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Cosmetic Mods

330 files

  1. Doctor Who Theme

    This is a menu mod that is based somewhat of the 10th doctors opening sequence including the Red and blue parts. It also has the 10th doctors theme. Sadly, there is no Tardis flying through the vortex.
     
    Readme
     
    Jedi Knight: Jedi Academy
     
     
    TITLE: Doctor Who Menu
    AUTHOR: Zicmak
     
    FILENAME: doctorwhomenu.pk3
    FILESIZE: 18.8 MB MB
    DATE RELEASED: 11 February 2013
     
    CREDITS:
    Me: Parts of The Menu
    Ravensoft etc. The other parts of the menu
     
    INSTALLATION INSTRUCTIONS: Unzip the file and place doctorwhomenu.pk3 into your base folder.
     
    DESCRIPTION: This is a menu mod that is based somewhat of the 10th doctors opening sequence. It also has the 10th dctors theme. Sadly, there is no Tardis flying through the vortex.
     
    BUGS: None that I know of
     
    COMMENTS: It is almost to the finished state, but I can't be bothered making it super fancy, so here it is.

    166 downloads

       (1 review)

    2 comments

    Updated

  2. Dragon Radar

    Installation:
    Simply place PK3 file into the /Base/ directory. To remove simply delete it.
    Description:
    A simple flaming dragon themed radar. no more... no less.
    Note:
    May not work with other radar modifications.

    61 downloads

       (0 reviews)

    0 comments

    Updated

  3. Droid HUD

    A droid HUD that aims to give player the feeling of playing as a Star Wars droid.

    218 downloads

       (12 reviews)

    6 comments

    Updated

  4. Droidy's Chinese New Year Flags

    This is a rather simple mod that changes the Flags in Capture the Flag to say "Happy Chinese New Year" in English and Chinese,
    I made this for the Chinese New Year's contest, wish me luck

    29 downloads

       (5 reviews)

    2 comments

    Updated

  5. Dusty's Lightning Effects

    A force lightning mod. There are tons of these around, but I wanted to make my own version with some slightly altered features.
     
    Changes:
    - new image for Force Lightning from JK2 I believe (I think it looks more snazzy)
    - less lightning bolts drawn on screen at any given time, however individual bolts are slightly thicker (meant to make individual bolts feel more "powerful", also just for a cleaner looking lightning effect)
    - the orb(s) the lightning comes out of are a bit smaller to be in better proportion to the lightning bolts
    - optional ambient lighting effects for force lightning (the lighting that appears on the ground/walls/ceiling around the lightning bolts)
    - choice between different colors of force lightning
     
    PK3 packages: (explanation of what the ending suffixes mean)
    B - Blue Lightning. No ambient light.
    BL - Blue Lightning. Yes ambient light.
    BP - Blue Lightning for levels one and two of the force power. Purple lightning for level three of the power. No ambient light.
    BPL - Blue Lightning for levels one and two of the force power. Purple lightning for level three of the power. Yes to ambient light.
    P - Purple Lightning. No ambient light.
    PL - Purple Lightning. Yes ambient light.
     
     
    I felt that in the Base JA effect and in most lightning effect mods out there, that there were too many lightning bolts drawn on screen at once. Rather, I thought the individual lightning bolts should seem more powerful, rather than the power of the lightning seeming to come from 30+ bolts on the screen at once, and I thought it looks too messy with that many bolts anyway.
     
    The image for the lightning is borrowed from JK2 I believe which is purple by default. I borrowed a couple images from a mod on jk2files.com called "New Lightning Effects" but since jk2 files is down I can't check to see who the author was. I'm pretty sure though all he did was color the JK2 lightning effects blue.
     
    I'll probably release a full version of this with more polish, like more lightning styles and some improvement on the look and color of the ambient lighting, but honestly I've tinkered with this for so long I just wanted to finally release something.

    5,523 downloads

       (5 reviews)

    4 comments

    Updated

  6. Dynamic light for weapons

    ......Dynamic Light for Weapons......
     
    Author:
    Grab
     
    File name:
    GGDynamicWeapons v1.0
     
    Description:
    Dynamic light for weapons effects
     
    Instalation:
    Take one of these .pk3's and put it into your base folder.
     
    Known issues:
    Probably only Seeker's shots are missing dynamic lightning. Might be fixed in future.
     
    Copyright:
    Grab

    5,004 downloads

       (12 reviews)

    2 comments

    Updated

  7. Electric HUD

    Author: Thunder
     
    This is a hud that also comes with a change of image in the console, with an electric theme.

    126 downloads

       (1 review)

    1 comment

    Submitted

  8. Electric Saber Mod

    Author: Thunder
     
     
    This is a saber mod that gives your lightsaber an electric trail and look!

    426 downloads

       (0 reviews)

    1 comment

    Submitted

  9. Elegance HUD

    Buildtime : 1 night
    New textures : Yes
     
    put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
     
    I tested this map on a clear version of JKA. So if there are still some unexpected bugs contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
     
    Enjoy!
     
    » Darth NormaN
     
     
    You are allowed to use textures/shaders/effects for your own projects - IF THEY ARE NON-COMMERCIAL!

    5,722 downloads

       (8 reviews)

    5 comments

    Submitted

  10. Energy Sabers

    Original Author: |GG|Crow_Nest
     
    Description:
     
    A simple mod that changes the blade core of your lightsaber blades, I added some sort of electrical lines in-between them. I included an altered green saber blade which is supposed to resemble Luke's green saber in ROTJ.

    249 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Enhanced Impact Effects + True HD Blades

    Title: Enhanced Impact effects + True HD Blades
    Author: Kalamaray
    File Name: Enhanced_Impact_efx+True_HD_Blades.pk3
     
     
    Effects: This basically gives most of the main vanilla guns (including turrets, ewebs etc) and saber impacts/deflections a more dramatic movie-like effect. I've also removed the graphic effects for force push/pull (the line in the autoexec is needed to remove the clear distortion effect), choke, sight, player shield, and greatly reduced the visibility of protection/absord so it's just noticeable enough to tell that they're on. I've also re-made and/or increased the resolution of some of the effects graphics such as flares, sparks, blaster and other energy bolts. This is still somewhat of a work in progress so if anyone has suggestions or requests for any effects feel free to let me know and i'll do my best to include it in the next update if possible.
     
    Blades: These are an updated version of my most recent blades slightly thickened and brighter with greatly increased resolution (4x the resolution of most HD blades like my last release), this includes the trails and glows of course. There's really nothing to say about these as the quality at this resolution speaks for itself =)
     
     
    Additional Notes: the only side effects of the force power changes i know of is assassin droids shields are invisible (due to the the autoexec line), and the glows of npc's through walls with force sight is extremely dim as a side effect of the changes to absorb/protection. Also if for some reason you want to just use the blades and want the new saberflare, it can be found in the "borgeyeflare" jpeg in gfx > misc. the actual "saberflare" jpeg is just a supplemental flare. I almost forgot to mention it but i've also replaced the lightning graphics with the ones from Jedi Outcast as i've always thought it looked much better.
     
    Installation: Extract both pk3's into Jedi Academy's /gamedata/base directory as well as the autoexec.cfg (or add the line to your own autoexec if you have a pre-existing one).

    21,464 downloads

       (17 reviews)

    20 comments

    Updated

  12. Ep. VII Title Video

    Included along with this file should be a "zEpVIIMenu_Video.zip" file. Unzip the folder and place the pk3 contained within in the Base folder of your Jedi Academy directory.
     
    This mod will change the appearance of the video in the centre of the main menu and also remove the grid that covers it in the base game. The new footage is taken from the first teaser trailer of Star Wars Episode VII: The Force Awakens.
     
    Enjoy! ^.^

    426 downloads

       (4 reviews)

    6 comments

    Updated

  13. Ep2-ish Scope Mod

    Loosely based off of the Episode 2 scope seen with Zam's rifle. I took it for a spin though and made my own design, since really a Zam scope can never be achieved without the targeting system also. I wanted to do something in the same style and with the key features of the scope but add some personal touches to it.
     
    The sides of the scope are dark but not completely opaque as in base.

    1,885 downloads

       (7 reviews)

    3 comments

    Updated

  14. EpIII Sabers & Effects

    I had finished this one so long ago before i stopped playing/modding. It was initially for a request but ended up taking awhile due to trying to once and for all perfect the recreation of the very distinct saber flare effects from Episode III that i could never get right in my earlier modding attempts. The saber blades in this game are already quite similar to Ep III so i tried to add as much detail to the textures as i could to make it more then just another shaped white line mod, and spent a lot of time trying to get the trails matched up with the curved arc and thickness.

    The flare impacts are dynamic in the way they work so when the effect stacks for instance in a clean saber swing through a model, the effect will be large and explosive, but a nick will be a tiny flicker etc. I spent a lot of time tweaking each version (model impact, saber on saber, and blaster impact) to make them truly accurate to the movie scenes and function appropriately. I was so proud of finally getting the flares just right so i finally forced myself to put the details together and get it uploaded, hope ya'll like it.

    4,052 downloads

       (10 reviews)

    6 comments

    Updated

  15. Episode 2 Blades

    Author: YashTS


     
    These were some pretty good round sabers I found on filefront/jk3 files. These don't conflict with the hilts I use so they are ideal for me. Here's the realm that came with the file, it is also included in the zip:
     
    [update: new blade shape, sounds, and colors] These recreate the blades seen in ep2.
    The screens are pretty bad so check it out yourself in the game. Remove any other saber
    mods (INCLUDING MY OLD ONES IF U HAVE EM). Put selected pk3's in gamedata/base folder
    (jka or jk2). The colors in the ep2.blades_v3.pk3 are using the originals.
    So if you want the new colors, add the other pk3's to the gamedata/base folder.
     
    Comments : have fun
     
    Update in Detail : -Fixed the saber swing (more accurate to the movie).
    -The shape of the blade redone
    -Fixed up the sound pack with cleaner sounds(episode 2 sounds).
    -Fixed up some colors (colors inside the pk3)

    1,185 downloads

       (6 reviews)

    1 comment

    Updated

  16. Episode 3 Blades

    (Please note - This is a re-release and as such some of the readme content is old and outdated)
     
    Due to feedback, and the fact that I myself was not satisfied with my previous release of this blade pack, I have completely remade the glows for my Episode 3: Revenge of the Sith Lightsaber Blades.
    Most people were unhappy with the sky blue blade, and after a 5th viewing of the movie, I was too. So I have gone back and made the blue closer to what is seen in the film, and also made the glows about 64 pixels thinner. While this introduces a little bit of grainyness, the overall blade looks much better.

    8,496 downloads

       (12 reviews)

    9 comments

    Updated

  17. Episode 7 Millenium Falcon (map prop replacement)

    This is a very small mod that simply replaces the parked Millenium Falcon from the Tatooine Mercenaries level into the one from Episode 7. Basically it's the same 3D model and textures except for the radar dish that I replaced with a custom rectangular one to make it look like the TFA one.
     
    This is my first mod so let me know if it caused any issues with your game or if it didn't work.
     
    Thanks for checking this out and I hope you like it!

    606 downloads

       (9 reviews)

    10 comments

    Updated

  18. Episode I and II Saber Mod

    Original Author: BoBnoGG!n
     
    Description:
     
    How should i say this.......i like it, you should like it and then were all happy..... this mod makes the ight saber good...and correct looking....like in da movies...... studied heaps of pics, rewatched the ovie sequences a few hundred times over (no....i really did) and even had no sleep for 4 days traight just rewatching segments of starwars episode 1 and 2 to get the saber perfect...............i now it sounds anal and stuff but this was something i wanted to achieve and i hpe you appreciate it aswell...........cheers guys, say hello to batman for me

    600 downloads

       (2 reviews)

    0 comments

    Submitted

  19. Evulant's Saber GFX

    Evulant's Saber GFX
    This mod gives you nicer looking saber colors and blades that look more like the ones you saw in the movies. Sharp, straight saber blades with a round tip.
    Both the colors and blades have been upscaled, which also makes them look better.
    I've worked on this for a year but didn't release it, because I didn't feel like I'm done with it. Now that I think I got a nice result I am releasing this on JKHub.org.
    Even though I've worked on this for a long time, I'm still not very sure if I got the trail right. Some time ago I managed to get a trail that looked great on katas, though the
    problem with that is that you miss the trail when doing normal swings then. So I had to make a compromise between two things. I think it's good enough right now, I
    especially like the orange trail :]
     
    Installation instructions:
     
    This package includes two files, zzz_EvulantSaberGFX.pk3 which is for mods that use OpenJK and thus a better .jpg format and zzz_EvulantSaberGFX_basejka.pk3 which is for everything
    based on basejka / mods that use the old MP source code. I did this because putting the images into the ''old'' format (I don't know much about that tbh) made them get some weird
    spots in it which I didn't like (and couldn't change).
     
    So basically, if you want to use this in OpenJK (-based mods), put zzz_EvulantSaberGFX.pk3 in your mods' folder and for non-OpenJK and basejka or you have to use zzz_EvulantSaberGFX_basejka.pk3.
    Hope you like it :]

    1,168 downloads

       (6 reviews)

    2 comments

    Updated

  20. Fallout HUD for JKA

    This mode attempts to recreate the Fallout 3/NV HUD for JKA. In this release, there is a total of versions to choose from.
     
    Six of them are mono-color: the HUD is simply one color (or gradient) and makes no colored distinction between the various elements of the HUD (HP, Shield, Force, Ammo and Stances are all the same color). The colors are amber, blue, green, red, purple and white.
     
    The _jka version takes the Fallout HUD and color codes it with the same colors found in the default HUD: red for health, green for shield, etc.
     
    HP stands for health;
    CND stands for shield;
    AP stands for force power;
    -/ stands for ammo;
    FST stands for fast/blue style;
    MED stands for medium/yellow style;
    STR stands for strong/red style.

    513 downloads

       (8 reviews)

    2 comments

    Updated

  21. FF White Magic CURE

    Author
    HOUOU
     
     
    This MOD changes effect of Force Heal like White Magic CURE
    of the video game "Final Fantasy".
     
    Furthermore, the sound which was suitable for this effect was added.
     
    Two kinds of new effect's are in this MOD.
    (One is used with JA+MOD.)
     
    Incidentally, an effect image isn't being made at all.
    I changed only effect data newly.
     
    I included the sound (It is the same sound.) of Force Team Heal, too.
    But, I have never used Force Team Heal...
     
     
    "It can be used with JA+ MOD"
    Tentatively, this MOD can be used for [JA+ MOD 2.3] as well.
     
    Put z_FF_Cure.pk3 in the japlus folder when you use it with JA+MOD.

    186 downloads

       (1 review)

    2 comments

    Submitted

  22. Find Me!

    Haha this will be fun for a few players while other will be seriously pissed what this mini mod does is quite simple :
    It makes cloaked enemies really invisible this makes it really hard to see them as they're not half as glossy anymore

    107 downloads

       (2 reviews)

    0 comments

    Submitted

  23. Fire Blades

    Author : {THC}ShovelHead
     
     
     
     
    Description : This mod will give a mystical fire look to your saber blade.

    127 downloads

       (1 review)

    0 comments

    Submitted

  24. Fire Dragon Chat Icon

    A simple chat icon, to replace the horrible base one.

    25 downloads

       (1 review)

    0 comments

    Updated

  25. Fireworks and Snowballs

    I was surprised that I couldn't find any fireworks for Jedi Outcast or Jedi Academy (or maybe I just didn't see them), so I decided to make a few for the Holiday Contest.
    Set off fireworks! Cast snowballs! Or at least, that was the intent. Unfortunately, while it works fantastically in SP, MP doesn't quite like it, and refuses to properly play the effects in animevents.cfg.
    So, unfortunately, it is for SP only, although the fireworks effects can be used in MP with a fxFile in the map. Who knows, maybe the Future will bring a solution to make it work properly for MP too.
    I can't state enough how I HATE MP for how limited it is compared to SP.
    The fireworks should display properly in most maps with a high enough skybox. To set off fireworks, press your Crouch key. To cast a snowball, the Taunt key.
    To install, unpack Fireworks_Snowballs.pk3 into your GameData/Base folder. To uninstall, remove Fireworks_Snowballs.pk3 from your GameData/Base folder.

    26 downloads

       (1 review)

    0 comments

    Updated


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