Jump to content

Free For All

315 files

  1. Jedi Temple

    Title : Jedi Temple
    Type : FFA/TFFA
    File Name : jeditemple_ta
    File Size : 23.919 Mb
     
    Author(s) Map: =tom=
    Layout:=tom=/ACiDUS
    Textures:=tom=/ACiDuS
     
    Date of Release : 20/06/2007
     
    Email Address : mariocheret@hotmail.com
     
    Homepage : http://mbgs.tk
     
    Description : This is our vision of the Jedi Temple.
    This map was originaly made for The MovieBattles II mod(http://www.moviebattles.com/)
     
    Note: This is an FFA version based on the Movie Battles II map from Build 18.
     
    No youngling NPC's available, but plenty of weapon spawns.
     
     
     
    Special thanks to:
     
    - =Some0ne= for the statue in the Blue Hall (never released separatly specially made for this map)
    - Pahricida for the head model in the Jedi Archives (never released separatly specially made for this map)
    - Mars Marshall "NeoMarz1" for the GunshipVM
     
    Additional Credits to: The MovieBattles Team and Community.
     
     
     
    ================================================== ==============
     
    * Play Information *
    JK version required : Jedi Academy version 1.01
     
    Bot-Support : NO
    New Textures : YES
    New Music : YES
    New Shader : YES
     
    * Construction *
     
    Editor(s) used : GTKRadiant 1.4, Fireworks
     
    Known Bugs : none so far
     
    Tech. Details Total Brushes: 18579
    Total Entities: 4124
    Net Brush Count: 10144
     
     
     
    Install-Instructions : Extract Jedi Temple to your GameData/Base/ directory
     
    Deinstall-Instructions : Delete Jedi Temple from your GameData/Base/ directory
     
     
     
    Have fun with it!
     
    ================================================================
     
    * I admit that *
    (as required by the LEC Licence Agreement about Addon Levels)
     
    1. My Level works only with the retail version of the
    Software, and does not work with any demo or OEM versions
    of the Software.
    2. My Level does not modify any COM, EXE, DLL or other executable files.
    3. My Level does not contain any illegal, scandalous,
    illicit, defamatory, libelous, or objectionable material
    (as may be determined by LEC in its sole discretion), or
    any material that infringes any trademarks, copyrights,
    protected works, publicity, proprietary, or other rights
    of any third party or of LEC.
    4. My Level does not include any LEC sound effects or music files or
    portions thereof.
    5. My Level identifies in every description file, on-
    line description, read-me, and in comments in the New
    Level code: (a) the name, address, and e-mail address of
    the level's creators, and (b) the following disclaimer:
    "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
    LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & ©
    LUCASARTS ENTERTAINMENT COMPANY."
    6. My Level may not be sold, bartered, or distributed with
    any other product for which any charge is made (other than
    incidental charges for time spent on-line), but rather
    must be distributed free of charge.
    7. By distributing or permitting the distribution of any New
    Levels, all creators or owners of any trademark,
    copyright, or other right, title or interest therein grant
    to LEC an irrevocable, perpetual, royalty-free, sub-
    licensable right to distribute the New Level by any means
    (whether now known or hereafter invented), and to create
    and distribute by any means (whether now known or here-
    after invented) derivative works thereof, and to charge
    for the distribution of such New Level or such derivative
    work, with no obligation to account to any creators or
    owners of the New Level in any manner.
     
    * Copyright / Permissions *
     
    WARNING. YOU MAY *NOT* USE ANY OF MY TEXTURES. IF YOU WISH DO TO SO PLEASE EMAIL ME FIRST. THANK YOU.
     
    Other editors may NOT use this map as base for other maps, using reverse decompile methods.
     
    You MAY distribute this level, provided you include this file, with
    no modifications. You may distribute this file in any electronic
    format (BBS, Diskette, CD, etc) as long as you include this file
    intact, with NO charge (other than incidental charges for time spent on-line).
     

    Uploaded by
    Tompa9

    1,716 downloads

       (14 reviews)

    14 comments

    Updated

  2. Dark Forces II - Ruusan

    Dark Forces II - Ruusan
    [https://starwars.fandom.com/wiki/Maw_(Dark_Jedi)]
    This map is a remake of Dark Forces II - Jedi Knight's 14th level, the third boss fight - The Revenge.
    Game Modes:
    FFA
    Power Duel
    Duel
    CTF
    Bot support: NO
    New Textures
    New Shaders (including a working rainsurf shader)
    New Sounds (taken from the original Dark Forces II)
    New Models 

    Install:
    Copy jk1_ruusan.pk3 to your base folder.

    UnInstall:
    Delete jk1_ruusan.pk3 from your base folder.

    Special thanks:
    (MKBK)Luke - hint brushes, testing, etc...

    218 downloads

       (2 reviews)

    1 comment

    Updated

  3. Devil's Cauldron

    This map is the result of a sarlacc eating a dueling arena and then getting busy with a volcano.
    The Devil's Cauldron could be considered a duel map because of its smaller size, but it's great for FFA as well. The atmosphere has a volcano feel. There is a dueling platform in the middle surrounded by lava. There are narrow walkways above the dueling platform as well.

    32 downloads

       (1 review)

    0 comments

    Updated

  4. Nightmare

    This is a horror-themed multiplayer map based on the gameplay of "Slender" by Parsec Productions.
    The map was made to accomodate Halloween and horror-type events of my clan {Jedi of Freedom} (Find us here --> jofacademy.eu)
    How to play (Suggestion):
    --------------------------
    *Highly* suggest you disallow jumping/strafing for this. 
    Depending on the number of participants, designate one or two players the role of Slenderman. 
    Those players will then disperse roaming around the map trying not to "camp" any specific positions. 
    Everyone else remains at spawn awaiting the signal to start looking for pages.
    Players cannot fight back against Slenderman. Slenderman can use force grip, speed and lightsaber to hunt enemies.
    To initiate the game the host needs to teleport to the admin room located at ( 0 , 0 , -100 ) and press the button designated as "SPAWN 10 RANDOM PAGES".
    There are 19 possible page locations, of which 10 will be activated and spawn their pages after the button is pressed.
    Happy hunting!
    Installation Instructions:
    ---------------------------
    ->If you are using the base game client (jamp.exe) and not an OpenJK build/fork as your client (which you should be, it's 2021 at this point) place the file "zz_nightmareJAMP.pk3" into your installation directory, under ".../GameData/base/".
    ->If you are using an OpenJK build or a fork of it, place "zz_nightmare.pk3" in your directory instead.
    The difference between the two versions are grass sprites in the shaders of textures that default JAMP doesn't handle properly. This issue is fixed in the OpenJK builds.
    External Content Used / Credits:
    --------------------------------
    -Modeling, scripting help, ideas, advice, shadering, emotional support, venting outlet, moderately infuriating visionary - Milamber
    -Ideas, troubleshooting - Havoc, Toxiee, DxGuy, Weske, PreFX, inspired by Ramikad's Slender map
    -Shader extraordinaire - mjt
    -Music - "Slender The Arrival OST: No Friends", by artist Mark J Hadley
    -Page textures are originally of the videogame "Slender: The Eight Pages" by Parsec Productions.
    -Vehicle models "truck_scaled.md3" and "br_suv4.md3", ported and modified from "BlackRayne's Map Model Pack", originally created by Lt1 and Black Rayne studios, converted for JK2/JK3 and released by Szico VII on JKHub.org (https://jkhub.org/files/file/1960-blackraynes-map-model-pack/)
    -Miscellaneous textures: Sketcup Texture Club (https://www.sketchuptextureclub.com/)
    -Angel statue by "misterdevious" (https://sketchfab.com/misterdevious), licensed for use under "Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)" license (https://creativecommons.org/licenses/by-nc-sa/4.0/). The use of this work in my map is in no way endorsed by the model's creator, Sketchfab.com, or the license itself.
    Changes to the statue made by Milamber include reconstruction in low poly, removal of the lower base portion, and reprojecting the texture detail onto the low poly model as well as some minor texture modifications.
    ----------------------------------------------
    THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. 
    ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.
    -----------------------------------------------

    63 downloads

       (4 reviews)

    1 comment

    Updated

  5. Dark Forces II - Jedi Battleground

    Dark Forces II - Jedi Battleground
    [https://starwars.fandom.com/wiki/Ruusan]
    This map is a remake of Dark Forces II - Jedi Knight's 16th level, the fourth boss fight - Jedi Battleground.
    Game Modes:
    FFA
    Power Duel
    Duel
    Bot support: NO
    New Textures
    New Shaders (including a working rainsurf shader)
    New Sounds (taken from the original Dark Forces II)
    New Models 

    Install:
    Copy jk1_jedibattleground.pk3 to your base folder.

    UnInstall:
    Delete jk1_jedibattleground.pk3 from your base folder.

    Special thanks:
    (MKBK)Luke - testing

    82 downloads

       (1 review)

    2 comments

    Updated

  6. FFA Bespin City

    This was an old project i decided to dig upp and patch up and just finish.
    This map is a new version of one of my old maps "New FFA Bespin".
    JKHubs link: https://jkhub.org/files/file/335-new-ffa-bespin/
    I wanted to add more to it, and expand on the map.
    Source file for map: ffa_bespin_city_source.map (Included inside PK3)
    Feel free to use this map for your own purposes, no credit needed but is appreciated.

    288 downloads

       (2 reviews)

    8 comments

    Updated

  7. SJC Coruscant Adventures Pack (Night and Day)

    Well as a lot of you will remember I started this map way back in 2008 and have been working on and off with it ever since so it's been a long time coming! Some of you have followed the progress on my YouTube page
    and website so I would like to thank those of you who have commented and offered words of encouragement and provided ideas etc (you know who you are). Well the map is finally in a condition where I am happy to release it!
    I have included areas from both the movies and the TV series so avid fans can look out for those. A brief list of locations throughout the map:
    The Outlander Club, complete with 6 city apartments (Vos Gesal Street in Coruscant's Uscru Entertainment District)
    Downtown Coruscant as seen in Season 2 of the Clone wars (Including cafe, night club with balcony, 4 apartments.
    Cad Bane apartment (or at least the place he was seen shortly after killing Jedi Master Ord Enisence.
    Upper garage areas
    Lower Garage and cargo area
    Underground subway / swoop track
    Underground Rancor / Duel arena
    Stolen Noobian star fighter landing pad. (made use of the queens Starship I created in Radiant years ago, its not great so I updated it a little)

    The map uses almost 100% custom textures, and I spent many an hour in Photoshop getting things just right. Textures go a long way in making a map look good and help get the atmosphere you want. I also spent a lot of time
    working on the lighting and used a combination of sun entities and spot lights, coupled with specular shaders and envmaps you can get some cool results. I added lighting (bump map) effects to some of the textures in Photoshop
    once I placed them in Radiant so I could work out the angles etc, many of the lighting effects on the textures are actually part of the texture rather than part of the lighting compile.
     
    I did what I could to keep good FPS in this map, and on the most part (at least on my RIG) I think they are pretty respectable; however I warn you know, this is Coruscant its full of flashing signs, neon lights etc so
    PLAY WITH DYNAMIC GLOW ON AT YOUR OWN RISK! You will find the map runs a lot smoother on slower systems if you disable dynamic glow (run jka open the console and type devmap 2010_16 or devmap 2010_16a once loaded open the console again and type r_dynamicGLow 0 to turn it off, to turn it back on again
    type r_dynamicGlow 1).
     
    I have to say though the map was designed for more powerful rigs as the neon lights and excitement of coruscant looks so much better in full Glow!
     
    Throughout the subway you will see a number of consoles, these will spawn speeders to help you get around, if you are unlucky enough to get your ride taken from you (or destroyed by he useable turrets) you should'nt have to walk too far to find
    another console so you can spawn another!
     
    Finally there are a couple of hidden secrets in this map, a couple of hidden spawnable at-st's and a jetpack, shouldn�¢ï¿½ï¿½t be too hard to find!
     
    Have fun!

    4,393 downloads

       (21 reviews)

    9 comments

    Updated

  8. AM_Arrevanous_7_V2

    Years and YEARS ago I had this really crazy dream that was persistent for quiet some time, I eventually built it and released it to Jk2files "Arrevanous 7". YEARS later I bring you the "BETA" for V2, official release will be Christmas night. In the final there will be a secondary night version with more snow.
    I would like to take a moment and note that this is the same beta I released earlier this year to the JAWA clan for testing. Many thing have changed since in my own personal version however atm it is not quiet ready. Theirs a few hidden areas and secrets in this map, including one that's NOT finished. However its sort of a teaser of whats to come in the final release for you folks.
    Btw if you have qeffects this map looks even more amazing. Everything in this map is custom (some thing are base textures altered). There also was LOL a spelling error on one of the crystals prints but I was tired so please excuse that.
    This map uses a few of my own secret tricks, including a new weather system/effect I designed (I've worked to make this much better since this Beta Btw), so please don't just go ripping things off, learn and ask permission please.
     
    File Size : 59 MB
    Date finished : 8/24/14
    Brushes : 8892

    1,035 downloads

       (10 reviews)

    11 comments

    Updated

  9. YT-2000e transport freighter

    I was approached by a JKA player named DarthValeria about making a map for his Machinima project.
    He wanted a YT-2000 Freighter.
    I went ahead and built this map using the YT-2000 Freighter as basis, and drew some inspiration from Sith-J-Cull's Falcon.
    No weapons added or items, Map supports Duel and casual FFA, but mostly designed with Roleplay in mind.
    Source file for map: yt2000e_source.map (Included inside PK3)
    Feel free to use this map for your own purposes, no credit needed but is appreciated.
    BSP/Map name: yt2000e
    Creator: ZidZabre
    Website: http://zidzabre.com
    Botroutes: Yes
    New Content: No
    BaseJKA: Yes

    213 downloads

       (4 reviews)

    7 comments

    Updated

  10. FFA_China

    Description: *Chinese New Year Contest 2018 Entry*
    This is an FFA map modeled after various examples of Chinese/Asian architecture. The layout is heavily inspired by the temple in Dragon Valley from Battlefield 4. There are guns, ammo, and health pickups set up around the map for actual weapons FFAs. I've also added a duel area you can reach by pressing use on the middle obelisk next to the upper building. There are no secrets on this map, and the FPS can drop quite a bit, depending on your computer and game settings.
    I'd like to give a huge thanks to Bucky for compiling the map, taking screenshots that weren't from a potato resolution, and providing words of encouragement for the past month. Without him, this map would probably have taken 8 days to compile on my computer (if I even got that far!). Also, thanks to Wolf for testing the map in its early stages.
     
    Bugs and other things (full list in readme):
    -Because the map is essentially a large, open box, FPS isn't great. Dynamic glow will tank it. So even though things look really cool with glow turned on, I wouldn't recommend playing with it.
    -The lighting is a little bit... weird. I made the lights too bright and it shows.
    -There is actually botrouting on this map, but it wasn't really tested.
    -I only tested the map in MP, so if someone really wants it in SP and it doesn't work, let me know.

    412 downloads

       (10 reviews)

    13 comments

    Submitted

  11. Single Player Maps to MP

    /////////////////////////////////////////////////////////
    STAR WARS JEDI KNIGHT MODIFICATION
    /////////////////////////////////////////////////////////
    Author: ilikewaffles
    File Name and Version: Single Player Maps: Version 1.0
    Release Date: 07/01/2018
    Filesize: 21.2MB's
    Description with installation instructions: A few maps re-set back up for use, this time for the Multiplayer Portion of Jedi Academy. Roleplay, or
    whatever comes to your mind when utilizing these maps. Might be a bit messy but compiled and setup for multiplayer so no weird script errors, doors
    that don't work now work, and so forth. More maps to come later on potentially. Might still be bugs but the maps should all work well enough.
    Warning: Because these maps are re-setup for MP you might run into possible crashes. These were loaded up real fast with /devmap, not through the
    scripts setup for the map.
     
    Copyright/License: None.
     
    External Content Used / Credits: None, core base game content.
     
    /////////////////////////////////////////////////////////
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
    /////////////////////////////////////////////////////////

    692 downloads

       (5 reviews)

    6 comments

    Updated

  12. reQthillz

    ======= info =======
    A map i never rl finished ¯\_(ツ)_/¯
    i decided to make it public, its not realy done but dunno when and how i update or finish it anyway
    i recommend u use /r_vertexlight 0 for that map, graphic looks more leet that way
    ======= Contact =======
    reQ
    discord.gg/8WPcuZB
    ======= How to install ======
     put the .pk3 file into the Base folder 
    /map reqthill
    --------------------------------------
    here are the thingies you can do on that map
     
    0:10 - entry
    0:20 - functional main hall
    0:30 - mirror arena with a button to roll in the mirrors
    0:50 - poster button that also roll in the mirrors 
    1:00 - the platform in the center has a button for a pole
    1:10 - button, left from the entry removes the center platform
    1:25 - the yoda poster left from the entry spawns a kyle on the center
    1:40 - button, right from the entry adds some extra poles in the center
    1:45 - the yoda poster right from the entry adds some extra poles around teh circle and in the center
    2:15 - on the oposite side, the vader poster pulls up a floor of glas wich covers the main hall
    as you see, you can use the mainhall arena, in diffrent functionaly ways as you wish
    the buttons itself i just randomly placed i was aiming forward for some all in one spot or just admin only button  ¯\_(%)_/¯ 
    room1 - 2:45
    3:10 - i tried to bring in my 1:1 realife living room for the lulz
    3:45 - want some kebap?
    room2 
    4:00 - on the other side is the strafe room
    4:35 - jump in the poster at the end of the jumps for the extra part
    4:40 - its basicly the way back and can be used for some races
    if you jump to high btw, u triggerig the teleback, at the end there is a kappa poster you can also use to tp back to start
    room3
    5:05 - this is where my jka roots memories kick in, after i decided to remove the racing park arena and bring in this room here, i basicly created way back 2008 around and added it in to fill that spot
    the room itself can be used aswell for some nice arcade actions or what eva u want 
    5:20 - buttons for the tent, its on some parts buggy i know ..
    6:10 the dark room
    thats it bruz, have pwn

    28 downloads

       (1 review)

    1 comment

    Updated

  13. Jedi's Home III - Temple Edition

    Jedi's Home III (3) is a continuation of a community favorite map series "Jedi's Home 1 & 2". In my earliest JKA days I remember these maps as many of us do. A lot of mixed memories but most of all I remember the many communities that used those maps, the hours they spent hunting the secrets! I wanted to bring that back, to capture it in all of its glory and then maximize it with what JKA can handle. To bring all of that back and then expand on it just enough to hint at some thing bigger to come; above all I wanted you all to come back together the way we all once were. 
    I hope this map helps you make new memories with your JKA families and friends. 

    Now on a technical side this map is insane! Not to toot my own horn but wow! This was 7 years of work. A lot of it spent hard core dedicated to it, other times personal life came into play. I made sure to include many of the classic Jh1/2 Secrets and to expand even more by adding new one's and "Easter Egg" hunts. This map was a huge group effort in many ways, from bug testing, various models, input and guidance, testing servers, Guinea pigs,  and just down right random helpers. From day one it has been a community effort! 

    Known bugs -  some times when not using the reflection plug in some spots under certain lighting conditions can look strange here and there. (Just a few spots).  
    This map is huge, as such it can take a bit to load, don't freak out. These and many other issues will be fixed in the Jedi's Home 3.5 update coming next December.

    A special shout out to  the following. 

    AshuraDx -  This guy is really awesome, he's really into perspective and illusions -  So you can thank him for the creepy Palpatine painting and Ackbar!!!
    Anoek - What can I say, if there is a heart in this map it was her. I'm sorry about what happened. I left your stuff just as you asked.
    Thank you for every thing. 
    Helena of Clan Jawa - I swear this woman drove me nuts for so long about the angle of the stairs in the archives it drove me to totally rebuild the stairs all together! In other words ❤️ thank you for all your support and techy help as well as the inspiration for the furtniture. (Sadly due to texture limitations I wasn't able to use any of your models) I did rebuild a likeness of your chair for this in .map for what I needed.) Any who point is she is the grandma of this map!!! 
    You got a place in the senate hall check it out!!!
    Robert - I based the main room of the Sith base on a map he built long ago though his heart was in it he never got to release that map. Well I loved it soo much and remembered how hard her worked for the look I decided to rebuild it and put it in this map. She's immortal now Robert. 😛 All Wings Report In!
    If you ever get the itch to dled this and try it. Be sure to take a good look at the table you start at in df2. (Remember the cut scene before it - It deals with fathers.)
    Shadow Stone - You started the entire series and launched a legend! I hope this brings the community together the way your first 2 did!
    Ruxith - For all the beautiful chrome statues you see through the building and of course my beloved crowbar! 
    To so many others, thank you. This map has been a community affort! I hope it paves the way to bringing us all back together! To the future!
    Jkhub - for hosting the file and Mr Wonko who we all know will grab this just like everything for safe keeping. Ty mate we ❤️ your service!
    Perso - Cleaned up the beautiful main music! 😄 Sounds beautiful!
    CLANS
    The entire (JAWA) clan especially Helena! They helped out a lot in the early days, from ideas to hosting it on the server for me to stress test and idea toss. and soo much more!
    Thank you guys for every thing, memories included. No hard feelings.
    JAO (Jedi Academy Order) For the support and being my guinea pigs in the later days! Give some love to the RP community visit them @ https://jao.jcink.net/ or join their server /connect 14.1.30.210:19070

    Lastly Thank YOU! 

    AngelModder - Peace Love and May the Force guide your heart.
     

    1,247 downloads

       (20 reviews)

    10 comments

    Updated

  14. FFA Temple Grounds

    I decided to try getting back into map creation for JKA as a side hobby.
    So i made this FFA map just to get a few things out of my system.
    The map is Korriban themed, and very FFA centric, with a duel room for those who wish to just chill and duel.
    Source file for map: ffa_temple_grounds.map (Included inside PK3)
    Feel free to use this map for your own purposes, no credit needed but is appreciated.
    It's all base JKA.
    It has bot support.

    93 downloads

       (0 reviews)

    3 comments

    Updated

  15. Hoth Assault (FFA/TFFA/Duel)

    Based on the siege hoth map.
    * .bsp name: hoth_assault (replaces version 1 that was bugged)
    * .map source file included
    * FFA/TFFA/Duel map. Duel gametype with different spawnpoints.
    * No Botroutes.
    ________________________
    Author : MD
    Gametype: FFA/TFFA/Duel
    Release Data: 12 May 2021
    File Version: 2.0
    File Name: hoth_assault.zip
    ________________________
    Installation 
    Extract the archive and put the hoth_assault.pk3 file into GameData/base folder.
    Also you can use console to start the map type: /map hoth_assault
    NOTE: If you are using the original file i uploaded before, this one replaces it!
    Credits
    - ~#mad.
    - ^BLITZKRIEG! (kata and wrg for ideas and finding bugs, etc).
    - Raven Software / the creator of original siege_hoth map.

    197 downloads

       (1 review)

    2 comments

    Updated

  16. Grand Jedi Skills: Inner City Stories

    Are you ready, to advance to the next level of the game?
    ^ ^ ^ ^ Grand Jedi Skills: Inner City Stories ^ ^ ^ ^
     
    I present you with the insanley awesome Grand Jedi Skills: Inner City Stories.
    Perhaps the most complex and large MP FFA map made for JKA
     
    Venture the inner city stories to be had.
    Many floors to see in this building, lots of small details.
     
    Work together/against friends to complete challenges and explore.

    1,230 downloads

       (6 reviews)

    2 comments

    Submitted

  17. Expedition

    A map\file for both jk3 and jk2
     
    Readme File:
    **************************
     
    Title : Expedition
    Author : Acrobat
    Contact email: acrobatmapping@live.com
     
     
    File Version: 1.05
    Size: about 72.1 MB megs
    File Name : Expedition.pk3
    Completion date: 08/30/2011
    Brush count: 21351
    Entity count: 3133
    Net brush count (nonentity): 17590
    ----------------------------------------------------------------
     
    ATTENTION: You may have trouble loading this map or you may not. If you do, try some of the following:
     
    1) You may have to change com_hunkmegs to 128 to run this map (and restart your jk2 when you
    reset it.) Alternatively you can type set com_hunkmegs 128. You can make these changes in you console or you can open the jk2mpconfig file to make the change more permanent in
    LucasArtsStar Wars JK II Jedi OutcastGameDatabasejk2mpconfig
     
     
    ----------------------------------------------------------------
     
    1.05 UPDATE
     
    The main thing I did in this version was to integrate a-mountain into expedition. I made the map smaller in several areas the most noticeable
    being Maze mountain. I deleted some of the shaders to make room. Hopefully this will get rid of the ocassional max shaders issue. I also added a skyportal.
    I changed the music.
     
    ----------------------------------------------------------------
    Description:
     
    This is an academy map that is meant to be similar to my first map exploration, and the two maps' layouts are similar in many ways.
    The basic idea is a Yavin-ish style academy map that is set in the mountains. It has basic duel rooms, a ffa area as well
    as some climbing challenges.
    ----------------------------------------------------------------
     
    Credits:
     
    Stormcrow and Rhiom for making the council area.
     
    Most of the textures in duelroom are from the default jk2 Yavin folder (or jka.) I needed to put them into a custom textures folder
    so that I could apply custom shaders so although there is a ton of textures in this map, most are default ones.
    The remainder of textures I made myself or got from the following sources.
     
     
    I used JediMediator's efects file, gfx files, sound files, and textures for his giant bonfire looking thing that he used in his
    inferno map since he released it for public use.
    http://jediknight3.f...e/Inferno;99138
     
     
    I used JediMediators's detail shader and two textures for one of my grass detail shaders. See this thread for sources.
    http://www.map-craft...iewtopic&t=2745
     
    I used a couple textures from the Limelite texture archive I found at the Massassi temple.
    http://www.thelimeli...textures1.shtml
     
    I used a couple of Elandain's textures that he has on jk2filesjk3files.
    http://jediknight3.f..._Textures;30975
     
    Boddo made me a tutorial for how to make the CG-ish looking brick textures in the main room called n-wall1, n-wall2 and n-wall3.
    I also used Boddo's "table" texture and two of his wood textures called ddtree2 and ddtree3, which are
    downloadable at his www.cyberpunkcafe.com website. He also made the slablock series of five textures for this map.
     
    Boddo also made the rustic_semitransparent that went on my pipes and its env texture called envmap3.
     
    Boddo made the island room that you teleport to from the bar, its shader file called expl3terr, and
    its textures.
     
    I used Mars Marshall's bantha model, which can be downloaded here:
    http://jediknight3.f...le/Bantha;37848
    Rhiom helped me convert the bantha model to an md3 file because vehicles don't work in jk2.
     
    I used NAB622's cave prefabs in the map that can be obtained at the following URL:
    http://jediknight3.f...e_Prefabs;88711
    In this updated version, I got a max edgelines error so I converted his caves into a massive .ase model, and now the caves look
    slightly glitchy but not too bad.
     
    Loda and BK made the basic spacing the strafe pads distancing, although I modified it,
    and they made the "crete" textures."
     
    The texture called "atl_wood" is Szico's Atlantica (got permission and readme included.)
    http://szicovii.com
     
    Lastly, the five textures that I used for the terrain blending were SIMONOC's. They were called
    ter_rock2, ter_rock3, ter_mud1,ter_moss1, and ter_dirt1.
    http://www.simonoc.c.../terrain1_1.htm
     
    I got the Sith symbols for the 3 flags in the main room from wikipedia and modified them.
     
    The layoutstyle of one of my outside areas and its associated secret area under the waterfall was influenced by Kahn's sithcouncil
    map in jka.
    http://jediknight3.f...h_Council;43812
     
    Thanks to beta testers: Vrael, Sniper, Thrawn, etc etc
     
    ----------------------------------------------------------------
     
    Map Information:
     
     
    New Textures: yes
    New Music: yes
    New sounds: yes
    New Models: yes
    botroute: yes
     
    Game types are ffa, duel
    ----------------------------------------------------------------
     
    Compile Information
     
    bsp_q3map2/q3map2: (final) BSP -meta -notjunc, -vis, -light -fast -samples 2 -lomem
     
    note it was compiled using 2.5.16 q3map2 compiler, which is not the default compiler of gtkradiant 1.4.
    In case any other jk2 mappers try a dot product shader (terrain blending), they must update the compiler or
    use gtkradiant 1.5 for their compiling since it comes with an updated compiler. This is the tutorial that I
    used for terrain blending
    http://www.simonoc.c.../terrain1_1.htm
     
    I used DarthG's new_system.pk3 mostly for its subtle_hint shaders but I also used some of the pack's
    caulk_water shaders and a few others. I'm not sure where I downloaded, but this thread at least talks about it.
    http://www.map-craft...ight=subtlehint
     
     
    ----------------------------------------------------------------
     
    Worldspawn Information
     
    _lightmapscale 8
    _blocksize 0
    _chopsize 0
    ambient 15
     
     
    ----------------------------------------------------------------
    Bugs
     
     
    Nothing major that I know of, but let me know if you find errors.
     
     
    ----------------------------------------------------------------
     
     
    * How to install *
     
    Just put the Expedition.pk3 in your GameDatabase game directory
     
     
    ------------------------------------------------------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ���© LUCASARTS
    ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    2,012 downloads

       (8 reviews)

    5 comments

    Updated

  18. Everbliss

    Everbliss is a map that is currently a work in progress and by no means finished.
     
    The aim for this map was to come up with original and creative ideas for interactive games.
     
    In this very early-alpha version you will find the only game arena that has reached near completion: Grenadeball. The goal is to have plenty more games implemented in the future.
     
    My gift to {JoF}.
     
    -
    Gametype: FFA
    Bot Support: No
     
    Credits:
     
    {JoF} - My clan Jedi of Freedom, for their continued support and friendship, the reason why this map exists (:
     
    Szico - (scoreboard textures and shader originated from his own work)
    Radec, Zefilus, Greeny - Advice and ideas

    198 downloads

       (14 reviews)

    6 comments

    Updated

  19. FFA Jedha City

    This is the FFA version of Jedha City! Originally created for moviebattles 2, I present to you the FFA version of Jedha City!

    Here is the original readme:

    Hey guys, I made a map based on Rogue One's Jedha City for the Moviebattles 2 mod.

    If you want to play this map you need to have the Moviebattles 2 mod installed for JK3.

    Download Moviebattles 2

    The objectives for the rebel team is that they have to hack the imperial occupier tank, The Imperials have to defend it.
    The rebels have a rooftop advantage, the Imperials a ground advantage. 

    All the textures, models, map and FA are made by me.
    This music is a custom mix from the movie soundtrack to suit the 5 min rounds.

    I recommend a fast pc that can handle high fps, and haven't had any feedback from any one conserning performance, but it should be doable for a modern pc. 
    I hope you can play this without any errors, because I'm not planning to support this project any further in the future. It was fun making it, and I hope you enjoy it.
    See you when I see ya,

    PyroTechnics.

    361 downloads

       (2 reviews)

    1 comment

    Updated

  20. banana-beta0.2

    Might as well release this first piece that I worked on. I was working on this just before putting my attention on the JoF Temple.
    There was a time when JoF server map was permanently Jedi's Home II. I wanted something more, so I decided to make an epic map that would replace the JH2 with superior fun and function. 
    I was innocent and did not know anything about fps or area portals back then. This was the first map I attempted to release, and this is the first version that was tested with a group of people. Most them had unplayable fps, at least in the above portion of the map; the underground was playable by many. I dropped this map at that point. The map has only ambient light, so it might be bit dark. 
    I really do enjoy the layout still ^^ This definitely is a piece of me I put a lot of heart in. Wanted to upload it here for safe keeping 🙂 Check it out if you like 

    31 downloads

       (1 review)

    0 comments

    Updated

  21. Hexes Ghetto JK3

    Hexes Ghetto JK3 V2
    This is a FIXED version, if you had played this map from jk3files.com that was version with several bugs. I this version all those bugs was fixed.
     
    About this map:
    It's a large city map with several building you can get it and a lot of nice dueling places.
     
    I think this good map for:
    Role Playing (I think this map mostly was used on RP servers)
    Dueling (Has several very nice dueling spaces/arena, some of them isn't so easy to find)
    Snipers fight (You can get on most of the buidling, perfect for sniping) (some buildings has secret teleports to get on it)
    Training vs NPC (You can find 2 spaces where you can spawn enemy or friendly npc)
    And for sure HAVING FUN! (A lot secret places, and places to explore)
     
    About secrets:
    First try to find a maze and then move on hint (Ghetto or Garden)
     
     
    !!! To load it on server type !!!
    -----
    type /map ^2Hexes_^1Ghetto^22
    ----
    !!! If you will run this (Fixed versions) on server it won't be matter which version your client uses this will be bugs free!!!

    576 downloads

       (4 reviews)

    3 comments

    Updated

  22. Manaan Beta

    This is the first map I released for JK3!
    Original description (19/01/2005)
     

    247 downloads

       (5 reviews)

    0 comments

    Updated

  23. -{JotR}- Ffa_SandTrap_V1

    This is an oldie from 2005! Reuploaded to this site.Time flies! Wew.
    This is the 2nd map I made for JK3 and it's ment to be played as an FFA map. It was originally created for a clan named Jedi of the Republic (-=JotR=-) who I was the cofounder of along with Jygonshen and Arkadis Filatov.
    It doesn't have any obvious clan references, so it can pass for a normal Tatooine style map.
    There are all kinds of dueling rooms, an underground stadium and rancor spawn area underneath the cantina!
    Can you find the secret in this map? Have fun playing it!
    PyroTechnics

    111 downloads

       (1 review)

    0 comments

    Updated

  24. Dark Forces II - Sulon Star

    Dark Forces II - Sulon Star
    [https://starwars.fandom.com/wiki/Sulon_Star]
    This map is a remake of Dark Forces II - Jedi Knight's 11th level, the second boss fight - The brothers of the Sith.
    Game Modes:
    FFA
    Power Duel
    Duel
    Bot support: NO
    New Textures
    New Shaders
    New Sounds (taken from the original Dark Forces II)
    New Models (8t88 droid model and its textures - taken from the original Dark Forces II)

    Install:
    Copy jk1_sulonstar.pk3 to your base folder.

    UnInstall:
    Delete jk1_sulonstar.pk3 from your base folder.

    Special thanks:
    (MKBK)Luke

    168 downloads

       (2 reviews)

    0 comments

    Updated

  25. Dark Forces II - Dark Palace

    Dark Forces II - Dark Palace
    [https://starwars.fandom.com/wiki/Yun]
    This map is a remake of Dark Forces II - Jedi Knight's 7th level, the first boss fight - Yun the Dark Youth.
    I've been working on these JK1 bossfight maps for ages now, but during the quarantine I managed to finish some of it.
    Game Modes:
    FFA
    Power Duel
    Duel
    Bot support: NO
    New Textures
    New Shaders
    New Sounds (taken from the original Dark Forces II)

    Install:
    Copy jk1_darkpalace.pk3 to your base folder.

    UnInstall:
    Delete jk1_darkpalace.pk3 from your base folder.
    Special thanks:
    (MKBK)Luke - helping around with the buggy shader I wrote and tweaking with the lampthings on the ceiling.

    172 downloads

       (2 reviews)

    0 comments

    Updated


×
×
  • Create New...