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Cosmetic Mods

330 files

  1. Throwable Stuff

    Author
    Jose Carlos
     
     
    Remember how Yoda ripped the X-Wing out of the swamp in ESB? Ever wanted to follow his lead? Well, now you can! This pack here contains a collection of (mainly) baseJA map objects that have been tampered with and can now be gripped, pushed, pulled and generally used to smack others around. Great fun, I assure you.
     
    Now, this pack is a whole lot more fun in SP, where you can just flip out, give yourself a godly reserve of Force power and go wild. Unfortunately the MP portion of the game won't allow you to use two force powers at the same time (like grip and push, which is pretty much what this pack relies on), but they're still fun in online bouts. For extra enjoyment use a cheat to set the game's knockback level higher (g_knockback 4000 should be adequate, although 10000 and up is made of awesome) and take full advantage of your ability to push a half-ton crate into some poor shmuck's nose.
     
    In closing, I would like to paraphrase a few lines from Conan the Barbarian. What is good about the Force? You can use it to crush your enemies, see them driven before you and hear the lamentations of their women.
     
    ALSO INCLUDED IS THE ASSETS, TO MAKE YOUR OWN THROWABLE STUFF (assets.zip)
     
    The basic resources needed to make stuff awesome. Or, in other words, to make random stuff susceptible to Force powers. The skeleton was made with 3ds Max 5, so unfortunately only Max users can make stuff awesome.
     
    THE MAKING OF THE AWESOMENESS
    ----
    Basically the process is the same as compiling a player model.
    1) Make a model
    Keep the lowest vert at -24 standard Max units.
    2) Weigh it to the skeleton provided
    Rig the model to Bone01, Bone02 is used for the (empty) animation.
    3) Link the mesh to the mesh_root dummy
    4) Export as root.xsi into the "_throwable" folder
    5) Open Assimilate, add _throwable.gla, compile
    6) Create a .npc file
    7) Pack it, test it, bask in your own glory

    647 downloads

       (9 reviews)

    8 comments

    Submitted

  2. Circa's Menu Mod

    This is a mod that aims to freshen and soften the main menus of both SP and MP of Jedi Academy. I always felt like the sounds and music for the menu were extremely harsh. Especially if you're playing late at night, you fire up JKA and click Play--BEEP! Ow. Click Join Serv--BEEP!
    New sounds add a more subtle feel to your menu experience.
    Music track for MP switched with the Yavin Temple explore music from JK2. Very peaceful feel, reminds me of the Jedi Academy map.
    Same music track added to the SP menu (previously no music played)
    Server list now shows more servers at a time, making the font smaller. Before it was huge and only showed around 10 at a time.
    New video plays in the main menu, just to give it something new.
    Server info window is now grey, so it's easier to see black names
    Hopefully more changes will happen later. This is the first release.
     
    Video demo:
     

     
     
    This was a mod I've had in my base for years but never shared it. Decided to work on it a bit more and release it. It's hard NOT to use it now.
     
    Also, keep in mind this won't work with other main menu mods, for the most part, if they edit the actual menu.

    1,666 downloads

       (8 reviews)

    8 comments

    Updated

  3. RGB Base Skins (3.0)

    This mod adds RGB (char_color_red, char_color_blue, char_color_green) support to the 45 playable base models. For any default model, the RGB skin can be accessed via the console (SHIFT+`) by typing the following command:
     
    /model MODELNAME/rgb
     
    where MODELNAME is any of the models listed below.
     
    Other supported custom models are Hapslash's Stormtrooper and Mandalorian's Boba Fett (http://jkhub.org/files/file/1947-fettpack/), if you set up the model to overwrite the default boba_fett and include the [RGB_Skins_MandaBobaFix].pk3 in your base.
     
    Once you have the RGB variant of the model selected, you can change the color instantly to any color (and other people see the change instantly [only if they have the mod as well], they do not have to "refresh" their skin list to get the updates). For example:
    /char_color_red 255
    /char_color_blue 0
    /char_color_green 0
    will produce the color red. You can use any combination of R G and B (just make sure each one is between 0 and 255).
     
     
    If you have JAPLUS, you can use the single command "/amcolor R G B" instead of the three char_color commands.
    (For example, "/amcolor 255 0 0" will produce red).
     
    This mod also includes team skins and icons for the jawa model!
     
     
     
    The models with a * next to it denotes a comment, and the models with a + next to it indictates that there are additional variants of that model included.
     
    alora
    alora2
    bespin_cop
    boba_fett*+
    chewbacca
    chiss
    cultist
    desann
    galak
    gran
     
    human_merc+
    imperial
    imperial_worker
    jan+
    jawa+
    jedi
    jedi_chewbacca_rgb*
    jeditrainer
    kyle
    lando
     
    luke
    monmothma
    morgan
    noghri
    prisoner
    rax_joris
    rebel+
    rebel_pilot
    reborn+
    reborn_new
     
    reborn_twin
    reelo
    rodian+
    rosh_penin
    saboteur
    shadowtrooper
    snowtrooper
    stormpilot
    stormtrooper***
    swamptrooper
     
    tavion
    tavion_new
    trandoshan****
    tusken
    ugnaught+
    weequay*****
     
    *If you are using Mandalorian's fettpack v.01, refer to the installation instructions!
     
    **This model, jedi_chewbacca_rgb, is included to allow the use of the Chewbacca RGB skin in team gametypes. Having "jedi_" in the model name forces the RGB colors displayed to be red or blue, depending on the team you are on, while also retaining your char_color_red, char_color_green and char_color_blue values. Without "jedi_" in the name, Jedi Academy appears to reset char_color_red, char_color_green and char_color_blue to have values of 255, but these values aren't locked.
     
    ***If you are using Hapslash's Stormtrooper model, refer to the installation instructions!
     
    ****This skin, trandoshan/rgb, is essentially the same as the default trandoshan/sp skin. This additional skin is provided for consistency with the other models.
     
    *****This skin, weequay/rgb, makes use of the tint_torso.png texture included with the default model for weequay/sp, but also changes the legs to have RGB.
     
    +Other variants included are:
    boba_fett/
    nocape
    nojetpack
    none
    rgb
    rgb_nocape
    rgb_nojetpack
    rgb_none
     
    human_merc/
    key_carrier_nocape
    nocape
    racto_nocape
    rgb
     
    jan/
    novest
    rgb
    rgb_novest
     
    jawa/
    blue
    red
    rgb
     
    rebel/
    noholster
    none
    novest
    rgb
     
    reborn/
    rgb
    rgb_blue
    rgb_boss
    rgb_red
    rgb_s
     
    rodian/
    novest
    rgb
     
    ugnaught/
    lunch
    nopurse
    rgb
    rgb_lunch
    rgb_nopurse

    957 downloads

       (6 reviews)

    6 comments

    Updated

  4. JK2 Taunts for JK3

    This file contains taunt additions from JK2 which are missing in JK3.
     
    Included
    Bespin Cop
    Chiss
    Desann
    Galak
    Jan
    Jedi Trainer
    Lando
    Mon Mothma
    Morgan
    Rebel
    Reborn
    Reelo
    Shadowtrooper
    Swampstrooper
    Tavion

    1,287 downloads

       (8 reviews)

    4 comments

    Submitted

  5. Default icons - expansion

    Like most people who create custom skins, you will eventually be creating your model's icons in JKA's default icon style as a standard procedure in your work.
    I always felt that the versions of the icons that people created always limited how much of them you could use. For example, they may not be quite as bright in colour, or there'll be parts missing in the center.
     
    So here, we have a set of the default icons, with additional colours in the same shade of colour to make it more authentic. I have created these icons directly from skin's icons from the game, and filled in the extras where needed. I'd like to think my version is the most accurate (if you were to compare), so enjoy!
     
    p.s if you don't know how to use this then follow this simple guide
     
     

    422 downloads

       (4 reviews)

    4 comments

    Updated

  6. Snowy Hills Skybox

    This is a custom skybox with snowy hills around. I used hoth textures for creating the terrain which then i used for the skybox.
    Thanks for Szico VII for his tutorial on making skyboxes by using JKA maps.

    199 downloads

       (6 reviews)

    5 comments

    Updated

  7. JA Enhanced Graphics

    Original Author: |GG|Crow_Nest
     
    Description:
     
    Game shaders have been modified, enabling playermodels, certian NPCs, force powers, some world objects, weapons and other stuff to have a soft blooming effect around them, similar to games like Brothers In Arms and Star Wars: Battlefront.

    963 downloads

       (6 reviews)

    5 comments

    Submitted

  8. Original Trilogy Lightsaber Trails

    New Lightsaber trails to fit the Original Trilogy blades, which you can find here: http://jkhub.org/files/file/2531-original-trilogy-lightsaber-blades/
     
    Mod Name: Original Trilogy Lightsaber Trails
     
    Author: Omega1
     
    Installation: Copy "OT Saber Trail.pk3" over to your "Jedi Academy\GameData\base" Folder.

    1,933 downloads

       (6 reviews)

    7 comments

    Updated

  9. Saber Fire

    Hello! Today I come to bring you this nice mini mod, which adds a fire aspect to our saber, that applies to the trail of the saber and its line , This is a mini mod so it does not affect anything of the game just to him saber.
     
    Bugs:
     
    The white saber contains a lot of luster around it, this will be fixed in higher versions

    227 downloads

       (4 reviews)

    6 comments

    Updated

  10. Chiss Eyes (Rebels Edition)

    This simple mod changes the red eyes from the Chiss bartender, to make them look more like Thrawn's eyes in Star Wars Rebels.
     
    Just put the pk3 in to the base folder of Jedi Academy. It should work for Jedi Outcast as well.

    227 downloads

       (5 reviews)

    2 comments

    Updated

  11. Coruscant Sky

    This mod changes the Coruscant skybox in the Single Player mission "Capture Crime Lord - Coruscant" to look more like Coruscant from "Attack of the Clones" and "Revenge of the Sith". The default one looks pretty bad, as it's just black sky and stars, so this hopefully makes it a bit more accurate to the movies. If you’re a stickler for detail of Star Wars canon, this mod is for you.
     
     
     
    Known Bugs:
    None, from what I can see so far.
     
    Comments:
    None
     
    Credits:
    George Lucas and LucasArts for the images from "Attack of the Clones" and "Revenge of the Sith".

    3,296 downloads

       (15 reviews)

    7 comments

    Updated

  12. JKA "Darth Revan" 'Shift+Tab' Console Pack

    Description:
     
    This small modification is for all you "Revan'ites', out there and it simply changes your basic JKA console to a glassy/transparent-ish look. It's a pack of 6 different files, each with a different image of the Sith Lord, Darth Revan, himself.
     
    Known Bugs:
    None
     
    Comments:
     
    Credits:
    LucasArts & BioWare
    (See readme for full credits)

    181 downloads

       (5 reviews)

    4 comments

    Updated

  13. JKA "SWTOR" 'Shift+Tab' Console Pack

    Description:
     
    This small modification, simply changes your basic JKA console to a glassy/transparent-ish look, with 2 screenshots taken from the MMO; STAR WARS: The Old Republic. The shots can also be seen in the lightsaber duel parts of the "Deceived" and "Return" cinematic trailers for the game.
     
    Known Bugs:
    None.
     
    Comments:
     
    Credits:
    George Lucas and LucasArts.

    97 downloads

       (2 reviews)

    1 comment

    Submitted

  14. Aidy's Styles

    A small mod to change saber stances and other animations.
     
    In version 2 I've changed the kick animation a little, so it isn't so fast
    and has fewer frames. IMO it looks a lot better this way.
     
    I've also changed the force jump back sommersault bit. (Hld jump then tap backwards)
    You probably won't see this happen that often.
     
    There is also an "off the wall" animation changed (can't remember if was in 1st version,
    and if it was then it only worked when kicking off to the left) If you start a wall run then
    press jump+opposite direction of wall straight away you should see this animation,
    its a kinda Horisontal spin thing, but it doesn't actually replace the "Kick off" so it don't
    look silly when you side kick off a player or a wall for that matter.
     
    Nothing too great but a change from the normal I think.
     
     
     
    Also included is the qvm file from the jedimoves20.pk3
    made by Master D-Ley Amas. Below is his readme:
     
    "Description : *All saber styles are now infinitely chainable (in multiplayer
    only), giving medium style back it's advantage and giving strong
    style an added edge.
    *The dual-bladed saber can now be activated without using cheats
    in multiplayer, just type "thedestroyer" into the console at any
    time, or bind it to a key - ex. "bind z thedestroyer", Z being
    the key you want to use to activate the dual blade.
    *Dismemberment is now enabled in multiplayer (with the v1.04 code)
    to enable, type:
    g_dismember 100
    cg_dismember 100
    into the console (must be enabled on server to work)
    (this only needs to be set once)
    *The moves that have been altered-
    -roll forward, left, or right: cartwheel
    -roll backward: butterfly
    -jump: force jump style instead of pansy normal one
    -fast saber style: replaced with one-handed (Tavion) style
    -strong saber style: replaced with one-handed (Desann) style
    -backstab: all saber styles now do backstab instead of swing back
    -walk: now walks with saber raised, for effect while dueling
    -getup: instead of struggling off of the ground, you "force" getup
     
     
    I hope everyone likes this new version, as it was quite
    a feat on my behalf. I have never looked at (or compiled,
    for that matter) game source code before I made this mod.
    For anyone who's wondering, the regular, two-handed saber
    styles are in the same slots as the one-handeds used to be, so
    Tavion and Desann now fight two-handed.
    The reason why saber styles are only infinitely chainable in
    multiplayer is because Raven has only released the source code
    for multiplayer, not single player. Until this happens, saber
    styles will only be infinitely chainable in multiplayer.

    918 downloads

       (2 reviews)

    2 comments

    Updated

  15. JKHub chat icon

    This mod changes your chat icons with logo of JKHub.org,
    and improves voice chat icon looks into ultra gorgeous hi-res.
    Included in this pack is also a .PSD file, for PhotoShop ninjas
    to use - should they desire to do so. So the PHOTOSHOP PSD
    folder is only for such use. It has no use for the mod itself.

    55 downloads

       (7 reviews)

    10 comments

    Updated

  16. Fixedsys Console Font v1.0 for Jedi Academy

    Description:
    Relive the old Windows 1.0 days with a Fixedsys console font!
    Replaces the font used in the console, game timer, chat prompt and FPS meter
    Supports all characters in the Windows-1252 encoding

    Installation:
    Open the zip archive and extract the pk3 file to your GameData\Base folder.
    You can usually find this under "C:\Program Files (x86)\LucasArts" on Windows.

    246 downloads

       (7 reviews)

    5 comments

    Updated

  17. Highspeed Melee

    Author
    HOUOU
     
     
    Former highspeedmelee3 was improved.
    First, glafile was deleted, and capacity was greatly reduced.
    Therefore, you must put [japlus_gla_anims.pk3] with JA+ Mod.
     
    One more, a balance wasn't appropriate with multi-player.
    Therefore, some are being adjusted.
     
    Because a problem was found, fast stance was changed to new stance.
    Then, even a single-player can use a new saber stances.
     
     
    1.Melee motions
    The number of frames of meleemotion and a speed were revised.
    Former back running was deleted, and the left kick and front get up were amended with multi-player.
    One back flip was changed with single-player.
     
    2.Saber stances
    Saber stance of medium and dual was added newly, and fast was amended.
     
    3.Melee effects
    Melee effects with single-player were amended.
     
    4.Melee sounds
    Melee sounds were amended.
     
    =================================================================================
    [About mod of the single-player]
    The continuous attack of the punch becomes possible with SP version.
     
     
    [About mod of the multi-player]
    This MP version mod can use even baseJKA(stance and motion only) and Force Mod III except for JA+ Mod.
    (But, a balance isn't so appropriate as that.)
     
    =================================================================================
    [File explanation]
     
    [single-player]
    z_highspeed3_basic.pk3----------- Only melee motion is changed.
    z_highspeed3_full.pk3------------ Melee motion and saber stances, back flip and back roll are changed.
     
    [multi-player]
    z_japlus_highspeed3_basic.pk3---- Only melee motion is changed.
    z_japlus_highspeed3_full.pk3----- Melee motion and saber stances are changed.
     
    =================================================================================
    [Melee control]
    CTRL---Punch
    ALT---(It changes by the pressed direction key.)---Kick
    CTRL+ALT---(It changes by the pressed direction key.)---Grasp attak
    USE---(It changes by the pressed direction key.)---Avoidance movement (Single-Player only)
    (A USE key can be used even if it is changed to other weapons.)
     
     
    =================================================================================
    [How to use melee in single-player]
    It can be used with one button when the following cheat code is added to autoexec.cfg.
     
    bind * "HelpUsObi 1;g_debugmelee 1;give weaponnum 14;weapon 14"
    (Assign [*] a favorite key.)
     
    Only melee can be used without changing force power.

    725 downloads

       (2 reviews)

    1 comment

    Submitted

  18. 57C Holocam Replacement

    This mod replaces the default camera model with the 57C holocam model seen in the movies. I haven't noticed any frame rate drops, but due to the more complex geometry some lag might occur on slower machines. Aside from that I haven't noticed any bugs. I haven't tested it with Jedi Knight II: Jedi Outcast, but given that the model paths are the same it should work with it as well. To install, unpack the file z_57C.pk3 into your GameData/Base folder. To uninstall, remove the file z_57C.pk3 from the GameData/Base folder.

    584 downloads

       (17 reviews)

    7 comments

    Updated

  19. Jakku Name Mod

    This is a very tiny mod. What it does is simply change the mission info screens to refer to the first mission (the Tatooine mercenaries one) as if it takes place in Jakku instead of Tatooine.
    References to Tatooine and Mos Eisley were changed for that mission in the text. Also 2 voice lines referring to Tatooine/Mos Eisley were edited so they don't say it.
    There's an extra planet circle in the galaxy screen and the planet photo is different too but I didn't animate it, sorry.
     
    I thought this made sense since the Millenium Falcon is parked there (this could be when Han loses it?) and since Jakku and Tatooine look exactly the same, let's be honest.
     
    I haven't changed anything in the map, the NPCs or the mission itself, maybe I will in a future release.
    Let me know if there's some glitch with it.
     
    EDIT: Added an alternative pk3 which makes it replace Blenjeel instead.

    568 downloads

       (8 reviews)

    11 comments

    Updated

  20. Animated Bat Chat Icon

    Installation Instructions:
    =========================
     
    Included along with this file should be a "zChatBatAnim.pk3" file. Place the pk3 in the Base folder of your Jedi Academy directory.
     
    About the mod:
    =============
     
    The "just in case" mod that came to me when I started to fall short of time on the other project due to real life commitments! The Animated Bat Chat Icon is a small, but sweet little quirk in the spirit of Halloween.
     
    Enjoy! ^.^

    42 downloads

       (3 reviews)

    1 comment

    Updated

  21. Dynamic light for weapons

    ......Dynamic Light for Weapons......
     
    Author:
    Grab
     
    File name:
    GGDynamicWeapons v1.0
     
    Description:
    Dynamic light for weapons effects
     
    Instalation:
    Take one of these .pk3's and put it into your base folder.
     
    Known issues:
    Probably only Seeker's shots are missing dynamic lightning. Might be fixed in future.
     
    Copyright:
    Grab

    5,100 downloads

       (12 reviews)

    2 comments

    Updated

  22. High Quality Voice Icon

    This is a mod that updates the voice icon in multiplayer to be of higher quality. The default one is pretty bad, and since I made the chat icon high quality, this needed to be the next step. Thanks to Ensiform for pointing that out.

    441 downloads

       (10 reviews)

    3 comments

    Updated

  23. High quality icons

    ......High quality icons......
     
    Author:
    Grab
     
    File name:
    GGHDIcons v1.0
     
    Description:
    High quality icons replacement of old ones.
     
    Instalation:
    Take one of these .pk3's and put it into your base folder.
     
    Known issues:
    No new icons for: melee, cloak, zoom.
     
    Copyright:
    Grab

    10,597 downloads

       (8 reviews)

    5 comments

    Submitted

  24. High Quality Chat Icon

    This is a mod that updates the chat icon in multiplayer to be of higher quality and animated. I was tired of seeing a really ugly pixelated one, and it was about time for an update. I used Ruxith and SiLink's animation shader for the animated dots. All credit goes to them.

    1,801 downloads

       (17 reviews)

    21 comments

    Updated

  25. Alternative blades, colors and trails

    This is my first mod for Jedi Academy
     
    This mod changes the default lightsaber colors in-game.
     
    This is the fixed version of this mod in which I have fixed the orange color and the floaty white bits.
    I have also added a slight point to the base of the blades.
     
    Thank you, and I hope you enjoy this mod!
    And my the Force be with you!

    1,574 downloads

       (5 reviews)

    9 comments

    Updated


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