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  1. Today
  2. Pretty cool, would love to see a shadowtrooper type enemy with this robe feature.
  3. Yesterday
  4. It can be done via entity modding and the music entry is in the first couple lines. Here's how to do the basics of decompiling a bsp to edit some limited info like that:
  5. Rearranged the forum a bit to have most used sections at the top. See changelog thread for full explanation.

  6. Trying out a new forum layout to put the most relevant and viewed content first. We used to have news and intros first because back in the day they were used a lot, but since they aren't as much anymore, I'm putting it at the bottom. That should help with new people posting their requests and help topics in the Feedback forum as well. All modding related forums are now at the top, with some other ones rearranged into other sections. Less scrolling to find the most used areas is the main goal here. Overall I think this will be more user friendly, especially for newcomers who probably wonde
  7. Sounds great! Would be much improved as well, if someone would pair this sound mod with an equestria girls version of her, to improve visibility for the player and to be a bit more simplistic to use.
  8. Huge understatment but yea, fantastic.
    Fantastic map for its time.
  9. Last week
  10. Few little updates to the map. mostly just improving the textures and adding details and models to the main bay area. Ignore the landing lights under the crest, was just playing with them ๐Ÿ™‚ @mjt Been meaning to respond to your detailed and helpful post in the other thread (I still will soon).. by -patchmeta I assume you mean the switch in q3map? whenever I use that all patches become very angular. I'm quite the noob when it comes to the more technical side of mapping so forgive me if some of what you say goes over my head! For some reason I was using the MBII launcher which
  11. One question wrt Razor Crest - did you use _patchMeta on the curved surfaces of the engines or do they generate LOD dynamically as non static patch meshes still? The image has a hint ๐Ÿ˜‰ Mitre *can* help to prevent lightleakage...
  12. I can't seem to find his republic trooper model anywhere, and I'm quite certain the one for MBII is the Conqueror variant, not the Legacy Exalted version. Anyway, here are the models: https://www.dropbox.com/s/vvzh62bhrikyvow/swtor models.rar?dl=0
  13. After the map crashย checked the textures โ€“ some old files somehow were CMYK (print)ย ๐Ÿ™„ย How and Why in the Galaxy? Doesn't matter, just a hint: if the map crashes textures profile might be an issue too.

    1. AshuraDX

      AshuraDX

      Jpegs saved as "progressive" can be fun too

  14. Lord Zash and the DL-13 Blaster https://www.dropbox.com/s/u7b9yhokejcqb9c/Lord Zash.zip?dl=0
  15. Hey all, I am hoping someone here can help me. I am unable to make inverted caps on bevels/endcaps, etc. When I make a bevel and do an endcap nothing seems to happen but when I compile I get a degenerate patch in the Q3map debug window. Does anyone know what a degenerate patch is? And how to get NetRadiant to do inverted caps? Any help us appreciated, thank you!
  16. Lt. Claim did a few of these already: Republic Trooper and Mandalorian Soldier. The 2 from sketchfab most likely won't work, they look way too detailed and will cause issues in game. I've done the blaster (never released) so I can post that. I have the 2 models of Zash but the others I don't have. So I'd be interested for sure.
  17. I know it's just a general landing bay, but I think it's charming on its own! Looking absolutely beautiful!
  18. Love it. You should come up with some unique and interesting plant life. Maybe I'll help with some sketches.... ๐Ÿ˜‹
  19. Wow! Good to see you're still around LW. Long looong time! Conundrum = epic.
  20. Oooh, Tenebrae's fun! Valkorion/Vitiate's true original form.
  21. He definitely seems more alert and ready to kick your ass!
  22. Hi there!

    I would like to ask permision to use the leg textures of your Darth Necriss skin for an MBII project. Looks more authentic for Talon's boots than the classic Darth Talon skin out there. ๐Ÿ™‚

    Best regards,
    Unguided

  23. Greetings from the great beyond!

    ~DKSLW~

  24. BTW, I have multiple times specified, in multiple forums across the internet, that I don't care where you upload my JKA/JKO files... I made them for everyone to enjoy. so- enjoy! ~DKSLW~
  25. What a strange thing to stumble upon after all this time. I still have a few of my old maps and skins...but they are a rarity these days... ๐Ÿ˜• Also, yes feel free to upload and enjoy all my old JKo and JKA files! -DKSLW-
  26. Hi, I am not sure if these types of requests go here but I was wondering if you were interested in rigging a few SWTOR characters (I have the .obj files) -Darth Zash (Old and Young appearance) -Republic Trooper (Legacy Exalted Armor) -Arkanian Bounty Hunter -Tenebrae -Mandalorian Soldier (SWTOR, the blue ones you typically see) -DLA-13 Heavy Blaster Rifle (for imperial soldiers) Although not from SWTOR, I also have a high quality Sith Eradicator and Imperial Trooper model I got off of sketchfab (the author said its okay to port it to JKA) that looks pretty ac
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