreboard textures and shader originated from his own work)
    Radec, Zefilus, Greeny - Advice and ideas

    268 downloads

       (14 reviews)

    9 comments

    Updated

  11. Burial Ground

    I love halloween, don't you? that's why I did this very spooky map. I also love Tomb Raider. that's also why I did this map. if you like halloween and tomb raider, then you should play this map. 
     
    This map doubles as a small, short, singleplayer level as well as a duel/FFA map. spoilers are in the readme! in addition, the map contains two .bsps, one for a Dawn/Dusk lit level, and another for a night level for extra spooks. 
     
    burial_ground.bsp (day)
    burial_ground_night.bsp (for ghost day)
     
    I really should have defaulted to night, shouldn't I? if anyone is interested in me adding to this map in the form of some npcs and a possible boss battle, please let me know and I'll see what I can come up with. 

    40 downloads

       (1 review)

    0 comments

    Updated

  12. FFA2_V2

    ffa2_v2.bsp
    FFA2 V2 by Method & Westbam
    Tested on EternalJK & vanilla jamp.exe
    Should work in JK2 as well (Not 100% sure)
    -------------------------------------------------------------
    + FFA, TFFA, Duel & Power Duel Support
    + Botroutes Support
    + Weapons & Med/Shield
    + .map source file (maps folder)
    -------------------------------------------------------------
    INSTALLATION:
    Extract the archive and put .pk3 file into GameData/base folder
    -------------------------------------------------------------
    CREDITS:
    - Vic Hatecraft (x-sith Temple map) - textures
    - JamyzGenius (Kotor2Onderon map) - textures
    - Pande - Some things from his unfinished FFA2 Korriban
    - mjt - help in discord
    - Team Solum - beta testing
    -------------------------------------------------------------

    108 downloads

       (1 review)

    1 comment

    Updated

  13. Jedha City

    This is a re-upload of a map made by PyroTechnics. As he has since retired from the modding community, don't expect any official updates and support.
    *********************************** 
    Jedi Knight: Jedi Academy 
    *********************************** 
    TITLE: Jedha City 
    AUTHOR: PyroTechnics
    FILENAME: mb2_jedha.pk3 
    FILESIZE: 36.270 kb 
    DATE RELEASED: 11th of November 2020 
    CREDITS: George Lucas/ Raven, and any people that worked on the game, and stories.
    --------------------------------------------------------------------------------
    INSTALLATION INSTRUCTIONS:
    Install the pk3 file in your MBII folder... 
    \Jedi Academy\GameData\MBII
     
    --------------------------------------------------------------------------------
    DESCRIPTION: 
    This is the FFA version of Jedha City.

    Here is the original readme:

    Hey guys, I made a map based on Rogue One's Jedha City for the Moviebattles 2 mod.

    If you want to play this map you need to have the Moviebattles 2 mod installed for JK3.

    Download Moviebattles 2

    The objectives for the rebel team is that they have to hack the imperial occupier tank, The Imperials have to defend it.
    The rebels have a rooftop advantage, the Imperials a ground advantage. 

    All the textures, models, map and FA are made by me.
    This music is a custom mix from the movie soundtrack to suit the 5 min rounds.

    I recommend a fast pc that can handle high fps, and haven't had any feedback from any one conserning performance, but it should be doable for a modern pc. 
    I hope you can play this without any errors, because I'm not planning to support this project any further in the future. It was fun making it, and I hope you enjoy it.
    See you when I see ya,

    PyroTechnics.

    --------------------------------------------------------------------------------
    BUGS: 
    *few patches not fitting properly, 
    *some z-ing at the connection points of curved patches,
    *some fps issues on older pcs.
    --------------------------------------------------------------------------------
    COMMENTS: 
    No hidden areas or death pits this time.

    --------------------------------------------------------------------------------
    Beta Testers:
               
                    *None

    79 downloads

       (1 review)

    1 comment

    Updated

  14. Jedi Rannon Shuttle 3

    A small map I made a while ago for the ::JEDI:: community. It's an (exaggerated) Lambda shuttle interior map with some roleplay functionality. The magic schoolbus in space, so to speak. 
     
    There's two skyboxes and a hyperspace effect, as well as some secret compartment release buttons found in the cockpit as well as some other amateur bells and whistles which can be messed around with. Not sure if it will be of any use to anybody, but if it is knock yourselves out and I hope you have fun with it. 
    There is some graffiti on the ship, left by members of the Jedi temple to which is belongs. A nice walk through memory lane for anyone from ::JEDI:: interested. 
     
    Credit to Magsul for troubleshooting and helping with the project. His advice is, as always, invaluable. 

    148 downloads

       (0 reviews)

    0 comments

    Updated

  15. Frozen Temple {RGD}

    Author: ZidZabre
     
     
    several months ago i was asked by Grizzlybear of Renegade clan to make them their own map...i happily accepted.
    So basically this is one huge map mainly designed for runnig around sabering and duelling and just goofing about with this and that.
    So we have 3 factions area Dark Jedi, Jedi And sith also main areas...1 BIG hall and a pub and secrets o_O

    286 downloads

       (2 reviews)

    1 comment

    Submitted

  16. Great Hall V2

    greathallv2.bsp
    TFFA version from The Great Palace FFA/Duel maps by Method & Westbam
    - Access to bridge with auto-jump pads
    - Medpacks & shield added
    - Fast Saber-Only CTF support for lol's, Duel & Power Duel
    - Botroutes
    Other maps:
    https://jkhub.org/files/file/4023-the-great-palace-ffatffactf-multimap-6-maps-in-1/
    https://jkhub.org/files/file/4009-b2b-method-westbams-mapbundle-1/
    https://jkhub.org/files/file/4068-ffa3_duel/
    https://jkhub.org/files/file/3839-hoth-assault-ffatffaduel/
    ________________________
    Authors : Method & Westbam
    Gametypes: FFA/TFFA/Duel/Power Duel/CTF
    Release Date: May 2023
    ________________________
    INSTALLATION
    Extract the archive and put .pk3 file into GameData/base folder
    ________________________
    CREDITS & BIG THANKS:
    Szico VII - textures/shaders/models from Atlantica map
    MaceCrusherMadunusus - textures/shaders from Kamino map and overall help/tips
    AngelModder - Jedi statues models from Jedis Home 3 map
    Plasma - textures/shaders from Starkiller Base map
    Shadow Stone - textures/shaders from Jedi's Home 1 & 2 map
    Langerd - Darth Vader model from statuary hall duel map and some textures used from a map Cloud City SP mission

    129 downloads

       (0 reviews)

    1 comment

    Updated

  17. Resident Evil - Mansion

    :-------------------------------------------:
    Description
    :-------------------------------------------:
     
    The mansion from the first Resident Evil game, I haven't made all of it as the map was meant for MB2 and I didn't need to make all of the rooms for it.
     
    :-------------------------------------------:
    Map
    :-------------------------------------------:
     
     
    Author : Plasma
    E-mail : plasma89@gmail.com
    MSN : plasma89@gmail.com
    Web : www.nickyabbott.com
     
    Mapname : RESIDENT EVIL (ffa_remansion)
    Filename : ffa_remansion.zip
    Filesize : 33.9 MB
    Release Date : 21/01/2014
     
    Gametypes : ffa, team ffa
     
    Brushes : 3098
    Entities : 1767
     
    Botsupport : No
    New textures : Yes
    New effects : No
    New models : Yes
    New music : Yes
     
     
    :-------------------------------------------:
    Installation
    :-------------------------------------------:
     
    Extract ffa_remansion.pk3 into your base folder
    usually located at:
     
    C:Program FilesLucasArtsStar Wars Jedi Knight Jedi AcademyGameDatabase
     
    :-------------------------------------------:
    Bugs
    :-------------------------------------------:
     
    Probably some.
     
    :-------------------------------------------:
    Special Thanks
    :-------------------------------------------:
     
    Jockum Skoglund aka hipshot for the skybox grimm night.
     
    Capcpom for making Resident Evil.
     
    :-------------------------------------------:
    Copyright
    :-------------------------------------------:
     
    DO NOT EDIT ANYTHING IN THIS PACK WITHOUT THE AUTHOR'S
    PERMISSION.
     
    And of course no readme would be complete
    without ....
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED,
    OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS
    ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ©
    LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS
    LICENSERS.

    1,647 downloads

       (18 reviews)

    12 comments

    Updated

  18. Jedi Rift Enclave

    Original Author: Borgking
     
    Original Description:
    About a year ago, I decided to start tinkering around with the SP Map t3_rift,
    not expecting it to go much of anywhere. Well, here I am, a year later; I have converted
    that SP map into a fully usable RPG map, of a Jedi Enclave built into an underground
    fissure. It took me a long time to perfect...many of the areas went revision after
    revision to get them to their final state.
     
    Uploader's comments:
    This map is intriguingly interesting. I found it very fun and peaceful to play on. This is an excellent made roleplaying map for Jedi Academy. Hopefully many of you have already downloaded this map, but I felt it should be uploaded here anyways. There are plenty of areas to search and get lost in as well as train. This map has been on several RP servers recently so here's the map. There are bugs like missing textures but overall this map is great. It is a re-map of the Rift map but better made. So if you like to get lost this map is for you!
     
    Map Information:
    Bot Support: No
    New Textures: Yes
    Secrets: Yes
    New Music: No
     
    Author: Borgking
    Credits: located in readme
     
    Note: I was unable to contact the author as the email was sent back with an error.
     
    Uploaded by:


     
    Original author may contact the staff
    here if they wish this file to be removed.

    1,520 downloads

       (6 reviews)

    6 comments

    Updated

  19. Ruined Jedi Sanctuary

    This is my first map since returning to JKA mapping. It was made for my RP Community as a ruined Jedi meditation chamber.
    Includes:
    - Meditation Chamber
    - Underground, firelit access tunnel
     
    ---------------------------------------------------------
    * How to Install *
    Place the ruined_sanctuary.pk3 within your GameData/base directory.
    ---------------------------------------------------------

    196 downloads

       (3 reviews)

    3 comments

    Updated

  20. Sith-J-Cull's Falcon

    A slightly over scaled (for easier navigation) recreation of Han Solo's Falcon. The Falcon is situated on a desert planet, near an installation of some kind.
     
    My Thoughts This map is not really meant to be for an intense FFA, but rather it was a Product of my love of the Falcon. I just wanted to be able to walk around the craft, and wanted to try and put as much detail inside as possible. To be honest The FPS is going to be an issue for those with slower pc's the problem is more apparent when outside viewing the falcon in full.
     
    At one point I was going to make this a museum of the falcon with no weapons or anything so it could just be explored but I decided that was a stupid idea LOL
     
    This map has been tested on a clean instal of JKA only, if you have missing texture or other problems I can only suggest that another custom map is clashing with it, if this is the case try downloading a pk3 manager (such as the one GansterA made for JKA) so you can temporarily move files in and out of your base folder.

    1,071 downloads

       (9 reviews)

    3 comments

    Submitted

  21. Bacrana

    Bacrana
    This high rise district is known for its merchants, droid store and casino. 
    The map has:
    - A casino with pazaak tables and Bosses office
    - A droid shop
    - Main strip with Noodle bar and advertisements
     
    Credits:
    - Siberi for Twi'lek neon signs
    - Szico VII for textures from NeoTokyo
    - Bob Billy Farmer Boy for textures frm Nar Shadaa
    - Ilya Gampassa from ::JEDI:: for custom punny neon signs
    - Mirkal, Aren Kelpor, MagSul and Pent Desh for bug testing
     

    263 downloads

       (2 reviews)

    0 comments

    Updated

  22. Faru

    This is loosely based on the academy version 3 by Virtue. Has dueling areas and some climbing areas. Updates are as follows.
    This map works for both jk3 and jk2. I'm releasing it for jk3, but if you put this version in jk2 it is 100% compatible. Hopefully jkhub can put under both games.
    Version 1.01 updates
    -added bar
    -tried to fix missing textures, misaligned textures, errors people found
    -added Yoda statue
    -partially updated academy room
    Version 1.02 updates
    -added extensive temple walls in large outdoors area
    -updated bar
    -made the academy temple scalable with Millennium falcon at top
    -added water and waterfalls with cave over the temple
    Version 1.03 updates
    -Added yavin ship hanger
    -tried to connect duel rooms area to rest of map
    -added elf base
    -updated bar some
    -tarp over falcon
    -added detail to some of the hallways
    Version 1.04 updates
    -added to elf base
    -added rooms to duel rooms
    -added Taspir dueling pad and mountains around it
    -expanded the stuff around the main temple
    -fixed Yoda statue and bugs
    Version 1.05 updates
    -expanded large outside area
    -fixed areas you can fall through base
    -added announcement board\updated elf base

    Version 1.06 updates
    -fixed (i think) the interference map was causing with some base textures
    -made the three mountains significantly higher
    -added library
    -added duel room
    -bug fixes
    -tried to add boat area although they aren't showing up unless one is in the void looking at them for some reason.
    Version 1.07 updates
    -worked on outside terrain
    -added beta thermal detonator room
    -mainly worked on redoing mountain climbs
    Version 1.08 updates
    -added more sewers 
    -got boats working
    -added new large outside area
    -updated upstairs duel room
    -fixed errors
    Version 1.09
    -worked on last versions large outdoor area
    -added another large outdoor area with a 4th mountain climb for the map
    Version 1.10
    -added H-mountain
    -added outdoor area
    -added new route to council room
    -expanded elf base some
    Version 1.11
    -added I-Mountain
    -added new associated outside area with massive temple
    Version 1.12
    -bug fixed
    -added new maze mountain part 2 area. unfortunately it is so massive that it's not actually done but I have a good start worth playing
    Version 1.13
    -finished maze mountain part 2, which was adding about 5000 more brushes
    -added 3rd elf base
    Version 1.14
    -modified maze mountain further
    -added strafe pads
    -added distance jump pads
    -added roll pads room
    -added giant jump room
    -starting to get ERROR 
    MAX_MAP_DRAW_SURFS (131072) exceeded
    so I had to merge some of my trisoups to get it to compile
    Version 1.15
    -added some random step to get out of areas 
    -finished the mountain finally
    -added new corridors to main room
    -replaced all the trigger_teleporters to get rid of cl_incline error when run it on jkmv (jk2)
    Version 1.16
    -Mostly bug fixes. Hopefully fixed the missing statue issue
    -added two new jump challenges asa well
    -hope this will be final version of the map.
    Version 1.17
    -mostly bug fixes people found
    -fixed maze mountain exploits people have found so far
    -added new jump room
    ----------------------------------------------------------------
    Credits:
    as above. Borrowed textures and grill from Reyor-Wan Semaj's DextersDiner 2003 map.
    This is a link to the 2003 readme from dextersdiner
    https://mrwonko.de/jk3files/Jedi Outcast/Maps/Free For All/15496/
    Used Szico's model reference guide
    https://jkhub.org/files/file/1578-map-models-image-reference-library-for-jk2jka/
    Borrowed texture of jedi's home flag
    Borrowed textures from ffa_tmbj
    Map Information:
    New Textures: yes
    New Music: yes
    New sounds: yes
    New Models: yes
    Game types are ffa, duel
    ----------------------------------------------------------------
    Compile Information
    basic compile
    ----------------------------------------------------------------
    Worldspawn Information
    _lightmapscale 5
    ambient 8
    _distancecull 16384
    _chopsize 0
    _blocksize 0
    ----------------------------------------------------------------
    Bugs:
    1) You may need to run com_hunkmegs 256 or 512 on this map as it's getting large.
    2) If you play the map in jk2 you may need the developer version of JKMV rather than the official release so that
    it does not hit max shaders issue and other max issues
    3) in main room you can see a corridor through skybox. Not sure how to fix this. You can also see the boats randomly through
    many skyboxes
    ----------------------------------------------------------------

    * How to install * 
    Just put the Faru.pk3 in your GameData\base game directory

    ------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    3,138 downloads

       (6 reviews)

    7 comments

    Updated

  23. The (JAWA) Temple

    This is the long-awaited (JAWA) Clan map, although anybody is welcome to use and install it on their server. It began as a speeder bike track, with other areas located within the area enclosed by the track. It now features a council building, with a council room, lounge, and waiting areas; two arenas for dueling and training; a target range; some parks for gathering in; a couple of shrines; some secret areas; and of course the private council member apartments!
     
    This map supports FFA, TFFA, Duel, and Power Duel. Because the map is very large, some players may have poor FPS, but I have tried to compensate for that using areaportals and hint brushes. Most of the areas where NPC's can be spawned are lockable from the inside, including the track control room and all council member apartments.

    2,225 downloads

       (7 reviews)

    1 comment

    Submitted

  24. Asteroid 77

    Author: |GG|Carl
     
    Readme Description:
    ----------------------------
    This is my very first map, and I have no mapping experiences from before, so if you happen to be an evil reviewer from map-review or something, go easy on me!
     
    The map is like an asteroid with lot's of different themes on it (Formula 1, Indiana Jones, real life etc.).
    NOTE: Yeah, I read that stuff about "maintaining a consistent style throughout the map" but whatever, I like being a little different
     
    It's kinda huge, and there are a few ships on it (I know, "JA is not a flying game", but don't fly if you don't like it...)
    It supports FFA, TFFA (and JKR).
    In the beginning it was supposed to be a clan map, but now when I'm done I've realised there are only 3 "clany" areas (which are all pretty well hidden) and one or two clan banners.
    And I think I might have hit the world record in "secret area count", but I'm not sure...
     
    Filesize: 13.7 mb
     
    Additional Credits to: George Lucas and Raven
     
    Thanks to: RichDiesal for an excellent mapping tutorial (http://richdiesal.jedioutcastmaps.com/tutorials/)
    GothicX for helping me with LOTS of different things.
    WadeV1589 for ansering some of my stipid questions.
    lassev for helping me with the scripting.
    QkennyQ for the very cool Van Halen guitar md3 +some other md3 models.
    My clan mates in |GG| for lots of great ideas (Especially |GG|Boss, he's the one who made all the wacko stuff up!)
    +Some other dudes at lucasforums...
     
    Other: My best time on the racetrack is 1 min 10 secs, try to beat that!
     
    And btw, SOMEONE PLEASE MAKE A MOD WHICH MAKES THE SWOOPS GO FASTER!
     
    BOT-support: Yes
    New sounds: Yes
    New textures: Yes
     
     
     
    Story: A long long time ago, on an asteroid far far away the evil Darth Ugnaught sat in his throne room and thought.
    He wanted to prove the dark side was stronger than the light.
    He saw only one solution. He invited his Jedi brother, Master Ugnaught.
    Master Ugnaught accepted the invitation, because he wanted to prove the light side was most powerful.
    They dueled. And dueled. And dueled. But no one seemed to win! After 6 days and 6 nights the brothers fell asleep.
    When they woke up they both where furious! Someone simply had to win! They built a new duel room. But no one won there either.
    They built more duel rooms, but no one won. After some months the asteroid was full of duel rooms and stuff.
    Darth Ugnaught said to his brother: We must find some way to see who’s the greatest! Master Ugnaught agreed.
    Suddenly a great idea popped up in their minds; they should race about it!
     
    If you want the rest of the story you've gotta play the map!
     
    * Construction *
     
    Editor used: GTK radiant, Photoshop 7.0, Nero wave editor, Pakscape, Notepad
     
    Known Bugs: The map is huge and kinda detailed, which might lead to a crazy little thing called lag...
     
    * Installation *
     
    Unzip the pk3 file to your "gamedata\base" directory (for example: C:\Program files\Lucas Arts\Jedi Academy\Gamedata\base)
     
    * Copyright / Permissions *
     
    YOU MAY USE MY TEXTURES, SHADERS AND STUFF, BUT YOU MUST CREDIT ME IN THE README!
     


    Uploaded by
    Onysfx

    511 downloads

       (8 reviews)

    7 comments

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  25. Renaissance Yavin Academy

    After Many Years i've decided to fix issue with missing soundset on the latest version of this map.
    Have Fun! 🙂
    If anyone want to continue work on this map send me an email.
    Ill send all of the source files i find after all those years 😛

    DELETE ALL OF THE PREVIOUS VERSIONS OF THIS MAP!
    if you want to keep older map versions u will need to delete or edit sound/sound.txt

    Fix:
    add or edit line in the txt file with in the impdoor section
    ;********************* ;imp_door1 ;********************* bmodelSet imp_door1 subWaves movers/doors door1start door1move door1stop door1start door1stop

    Ganseki







    Readme File:
    *********************************** 
    Jedi Knight: Jedi Academy 
    *********************************** 
    TITLE: Renaissance Yavin Academy
    AUTHOR: Ganseki
    E-MAIL: gansekimarek@gmail.com
    WEBSITE: 
    FILENAME: Renaissance Yavin Academy.pk3
    VERSION: This is BETA version, Final Version will be as soon as i'll be sure that its perfect 🙂
    FILESIZE: 53mb
    DATE RELEASED: December 2011 
    CREDITS: Thank you very much Dany for giving me permission to finalize your map.
    INSTALLATION INSTRUCTIONS: Simply extract the a1.2.pk3 file in your "C:\....\Star Wars Jedi Knight Jedi Academy\GameData\Base\" directory.
    Map names:
    Rya_beta_D 
    Rya_beta_N
    DESCRIPTION: 
    This is BETA version, Final Version will be as soon as i'll be sure that its perfect 🙂
    This is next version of Dany Grasso "Academy 1.2" 
    Ive added many new features to map.
    But i'll describe all the things which are on this map. 
    This map was made especially for clans.
    Map includes:
    Interrior :
    - Training room
    - Cantina
    - 3 totally different duel rooms
    - npc room
    - arena ( arena admin room entrence is in the Satele Shan portrait)
    - admin room ( button opening the entrence to admin toom is hidden 🙂 )
    - jail
    - confference room  ( room with flags and goblets with lightsabers)
    - skwalker room
    - quarters ( 2x Padawan rooms , 1x Knights Room and 5 jedi master rooms)
    - Dron Room
    - council room
    - little library and bar
    - hangars( with spawnable and flyable starships)
    - confference pilots room
    - main hall ( fountain with statue with flaming sword)
    - locked door ( there will be some cool stuff in Final ver)
    Exterrior:
    - Big garden with little waterfall , cafe spot , lake many trees
    - Memorial ( with hidden meemorial)
    - Big waterfall with big landing outside the academy area ( with spawnable ships)
    - roof with x-wing landing , 2 sniper posts , swimming pool and  relax area.
    - few secret areas to find by yourself 🙂

    This is BETA version, Final Version will be as soon as i'll be sure that its perfect 🙂
    BUGS: There are some bugs, that i've already found but i ashore you that in final version wont be any.
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. 
    Required items. There are no required items... should there be any?
    Enjoy yourself, Ganseki
     
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    2,520 downloads

       (0 reviews)

    2 comments

    Updated


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