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Cosmetic Mods

330 files

  1. The Sims - Chat Icon

    Description:
     
    When placed in your Base folder, this mod overwrites the default chat icon in Star Wars Jedi Knight 3: Jedi Academy. I highly doubt that I'm the first to come up with this concept, but I was in a mood for the Sims and decided to piece this together after noticing that no similar file was up already on this site. So take a look at the preview and give it a download if you're interested!
     
    Included are two files, zSimsChatIconStatic.pk3 and zSimsChatIconAnimated.pk3. The names are pretty self-explanatory, one is animated and one is not, you may only install one of these at any time, enjoy!
     

    53 downloads

       (1 review)

    4 comments

    Updated

  2. Thermal Clip

    This is a very simple mod to replace the energy cell (or blaster pack) ammunition model with a model of several thermal clips instead from Mass Effect. This is designed to be used with my Mass Effect gun models, however if you want I see no reason you couldn't use it without them.
     
    Try it with any or all of the following Mass Effect themed mods for the full effect:
     

    https://jkhub.org/files/file/1463-%7B%3F%7D/

    https://jkhub.org/files/file/1296-%7B%3F%7D/

    https://jkhub.org/files/file/1336-%7B%3F%7D/

    https://jkhub.org/files/file/1286-%7B%3F%7D/

    https://jkhub.org/files/file/95-%7B%3F%7D/

    https://jkhub.org/files/file/94-%7B%3F%7D/

    https://jkhub.org/files/file/1128-%7B%3F%7D/

    278 downloads

       (8 reviews)

    0 comments

    Submitted

  3. Theta Squad

    If Delta Squad had a distant cousin during the Clone Wars, may I present Theta Squad. Their result in design are inspirations from a mixture or of places put together.
     
    It probably looks ugly, but they'll just collect dust on my PC until my harddrive fails
     
    PS, I separated the shaders between the visor and the armor, so if you dislike them being shiny on dark maps, you can just delete the shade.shader from the pk3.
     
    /model theta_squad/spartan
    /model theta_squad/shade
    /model theta_squad/pyro
    /model theta_squad/gear

    152 downloads

       (7 reviews)

    1 comment

    Updated

  4. Thick uniform blades

    These are basically the same lines as my thin uniform blades, thickened up and with refined tips. figured i would make these for anyone that liked my other blades but preferred a thicker core.

    849 downloads

       (7 reviews)

    5 comments

    Updated

  5. Thick Uniform Blades2+High Res

    Since people seem to like these blades i wanted to do more with this file. After alot of trial and error i made an attempt at some movie inspired saber trails and a much better new saberflare that i was happy with, slightly increased the saturation of the glows and blended the edges of the saber lines a bit better. I've also removed that annoying yellow aura around the hand and saber hilt when it's dropped on the ground. Hope everyone enjoys it.

    1,209 downloads

       (4 reviews)

    3 comments

    Updated

  6. Thin Uniform Blades

    Just some blades i edited to my tastes after trying many others out there, and thought i would share. Also i've found most of the saber glows way to fat and bright/pronounced so i toned these down quite a bit for a more realistic look. A custom saber flare i made is included as well.

    725 downloads

       (7 reviews)

    1 comment

    Updated

  7. Throwable Stuff

    Author
    Jose Carlos
     
     
    Remember how Yoda ripped the X-Wing out of the swamp in ESB? Ever wanted to follow his lead? Well, now you can! This pack here contains a collection of (mainly) baseJA map objects that have been tampered with and can now be gripped, pushed, pulled and generally used to smack others around. Great fun, I assure you.
     
    Now, this pack is a whole lot more fun in SP, where you can just flip out, give yourself a godly reserve of Force power and go wild. Unfortunately the MP portion of the game won't allow you to use two force powers at the same time (like grip and push, which is pretty much what this pack relies on), but they're still fun in online bouts. For extra enjoyment use a cheat to set the game's knockback level higher (g_knockback 4000 should be adequate, although 10000 and up is made of awesome) and take full advantage of your ability to push a half-ton crate into some poor shmuck's nose.
     
    In closing, I would like to paraphrase a few lines from Conan the Barbarian. What is good about the Force? You can use it to crush your enemies, see them driven before you and hear the lamentations of their women.
     
    ALSO INCLUDED IS THE ASSETS, TO MAKE YOUR OWN THROWABLE STUFF (assets.zip)
     
    The basic resources needed to make stuff awesome. Or, in other words, to make random stuff susceptible to Force powers. The skeleton was made with 3ds Max 5, so unfortunately only Max users can make stuff awesome.
     
    THE MAKING OF THE AWESOMENESS
    ----
    Basically the process is the same as compiling a player model.
    1) Make a model
    Keep the lowest vert at -24 standard Max units.
    2) Weigh it to the skeleton provided
    Rig the model to Bone01, Bone02 is used for the (empty) animation.
    3) Link the mesh to the mesh_root dummy
    4) Export as root.xsi into the "_throwable" folder
    5) Open Assimilate, add _throwable.gla, compile
    6) Create a .npc file
    7) Pack it, test it, bask in your own glory

    646 downloads

       (9 reviews)

    8 comments

    Submitted

  8. Times New Roman Font

    My attempt at putting the font Times New Roman into Jedi Academy.
    Just unzip the .zip and drop the .pk3 into base. 
     

    129 downloads

       (3 reviews)

    0 comments

    Updated

  9. Trash Can

    The the newest in star wars technology, intergalatic trash can!

    80 downloads

       (5 reviews)

    5 comments

    Updated

  10. Trilogy Sabers : Episode 2

    I wreckoned the Futuristic Saber Sounds were going nowhere, so I decided to do something simple, but effective to JK2/3 gameplay. A new series of Saber Sounds: 'Trilogy Sabers'. I'm planning on collecting sounds from every Star Wars movie, and therefore putting them where they belong: not mixed up like with the Futuristic Sab Sounds. This is the first mod that I've release, the Attack of the Clones saber sounds.

    391 downloads

       (2 reviews)

    0 comments

    Submitted

  11. Trilogy Sabers : Episode 5

    Second in the Trilogy Sabers series, this mod replaces the saber sounds in Jedi Outast/Jedi Academy with ones of Star Wars: Episode V: The Empire Strikes Back.

    582 downloads

       (2 reviews)

    2 comments

    Submitted

  12. Tron Legacy Theme

    Author
    Zicmak
     
    This is a Tron legacy theme that replaces the default start up screen, Background of the menu, Pretty much removes the Logos, and changes the movie that is in the center of the movie to a spinning wireframe model.

    62 downloads

       (1 review)

    0 comments

    Updated

  13. TrueGlo Tapered Blades

    A few weeks ago i tried making some accurate Star Wars Rebels blades, and figured out a way that worked surprisingly well for a more authentic looking inner glow. This inspired me to take another go at some high quality regular blades with a more detailed look to them compared to the saber mods available so far. One thing i've noticed in some of the movies is sabers getting just slightly more narrow as they go up, and having a thicker brighter inner glow inside the darker glow (some scenes/movies this is more visible then others, the well known screencap of Finn in the woods for example). It's always bugged me how sabers in this game with color around the blades end up having a kind of icecream sandwich look, with the color ending up to solid looking bordering a white line as opposed to a hazy glow around an energy blade. The inner glow tapers into the blade at the top and bottom like in some of the movies and I've added some color to the cores that gets brighter toward the middle and bottom to add contrast and detail no matter how close you get to them. I've also changed the yellow blade to the greenish-yellow of Ahsoka's shoto blade, and all textures are in the same level of high resolution as my last blades. One file has a new saberflare that looks pretty good on it's own, the other has no saberflare for anyone using them with my effects package (or a different one). Hope you like them!

    965 downloads

       (12 reviews)

    3 comments

    Updated

  14. Twilek Background Mod

    1)Discription:
    I love twileks so i made this menu mod for myself.I am not their original creator but not to worry i asked premission.The creator makes wonderful pictures and i'm his fan.This mod doesnt just replace the main background it also replaces the loading screen you see every time you launch JKA and the loading screen that apears during the loading of a levelSome of them don't look quite well because JKA streches the images.I cropped them so that i can get equal dimentions and then convert to 1024x1024 and that's why you see the screenshots wich are from the owner's site(http://www.radiantcg.com)
     
    What additionaly you will notice:
    -I removed the game's frames so now you can see the image more clearer.However you will notice that they aren't affected on JKA 1.01 MP.That will be fixed in version 2.0 of the mod.
    EDIT:It doesn't work properly because i was auto-loading JA+.It works fine but if you want to work with JA+ all you need to do is some coding changes and delete few files from clientPlugin_v1.4B4.pk3.
    -During loading the image is also cleared because i changed one of the game files.If you are interested in it feel free to contact me.
     
    2)Installation:
    Put the pk3 file in the base folder and youre good to go.
     
    3)Credits:
    Creator:Giolon(http://www.radiantcg.com)

    440 downloads

       (3 reviews)

    5 comments

    Updated

  15. Ultimate Darth Grievous

    ***************************
    JEDI KNIGHT ACADEMY MODIFICATION
    ***************************
    Title :
    Ultimate Darth Grievous 
     
    Texture Author:
    GustavoPredador (Darth Lord Vader)
     
    Credits:
    Mars Marshall, NeoMarz1, RJW_ca, George Lucas, Disney and Darth Dizzy
    Ultimate: https://jkhub.org/files/file/900-ultimate-general-grievous/ By Darth Dizzy
    Original File: https://jkhub.org/files/file/638-general-grievous-vm/ By NeoMarz1
     
    Installation:
    Place Grievous.pk3 into the "StarWars JediKnight Jedi Academy/GameData/basefolder".
     
    Steam "C:\Program Files\Steam\steamapps\common\Jedi Academy\GameData\base"
     
    Instructions:
    In order to use NPC's you will need to activate cheats here's how you do it.
     
     
     
    Singleplayer- Once your in the game, hit "shift and tild (~)" to activate the console. Next type "helpusobi 1"...hit enter (cheats are now on)...next type "npc spawn (the npc's name)" Example: npc spawn grievousfoursaber.
     
    Here are the npc model names for this model...
     
    grievoustwosaber grievouselectrostaff grievousfoursaber
     
    Note: you must enter one of the above names when spawning your npc.
     

    355 downloads

       (2 reviews)

    0 comments

    Updated

  16. Ultimate Force Icons Mod

    Ultimate Force Icons Mod v.2.01b aims to change the force power icons. Choose from three different sets, with tons of effects of your own choice.
    Single Player menus have been altered in this version, and music has also been added to the SP menu! You can also install the all new custom UFI HUD as well!
     
    FOR NEWS AND MORE DOWNLOADS PLEASE VISIT THE PAGE:
    http://www.moddb.com/mods/ultimate-force-icons-mod-v201b

    5,422 downloads

       (12 reviews)

    16 comments

    Updated

  17. UltimateWeapons

    Author: Kahn D'halaine
     
    There are so many changes in this, so I wonʼt remember to mention them all. I can conclude this mod by the words "movie authency" and "enhancement".
     
    Let me quote the intro of the trailer, that Nozy found so descriptive:
     
    "This mod was intended to recreate the look, sound and the very FEELING of Star Wars - something I felt missing in JKA. To accomplish this I put together the best of all weapons mods I found along with my own work, to make a perfect weapons mod. This is: ULTIMATE WEAPONS."
     
    That says pretty much it what this is. The weapons have been altered to resemble the movies (those that are in the movies) or just enhanced, such as the explosions.
     
    Letʼs go for the general:
     
    IMPACT EFFECTS: New impact effects based on the MBII effects, a.k.a. TK-231ʼs Special Effects Mod V1 Base, by TK-231. They are much more movie-like (like everything else, so I
    wonʼt mention that anymore), with lots of sparks, smoke, chunks, lightflashes and all you could ask for. The effect is random, with different sizes, sounds (there are 80 different impact sounds!) and burnmarks (these are brand new!).
     
    EXPLOSIONS: Much bigger explosions with lots of smoke, fire and that stuff accompanied to great sounds! MODELS: Most models have been enhanced by a chrome shader to make them shiny, and a hand shown on the 1st person models (cred to PerfectJamie @ Massassi). Some are brand new (the DFMod models).
     
    ICONS & TEXT: All weapon icons have been remade to show the improved weapons. The text strings have also been altered for some of the weapons - instead of just saying E-11 Blaster Rifle and Thermal Detonator they now say BlasTech E-11 Blaster Rifle and Baradium- core Thermal Detonator.
     
    SOUNDS: Of course the sounds are according to the movies. Hereʼre some extended descriptions:
    LIGHTSABER: The lightsaber blades are my own Ep3-style blades, with the pointed tip. Uses the much more realistic clash effect from OJP and MBII. The sounds are the grinding ones from the classical trilogy, with very good impact sounds and activation/deactivation sounds. The regular saberon is Lukeʼs saber from ROTJ, the saberoff... I canʼt really think of that I heard something different in the first movies. That sound is actually the only thing that has survived from the first version (unreleased) of this mod. The enemy saberon and -off is from Dookuʼs saber, in AOTC and ROTS. The new icon is Obi-Wanʼs saber from ROTS. I also added chrome shaders to the BaseJKA sabers, to update them slightly (I still think theyʼre boring though).
    MELEE: New, improved sounds.
    THE FORCE: Movie-like push/pull and grip sounds (oh, I just got a Dejá Vú), the well-known "Force Rumble". This is best heard using a subwoofer (itʼs shaky!). The effects of these are invisible. The lighting sound is the same as when Dooku blasts Anakin and Yoda in AOTC, with an improved effect; much blueer, electrical-like with lightbeams coming from the userʼs palm. Force Speed sound like if you go into a different form of existance or something like that, that the time is being slowed down. You who have played JK2 will most probably recognize the Sense and Rage sounds as the ambient sounds in the Valley of the Jedi.
    BLASTECH DL-44 HEAVY BLASTER PISTOL: New scope texture, sounds like Han Soloʼs pistol in ANH and ESB.
    BLASTECH E-11 BLASTER RIFLE: Much better models with darker textures, shinier shader, and the sounds... Theyʼre like a dream, from the blasting in ANH.
    TENLOSS DXR-6 DISRUPTOR RIFLE: Looks like itʼs a brand new weapon - shiny! Really nice sounds, effects and a new scope, based on the A280 scope in MBII. The disintegration effect is now a lot of fire and smoke that leaves a pile of ashes for some seconds...
    WOOKIE BOWCASTER: Polished by a furry hand, sounds like Chewieʼs firing in ESB and ROTJ. Red bolts as default, but green is optional.
    IMPERIAL HEAVY REPEATER: Sounds like the repeater in Dark Forces, with its blue bolts. DEMP2: Probably the most polished gun of them all... Much more electrical effects, and there comes smoke from the muzzle when firing, inspired from the Jawa ion gun in ANH.
    GOLAN ARMS FC1 FLECHETTE WEAPON: Now fires red-hot metal shards, as the description says! The shards stay buried in the wall for some time. Sounds much more shotgun-like. The alt-fire is shield-protected frag-grenades that spread lots of shrapnel when they go. I also added a "grenade goes into position" sound after each fired grenade.
    STOUKER CONCUSSION RIFLE: I havenʼt done anything to the models or firing sounds of this, but the effect... I was inspired from the Trandoshan Concussion Rifle in Republic Commando, and tried to replicate the effect. Itʼs primary an imploding sphere that sends out a shock when imploded. Actually I made the effect even before I got Republic Commando; I had found the explosion sound effect for the weapon on FileFront and decided use it in my mod. At first it was a replacement for the Flechette alt-explosion and had an imploding blue shell that sent out a horisontal shockwave and golden sparks. But finally it made itʼs way to the Stouker instead.
    MERR-SONN PLX-2M PORTABLE MISSILE SYSTEM: Oh my, in OJP Enhanced these are feared, as they blow you apart like nothing! The explosion is much bigger, the sounds are great with a "place new missile in position" sound after each firing. The smoketrail is made much longer, with a matching powerful loop sound. I also reskinned the missiles to dark grey.
    BARADIUM-CORE THERMAL DETONATOR: Now this looks like it should do, a big expanding glowing sphere of doom... New models, sounds, you name it! Sounds exactly like the thermal Boushh (a.k.a. Leia) holds up in Jabbaʼs palace in ROTJ.
    TRIP MINES: Red laser beams... Big explosion if you touchʼem... Really nice sounds...
    DETONATION PACKS: New sounds and a big explosion with a lot of smoke...
    ITEMS: New item respawn sound (dunno how to describe it), bacta sound like some sort of hydrualic injection and a new chat sound like a short comradio static. Oh, and the spawn effects! Big beam(s) that leaves a little mark on the ground where you spawned. The portable sentry now fires green bolts and sound like a big ship cannon (the Lady Luck cannon, the cannons aboard the Dreadnaught).
    MISC SOUND CHANGES: New sounds for weapon switching, low ammo warning, Rebel ship hyperdrive and hologram sounds (I think this only appears in JK2).

    GAME FUNCION CHANGES: Iʼve edited the weapons.dat script to make some weapons fire a little faster and increased the ammo limit, only for SP though. But it works in CoOp in OJP! Thatʼs it for the main mod, UltimateWeapons.pk3. Now for the additional PK3s!
     
    ******************
    Optional Files
    ******************
    There are some additional files that alter the weapons in some ways:
     
    BRYAR PISTOL REPLACEMENT - xyz_bryar_pistol.pk3:
    Replaces the DL-44 with Kyle Katarn's modified Bryar pistol from Dark Forces, with appropiate sound from Jedi Knight: Dark Forces 2.
     
    BLASTECH DC-15A RIFLE REPLACEMENT - xyz_dc-15A_pah.pk3:
    Replaces the repeater with the DC-15A clone trooper rifle by Pahricida for MBII. New sounds and effects by me.
     
    GREEN BOWCASTER BOLTS - xyz_green_bowcaster.pk3:
    Makes the bowcaster effects green, with different sounds.
     
    LOW QUALITY EFFECTS - zzz_UltimateWeapons_LQEffects.pk3:
    If you find the effects laggy due to all the sparks, try setting fx_expensivePhysics to 0 or place this file in Base. It lowers the number/removes the sparks and makes the smoke fade faster.
     
    NO BLOOD - zzz_UltimateWeapons_NoBlood.pk3:
    If you don't think blood fit into Star Wars or just don't like blood, this is the file for you! Removes the blood splats from the effects, but leaves a slight red smoke, because in Ep1 when Obi cuts Maul in half, there's coming reddish smoke from the cut. Did Obi hax the system even in his young days, or what do you think?
     
    *******************
    Known Bugs
    *******************
    Sometimes the effects disappear when many are active, due to the game's sprite limitation. Use zzz_UltimateWeapons_LQEffects.pk3 to solve this.
     
    The chrome shaders may not work properly in MP, at least they don't for me. I have no solution to this.
     
    Note that other mods may interfere with my mod. PK3's are loaded in this hierarchy:
    Mod directory/PK3's
    Mod directory/files in folders
    Base/PK3's
    PK3's are loaded alphabetically, and therefore you can't name a mod something like "aaa_mymod.pk3" as would be overridden by the
     
    base JKA assets.

    15,103 downloads

       (16 reviews)

    8 comments

    Submitted

  18. Underwater Skybox

    File name Windows : uw_sky.zip
    File name Linux : uw_sky.zip
    File size: ~2.1Mb
    Release date: March 2017
     
     
     
    Description:
     
    Custom skybox with underwater scene. First I generated images in 3ds max then used those images with an added terrain in JKA to make the skybox.
    Size of textures: 1024x1024 pixels.
    Shader file included.
     
    Installation Instructions
     
    Unzip the uw_sky.zip archive.
    Put the underwater folder to your Gamedata/base/textures folder.
    Put the uw_sky.shader file to your Gamedata/base/shaders folder.
     
    Don't forget to add the shader to your shaderlist.txt in the same folder.
    In Radiant you can find the shader as uw_sky in the skies folder.
     
    Credits:
     
    Images which were generated in 3ds max - by Dosch Design

    1,838 downloads

       (10 reviews)

    8 comments

    Updated

  19. Unstable Red Blade

    This is my attempt at recreating the unstable effect seen on Kylo Ren's lightsaber in episode VII.
     
    This will give red lightsabers in the game a blade that shimmers and wavers like Kylo's in the movie, complete with lightning that crackles along the length of the blade.
    Don't use in singleplayer if you don't want every dark jedi you meet to have somehow found a cracked kyber crystal for themselves.

    1,680 downloads

       (8 reviews)

    4 comments

    Updated

  20. Water Wake Shader MP Fix

    This mod fixes the broken water wake shader in multiplayer, when the player or NPC is standing in water. Normally the shader works in vanilla SP but not in MP, but this will make it work in both. A GIF and video are included to show the difference. Before it was just a static image which looked quite bad.

    I actually made this back in 2016 but completely forgot to release it.
    The file has to be loaded first, even before the assets, so do not rename it. This is why it has a 0 in the name. In addition, the shader itself can't be renamed either.

    -===- Credits -===-
    @AshuraDX for the assistance on this back in 2016. ♥️

    -===- Installation -===-
    PC: Extract the pk3(s) to the gamedata/base folder of your Jedi Academy directory.
    Mac: Place in Applications/Jedi Academy/base folder

    1,033 downloads

       (2 reviews)

    6 comments

    Updated

  21. WBA Weapons Test Mod

    Author: Covax
     
    This is a test for getting some of the cool weapons collected in the Dragon Remix mods to work in Jedi Academy. This will replace most guns, sabers and effects.
     
    - Most of the standard sabers and guns have been replaced. Most text has been changed to reflect this.
    - The Blaster Pistol, Rifle and Demp have increades fire rates as well as a boost in ammo.
    - Sparks and smoke replaced by blood. Stumps are dark red rather than yellow.
    - Every one of the weapons leaves a butn mark.
    - Force Lightning replaced with a Fire effect.

    122 downloads

       (2 reviews)

    0 comments

    Submitted

  22. Weapon Effects Replaced

    Changed some weapon effects (used only native JKA effects).
     
    Changed:
    Blaster / Bryar
    Blaster Rifle
    Disruptor
    Bowcaster
    Repeater
    Thermal
    Tripmine (lightning only in mp)
    Detpack
     
    Damage, ammo, firing speed and other is same.

    463 downloads

       (5 reviews)

    4 comments

    Updated

  23. Weapons high fov fix

    ......Weapons high fov fix......
     
    Author:
    Grab
     
    File name:
    GGWeaponsFix v1.0
     
    Description:
    Fixed explosives placement for high fov;
    No hole in rocket launcher for high fov;
    Repeater crosshair is no longer levitating.
     
     
    Instalation:
    Take one of these .pk3's and put it into your base folder.
     
    Copyright:
    Grab
     
    PS: readme is stupid.

    11,968 downloads

       (8 reviews)

    4 comments

    Updated

  24. WeaponsHD - Lightsaber Blades

    The latest update brings you a vanilla blade recreations, but much much much more beautiful and on a higher resolution, so even looking up close won't hurt the quality!
    Don't worry, for those of you who've liked the previous versions more, I've included them!
     
    INSTALLATION INSTRUCTIONS:
    Choose >>ONLY ONE<< of the pk3 files:
    - r_whd_sb.pk3 (final 1.0)
    - r_whd_hd_saber_f.pk3 (former 1.0)
    - r_whd_hd_saber_08.pk3 (0.8 version)
     
    Copy it over to your base folder,
    the default path is "C:/Program Files/Lucas Arts/Star Wars Jedi Knight Jedi Academy/Game data/Base"
     
    DESCRIPTION:
    HD Lightsaber blades, greatly improved resolution and quality! Sooner versions 0.8 and Recreation version included
     
    BUGS:
    None that I noticed, if you did, message in the comment section!
     
    COMMENTS:
    May the Force be with you!
     
    WeaponsHD:
     

    https://jkhub.org/files/file/2792-%7B%3F%7D/

    https://jkhub.org/files/file/2802-%7B%3F%7D/

    https://jkhub.org/files/file/2796-%7B%3F%7D/

    https://jkhub.org/files/file/1900-%7B%3F%7D/

    https://jkhub.org/files/file/2167-%7B%3F%7D/

    https://jkhub.org/files/file/1921-%7B%3F%7D/

    https://jkhub.org/files/file/2808-%7B%3F%7D/

    14,254 downloads

       (14 reviews)

    18 comments

    Updated

  25. Widescreen levelshots

    Description
    This modification brings reworked levelshots, with a higher resolution, and is designed for use on a monitor with a 16:9 ratio.
    They were shot at 1920x1080, and then scaled to 2048x1024 (the dimensions need to be powers of 2).
    While they're slightly different from the original levelshots, they were shot roughly in the same location on each map, and with a similar camera angle.
    As of version 1.0, this mod includes levelshots for all 56 base maps (33 single player maps + 23 multiplayer maps).
    Note:
    widescreen_levelshots.pk3 includes all of the levelshots.
    Most were re-shot using the game engine.
    A few of them had no in-engine screenshot, originally: t1_danger t1_rail t2_dpred t2_rancor t3_byss vjun1 For these 4 maps, widescreen_levelshots.pk3 includes AI-upscaled versions. widescreen_levelshots_bonus.pk3 includes only brand new, in-engine levelshots for these 6 maps. Loading a map in multiplayer causes the levelshot to be displayed fullscreen, which makes the original levelshots (512x512) horribly pixelated, and somewhat stretched.
     
    Installation instructions
    Put widescreen_levelshots.pk3 in your GameData/base folder.
    Optionally, to replace the levelshots of t1_danger, t1_rail, t2_dpred, t2_rancor, t3_byss and vjun1 by in-engine screenshots, you can also put widescreen_levelshots_bonus.pk3 in your GameData/base folder.
     
    Acknowledgements
    Here's a list of mods, tweaks, and tools that were used to create the levelshots:
    The textures come from a mod named "Jedi Academy 2019 Edition - 4K Textures", which provides AI-upscaled versions of the original textures.
    Link: https://www.nexusmods.com/starwarsjediknightjediacademy/mods/6 I used ReShade (https://reshade.me/) to inject some post-processing: Ambient Occlusion (MXAO [qUINT_mxao.fx]) Anti-aliasing (usually SMAA [SMAA.fx], sometimes FXAA [FXAA.fx]SMAA [SMAA.fx]) Screen Space Reflections (SSR [qUINT_ssr.fx]) - only on a few select maps The upscaled versions of t1_danger, t1_rail, t2_dpred, t2_rancor, t3_byss and vjun1 were created with Upscayl / Real-ESRGAN: https://github.com/upscayl/upscayl https://github.com/xinntao/Real-ESRGAN I used GIMP to resize the images, and in some cases, perform some gamma correction, or other minor edits.

    138 downloads

       (0 reviews)

    6 comments

    Updated


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