Cosmetic Mods
330 files
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Ashura's Felucia Rancor
By AshuraDX
This includes an optional overwrite for the normal Rancor NPC
this is basically an modification of the base JKA textures to make them look like a rancor from felucia , based on SW the force unleashed >_>
*this file includes a normal and a glowy npc*
spawn codes :
npc spawn feluciarancor
npc spawn feluciarancor_glow
249 downloads
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bloodPLUS Gore/Dismemberment Mod v1.5 & v3.1
By JKHub
Author: bloodthirstydood
This mod attempts to provide a more immersive hack-slash experience than the default sparks and sparkles that get chucked out when you stab someone normally (or shoot - this mod works with guns as well, with the exception of the Stouker). I was obsessed with the game BloodRayne at the time of authoring this so it may bear some resemblance. This mod comes in two versions - 1.5 and 3.1.
1.5 - lots of big, wide sprites (I think that's what they're called) all over the place; emphasis on volume and area coverage. Extreme dismemberment and small red puff-clouds on gun and saber impacts. Saber impact and particle splatting sounds may be a little loud, but I like the explosive water-baloon-popping sort of aura they help create.
3.1 - a move toward smaller textures that spurt more often. More diversity within the sprites themselves and a trend toward more splatter but less red (less ground coverage). Same amount of dismemberment. Added tails (for us nerds who know what those are) to go jetting out on saber hits and paste small bits of gore wherever they land. The downside is that with so many more images getting drawn everywhere, the game erases old sprites in order to let the new ones land, so sometimes it looks like the blood's evaporating wicked fast as new blood lands on the ground. For this reason, 3.1 may be more suited to single player, when there tends to be more time between killings. The sounds in 3.1 are a bit less splooshy and more splattery.
This mod also declares "helpusobi 1" to facilitate singleplayer cheating.
15,136 downloads
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Find Me!
By AshuraDX
Haha this will be fun for a few players while other will be seriously pissed what this mini mod does is quite simple :
It makes cloaked enemies really invisible this makes it really hard to see them as they're not half as glossy anymore
107 downloads
0 comments
Submitted
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Telekinesis
'Telekinesis' replaces various force power animations to make force grip, push and pull more spectacular. Also, as force grip no longer actually chokes the victim, it does no damage other than impact damage on objects. To install, just put zzTelekinesis.pk3 in your JKA base folder. Enjoy!
688 downloads
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Desert t2_trip
By jragonmaster
This mod simply replaces the textures in the tr_trip level to make it look like a desert
70 downloads
0 comments
Submitted
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Reddot X Air
By Gigon
Features:
- 9 new crosshair
- SP and MP compatible
Notes:
The crosshairs are less tranparent with no shaded area.
They are in pair: one with the red dot, the other with
a white dot.
This mini-mod also work on Jedi Outcast, except that
one of the crosshair got the ''missing texture'' texture.
History:
I found the original crosshair too dim and anoying,
so I make those for my own use. Well, I guess they will
please someone else, so here they are...
183 downloads
0 comments
Submitted
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Minimal HUD
By Gigon
I was annoy by the solid metalic parts of the hud... So I remove them. For me, everything that block vision is not good...
132 downloads
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Hamburger Remote
By JKHub
Author
HOUOU
Possibly, this may be a joke mod.
It is Seeker Drone (Remote) of the hamburger.
Performance doesn't change at all.
As for this, only a single player works.
Try when wanting to enjoy the game of the different atmosphere.
[NPC code]
Open a console, and input the following cheat code.
r_burger
49 downloads
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Star Wars - Project: Nexus HUD
his is the Heads-Up-Display for the WIP single-player total conversion, Star Wars - Project: Nexus. I have decided to release this ahead of the mod release after it received considerable interest from some promo screenshots, since that's the sort of kindly person I am!
This is only the HUD, it does not include any other mod content including the new menus and datapad (Not that the datapad would be of any use in Base JKA anyway)
This file and it's contents are NOT to be used in any other public release without explicit permission. If you wish to use this file in a publicly released mod, you can contact me at the email address above.
182 downloads
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Elegance HUD
By DarthNormaN
Buildtime : 1 night
New textures : Yes
put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
I tested this map on a clear version of JKA. So if there are still some unexpected bugs contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
Enjoy!
» Darth NormaN
You are allowed to use textures/shaders/effects for your own projects - IF THEY ARE NON-COMMERCIAL!
5,722 downloads
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Republic Commando HUD
By DarthNormaN
Buildtime : 2 days
New textures : Yes
put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
NOTE: If you use a mod such as Force Mod 3 or JKA+ then put the pk3 into the mod's folder, it should work then.
Enjoy!
» Darth NormaN
I tested this map on a clear version of JKA.
So if there are still some unexpected bugs contact me personally or in the forums i mentioned above. But i hope that won't be necessary ;P
You are allowed to use textures/shaders/effects for your own projects - IF THEY ARE NON-COMMERCIAL!
478 downloads
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Force Storm
Replaces the level 3 Force Lightning effect, summoning an electrical storm cloud to blast your enemies.
880 downloads
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Lightning Effects
This mod alters the visual effect of Force Lightning. The effects are loosely based on the PS3 game InFamous, but altered sufficiently to work effectively within JKA. Levels 1 and 2 use a single bolt of lightning launched from the hand, whilst level 3 calls down a large lightning strike from above.
This is not the final iteration of this mod, and further versions will be incorporated as part of the Medium of Darkness mod ( http://www.moddb.com/mods/medium-of-darkness ). Progress can also be viewed at http://forums.filefront.com/sw-jk3-modding-mapping-editing/405839-force-effects-etc.html
If you wish to use any part of this mod in your own production, please contact me first to discuss the matter.
530 downloads
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FF White Magic CURE
By JKHub
Author
HOUOU
This MOD changes effect of Force Heal like White Magic CURE
of the video game "Final Fantasy".
Furthermore, the sound which was suitable for this effect was added.
Two kinds of new effect's are in this MOD.
(One is used with JA+MOD.)
Incidentally, an effect image isn't being made at all.
I changed only effect data newly.
I included the sound (It is the same sound.) of Force Team Heal, too.
But, I have never used Force Team Heal...
"It can be used with JA+ MOD"
Tentatively, this MOD can be used for [JA+ MOD 2.3] as well.
Put z_FF_Cure.pk3 in the japlus folder when you use it with JA+MOD.
186 downloads
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Graphical Chat Icons
By JKHub
Author
HOUOU
The icon which appears when a chat and menu screen of a multi-play are
displayed becomes showy in this MOD.
The chat icon of the default is thought to be a little plain.
That icon wasn't so conspicuous when I was doing a multi-player.
Therefore, I made some new chat icons.
It thinks that it can be prevented from attacking a player by mistake.
(But there will not be a meaning if other players do not put same MOD...)
These are thought to be good when it is used with CLAN.
=The kind of the icon=
z_chaticon_1 --- JK Logo
z_chaticon_2 --- Darth Vader
z_chaticon_3 --- Lightsaber
49 downloads
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X-Men Iceman's Power Effects
By JKHub
Author
HOUOU
Iceman is a favorite character.
However, I hardly see overseas comics being sold. Therefore I have never read these comics.
Because I like overseas comics very much, if there is an opportunity, I want to read them by all means.
These effects are lightning force effects which reproduced the skill of Iceman of X-MEN.
These change effects of force lightning. (It is overwritten.)
Though some lightning sounds is changed, hiteffect aren't changed. (Sound doesn't change only "energy_crackle".)
It is because it probably influences other effect (and sound).
An attack range, the force power are unchanged.
Then, force icon was changed to the new icon.
--File explanation--
icepower
This is attacked with the cold.
It is the ability which Iceman of the movie uses.
Then, I added a change to effect a little.
icebeam
A ray is fired.
This is one of the attack skill of Iceman of fighting game. (MERVEL vs. CAPCOM series)
It is called "Ice Beam", and it is his main skill.
ice_arcticattack
The fragment of the innumerable ice is splashed.
It is from the game in the same way. This is super attack of Iceman.
(It is called "Arctic Attack".)
113 downloads
0 comments
Submitted
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Highspeed Melee
By JKHub
Author
HOUOU
Former highspeedmelee3 was improved.
First, glafile was deleted, and capacity was greatly reduced.
Therefore, you must put [japlus_gla_anims.pk3] with JA+ Mod.
One more, a balance wasn't appropriate with multi-player.
Therefore, some are being adjusted.
Because a problem was found, fast stance was changed to new stance.
Then, even a single-player can use a new saber stances.
1.Melee motions
The number of frames of meleemotion and a speed were revised.
Former back running was deleted, and the left kick and front get up were amended with multi-player.
One back flip was changed with single-player.
2.Saber stances
Saber stance of medium and dual was added newly, and fast was amended.
3.Melee effects
Melee effects with single-player were amended.
4.Melee sounds
Melee sounds were amended.
=================================================================================
[About mod of the single-player]
The continuous attack of the punch becomes possible with SP version.
[About mod of the multi-player]
This MP version mod can use even baseJKA(stance and motion only) and Force Mod III except for JA+ Mod.
(But, a balance isn't so appropriate as that.)
=================================================================================
[File explanation]
[single-player]
z_highspeed3_basic.pk3----------- Only melee motion is changed.
z_highspeed3_full.pk3------------ Melee motion and saber stances, back flip and back roll are changed.
[multi-player]
z_japlus_highspeed3_basic.pk3---- Only melee motion is changed.
z_japlus_highspeed3_full.pk3----- Melee motion and saber stances are changed.
=================================================================================
[Melee control]
CTRL---Punch
ALT---(It changes by the pressed direction key.)---Kick
CTRL+ALT---(It changes by the pressed direction key.)---Grasp attak
USE---(It changes by the pressed direction key.)---Avoidance movement (Single-Player only)
(A USE key can be used even if it is changed to other weapons.)
=================================================================================
[How to use melee in single-player]
It can be used with one button when the following cheat code is added to autoexec.cfg.
bind * "HelpUsObi 1;g_debugmelee 1;give weaponnum 14;weapon 14"
(Assign [*] a favorite key.)
Only melee can be used without changing force power.
724 downloads
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Repeater Blaster Pistol
By JKHub
Author
HOUOU
This Mod can shoot blasterpistol continuously, and default fire can be used for the infinity.
(Alt fire consumes ammunition.)
Maximum ammunition increases in 999.
One more, the stance of blasterpistol is changed, too. (Idle, ready, attack.)
These two Mod files can be used separately.
==Attention==
1.This is only for SP.
It isn't applicable with MP.
(stance mod can be used.)
2.This is Mod which changes weapon performance.
Therefore, it can't be used with the same kind of Mod together.
195 downloads
0 comments
Submitted
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Jedi Academy Screen Pack
By JKHub
Author
HOUOU
This MOD changes three loading screens to the new graphics.
It is art work by me completely.
These illustration is Jedi knights appearing in this Jedi Academy.
I added one more Startup Screen.
It is the title graphics of the design of the stone.
Furthermore, there is new music on the menu screen of SP and MP.
Single-Player Game ------- From Star Wars Episode 6: Return of the Jedi "Luke And Leia"
Multi-Player Game ------- From Star wars: Republic Commando "Geonosis Music"
I added wallpaper of three screen graphics.
All the image size is 1024*768.
I wanted my art work evaluated. I am hoping that my technology always improves.
573 downloads
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NPC Droid Pack
By Helena Revan
This pack contains thirty-six Droid NPC's that you can spawn and play with in Jedi Academy MP. They behave exactly like the base Jedi Academy astromechs. To make them follow you, spawn a Jawa and walk in front of it so that you're the first player that the Jawa sees.
Their reactions are a bit delayed; as long as you're far enough away, they'll travel at random intervals toward the point where you were when they decided to move. As you move around, they'll choose new places to go. After each movement phase, they'll orient themselves to your current position, as long as you're nearby.
The pack also contains three NPC Droid Vehicles, which allow you to jump in and drive around as a droid. They feature realistic droid speed, designed to match default player walking speed, and turbo that briefly allows you to move at the same speed as a running player.
If you've previously downloaded the (JAWA) Temple map, you probably don't need this pack. All of the NPC's and vehicles were included as part of that map. But if you don't have that map, or you need to uninstall it, this stand-alone pack will let you use the droids.
376 downloads
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Missing NPC's
By Helena Revan
These are four Non Player Characters (NPC's) that were originally released with single-player Jedi Outcast (JKII). Although the NPC's themselves were included in Jedi Academy as well, the textures and a few other files were omitted, since none of these NPC's were actually used in the game. This file makes them available for everybody to use.
The NPC's are:
glider
mark1
mark2
minemonster
The glider is a flying reptile native to Yavin IV. It looks like a cross between a pterodactyl and a heron. When you spawn it, it will be "asleep." The easiest way to wake it up is to spawn a jawa nearby and walk in front of it. This works well for droids as well. The glider doesn't move very quickly, but it will follow you if you were the first person it saw when it woke up. Otherwise it's harmless. RavenSoft didn't make any sounds for the glider.
For a more dynamic glider, check out my Glider Vehicle pk3. It uses the pekopeko and shakk sounds.
The mark1 is a large, heavily-armed attack droid. It'll attack as soon as it sees you.
The mark2 is a small droid that sort of sits there whirring about as if deciding what to do next. So far as I've seen, it's harmless.
Minemonsters, or "shrugs" as we've been calling them on the server for ages, are nasty little creatures from the crystal mines of Artus Prime. They're surprisingly fast and vicious, and a swarm of them can cause serious injuries in a short time. Thankfully, they're not very smart.
757 downloads
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Kalek's Rancor
By Kalek
This is a simple reskin I made, there are two variations. One that is simply the regular rancor spikes and horns, and the other with different skin tones. That is the cuddly one. These two rancors both have 5000 health, so they are tougher than the normal one, (Half the health of the mutant) and in terms of scale between the mutant and normal, they should fall right in between.
465 downloads
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Grey, Glass and Transparent Console Options
By MUG
This mod gives you several different console options including gray consoles to make it easier to read all of the colours, and transparent ones so that you can see what is going on in the top half of your screen when your console is up.
There are also several levels of brightness to choose between for the gray stars console.
Shaders by MUG
Images/Textures by Caelum
270 downloads
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JK2 Taunts for JK3
By Link
This file contains taunt additions from JK2 which are missing in JK3.
Included
Bespin Cop
Chiss
Desann
Galak
Jan
Jedi Trainer
Lando
Mon Mothma
Morgan
Rebel
Reborn
Reelo
Shadowtrooper
Swampstrooper
Tavion
1,284 downloads