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Cosmetic Mods

330 files

  1. Dragon Radar

    Installation:
    Simply place PK3 file into the /Base/ directory. To remove simply delete it.
    Description:
    A simple flaming dragon themed radar. no more... no less.
    Note:
    May not work with other radar modifications.

    61 downloads

       (0 reviews)

    0 comments

    Updated

  2. Cross Cursor

    Installation:
    Simply place PK3 file into the /Base/ Folder of your game, to remove simply delete the file.
    Description:
    A simple celtic cross cursor.

    Note:
    Will more than likely not work alongside other cursor modifications.

    27 downloads

       (0 reviews)

    0 comments

    Updated

  3. Glitch Cursor

    Installation:
    Simply place pk3 into the /Base/ Folder, to remove simply delete it.

    Description:
    One of the first cusors i had done, a simple glitch looking cursor.
    Note:
    Will not work if there are other cursor modifications.

    87 downloads

       (0 reviews)

    0 comments

    Updated

  4. Cruso Font pack

    Installation:
    Simply place pk3 into the  /Base/ folder, to remove it delete the file.
    Description:
    Another font pack, this time cruso with a dropped shadow.
    Note:

    May not work with other font modifications.

    16 downloads

       (0 reviews)

    0 comments

    Updated

  5. Beauty and Beast Font pack.

    Installation:
    Simply place PK3 in /Base/ Folder, delete to remove it.
    Description:
    Beauty and Beast fonts another random font creation.

    Note:
    May not work alongside other font modifications

    18 downloads

       (0 reviews)

    0 comments

    Updated

  6. Arabolic Font pack

    Installation:
    Simply place PK3 into the /Base/ folder. to remove..delete it.

    Description:

    Thought id try some fonts, this was the fist i'd tried. its currently only for chat as i wasnt keen on changing the console font.

     

    42 downloads

       (0 reviews)

    0 comments

    Updated

  7. Boots Crosshairs

    Installation:

    Simply Place the PK3 file into the /Base/ folder. To remove simply delete.

    Description:

    A few crosshairs i decided to trying and add into jka, hope someone gets some use out of them ^_^

    Notes:
    I've only tested these with EternalJK but im assuming they should be fine for most, they are simply your 1-6 crosshairs which you can switch via the game menu or using command.

    159 downloads

       (0 reviews)

    0 comments

    Updated

  8. Times New Roman Font

    My attempt at putting the font Times New Roman into Jedi Academy.
    Just unzip the .zip and drop the .pk3 into base. 
     

    131 downloads

       (3 reviews)

    0 comments

    Updated

  9. Ultimate Darth Grievous

    ***************************
    JEDI KNIGHT ACADEMY MODIFICATION
    ***************************
    Title :
    Ultimate Darth Grievous 
     
    Texture Author:
    GustavoPredador (Darth Lord Vader)
     
    Credits:
    Mars Marshall, NeoMarz1, RJW_ca, George Lucas, Disney and Darth Dizzy
    Ultimate: https://jkhub.org/files/file/900-ultimate-general-grievous/ By Darth Dizzy
    Original File: https://jkhub.org/files/file/638-general-grievous-vm/ By NeoMarz1
     
    Installation:
    Place Grievous.pk3 into the "StarWars JediKnight Jedi Academy/GameData/basefolder".
     
    Steam "C:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base"
     
    Instructions:
    In order to use NPC's you will need to activate cheats here's how you do it.
     
     
     
    Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "helpusobi 1"...hit enter (cheats are now on)...next type "npc spawn (the npc's name)" Example: npc spawn grievousfoursaber.
     
    Here are the npc model names for this model...
     
    grievoustwosaber grievouselectrostaff grievousfoursaber
     
    Note: you must enter one of the above names when spawning your npc.
     

    355 downloads

       (2 reviews)

    0 comments

    Updated

  10. Force SP fix

    this fix adds icons of forces of 4,5,6,7 levels.
    it is impossible to select them. setforce(name) 4-5-6-7.
     
    I want to change SP game. That it would be possible to select forces, styles of saber. Bad what of my knowledge doesn't suffice.

    1,464 downloads

       (4 reviews)

    10 comments

    Updated

  11. EpIII Sabers & Effects

    I had finished this one so long ago before i stopped playing/modding. It was initially for a request but ended up taking awhile due to trying to once and for all perfect the recreation of the very distinct saber flare effects from Episode III that i could never get right in my earlier modding attempts. The saber blades in this game are already quite similar to Ep III so i tried to add as much detail to the textures as i could to make it more then just another shaped white line mod, and spent a lot of time trying to get the trails matched up with the curved arc and thickness.

    The flare impacts are dynamic in the way they work so when the effect stacks for instance in a clean saber swing through a model, the effect will be large and explosive, but a nick will be a tiny flicker etc. I spent a lot of time tweaking each version (model impact, saber on saber, and blaster impact) to make them truly accurate to the movie scenes and function appropriately. I was so proud of finally getting the flares just right so i finally forced myself to put the details together and get it uploaded, hope ya'll like it.

    4,077 downloads

       (10 reviews)

    6 comments

    Updated

  12. The Elder Scrolls V: Skyrim Crosshair

    FILENAME: zz_skyrimcrosshair.pk3
    FILESIZE: 1.17 kb
    DATE RELEASED: September, 17th 2018
    CREDITS to: Just myself since this is a small mod.
     
    INSTALLATION INSTRUCTIONS:
    place the zz_skyrimcrosshair.pk3 file in your C:\programfiles\lucasarts\jediacademy\gamedata\base directory.
     
    DESCRIPTION:
    This is the default crosshair from The Elder Scrolls V: Skyrim. I made it from scratch, and tried to get it to
    look as close as possible to the actual crosshair. I play Skyrim way too much so I want to spread my love for
    Skyrim into other games.
     
    This crosshair replaces the default Jedi Academy crosshair.
     
    From the screenshots you will see there is a daedric armor with weapons from Skyrim, you can get that here:
     
    BUGS: None at all!
    COMMENTS: Download and enjoy. note that you must have JKA installed in order to use this mod.

    419 downloads

       (6 reviews)

    5 comments

    Updated

  13. Quest Chat Icon

    Replaces the default chat icon with a "quest" icon found in many popular MMORPGs.

    133 downloads

       (3 reviews)

    1 comment

    Updated

  14. Underwater Skybox

    File name Windows : uw_sky.zip
    File name Linux : uw_sky.zip
    File size: ~2.1Mb
    Release date: March 2017
     
     
     
    Description:
     
    Custom skybox with underwater scene. First I generated images in 3ds max then used those images with an added terrain in JKA to make the skybox.
    Size of textures: 1024x1024 pixels.
    Shader file included.
     
    Installation Instructions
     
    Unzip the uw_sky.zip archive.
    Put the underwater folder to your Gamedata/base/textures folder.
    Put the uw_sky.shader file to your Gamedata/base/shaders folder.
     
    Don't forget to add the shader to your shaderlist.txt in the same folder.
    In Radiant you can find the shader as uw_sky in the skies folder.
     
    Credits:
     
    Images which were generated in 3ds max - by Dosch Design

    1,855 downloads

       (10 reviews)

    8 comments

    Updated

  15. Laugh Animation

    Laugh Animation
     
    Description :
     
    What better way to celebrate April's Fools than with an animation created to help mock the scrubs you've beaten in battle.
     
    It replaces the /gloat animation of blue style (can be used with guns too) and it also contains the source file you can mix with your own _humanoid.gla for maximum comfiness.
     
    Enjoy!

    100 downloads

       (9 reviews)

    6 comments

    Updated

  16. Enhanced Impact Effects + True HD Blades

    Title: Enhanced Impact effects + True HD Blades
    Author: Kalamaray
    File Name: Enhanced_Impact_efx+True_HD_Blades.pk3
     
     
    Effects: This basically gives most of the main vanilla guns (including turrets, ewebs etc) and saber impacts/deflections a more dramatic movie-like effect. I've also removed the graphic effects for force push/pull (the line in the autoexec is needed to remove the clear distortion effect), choke, sight, player shield, and greatly reduced the visibility of protection/absord so it's just noticeable enough to tell that they're on. I've also re-made and/or increased the resolution of some of the effects graphics such as flares, sparks, blaster and other energy bolts. This is still somewhat of a work in progress so if anyone has suggestions or requests for any effects feel free to let me know and i'll do my best to include it in the next update if possible.
     
    Blades: These are an updated version of my most recent blades slightly thickened and brighter with greatly increased resolution (4x the resolution of most HD blades like my last release), this includes the trails and glows of course. There's really nothing to say about these as the quality at this resolution speaks for itself =)
     
     
    Additional Notes: the only side effects of the force power changes i know of is assassin droids shields are invisible (due to the the autoexec line), and the glows of npc's through walls with force sight is extremely dim as a side effect of the changes to absorb/protection. Also if for some reason you want to just use the blades and want the new saberflare, it can be found in the "borgeyeflare" jpeg in gfx > misc. the actual "saberflare" jpeg is just a supplemental flare. I almost forgot to mention it but i've also replaced the lightning graphics with the ones from Jedi Outcast as i've always thought it looked much better.
     
    Installation: Extract both pk3's into Jedi Academy's /gamedata/base directory as well as the autoexec.cfg (or add the line to your own autoexec if you have a pre-existing one).

    21,559 downloads

       (17 reviews)

    20 comments

    Updated

  17. Random Oldschool Crosshair

    As title says. It's based on an old JK2 crosshair mod. I've just recolored it to cyan-blue when I started to play JKA.
    I hope you will enjoy!

    203 downloads

       (8 reviews)

    7 comments

    Updated

  18. Saber Color Crystal Icon

    Just a little mod I made for the fun of it... does nothing but change the saber color icons to saber crystal (style) icons... but I think it looks cool
     
     
    Jedi Knight: Jedi Academy
     
     
    TITLE: Saber Color Crystal Icon
    AUTHOR: Zicmak
     
    FILENAME: sabercrystalsicons.pk3
    FILESIZE: 66.2kb
    DATE RELEASED: 18 December 2012
    CREDITS:
    Me
     
     
    INSTALLATION INSTRUCTIONS: Unzip the file and place sabercrystalsicons.pk3 into your base folder. If you use japlus place it into the japlus folder for the black cyrstal to be used too.
     
    DESCRIPTION: Just a simple mod that changes the saber blade color icon to a color crystal icon
     
     
    BUGS: None that I know of
     
    COMMENTS: Nothing to say here
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    880 downloads

       (3 reviews)

    6 comments

    Updated

  19. Halloween Theme Mod

    Original Author: Phonock
     
    Description:
     
    It's October now,which means it's Halloween month.So i changed the startup screen,console and main menu looks to fits with this month theme(scary and fun).
    Also includes 3 zombies skins(Kyle,Jan and Galak) and 1 mummy(Luke).
     
    Credits:
     
    Special thanks to Buffy The Sith Slayer for her colorwise(choosing this theme color),music and of course screenshots.
    --------------------------
     
    INSTALLATION INSTRUCTIONS: Unzip the contents and put Halloween_theme.pk3 file into your Jedi Academy\Gamedata\Base folder.
    UNINSTALL: Remove the Halloween_theme.pk3 file from Base folder.
     
    INSTALLATION INSTRUCTIONS for Install folder: First go to Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\Install.Then backup default install folder.
    After that put this new intstall folder and replace the default one.
    UNINSTALL: Replace the files with the backups
     
    INSTALLATION INSTRUCTIONS for console: Unzip the contents and copy only one of console.pk3 file which it wants to use.Then put pk3 file to Jedi Academy\Gamedata\Base folder.

    378 downloads

       (2 reviews)

    1 comment

    Submitted

  20. UltimateWeapons

    Author: Kahn D'halaine
     
    There are so many changes in this, so I wonʼt remember to mention them all. I can conclude this mod by the words "movie authency" and "enhancement".
     
    Let me quote the intro of the trailer, that Nozy found so descriptive:
     
    "This mod was intended to recreate the look, sound and the very FEELING of Star Wars - something I felt missing in JKA. To accomplish this I put together the best of all weapons mods I found along with my own work, to make a perfect weapons mod. This is: ULTIMATE WEAPONS."
     
    That says pretty much it what this is. The weapons have been altered to resemble the movies (those that are in the movies) or just enhanced, such as the explosions.
     
    Letʼs go for the general:
     
    IMPACT EFFECTS: New impact effects based on the MBII effects, a.k.a. TK-231ʼs Special Effects Mod V1 Base, by TK-231. They are much more movie-like (like everything else, so I
    wonʼt mention that anymore), with lots of sparks, smoke, chunks, lightflashes and all you could ask for. The effect is random, with different sizes, sounds (there are 80 different impact sounds!) and burnmarks (these are brand new!).
     
    EXPLOSIONS: Much bigger explosions with lots of smoke, fire and that stuff accompanied to great sounds! MODELS: Most models have been enhanced by a chrome shader to make them shiny, and a hand shown on the 1st person models (cred to PerfectJamie @ Massassi). Some are brand new (the DFMod models).
     
    ICONS & TEXT: All weapon icons have been remade to show the improved weapons. The text strings have also been altered for some of the weapons - instead of just saying E-11 Blaster Rifle and Thermal Detonator they now say BlasTech E-11 Blaster Rifle and Baradium- core Thermal Detonator.
     
    SOUNDS: Of course the sounds are according to the movies. Hereʼre some extended descriptions:
    LIGHTSABER: The lightsaber blades are my own Ep3-style blades, with the pointed tip. Uses the much more realistic clash effect from OJP and MBII. The sounds are the grinding ones from the classical trilogy, with very good impact sounds and activation/deactivation sounds. The regular saberon is Lukeʼs saber from ROTJ, the saberoff... I canʼt really think of that I heard something different in the first movies. That sound is actually the only thing that has survived from the first version (unreleased) of this mod. The enemy saberon and -off is from Dookuʼs saber, in AOTC and ROTS. The new icon is Obi-Wanʼs saber from ROTS. I also added chrome shaders to the BaseJKA sabers, to update them slightly (I still think theyʼre boring though).
    MELEE: New, improved sounds.
    THE FORCE: Movie-like push/pull and grip sounds (oh, I just got a Dejá Vú), the well-known "Force Rumble". This is best heard using a subwoofer (itʼs shaky!). The effects of these are invisible. The lighting sound is the same as when Dooku blasts Anakin and Yoda in AOTC, with an improved effect; much blueer, electrical-like with lightbeams coming from the userʼs palm. Force Speed sound like if you go into a different form of existance or something like that, that the time is being slowed down. You who have played JK2 will most probably recognize the Sense and Rage sounds as the ambient sounds in the Valley of the Jedi.
    BLASTECH DL-44 HEAVY BLASTER PISTOL: New scope texture, sounds like Han Soloʼs pistol in ANH and ESB.
    BLASTECH E-11 BLASTER RIFLE: Much better models with darker textures, shinier shader, and the sounds... Theyʼre like a dream, from the blasting in ANH.
    TENLOSS DXR-6 DISRUPTOR RIFLE: Looks like itʼs a brand new weapon - shiny! Really nice sounds, effects and a new scope, based on the A280 scope in MBII. The disintegration effect is now a lot of fire and smoke that leaves a pile of ashes for some seconds...
    WOOKIE BOWCASTER: Polished by a furry hand, sounds like Chewieʼs firing in ESB and ROTJ. Red bolts as default, but green is optional.
    IMPERIAL HEAVY REPEATER: Sounds like the repeater in Dark Forces, with its blue bolts. DEMP2: Probably the most polished gun of them all... Much more electrical effects, and there comes smoke from the muzzle when firing, inspired from the Jawa ion gun in ANH.
    GOLAN ARMS FC1 FLECHETTE WEAPON: Now fires red-hot metal shards, as the description says! The shards stay buried in the wall for some time. Sounds much more shotgun-like. The alt-fire is shield-protected frag-grenades that spread lots of shrapnel when they go. I also added a "grenade goes into position" sound after each fired grenade.
    STOUKER CONCUSSION RIFLE: I havenʼt done anything to the models or firing sounds of this, but the effect... I was inspired from the Trandoshan Concussion Rifle in Republic Commando, and tried to replicate the effect. Itʼs primary an imploding sphere that sends out a shock when imploded. Actually I made the effect even before I got Republic Commando; I had found the explosion sound effect for the weapon on FileFront and decided use it in my mod. At first it was a replacement for the Flechette alt-explosion and had an imploding blue shell that sent out a horisontal shockwave and golden sparks. But finally it made itʼs way to the Stouker instead.
    MERR-SONN PLX-2M PORTABLE MISSILE SYSTEM: Oh my, in OJP Enhanced these are feared, as they blow you apart like nothing! The explosion is much bigger, the sounds are great with a "place new missile in position" sound after each firing. The smoketrail is made much longer, with a matching powerful loop sound. I also reskinned the missiles to dark grey.
    BARADIUM-CORE THERMAL DETONATOR: Now this looks like it should do, a big expanding glowing sphere of doom... New models, sounds, you name it! Sounds exactly like the thermal Boushh (a.k.a. Leia) holds up in Jabbaʼs palace in ROTJ.
    TRIP MINES: Red laser beams... Big explosion if you touchʼem... Really nice sounds...
    DETONATION PACKS: New sounds and a big explosion with a lot of smoke...
    ITEMS: New item respawn sound (dunno how to describe it), bacta sound like some sort of hydrualic injection and a new chat sound like a short comradio static. Oh, and the spawn effects! Big beam(s) that leaves a little mark on the ground where you spawned. The portable sentry now fires green bolts and sound like a big ship cannon (the Lady Luck cannon, the cannons aboard the Dreadnaught).
    MISC SOUND CHANGES: New sounds for weapon switching, low ammo warning, Rebel ship hyperdrive and hologram sounds (I think this only appears in JK2).

    GAME FUNCION CHANGES: Iʼve edited the weapons.dat script to make some weapons fire a little faster and increased the ammo limit, only for SP though. But it works in CoOp in OJP! Thatʼs it for the main mod, UltimateWeapons.pk3. Now for the additional PK3s!
     
    ******************
    Optional Files
    ******************
    There are some additional files that alter the weapons in some ways:
     
    BRYAR PISTOL REPLACEMENT - xyz_bryar_pistol.pk3:
    Replaces the DL-44 with Kyle Katarn's modified Bryar pistol from Dark Forces, with appropiate sound from Jedi Knight: Dark Forces 2.
     
    BLASTECH DC-15A RIFLE REPLACEMENT - xyz_dc-15A_pah.pk3:
    Replaces the repeater with the DC-15A clone trooper rifle by Pahricida for MBII. New sounds and effects by me.
     
    GREEN BOWCASTER BOLTS - xyz_green_bowcaster.pk3:
    Makes the bowcaster effects green, with different sounds.
     
    LOW QUALITY EFFECTS - zzz_UltimateWeapons_LQEffects.pk3:
    If you find the effects laggy due to all the sparks, try setting fx_expensivePhysics to 0 or place this file in Base. It lowers the number/removes the sparks and makes the smoke fade faster.
     
    NO BLOOD - zzz_UltimateWeapons_NoBlood.pk3:
    If you don't think blood fit into Star Wars or just don't like blood, this is the file for you! Removes the blood splats from the effects, but leaves a slight red smoke, because in Ep1 when Obi cuts Maul in half, there's coming reddish smoke from the cut. Did Obi hax the system even in his young days, or what do you think?
     
    *******************
    Known Bugs
    *******************
    Sometimes the effects disappear when many are active, due to the game's sprite limitation. Use zzz_UltimateWeapons_LQEffects.pk3 to solve this.
     
    The chrome shaders may not work properly in MP, at least they don't for me. I have no solution to this.
     
    Note that other mods may interfere with my mod. PK3's are loaded in this hierarchy:
    Mod directory/PK3's
    Mod directory/files in folders
    Base/PK3's
    PK3's are loaded alphabetically, and therefore you can't name a mod something like "aaa_mymod.pk3" as would be overridden by the
     
    base JKA assets.

    15,207 downloads

       (16 reviews)

    8 comments

    Submitted

  21. Master Blades JKA

    Original Author: JamyzGenius
     
    Description:
     
    A little modification to the lightsaber blades, check the details :
     
    - New Blur
    - New Blades
    - Improved colors
    - New color : Black and/or white
     
    Its the little modification.
     
    Credits:
     
    - Very Special Thanks to :
     
    - George Lucas
    - Ravensoft
    - LucasArts

    854 downloads

       (1 review)

    2 comments

    Updated

  22. STAR WARS: JEDI ACADEMY - SZINKRON PARÓDIA / DUB PARODY (HUN) V1.1

    MAGYAR:
     
    Ez a mód tartalmazza a Star Wars Jedi Knight Jedi Academy teljes körű magyar paródia változatos szinkronját, így lehetőséget nyílik a játékot magyar szinkronnal játszani. Fontos megemlíteni, hogy ez egy teljes körű magyar mód, amit külső módokkal is bővítettünk. Többek között említendő; hogy a játékod 100% magyar szövegeket fog tartalmazni, külső igénybe vett módok terén; dizájnosabb kiegészítések; menü, hud, chat ikon, egyéb karaktermodellek, új egyjátékos mód menü zene és egyéb kisebb-nagyobb kiegészítéseket, amit az swjkja_baromallatszinkron_v1_1.pk3 tartalmaz. Részletesebb leírás a ZIP csomagban található, melyben minden érdemleges információ fel van tüntetve!
     
    Használat:
     
    Másold be az swjkja_baromallatszinkron_v1_1.pk3 fájlt a játékod BASE mappájába!
     
    Alapértelmezett elérési útvonal:
    C:\\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base
     
    ENGLISH:
     
    This mod contains the Star Wars Jedi Knight Jedi Academy's full parody dub which gives a way to play the game in Hungarian. It's important to note that this is a Hungarian mod which has additional mods in use too. Some of the core features include: 100% Hungarian text for your game; design additions, menu, hud, chat icon, additional character models, new singleplayer menu music and more minor or major expansions which are all contained in the swjkja_baromallatszinkron_v1_1.pk3. More detailed description can be found in the ZIP package where all the necessary information is written and the credits for the mod authors take place!
     
    Installation:
     
    Copy the swjkja_baromallatszinkron_v1_1.pk3 file into your game's BASE folder!
     
    Default path:
    C:\\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base

    302 downloads

       (5 reviews)

    10 comments

    Updated

  23. Theta Squad

    If Delta Squad had a distant cousin during the Clone Wars, may I present Theta Squad. Their result in design are inspirations from a mixture or of places put together.
     
    It probably looks ugly, but they'll just collect dust on my PC until my harddrive fails
     
    PS, I separated the shaders between the visor and the armor, so if you dislike them being shiny on dark maps, you can just delete the shade.shader from the pk3.
     
    /model theta_squad/spartan
    /model theta_squad/shade
    /model theta_squad/pyro
    /model theta_squad/gear

    152 downloads

       (7 reviews)

    1 comment

    Updated

  24. Elegance HUD

    Buildtime : 1 night
    New textures : Yes
     
    put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
     
    I tested this map on a clear version of JKA. So if there are still some unexpected bugs contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
     
    Enjoy!
     
    » Darth NormaN
     
     
    You are allowed to use textures/shaders/effects for your own projects - IF THEY ARE NON-COMMERCIAL!

    5,747 downloads

       (8 reviews)

    5 comments

    Submitted

  25. JA+ Custom Humanoid

    /////////////////////////////////////////////////////////
    STAR WARS JEDI KNIGHT MODIFICATION
    /////////////////////////////////////////////////////////
    Author: Oobah
    File Name and Version: JAPlus Custom Humanoid
    Release Date: 02/05/2015
    Filesize: 8.46MBs
    Description with installation instructions:
     
    ~Ambeg now changed to Rosh Pain(kneeling on ground with finger touching the floor)
    ~Amsit, Amsit2, Amsit4 now changed to more relaxing chair sits(amsit3 is still the same)
    ~Sleep is now changed to laying on ones back
    ~Amnoisy is now changed to computer typing
    ~Base sit meditation is now changed to palms up meditation
    ~Amdie2 is now changed to JO style amthink
    ~Amdie is now Bacta healing
    ~Amwait is now changed to JO style amcrossarms
    ~Standing stance is now JO style standing stance
    ~Fixed walking backwards animation to do the full animation loop
    ~Melee out now reverts to the JO style standing stance(no more fists up)
     
    Far as I know all the animations used for emotes in JA+ do not utilize base animations for fighting in MP, but a few may possibly do so. As such if you run into conflictions, you have been warned.
    All emotes that I tweaked, that are used by JA+ are now bracketed at the bottom of the _humanoid list(check it out if you're curious).
    The new custom animations are also bracketed below those for anyone who is curious what specific animations were changed.
     
    JA+ humanoid pk3 file in base and if you have one in the JA+ folder itself, replace it with this one. It's that easy. Place a copy pk3 of the one you use/original in the gamedata folder incase you don't like the changes and want an easy way to revert back to what it was before.
     
    Before anyone asks, no you can't download my model. Don't bug me about it.
     
    Only things changed were what was listed above. All else is exactly the same.
     
    Copyright/License:
     
    External Content Used / Credits:
    Me, Myself, And I.
     
    /////////////////////////////////////////////////////////
    THIS FILE OR THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS ™ & (©) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
    /////////////////////////////////////////////////////////

    503 downloads

       (6 reviews)

    8 comments

    Updated


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